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Query recommendation systems are ubiquitous in modern search engines, assisting users in producing effective queries to meet their information needs. However, these systems require a large amount of data to produce good recommendations, such as a large collection of documents to index and query logs. In particular, query logs and user data are not available in cold start scenarios. Query logs are expensive to collect and maintain and require complex and time-consuming cascading pipelines for creating, combining, and ranking recommendations. To address these issues, we frame the query recommendation problem as a generative task, proposing a novel approach called Generative Query Recommendation (GQR). GQR uses an LLM as its foundation and does not require to be trained or fine-tuned to tackle the query recommendation problem. We design a prompt that enables the LLM to understand the specific recommendation task, even using a single example. We then improved our system by proposing a version that exploits query logs called Retriever-Augmented GQR (RA-GQR). RA-GQr dynamically composes its prompt by retrieving similar queries from query logs. GQR approaches reuses a pre-existing neural architecture resulting in a simpler and more ready-to-market approach, even in a cold start scenario. Our proposed GQR obtains state-of-the-art performance in terms of NDCG@10 and clarity score against two commercial search engines and the previous state-of-the-art approach on the Robust04 and ClueWeb09B collections, improving on average the NDCG@10 performance up to ~4% on Robust04 and ClueWeb09B w.r.t the previous best competitor. RA-GQR further improve the NDCG@10 obtaining an increase of ~11%, ~6\% on Robust04 and ClueWeb09B w.r.t the best competitor. Furthermore, our system obtained ~59% of user preferences in a blind user study, proving that our method produces the most engaging queries.

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In the pedagogy of programming languages, one well-known course structure is to tour multiple languages as a means of touring paradigms. This tour-of-paradigms approach has long received criticism as lacking depth, distracting students from foundational issues in language theory and implementation. This paper argues for disentangling the idea of a tour-of-languages from the tour-of-paradigms. We make this argument by presenting, in depth, a series of case studies included in the Human-Centered Programming Languages curriculum. In this curriculum, case studies become deep, serving to tour the different intellectual foundations through which a scholar can approach programming languages, which one could call the tour-of-humans. In particular, the design aspect of programming languages has much to learn from the social sciences and humanities, yet these intellectual foundations would yield far fewer deep contributions if we did not permit them to employ case studies.

In the realm of autonomous driving, accurate 3D perception is the foundation. However, developing such models relies on extensive human annotations -- a process that is both costly and labor-intensive. To address this challenge from a data representation learning perspective, we introduce SuperFlow, a novel framework designed to harness consecutive LiDAR-camera pairs for establishing spatiotemporal pretraining objectives. SuperFlow stands out by integrating two key designs: 1) a dense-to-sparse consistency regularization, which promotes insensitivity to point cloud density variations during feature learning, and 2) a flow-based contrastive learning module, carefully crafted to extract meaningful temporal cues from readily available sensor calibrations. To further boost learning efficiency, we incorporate a plug-and-play view consistency module that enhances the alignment of the knowledge distilled from camera views. Extensive comparative and ablation studies across 11 heterogeneous LiDAR datasets validate our effectiveness and superiority. Additionally, we observe several interesting emerging properties by scaling up the 2D and 3D backbones during pretraining, shedding light on the future research of 3D foundation models for LiDAR-based perception.

We study a relational perspective of graph database querying. Such a perspective underlies various graph database systems but very few theoretical investigations have been conducted on it. This perspective offers a powerful and unified framework to study graph database querying, by which algorithms and complexity follow from classical results. We provide two concrete applications. The first is querying property graphs. The property graph data model supersedes previously proposed graph models and underlies the new standard GQL for graph query languages. We show that this standard can be, by and large, expressed by extensions of relational calculus with transitive closure operators (FO[TC]) and existential second-order quantifiers (ESO). With this, we obtain optimal data complexity bounds, along with extensions including schema validation. The second application is incorporating data from concrete domains (e.g., numbers) in graph database querying. We use embedded finite model theory and, by exploiting a generic Restricted Quantifier Collapse (RQC) result for FO[TC] and ESO, we obtain optimal data complexity bounds for GQL with arithmetics and comparisons. Moreover, we show that Regular Data Path Querying with operations on data (i.e. using register automata formalisms) can be captured in FO[TC] over embedded finite graphs while preserving nondeterministic logspace data complexity.

Linear arrangements of graphs are a well-known type of graph labeling and are found in many important computational problems, such as the Minimum Linear Arrangement Problem ($\texttt{minLA}$). A linear arrangement is usually defined as a permutation of the $n$ vertices of a graph. An intuitive geometric setting is that of vertices lying on consecutive integer positions in the real line, starting at 1; edges are often drawn as semicircles above the real line. In this paper we study the Maximum Linear Arrangement problem ($\texttt{MaxLA}$), the maximization variant of $\texttt{minLA}$. We devise a new characterization of maximum arrangements of general graphs, and prove that $\texttt{MaxLA}$ can be solved for cycle graphs in constant time, and for $k$-linear trees ($k\le2$) in time $O(n)$. We present two constrained variants of $\texttt{MaxLA}$ we call $\texttt{bipartite MaxLA}$ and $\texttt{1-thistle MaxLA}$. We prove that the former can be solved in time $O(n)$ for any bipartite graph; the latter, by an algorithm that typically runs in time $O(n^4)$ on unlabelled trees. The combination of the two variants has two promising characteristics. First, it solves $\texttt{MaxLA}$ for almost all trees consisting of a few tenths of nodes. Second, we prove that it constitutes a $3/2$-approximation algorithm for $\texttt{MaxLA}$ for trees. Furthermore, we conjecture that $\texttt{bipartite MaxLA}$ solves $\texttt{MaxLA}$ for at least $50\%$ of all free trees.

The Bayesian paradigm has the potential to solve core issues of deep neural networks such as poor calibration and data inefficiency. Alas, scaling Bayesian inference to large weight spaces often requires restrictive approximations. In this work, we show that it suffices to perform inference over a small subset of model weights in order to obtain accurate predictive posteriors. The other weights are kept as point estimates. This subnetwork inference framework enables us to use expressive, otherwise intractable, posterior approximations over such subsets. In particular, we implement subnetwork linearized Laplace: We first obtain a MAP estimate of all weights and then infer a full-covariance Gaussian posterior over a subnetwork. We propose a subnetwork selection strategy that aims to maximally preserve the model's predictive uncertainty. Empirically, our approach is effective compared to ensembles and less expressive posterior approximations over full networks.

Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).

Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.

Graphs, which describe pairwise relations between objects, are essential representations of many real-world data such as social networks. In recent years, graph neural networks, which extend the neural network models to graph data, have attracted increasing attention. Graph neural networks have been applied to advance many different graph related tasks such as reasoning dynamics of the physical system, graph classification, and node classification. Most of the existing graph neural network models have been designed for static graphs, while many real-world graphs are inherently dynamic. For example, social networks are naturally evolving as new users joining and new relations being created. Current graph neural network models cannot utilize the dynamic information in dynamic graphs. However, the dynamic information has been proven to enhance the performance of many graph analytical tasks such as community detection and link prediction. Hence, it is necessary to design dedicated graph neural networks for dynamic graphs. In this paper, we propose DGNN, a new {\bf D}ynamic {\bf G}raph {\bf N}eural {\bf N}etwork model, which can model the dynamic information as the graph evolving. In particular, the proposed framework can keep updating node information by capturing the sequential information of edges, the time intervals between edges and information propagation coherently. Experimental results on various dynamic graphs demonstrate the effectiveness of the proposed framework.

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

Attention networks in multimodal learning provide an efficient way to utilize given visual information selectively. However, the computational cost to learn attention distributions for every pair of multimodal input channels is prohibitively expensive. To solve this problem, co-attention builds two separate attention distributions for each modality neglecting the interaction between multimodal inputs. In this paper, we propose bilinear attention networks (BAN) that find bilinear attention distributions to utilize given vision-language information seamlessly. BAN considers bilinear interactions among two groups of input channels, while low-rank bilinear pooling extracts the joint representations for each pair of channels. Furthermore, we propose a variant of multimodal residual networks to exploit eight-attention maps of the BAN efficiently. We quantitatively and qualitatively evaluate our model on visual question answering (VQA 2.0) and Flickr30k Entities datasets, showing that BAN significantly outperforms previous methods and achieves new state-of-the-arts on both datasets.

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