Deep learning-based (DL) models in recommender systems (RecSys) have gained significant recognition for their remarkable accuracy in predicting user preferences. However, their performance often lacks a comprehensive evaluation from a human-centric perspective, which encompasses various dimensions beyond simple interest matching. In this work, we have developed a robust human-centric evaluation framework that incorporates seven diverse metrics to assess the quality of recommendations generated by five recent open-sourced DL models. Our evaluation datasets consist of both offline benchmark data and personalized online recommendation feedback collected from 445 real users. We find that (1) different DL models have different pros and cons in the multi-dimensional metrics that we test with; (2) users generally want a combination of accuracy with at least one another human values in the recommendation; (3) the degree of combination of different values needs to be carefully experimented to user preferred level.
The challenge of visual grounding and masking in multimodal machine translation (MMT) systems has encouraged varying approaches to the detection and selection of visually-grounded text tokens for masking. We introduce new methods for detection of visually and contextually relevant (concrete) tokens from source sentences, including detection with natural language processing (NLP), detection with object detection, and a joint detection-verification technique. We also introduce new methods for selection of detected tokens, including shortest $n$ tokens, longest $n$ tokens, and all detected concrete tokens. We utilize the GRAM MMT architecture to train models against synthetically collated multimodal datasets of source images with masked sentences, showing performance improvements and improved usage of visual context during translation tasks over the baseline model.
Recent studies have focused on enhancing the performance of 3D object detection models. Among various approaches, ground-truth sampling has been proposed as an augmentation technique to address the challenges posed by limited ground-truth data. However, an inherent issue with ground-truth sampling is its tendency to increase false positives. Therefore, this study aims to overcome the limitations of ground-truth sampling and improve the performance of 3D object detection models by developing a new augmentation technique called false-positive sampling. False-positive sampling involves retraining the model using point clouds that are identified as false positives in the model's predictions. We propose an algorithm that utilizes both ground-truth and false-positive sampling and an algorithm for building the false-positive sample database. Additionally, we analyze the principles behind the performance enhancement due to false-positive sampling and propose a technique that applies the concept of curriculum learning to the sampling strategy that encompasses both false-positive and ground-truth sampling techniques. Our experiments demonstrate that models utilizing false-positive sampling show a reduction in false positives and exhibit improved object detection performance. On the KITTI and Waymo Open datasets, models with false-positive sampling surpass the baseline models by a large margin.
Foundation models pretrained on large-scale datasets via self-supervised learning demonstrate exceptional versatility across various tasks. Due to the heterogeneity and hard-to-collect medical data, this approach is especially beneficial for medical image analysis and neuroscience research, as it streamlines broad downstream tasks without the need for numerous costly annotations. However, there has been limited investigation into brain network foundation models, limiting their adaptability and generalizability for broad neuroscience studies. In this study, we aim to bridge this gap. In particular, (1) we curated a comprehensive dataset by collating images from 30 datasets, which comprises 70,781 samples of 46,686 participants. Moreover, we introduce pseudo-functional connectivity (pFC) to further generates millions of augmented brain networks by randomly dropping certain timepoints of the BOLD signal. (2) We propose the BrainMass framework for brain network self-supervised learning via mask modeling and feature alignment. BrainMass employs Mask-ROI Modeling (MRM) to bolster intra-network dependencies and regional specificity. Furthermore, Latent Representation Alignment (LRA) module is utilized to regularize augmented brain networks of the same participant with similar topological properties to yield similar latent representations by aligning their latent embeddings. Extensive experiments on eight internal tasks and seven external brain disorder diagnosis tasks show BrainMass's superior performance, highlighting its significant generalizability and adaptability. Nonetheless, BrainMass demonstrates powerful few/zero-shot learning abilities and exhibits meaningful interpretation to various diseases, showcasing its potential use for clinical applications.
Multi-modal entity alignment (MMEA) aims to identify equivalent entities between two multi-modal knowledge graphs for integration. Unfortunately, prior arts have attempted to improve the interaction and fusion of multi-modal information, which have overlooked the influence of modal-specific noise and the usage of labeled and unlabeled data in semi-supervised settings. In this work, we introduce a Pseudo-label Calibration Multi-modal Entity Alignment (PCMEA) in a semi-supervised way. Specifically, in order to generate holistic entity representations, we first devise various embedding modules and attention mechanisms to extract visual, structural, relational, and attribute features. Different from the prior direct fusion methods, we next propose to exploit mutual information maximization to filter the modal-specific noise and to augment modal-invariant commonality. Then, we combine pseudo-label calibration with momentum-based contrastive learning to make full use of the labeled and unlabeled data, which improves the quality of pseudo-label and pulls aligned entities closer. Finally, extensive experiments on two MMEA datasets demonstrate the effectiveness of our PCMEA, which yields state-of-the-art performance.
Though notable progress has been made, neural-based aspect-based sentiment analysis (ABSA) models are prone to learn spurious correlations from annotation biases, resulting in poor robustness on adversarial data transformations. Among the debiasing solutions, causal inference-based methods have attracted much research attention, which can be mainly categorized into causal intervention methods and counterfactual reasoning methods. However, most of the present debiasing methods focus on single-variable causal inference, which is not suitable for ABSA with two input variables (the target aspect and the review). In this paper, we propose a novel framework based on multi-variable causal inference for debiasing ABSA. In this framework, different types of biases are tackled based on different causal intervention methods. For the review branch, the bias is modeled as indirect confounding from context, where backdoor adjustment intervention is employed for debiasing. For the aspect branch, the bias is described as a direct correlation with labels, where counterfactual reasoning is adopted for debiasing. Extensive experiments demonstrate the effectiveness of the proposed method compared to various baselines on the two widely used real-world aspect robustness test set datasets.
Deep learning (DL) approaches have demonstrated high performance in compressing and reconstructing the channel state information (CSI) and reducing the CSI feedback overhead in massive MIMO systems. One key challenge, however, with the DL approaches is the demand for extensive training data. Collecting this real-world CSI data incurs significant overhead that hinders the DL approaches from scaling to a large number of communication sites. To address this challenge, we propose a novel direction that utilizes site-specific \textit{digital twins} to aid the training of DL models. The proposed digital twin approach generates site-specific synthetic CSI data from the EM 3D model and ray tracing, which can then be used to train the DL model without real-world data collection. To further improve the performance, we adopt online data selection to refine the DL model training with a small real-world CSI dataset. Results show that a DL model trained solely on the digital twin data can achieve high performance when tested in a real-world deployment. Further, leveraging domain adaptation techniques, the proposed approach requires orders of magnitude less real-world data to approach the same performance of the model trained completely on a real-world CSI dataset.
Spatio-temporal representation learning is critical for video self-supervised representation. Recent approaches mainly use contrastive learning and pretext tasks. However, these approaches learn representation by discriminating sampled instances via feature similarity in the latent space while ignoring the intermediate state of the learned representations, which limits the overall performance. In this work, taking into account the degree of similarity of sampled instances as the intermediate state, we propose a novel pretext task - spatio-temporal overlap rate (STOR) prediction. It stems from the observation that humans are capable of discriminating the overlap rates of videos in space and time. This task encourages the model to discriminate the STOR of two generated samples to learn the representations. Moreover, we employ a joint optimization combining pretext tasks with contrastive learning to further enhance the spatio-temporal representation learning. We also study the mutual influence of each component in the proposed scheme. Extensive experiments demonstrate that our proposed STOR task can favor both contrastive learning and pretext tasks. The joint optimization scheme can significantly improve the spatio-temporal representation in video understanding. The code is available at //github.com/Katou2/CSTP.
Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.
Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.
Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task. On both tasks, the Bottleneck Simulator yields excellent performance beating competing approaches.