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Reinforcement Learning (RL) has achieved remarkable success in safety-critical areas, but it can be weakened by adversarial attacks. Recent studies have introduced "smoothed policies" in order to enhance its robustness. Yet, it is still challenging to establish a provable guarantee to certify the bound of its total reward. Prior methods relied primarily on computing bounds using Lipschitz continuity or calculating the probability of cumulative reward above specific thresholds. However, these techniques are only suited for continuous perturbations on the RL agent's observations and are restricted to perturbations bounded by the $l_2$-norm. To address these limitations, this paper proposes a general black-box certification method capable of directly certifying the cumulative reward of the smoothed policy under various $l_p$-norm bounded perturbations. Furthermore, we extend our methodology to certify perturbations on action spaces. Our approach leverages f-divergence to measure the distinction between the original distribution and the perturbed distribution, subsequently determining the certification bound by solving a convex optimisation problem. We provide a comprehensive theoretical analysis and run sufficient experiments in multiple environments. Our results show that our method not only improves the certified lower bound of mean cumulative reward but also demonstrates better efficiency than state-of-the-art techniques.

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Gaussian process regression is widely used because of its ability to provide well-calibrated uncertainty estimates and handle small or sparse datasets. However, it struggles with high-dimensional data. One possible way to scale this technique to higher dimensions is to leverage the implicit low-dimensional manifold upon which the data actually lies, as postulated by the manifold hypothesis. Prior work ordinarily requires the manifold structure to be explicitly provided though, i.e. given by a mesh or be known to be one of the well-known manifolds like the sphere. In contrast, in this paper we propose a Gaussian process regression technique capable of inferring implicit structure directly from data (labeled and unlabeled) in a fully differentiable way. For the resulting model, we discuss its convergence to the Mat\'ern Gaussian process on the assumed manifold. Our technique scales up to hundreds of thousands of data points, and may improve the predictive performance and calibration of the standard Gaussian process regression in high-dimensional settings.

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of creating an integrated gamified environment comprising all the tools of an organization, since most existing gamified tools are custom developments or prototypes. In this paper, we propose a gamification software architecture that allows us to transform the work environment of a software organization into an integrated gamified environment, i.e., the organization can maintain its tools, and the rewards obtained by the users for their actions in different tools will mount up. We developed a gamification engine based on our proposal, and we carried out a case study in which we applied it in a real software development company. The case study shows that the gamification engine has allowed the company to create a gamified workplace by integrating custom developed tools and off-the-shelf tools such as Redmine, TestLink, or JUnit, with the gamification engine. Two main advantages can be highlighted: (i) our solution allows the organization to maintain its current tools, and (ii) the rewards for actions in any tool accumulate in a centralized gamified environment.

The ability to predict the performance of a query before results are returned has been a longstanding challenge in Information Retrieval (IR) systems. Inspired by this task, we introduce, in this paper, a novel task called "Prompt Performance Prediction" (PPP) that aims to predict the performance of a prompt, before obtaining the actual generated images. We demonstrate the plausibility of our task by measuring the correlation coefficient between predicted and actual performance scores across: three datasets containing pairs of prompts and generated images AND three art domain datasets of real images and real user appreciation ratings. Our results show promising performance prediction capabilities, suggesting potential applications for optimizing user prompts.

Guessing random additive noise decoding (GRAND) is a recently proposed decoding paradigm particularly suitable for codes with short length and high rate. Among its variants, ordered reliability bits GRAND (ORBGRAND) exploits soft information in a simple and effective fashion to schedule its queries, thereby allowing efficient hardware implementation. Compared with maximum likelihood (ML) decoding, however, ORBGRAND still exhibits noticeable performance gap in terms of block error rate (BLER). In order to improve the performance of ORBGRAND while still retaining its amenability to hardware implementation, a new variant of ORBGRAND termed RS-ORBGRAND is proposed, whose basic idea is to reshuffle the queries of ORBGRAND so that the expected number of queries is minimized. Numerical simulations show that RS-ORBGRAND leads to noticeable gains compared with ORBGRAND and its existing variants, and is only 0.1dB away from ML decoding, for BLER as low as $10^{-6}$.

Graph Convolutional Network (GCN) has achieved extraordinary success in learning effective task-specific representations of nodes in graphs. However, regarding Heterogeneous Information Network (HIN), existing HIN-oriented GCN methods still suffer from two deficiencies: (1) they cannot flexibly explore all possible meta-paths and extract the most useful ones for a target object, which hinders both effectiveness and interpretability; (2) they often need to generate intermediate meta-path based dense graphs, which leads to high computational complexity. To address the above issues, we propose an interpretable and efficient Heterogeneous Graph Convolutional Network (ie-HGCN) to learn the representations of objects in HINs. It is designed as a hierarchical aggregation architecture, i.e., object-level aggregation first, followed by type-level aggregation. The novel architecture can automatically extract useful meta-paths for each object from all possible meta-paths (within a length limit), which brings good model interpretability. It can also reduce the computational cost by avoiding intermediate HIN transformation and neighborhood attention. We provide theoretical analysis about the proposed ie-HGCN in terms of evaluating the usefulness of all possible meta-paths, its connection to the spectral graph convolution on HINs, and its quasi-linear time complexity. Extensive experiments on three real network datasets demonstrate the superiority of ie-HGCN over the state-of-the-art methods.

Graph Convolutional Network (GCN) has been widely applied in transportation demand prediction due to its excellent ability to capture non-Euclidean spatial dependence among station-level or regional transportation demands. However, in most of the existing research, the graph convolution was implemented on a heuristically generated adjacency matrix, which could neither reflect the real spatial relationships of stations accurately, nor capture the multi-level spatial dependence of demands adaptively. To cope with the above problems, this paper provides a novel graph convolutional network for transportation demand prediction. Firstly, a novel graph convolution architecture is proposed, which has different adjacency matrices in different layers and all the adjacency matrices are self-learned during the training process. Secondly, a layer-wise coupling mechanism is provided, which associates the upper-level adjacency matrix with the lower-level one. It also reduces the scale of parameters in our model. Lastly, a unitary network is constructed to give the final prediction result by integrating the hidden spatial states with gated recurrent unit, which could capture the multi-level spatial dependence and temporal dynamics simultaneously. Experiments have been conducted on two real-world datasets, NYC Citi Bike and NYC Taxi, and the results demonstrate the superiority of our model over the state-of-the-art ones.

Graph Neural Networks (GNNs) have recently become increasingly popular due to their ability to learn complex systems of relations or interactions arising in a broad spectrum of problems ranging from biology and particle physics to social networks and recommendation systems. Despite the plethora of different models for deep learning on graphs, few approaches have been proposed thus far for dealing with graphs that present some sort of dynamic nature (e.g. evolving features or connectivity over time). In this paper, we present Temporal Graph Networks (TGNs), a generic, efficient framework for deep learning on dynamic graphs represented as sequences of timed events. Thanks to a novel combination of memory modules and graph-based operators, TGNs are able to significantly outperform previous approaches being at the same time more computationally efficient. We furthermore show that several previous models for learning on dynamic graphs can be cast as specific instances of our framework. We perform a detailed ablation study of different components of our framework and devise the best configuration that achieves state-of-the-art performance on several transductive and inductive prediction tasks for dynamic graphs.

Graph Neural Networks (GNN) has demonstrated the superior performance in many challenging applications, including the few-shot learning tasks. Despite its powerful capacity to learn and generalize from few samples, GNN usually suffers from severe over-fitting and over-smoothing as the model becomes deep, which limit the model scalability. In this work, we propose a novel Attentive GNN to tackle these challenges, by incorporating a triple-attention mechanism, \ie node self-attention, neighborhood attention, and layer memory attention. We explain why the proposed attentive modules can improve GNN for few-shot learning with theoretical analysis and illustrations. Extensive experiments show that the proposed Attentive GNN outperforms the state-of-the-art GNN-based methods for few-shot learning over the mini-ImageNet and Tiered-ImageNet datasets, with both inductive and transductive settings.

The demand for artificial intelligence has grown significantly over the last decade and this growth has been fueled by advances in machine learning techniques and the ability to leverage hardware acceleration. However, in order to increase the quality of predictions and render machine learning solutions feasible for more complex applications, a substantial amount of training data is required. Although small machine learning models can be trained with modest amounts of data, the input for training larger models such as neural networks grows exponentially with the number of parameters. Since the demand for processing training data has outpaced the increase in computation power of computing machinery, there is a need for distributing the machine learning workload across multiple machines, and turning the centralized into a distributed system. These distributed systems present new challenges, first and foremost the efficient parallelization of the training process and the creation of a coherent model. This article provides an extensive overview of the current state-of-the-art in the field by outlining the challenges and opportunities of distributed machine learning over conventional (centralized) machine learning, discussing the techniques used for distributed machine learning, and providing an overview of the systems that are available.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.

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