A robot operating in unstructured environments must be able to discriminate between different grasping styles depending on the prospective manipulation task. Having a system that allows learning from remote non-expert demonstrations can very feasibly extend the cognitive skills of a robot for task-oriented grasping. We propose a novel two-step framework towards this aim. The first step involves grasp area estimation by segmentation. We receive grasp area demonstrations for a new task via interactive segmentation, and learn from these few demonstrations to estimate the required grasp area on an unseen scene for the given task. The second step is autonomous grasp estimation in the segmented region. To train the segmentation network for few-shot learning, we built a grasp area segmentation (GAS) dataset with 10089 images grouped into 1121 segmentation tasks. We benefit from an efficient meta learning algorithm for training for few-shot adaptation. Experimental evaluation showed that our method successfully detects the correct grasp area on the respective objects in unseen test scenes and effectively allows remote teaching of new grasp strategies by non-experts.
There are many benefits for exploring and exploiting underground mines, but there are also significant risks and challenges. One such risk is the potential for accidents caused by the collapse of the pillars, and roofs which can be mitigated through inspections. However, these inspections can be costly and may put the safety of the inspectors at risk. To address this issue, this work presents Rhino, an autonomous robot that can navigate underground mine environments and generate 3D maps. These generated maps will allow mine workers to proactively respond to potential hazards and prevent accidents. The system being developed is a skid-steer, four-wheeled unmanned ground vehicle (UGV) that uses a LiDAR and IMU to perform long-duration autonomous navigation and generation of maps through a LIO-SAM framework. The system has been tested in different environments and terrains to ensure its robustness and ability to operate for extended periods of time while also generating 3D maps.
There is extensive literature on perceiving road structures by fusing various sensor inputs such as lidar point clouds and camera images using deep neural nets. Leveraging the latest advance of neural architects (such as transformers) and bird-eye-view (BEV) representation, the road cognition accuracy keeps improving. However, how to cognize the ``road'' for automated vehicles where there is no well-defined ``roads'' remains an open problem. For example, how to find paths inside intersections without HD maps is hard since there is neither an explicit definition for ``roads'' nor explicit features such as lane markings. The idea of this paper comes from a proverb: it becomes a way when people walk on it. Although there are no ``roads'' from sensor readings, there are ``roads'' from tracks of other vehicles. In this paper, we propose FlowMap, a path generation framework for automated vehicles based on traffic flows. FlowMap is built by extending our previous work RoadMap, a light-weight semantic map, with an additional traffic flow layer. A path generation algorithm on traffic flow fields (TFFs) is proposed to generate human-like paths. The proposed framework is validated using real-world driving data and is amenable to generating paths for super complicated intersections without using HD maps.
We introduce the Collection Space Navigator (CSN), a browser-based visualization tool to explore, research, and curate large collections of visual digital artifacts that are associated with multidimensional data, such as vector embeddings or tables of metadata. Media objects such as images are often encoded as numerical vectors, for e.g. based on metadata or using machine learning to embed image information. Yet, while such procedures are widespread for a range of applications, it remains a challenge to explore, analyze, and understand the resulting multidimensional spaces in a more comprehensive manner. Dimensionality reduction techniques such as t-SNE or UMAP often serve to project high-dimensional data into low dimensional visualizations, yet require interpretation themselves as the remaining dimensions are typically abstract. Here, the Collection Space Navigator provides a customizable interface that combines two-dimensional projections with a set of configurable multidimensional filters. As a result, the user is able to view and investigate collections, by zooming and scaling, by transforming between projections, by filtering dimensions via range sliders, and advanced text filters. Insights that are gained during the interaction can be fed back into the original data via ad hoc exports of filtered metadata and projections. This paper comes with a functional showcase demo using a large digitized collection of classical Western art. The Collection Space Navigator is open source. Users can reconfigure the interface to fit their own data and research needs, including projections and filter controls. The CSN is ready to serve a broad community.
Instance segmentation is a fundamental skill for many robotic applications. We propose a self-supervised method that uses grasp interactions to collect segmentation supervision for an instance segmentation model. When a robot grasps an item, the mask of that grasped item can be inferred from the images of the scene before and after the grasp. Leveraging this insight, we learn a grasp segmentation model to segment the grasped object from before and after grasp images. Such a model can segment grasped objects from thousands of grasp interactions without costly human annotation. Using the segmented grasped objects, we can "cut" objects from their original scenes and "paste" them into new scenes to generate instance supervision. We show that our grasp segmentation model provides a 5x error reduction when segmenting grasped objects compared with traditional image subtraction approaches. Combined with our "cut-and-paste" generation method, instance segmentation models trained with our method achieve better performance than a model trained with 10x the amount of labeled data. On a real robotic grasping system, our instance segmentation model reduces the rate of grasp errors by over 3x compared to an image subtraction baseline.
Several task and motion planning algorithms have been proposed recently to design paths for mobile robot teams with collaborative high-level missions specified using formal languages, such as Linear Temporal Logic (LTL). However, the designed paths often lack reactivity to failures of robot capabilities (e.g., sensing, mobility, or manipulation) that can occur due to unanticipated events (e.g., human intervention or system malfunctioning) which in turn may compromise mission performance. To address this novel challenge, in this paper, we propose a new resilient mission planning algorithm for teams of heterogeneous robots with collaborative LTL missions. The robots are heterogeneous with respect to their capabilities while the mission requires applications of these skills at certain areas in the environment in a temporal/logical order. The proposed method designs paths that can adapt to unexpected failures of robot capabilities. This is accomplished by re-allocating sub-tasks to the robots based on their currently functioning skills while minimally disrupting the existing team motion plans. We provide experiments and theoretical guarantees demonstrating the efficiency and resiliency of the proposed algorithm.
Dimensionality Reduction (DR) scatterplot layouts have become a ubiquitous visualization tool for analyzing multidimensional datasets. Despite their popularity, such scatterplots suffer from occlusion, especially when informative glyphs are used to represent data instances, potentially obfuscating critical information for the analysis under execution. Different strategies have been devised to address this issue, either producing overlap-free layouts which lack the powerful capabilities of contemporary DR techniques in uncovering interesting data patterns or eliminating overlaps as a post-processing strategy. Despite the good results of post-processing techniques, most of the best methods typically expand or distort the scatterplot area, thus reducing glyphs' size (sometimes) to unreadable dimensions, defeating the purpose of removing overlaps. This paper presents Distance Grid (DGrid), a novel post-processing strategy to remove overlaps from DR layouts that faithfully preserves the original layout's characteristics and bounds the minimum glyph sizes. We show that DGrid surpasses the state-of-the-art in overlap removal (through an extensive comparative evaluation considering multiple different metrics) while also being one of the fastest techniques, especially for large datasets. A user study with 51 participants also shows that DGrid is consistently ranked among the top techniques for preserving the original scatterplots' visual characteristics and the aesthetics of the final results.
The key challenge of image manipulation detection is how to learn generalizable features that are sensitive to manipulations in novel data, whilst specific to prevent false alarms on authentic images. Current research emphasizes the sensitivity, with the specificity overlooked. In this paper we address both aspects by multi-view feature learning and multi-scale supervision. By exploiting noise distribution and boundary artifact surrounding tampered regions, the former aims to learn semantic-agnostic and thus more generalizable features. The latter allows us to learn from authentic images which are nontrivial to be taken into account by current semantic segmentation network based methods. Our thoughts are realized by a new network which we term MVSS-Net. Extensive experiments on five benchmark sets justify the viability of MVSS-Net for both pixel-level and image-level manipulation detection.
In this paper, we study the few-shot multi-label classification for user intent detection. For multi-label intent detection, state-of-the-art work estimates label-instance relevance scores and uses a threshold to select multiple associated intent labels. To determine appropriate thresholds with only a few examples, we first learn universal thresholding experience on data-rich domains, and then adapt the thresholds to certain few-shot domains with a calibration based on nonparametric learning. For better calculation of label-instance relevance score, we introduce label name embedding as anchor points in representation space, which refines representations of different classes to be well-separated from each other. Experiments on two datasets show that the proposed model significantly outperforms strong baselines in both one-shot and five-shot settings.
Graph convolutional neural networks have recently shown great potential for the task of zero-shot learning. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, multi-layer architectures, which are required to propagate knowledge to distant nodes in the graph, dilute the knowledge by performing extensive Laplacian smoothing at each layer and thereby consequently decrease performance. In order to still enjoy the benefit brought by the graph structure while preventing dilution of knowledge from distant nodes, we propose a Dense Graph Propagation (DGP) module with carefully designed direct links among distant nodes. DGP allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants. A weighting scheme is further used to weigh their contribution depending on the distance to the node to improve information propagation in the graph. Combined with finetuning of the representations in a two-stage training approach our method outperforms state-of-the-art zero-shot learning approaches.
We study how to generate captions that are not only accurate in describing an image but also discriminative across different images. The problem is both fundamental and interesting, as most machine-generated captions, despite phenomenal research progresses in the past several years, are expressed in a very monotonic and featureless format. While such captions are normally accurate, they often lack important characteristics in human languages - distinctiveness for each caption and diversity for different images. To address this problem, we propose a novel conditional generative adversarial network for generating diverse captions across images. Instead of estimating the quality of a caption solely on one image, the proposed comparative adversarial learning framework better assesses the quality of captions by comparing a set of captions within the image-caption joint space. By contrasting with human-written captions and image-mismatched captions, the caption generator effectively exploits the inherent characteristics of human languages, and generates more discriminative captions. We show that our proposed network is capable of producing accurate and diverse captions across images.