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Implicit neural representation has emerged as a powerful method for reconstructing 3D scenes from 2D images. Given a set of camera poses and associated images, the models can be trained to synthesize novel, unseen views. In order to expand the use cases for implicit neural representations, we need to incorporate camera pose estimation capabilities as part of the representation learning, as this is necessary for reconstructing scenes from real-world video sequences where cameras are generally not being tracked. Existing approaches like COLMAP and, most recently, bundle-adjusting neural radiance field methods often suffer from lengthy processing times. These delays ranging from hours to days, arise from laborious feature matching, hardware limitations, dense point sampling, and long training times required by a multi-layer perceptron structure with a large number of parameters. To address these challenges, we propose a framework called bundle-adjusting accelerated neural graphics primitives (BAA-NGP). Our approach leverages accelerated sampling and hash encoding to expedite both pose refinement/estimation and 3D scene reconstruction. Experimental results demonstrate that our method achieves a more than 10 to 20 $\times$ speed improvement in novel view synthesis compared to other bundle-adjusting neural radiance field methods without sacrificing the quality of pose estimation. The github repository can be found here //github.com/IntelLabs/baa-ngp.

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This study aims to explore efficient tuning methods for the screenshot captioning task. Recently, image captioning has seen significant advancements, but research in captioning tasks for mobile screens remains relatively scarce. Current datasets and use cases describing user behaviors within product screenshots are notably limited. Consequently, we sought to fine-tune pre-existing models for the screenshot captioning task. However, fine-tuning large pre-trained models can be resource-intensive, requiring considerable time, computational power, and storage due to the vast number of parameters in image captioning models. To tackle this challenge, this study proposes a combination of adapter methods, which necessitates tuning only the additional modules on the model. These methods are originally designed for vision or language tasks, and our intention is to apply them to address similar challenges in screenshot captioning. By freezing the parameters of the image caption models and training only the weights associated with the methods, performance comparable to fine-tuning the entire model can be achieved, while significantly reducing the number of parameters. This study represents the first comprehensive investigation into the effectiveness of combining adapters within the context of the screenshot captioning task. Through our experiments and analyses, this study aims to provide valuable insights into the application of adapters in vision-language models and contribute to the development of efficient tuning techniques for the screenshot captioning task. Our study is available at //github.com/RainYuGG/BLIP-Adapter

Diffusion models generating images conditionally on text, such as Dall-E 2 and Stable Diffusion, have recently made a splash far beyond the computer vision community. Here, we tackle the related problem of generating point clouds, both unconditionally, and conditionally with images. For the latter, we introduce a novel geometrically-motivated conditioning scheme based on projecting sparse image features into the point cloud and attaching them to each individual point, at every step in the denoising process. This approach improves geometric consistency and yields greater fidelity than current methods relying on unstructured, global latent codes. Additionally, we show how to apply recent continuous-time diffusion schemes. Our method performs on par or above the state of art on conditional and unconditional experiments on synthetic data, while being faster, lighter, and delivering tractable likelihoods. We show it can also scale to diverse indoors scenes.

Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, leveraging the recent progress in generative deep networks. We present ControlMat, a method which, given a single photograph with uncontrolled illumination as input, conditions a diffusion model to generate plausible, tileable, high-resolution physically-based digital materials. We carefully analyze the behavior of diffusion models for multi-channel outputs, adapt the sampling process to fuse multi-scale information and introduce rolled diffusion to enable both tileability and patched diffusion for high-resolution outputs. Our generative approach further permits exploration of a variety of materials which could correspond to the input image, mitigating the unknown lighting conditions. We show that our approach outperforms recent inference and latent-space-optimization methods, and carefully validate our diffusion process design choices. Supplemental materials and additional details are available at: //gvecchio.com/controlmat/.

Disentangling uncorrelated information in speech utterances is a crucial research topic within speech community. Different speech-related tasks focus on extracting distinct speech representations while minimizing the affects of other uncorrelated information. We present a large-scale speech corpus to facilitate the research of speech representation disentanglement. 3D-Speaker contains over 10,000 speakers, each of whom are simultaneously recorded by multiple Devices, locating at different Distances, and some speakers are speaking multiple Dialects. The controlled combinations of multi-dimensional audio data yield a matrix of a diverse blend of speech representation entanglement, thereby motivating intriguing methods to untangle them. The multi-domain nature of 3D-Speaker also makes it a suitable resource to evaluate large universal speech models and experiment methods of out-of-domain learning and self-supervised learning. //3dspeaker.github.io/

We propose a Digit-Serial Left-tO-righT (DSLOT) arithmetic based processing technique called DSLOT-NN with aim to accelerate inference of the convolution operation in the deep neural networks (DNNs). The proposed work has the ability to assess and terminate the ineffective convolutions which results in massive power and energy savings. The processing engine is comprised of low-latency most-significant-digit-first (MSDF) (also called online) multipliers and adders that processes data from left-to-right, allowing the execution of subsequent operations in digit-pipelined manner. Use of online operators eliminates the need for the development of complex mechanism of identifying the negative activation, as the output with highest weight value is generated first, and the sign of the result can be identified as soon as first non-zero digit is generated. The precision of the online operators can be tuned at run-time, making them extremely useful in situations where accuracy can be compromised for power and energy savings. The proposed design has been implemented on Xilinx Virtex-7 FPGA and is compared with state-of-the-art Stripes on various performance metrics. The results show the proposed design presents power savings, has shorter cycle time, and approximately 50% higher OPS per watt.

Deep learning have achieved promising results on a wide spectrum of AI applications. Larger datasets and models consistently yield better performance. However, we generally spend longer training time on more computation and communication. In this survey, we aim to provide a clear sketch about the optimizations for large-scale deep learning with regard to the model accuracy and model efficiency. We investigate algorithms that are most commonly used for optimizing, elaborate the debatable topic of generalization gap arises in large-batch training, and review the SOTA strategies in addressing the communication overhead and reducing the memory footprints.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

Knowledge graphs are important resources for many artificial intelligence tasks but often suffer from incompleteness. In this work, we propose to use pre-trained language models for knowledge graph completion. We treat triples in knowledge graphs as textual sequences and propose a novel framework named Knowledge Graph Bidirectional Encoder Representations from Transformer (KG-BERT) to model these triples. Our method takes entity and relation descriptions of a triple as input and computes scoring function of the triple with the KG-BERT language model. Experimental results on multiple benchmark knowledge graphs show that our method can achieve state-of-the-art performance in triple classification, link prediction and relation prediction tasks.

Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.

Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.

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