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Reconstructing missing information in epidemic spreading on contact networks can be essential in prevention and containment strategies. For instance, identifying and warning infective but asymptomatic individuals (e.g., manual contact tracing) helped contain outbreaks in the COVID-19 pandemic. The number of possible epidemic cascades typically grows exponentially with the number of individuals involved. The challenge posed by inference problems in the epidemics processes originates from the difficulty of identifying the almost negligible subset of those compatible with the evidence (for instance, medical tests). Here we present a new generative neural networks framework that can sample the most probable infection cascades compatible with observations. Moreover, the framework can infer the parameters governing the spreading of infections. The proposed method obtains better or comparable results with existing methods on the patient zero problem, risk assessment, and inference of infectious parameters in synthetic and real case scenarios like spreading infections in workplaces and hospitals.

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Object-oriented programming (OOP) is one of the most popular paradigms used for building software systems. However, despite its industrial and academic popularity, OOP is still missing a formal apparatus similar to lambda-calculus, which functional programming is based on. There were a number of attempts to formalize OOP, but none of them managed to cover all the features available in modern OO programming languages, such as C++ or Java. We have made yet another attempt and created phi-calculus. We also created EOLANG (also called EO), an experimental programming language based on phi-calculus.

While advances in multi-agent learning have enabled the training of increasingly complex agents, most existing techniques produce a final policy that is not designed to adapt to a new partner's strategy. However, we would like our AI agents to adjust their strategy based on the strategies of those around them. In this work, we study the problem of conditional multi-agent imitation learning, where we have access to joint trajectory demonstrations at training time, and we must interact with and adapt to new partners at test time. This setting is challenging because we must infer a new partner's strategy and adapt our policy to that strategy, all without knowledge of the environment reward or dynamics. We formalize this problem of conditional multi-agent imitation learning, and propose a novel approach to address the difficulties of scalability and data scarcity. Our key insight is that variations across partners in multi-agent games are often highly structured, and can be represented via a low-rank subspace. Leveraging tools from tensor decomposition, our model learns a low-rank subspace over ego and partner agent strategies, then infers and adapts to a new partner strategy by interpolating in the subspace. We experiments with a mix of collaborative tasks, including bandits, particle, and Hanabi environments. Additionally, we test our conditional policies against real human partners in a user study on the Overcooked game. Our model adapts better to new partners compared to baselines, and robustly handles diverse settings ranging from discrete/continuous actions and static/online evaluation with AI/human partners.

Location data collected from mobile devices represent mobility behaviors at individual and societal levels. These data have important applications ranging from transportation planning to epidemic modeling. However, issues must be overcome to best serve these use cases: The data often represent a limited sample of the population and use of the data jeopardizes privacy. To address these issues, we present and evaluate a system for generating synthetic mobility data using a deep recurrent neural network (RNN) which is trained on real location data. The system takes a population distribution as input and generates mobility traces for a corresponding synthetic population. Related generative approaches have not solved the challenges of capturing both the patterns and variability in individuals' mobility behaviors over longer time periods, while also balancing the generation of realistic data with privacy. Our system leverages RNNs' ability to generate complex and novel sequences while retaining patterns from training data. Also, the model introduces randomness used to calibrate the variation between the synthetic and real data at the individual level. This is to both capture variability in human mobility, and protect user privacy. Location based services (LBS) data from more than 22,700 mobile devices were used in an experimental evaluation across utility and privacy metrics. We show the generated mobility data retain the characteristics of the real data, while varying from the real data at the individual level, and where this amount of variation matches the variation within the real data.

Causality can be described in terms of a structural causal model (SCM) that carries information on the variables of interest and their mechanistic relations. For most processes of interest the underlying SCM will only be partially observable, thus causal inference tries to leverage any exposed information. Graph neural networks (GNN) as universal approximators on structured input pose a viable candidate for causal learning, suggesting a tighter integration with SCM. To this effect we present a theoretical analysis from first principles that establishes a novel connection between GNN and SCM while providing an extended view on general neural-causal models. We then establish a new model class for GNN-based causal inference that is necessary and sufficient for causal effect identification. Our empirical illustration on simulations and standard benchmarks validate our theoretical proofs.

Drug Discovery is a fundamental and ever-evolving field of research. The design of new candidate molecules requires large amounts of time and money, and computational methods are being increasingly employed to cut these costs. Machine learning methods are ideal for the design of large amounts of potential new candidate molecules, which are naturally represented as graphs. Graph generation is being revolutionized by deep learning methods, and molecular generation is one of its most promising applications. In this paper, we introduce a sequential molecular graph generator based on a set of graph neural network modules, which we call MG^2N^2. At each step, a node or a group of nodes is added to the graph, along with its connections. The modular architecture simplifies the training procedure, also allowing an independent retraining of a single module. Sequentiality and modularity make the generation process interpretable. The use of graph neural networks maximizes the information in input at each generative step, which consists of the subgraph produced during the previous steps. Experiments of unconditional generation on the QM9 and Zinc datasets show that our model is capable of generalizing molecular patterns seen during the training phase, without overfitting. The results indicate that our method is competitive, and outperforms challenging baselines for unconditional generation.

In this paper, we describe how to apply image-to-image translation techniques to medical blood smear data to generate new data samples and meaningfully increase small datasets. Specifically, given the segmentation mask of the microscopy image, we are able to generate photorealistic images of blood cells which are further used alongside real data during the network training for segmentation and object detection tasks. This image data generation approach is based on conditional generative adversarial networks which have proven capabilities to high-quality image synthesis. In addition to synthesizing blood images, we synthesize segmentation mask as well which leads to a diverse variety of generated samples. The effectiveness of the technique is thoroughly analyzed and quantified through a number of experiments on a manually collected and annotated dataset of blood smear taken under a microscope.

The classification of acoustic environments allows for machines to better understand the auditory world around them. The use of deep learning in order to teach machines to discriminate between different rooms is a new area of research. Similarly to other learning tasks, this task suffers from the high-dimensionality and the limited availability of training data. Data augmentation methods have proven useful in addressing this issue in the tasks of sound event detection and scene classification. This paper proposes a method for data augmentation for the task of room classification from reverberant speech. Generative Adversarial Networks (GANs) are trained that generate artificial data as if they were measured in real rooms. This provides additional training examples to the classifiers without the need for any additional data collection, which is time-consuming and often impractical. A representation of acoustic environments is proposed, which is used to train the GANs. The representation is based on a sparse model for the early reflections, a stochastic model for the reverberant tail and a mixing mechanism between the two. In the experiments shown, the proposed data augmentation method increases the test accuracy of a CNN-RNN room classifier from 89.4% to 95.5%.

An important problem in geostatistics is to build models of the subsurface of the Earth given physical measurements at sparse spatial locations. Typically, this is done using spatial interpolation methods or by reproducing patterns from a reference image. However, these algorithms fail to produce realistic patterns and do not exhibit the wide range of uncertainty inherent in the prediction of geology. In this paper, we show how semantic inpainting with Generative Adversarial Networks can be used to generate varied realizations of geology which honor physical measurements while matching the expected geological patterns. In contrast to other algorithms, our method scales well with the number of data points and mimics a distribution of patterns as opposed to a single pattern or image. The generated conditional samples are state of the art.

Hashing has been a widely-adopted technique for nearest neighbor search in large-scale image retrieval tasks. Recent research has shown that leveraging supervised information can lead to high quality hashing. However, the cost of annotating data is often an obstacle when applying supervised hashing to a new domain. Moreover, the results can suffer from the robustness problem as the data at training and test stage could come from similar but different distributions. This paper studies the exploration of generating synthetic data through semi-supervised generative adversarial networks (GANs), which leverages largely unlabeled and limited labeled training data to produce highly compelling data with intrinsic invariance and global coherence, for better understanding statistical structures of natural data. We demonstrate that the above two limitations can be well mitigated by applying the synthetic data for hashing. Specifically, a novel deep semantic hashing with GANs (DSH-GANs) is presented, which mainly consists of four components: a deep convolution neural networks (CNN) for learning image representations, an adversary stream to distinguish synthetic images from real ones, a hash stream for encoding image representations to hash codes and a classification stream. The whole architecture is trained end-to-end by jointly optimizing three losses, i.e., adversarial loss to correct label of synthetic or real for each sample, triplet ranking loss to preserve the relative similarity ordering in the input real-synthetic triplets and classification loss to classify each sample accurately. Extensive experiments conducted on both CIFAR-10 and NUS-WIDE image benchmarks validate the capability of exploiting synthetic images for hashing. Our framework also achieves superior results when compared to state-of-the-art deep hash models.

Recent studies have shown remarkable success in image-to-image translation for two domains. However, existing approaches have limited scalability and robustness in handling more than two domains, since different models should be built independently for every pair of image domains. To address this limitation, we propose StarGAN, a novel and scalable approach that can perform image-to-image translations for multiple domains using only a single model. Such a unified model architecture of StarGAN allows simultaneous training of multiple datasets with different domains within a single network. This leads to StarGAN's superior quality of translated images compared to existing models as well as the novel capability of flexibly translating an input image to any desired target domain. We empirically demonstrate the effectiveness of our approach on a facial attribute transfer and a facial expression synthesis tasks.

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