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When mining large datasets in order to predict new data, limitations of the principles behind statistical machine learning pose a serious challenge not only to the Big Data deluge, but also to the traditional assumptions that data generating processes are biased toward low algorithmic complexity. Even when one assumes an underlying algorithmic-informational bias toward simplicity in finite dataset generators, we show that fully automated, with or without access to pseudo-random generators, computable learning algorithms, in particular those of statistical nature used in current approaches to machine learning (including deep learning), can always be deceived, naturally or artificially, by sufficiently large datasets. In particular, we demonstrate that, for every finite learning algorithm, there is a sufficiently large dataset size above which the algorithmic probability of an unpredictable deceiver is an upper bound (up to a multiplicative constant that only depends on the learning algorithm) for the algorithmic probability of any other larger dataset. In other words, very large and complex datasets are as likely to deceive learning algorithms into a "simplicity bubble" as any other particular dataset. These deceiving datasets guarantee that any prediction will diverge from the high-algorithmic-complexity globally optimal solution while converging toward the low-algorithmic-complexity locally optimal solution. We discuss the framework and empirical conditions for circumventing this deceptive phenomenon, moving away from statistical machine learning towards a stronger type of machine learning based on, or motivated by, the intrinsic power of algorithmic information theory and computability theory.

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機器(qi)學(xue)習(xi)(xi)(Machine Learning)是一個研(yan)(yan)(yan)(yan)(yan)究(jiu)計(ji)算學(xue)習(xi)(xi)方(fang)(fang)法(fa)的(de)(de)(de)(de)國(guo)際(ji)論(lun)壇(tan)。該雜志(zhi)發表文(wen)章,報告廣泛的(de)(de)(de)(de)學(xue)習(xi)(xi)方(fang)(fang)法(fa)應(ying)用于(yu)各(ge)種學(xue)習(xi)(xi)問(wen)題(ti)(ti)的(de)(de)(de)(de)實質性結果。該雜志(zhi)的(de)(de)(de)(de)特色論(lun)文(wen)描述研(yan)(yan)(yan)(yan)(yan)究(jiu)的(de)(de)(de)(de)問(wen)題(ti)(ti)和方(fang)(fang)法(fa),應(ying)用研(yan)(yan)(yan)(yan)(yan)究(jiu)和研(yan)(yan)(yan)(yan)(yan)究(jiu)方(fang)(fang)法(fa)的(de)(de)(de)(de)問(wen)題(ti)(ti)。有關學(xue)習(xi)(xi)問(wen)題(ti)(ti)或方(fang)(fang)法(fa)的(de)(de)(de)(de)論(lun)文(wen)通過實證(zheng)(zheng)研(yan)(yan)(yan)(yan)(yan)究(jiu)、理(li)(li)論(lun)分析或與心理(li)(li)現象(xiang)的(de)(de)(de)(de)比較提供了堅實的(de)(de)(de)(de)支(zhi)(zhi)持。應(ying)用論(lun)文(wen)展(zhan)示了如何應(ying)用學(xue)習(xi)(xi)方(fang)(fang)法(fa)來(lai)解決重要的(de)(de)(de)(de)應(ying)用問(wen)題(ti)(ti)。研(yan)(yan)(yan)(yan)(yan)究(jiu)方(fang)(fang)法(fa)論(lun)文(wen)改進(jin)了機器(qi)學(xue)習(xi)(xi)的(de)(de)(de)(de)研(yan)(yan)(yan)(yan)(yan)究(jiu)方(fang)(fang)法(fa)。所有的(de)(de)(de)(de)論(lun)文(wen)都以(yi)其他研(yan)(yan)(yan)(yan)(yan)究(jiu)人員可以(yi)驗(yan)證(zheng)(zheng)或復制的(de)(de)(de)(de)方(fang)(fang)式描述了支(zhi)(zhi)持證(zheng)(zheng)據。論(lun)文(wen)還詳細(xi)說明了學(xue)習(xi)(xi)的(de)(de)(de)(de)組成部分,并討論(lun)了關于(yu)知識表示和性能任務的(de)(de)(de)(de)假設。 官網地址:

Recent advances in natural language processing (NLP) have led to strong text classification models for many tasks. However, still often thousands of examples are needed to train models with good quality. This makes it challenging to quickly develop and deploy new models for real world problems and business needs. Few-shot learning and active learning are two lines of research, aimed at tackling this problem. In this work, we combine both lines into FASL, a platform that allows training text classification models using an iterative and fast process. We investigate which active learning methods work best in our few-shot setup. Additionally, we develop a model to predict when to stop annotating. This is relevant as in a few-shot setup we do not have access to a large validation set.

Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled system, that is, they act under partial observability of the states, are ubiquitous. Partially observable RL can be notoriously difficult -- well-known information-theoretic results show that learning partially observable Markov decision processes (POMDPs) requires an exponential number of samples in the worst case. Yet, this does not rule out the existence of large subclasses of POMDPs over which learning is tractable. In this paper we identify such a subclass, which we call weakly revealing POMDPs. This family rules out the pathological instances of POMDPs where observations are uninformative to a degree that makes learning hard. We prove that for weakly revealing POMDPs, a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to guarantee polynomial sample complexity. To the best of our knowledge, this is the first provably sample-efficient result for learning from interactions in overcomplete POMDPs, where the number of latent states can be larger than the number of observations.

Learning program representations has been the core prerequisite of code intelligent tasks such as code search and code clone detection. The state-of-the-art pre-trained models such as CodeBERT require the availability of large-scale code corpora. However, gathering training samples can be costly and infeasible for domain-specific languages such as Solidity for smart contracts. In this paper, we propose Zecoler, a zero-shot learning approach for code representations. Zecoler is built upon a pre-trained programming language model. In order to elicit knowledge from the pre-trained models efficiently, Zecoler casts the downstream tasks to the same form of pre-training tasks by inserting trainable prompts into the original input. Then, it employs the prompt learning technique which optimizes the pre-trained model by merely adjusting the original input. This enables the representation model to efficiently fit the scarce task-oriented data while reusing pre-trained knowledge. We evaluate Zecoler in three code intelligent tasks in two program languages that have no training samples, namely, Solidity and Go, with model trained in corpora of common languages such as Java. Experimental results show that our approach significantly outperforms baseline models in both zero-shot and few-shot settings.

Over the years, many graph problems specifically those in NP-complete are studied by a wide range of researchers. Some famous examples include graph colouring, travelling salesman problem and subgraph isomorphism. Most of these problems are typically addressed by exact algorithms, approximate algorithms and heuristics. There are however some drawback for each of these methods. Recent studies have employed learning-based frameworks such as machine learning techniques in solving these problems, given that they are useful in discovering new patterns in structured data that can be represented using graphs. This research direction has successfully attracted a considerable amount of attention. In this survey, we provide a systematic review mainly on classic graph problems in which learning-based approaches have been proposed in addressing the problems. We discuss the overview of each framework, and provide analyses based on the design and performance of the framework. Some potential research questions are also suggested. Ultimately, this survey gives a clearer insight and can be used as a stepping stone to the research community in studying problems in this field.

Mechanism design is a central research branch in microeconomics. An effective mechanism can significantly improve performance and efficiency of social decisions under desired objectives, such as to maximize social welfare or to maximize revenue for agents. However, mechanism design is challenging for many common models including the public project problem model which we study in this thesis. A typical public project problem is a group of agents crowdfunding a public project (e.g., building a bridge). The mechanism will decide the payment and allocation for each agent (e.g., how much the agent pays, and whether the agent can use it) according to their valuations. The mechanism can be applied to various economic scenarios, including those related to cyber security. There are different constraints and optimized objectives for different public project scenarios (sub-problems), making it unrealistic to design a universal mechanism that fits all scenarios, and designing mechanisms for different settings manually is a taxing job. Therefore, we explore automated mechanism design (AMD) of public project problems under different constraints. In this thesis, we focus on the public project problem, which includes many sub-problems (excludable/non-excludable, divisible/indivisible, binary/non-binary). We study the classical public project model and extend this model to other related areas such as the zero-day exploit markets. For different sub-problems of the public project problem, we adopt different novel machine learning techniques to design optimal or near-optimal mechanisms via automated mechanism design. We evaluate our mechanisms by theoretical analysis or experimentally comparing our mechanisms against existing mechanisms. The experiments and theoretical results show that our mechanisms are better than state-of-the-art automated or manual mechanisms.

Recent times are witnessing rapid development in machine learning algorithm systems, especially in reinforcement learning, natural language processing, computer and robot vision, image processing, speech, and emotional processing and understanding. In tune with the increasing importance and relevance of machine learning models, algorithms, and their applications, and with the emergence of more innovative uses cases of deep learning and artificial intelligence, the current volume presents a few innovative research works and their applications in real world, such as stock trading, medical and healthcare systems, and software automation. The chapters in the book illustrate how machine learning and deep learning algorithms and models are designed, optimized, and deployed. The volume will be useful for advanced graduate and doctoral students, researchers, faculty members of universities, practicing data scientists and data engineers, professionals, and consultants working on the broad areas of machine learning, deep learning, and artificial intelligence.

Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.

The demand for artificial intelligence has grown significantly over the last decade and this growth has been fueled by advances in machine learning techniques and the ability to leverage hardware acceleration. However, in order to increase the quality of predictions and render machine learning solutions feasible for more complex applications, a substantial amount of training data is required. Although small machine learning models can be trained with modest amounts of data, the input for training larger models such as neural networks grows exponentially with the number of parameters. Since the demand for processing training data has outpaced the increase in computation power of computing machinery, there is a need for distributing the machine learning workload across multiple machines, and turning the centralized into a distributed system. These distributed systems present new challenges, first and foremost the efficient parallelization of the training process and the creation of a coherent model. This article provides an extensive overview of the current state-of-the-art in the field by outlining the challenges and opportunities of distributed machine learning over conventional (centralized) machine learning, discussing the techniques used for distributed machine learning, and providing an overview of the systems that are available.

In this paper, we propose a deep reinforcement learning framework called GCOMB to learn algorithms that can solve combinatorial problems over large graphs. GCOMB mimics the greedy algorithm in the original problem and incrementally constructs a solution. The proposed framework utilizes Graph Convolutional Network (GCN) to generate node embeddings that predicts the potential nodes in the solution set from the entire node set. These embeddings enable an efficient training process to learn the greedy policy via Q-learning. Through extensive evaluation on several real and synthetic datasets containing up to a million nodes, we establish that GCOMB is up to 41% better than the state of the art, up to seven times faster than the greedy algorithm, robust and scalable to large dynamic networks.

Machine Learning has been the quintessential solution for many AI problems, but learning is still heavily dependent on the specific training data. Some learning models can be incorporated with a prior knowledge in the Bayesian set up, but these learning models do not have the ability to access any organised world knowledge on demand. In this work, we propose to enhance learning models with world knowledge in the form of Knowledge Graph (KG) fact triples for Natural Language Processing (NLP) tasks. Our aim is to develop a deep learning model that can extract relevant prior support facts from knowledge graphs depending on the task using attention mechanism. We introduce a convolution-based model for learning representations of knowledge graph entity and relation clusters in order to reduce the attention space. We show that the proposed method is highly scalable to the amount of prior information that has to be processed and can be applied to any generic NLP task. Using this method we show significant improvement in performance for text classification with News20, DBPedia datasets and natural language inference with Stanford Natural Language Inference (SNLI) dataset. We also demonstrate that a deep learning model can be trained well with substantially less amount of labeled training data, when it has access to organised world knowledge in the form of knowledge graph.

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