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We focus on finite element method computations for time-dependent problems. We prove that the computational cost of the space-time formulation is higher than the cost of the time-marching schemes. This applies to both direct and iterative solvers. It concerns both uniform and adaptive grids. The only exception from this rule is the h adaptive space-time simulation of the traveling point object, resulting in refinements towards their trajectory in the space-time domain. However, if this object has wings and the mesh refinements capture the shape of the wing (if the mesh refinements capture any two-dimensional manifold) the space-time formulation is more expensive than time-marching schemes. We also show that the cost of static condensation for the higher-order finite element method with hierarchical basis functions is always higher for space-time formulations. Numerical experiments with Octave confirm our theoretical findings.

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Nowadays, Vehicle-To-Everything (V2X) networks are actively developing. Most of the already deployed V2X networks are based on the IEEE 802.11p standard. However, these networks can provide only basic V2X applications and will unlikely fulfill stringent requirements of modern V2X applications. Thus, the IEEE has launched a new IEEE 802.11bd standard. A significant novelty of this standard is channel bonding. IEEE 802.11bd describes two channel bonding techniques, which differ from the legacy one used in modern Wi-Fi networks. Our study performs a comparative analysis of the various channel bonding techniques and a single-channel access method from IEEE 802.11p via simulation. We compare them under different contention window sizes and demonstrate that the legacy technique provides the best quality of service in terms of frame transmission delays and packet loss ratio. Moreover, we have found a quasi-optimal contention window size for the legacy technique.

Device-to-device (D2D) communications is expected to be a critical enabler of distributed computing in edge networks at scale. A key challenge in providing this capability is the requirement for judicious management of the heterogeneous communication and computation resources that exist at the edge to meet processing needs. In this paper, we develop an optimization methodology that considers the network topology jointly with device and network resource allocation to minimize total D2D overhead, which we quantify in terms of time and energy required for task processing. Variables in our model include task assignment, CPU allocation, subchannel selection, and beamforming design for multiple-input multiple-output (MIMO) wireless devices. We propose two methods to solve the resulting non-convex mixed integer program: semi-exhaustive search optimization, which represents a "best-effort" at obtaining the optimal solution, and efficient alternate optimization, which is more computationally efficient. As a component of these two methods, we develop a novel coordinated beamforming algorithm which we show obtains the optimal beamformer for a common receiver characteristic. Through numerical experiments, we find that our methodology yields substantial improvements in network overhead compared with local computation and partially optimized methods, which validates our joint optimization approach. Further, we find that the efficient alternate optimization scales well with the number of nodes, and thus can be a practical solution for D2D computing in large networks.

We show that when taking into account also the image domain $[0,1]^d$, established $l_1$-projected gradient descent (PGD) attacks are suboptimal as they do not consider that the effective threat model is the intersection of the $l_1$-ball and $[0,1]^d$. We study the expected sparsity of the steepest descent step for this effective threat model and show that the exact projection onto this set is computationally feasible and yields better performance. Moreover, we propose an adaptive form of PGD which is highly effective even with a small budget of iterations. Our resulting $l_1$-APGD is a strong white-box attack showing that prior works overestimated their $l_1$-robustness. Using $l_1$-APGD for adversarial training we get a robust classifier with SOTA $l_1$-robustness. Finally, we combine $l_1$-APGD and an adaptation of the Square Attack to $l_1$ into $l_1$-AutoAttack, an ensemble of attacks which reliably assesses adversarial robustness for the threat model of $l_1$-ball intersected with $[0,1]^d$.

Unbiased and consistent variance estimators generally do not exist for design-based treatment effect estimators because experimenters never observe more than one potential outcome for any unit. The problem is exacerbated by interference and complex experimental designs. In this paper, we consider variance estimation for linear treatment effect estimators under interference and arbitrary experimental designs. Experimenters must accept conservative estimators in this setting, but they can strive to minimize the conservativeness. We show that this task can be interpreted as an optimization problem in which one aims to find the lowest estimable upper bound of the true variance given one's risk preference and knowledge of the potential outcomes. We characterize the set of admissible bounds in the class of quadratic forms, and we demonstrate that the optimization problem is a convex program for many natural objectives. This allows experimenters to construct less conservative variance estimators, making inferences about treatment effects more informative. The resulting estimators are guaranteed to be conservative regardless of whether the background knowledge used to construct the bound is correct, but the estimators are less conservative if the knowledge is reasonably accurate.

We present NeSF, a method for producing 3D semantic fields from posed RGB images alone. In place of classical 3D representations, our method builds on recent work in implicit neural scene representations wherein 3D structure is captured by point-wise functions. We leverage this methodology to recover 3D density fields upon which we then train a 3D semantic segmentation model supervised by posed 2D semantic maps. Despite being trained on 2D signals alone, our method is able to generate 3D-consistent semantic maps from novel camera poses and can be queried at arbitrary 3D points. Notably, NeSF is compatible with any method producing a density field, and its accuracy improves as the quality of the density field improves. Our empirical analysis demonstrates comparable quality to competitive 2D and 3D semantic segmentation baselines on complex, realistically rendered synthetic scenes. Our method is the first to offer truly dense 3D scene segmentations requiring only 2D supervision for training, and does not require any semantic input for inference on novel scenes. We encourage the readers to visit the project website.

Recently, many works have tried to augment the performance of Chinese named entity recognition (NER) using word lexicons. As a representative, Lattice-LSTM (Zhang and Yang, 2018) has achieved new benchmark results on several public Chinese NER datasets. However, Lattice-LSTM has a complex model architecture. This limits its application in many industrial areas where real-time NER responses are needed. In this work, we propose a simple but effective method for incorporating the word lexicon into the character representations. This method avoids designing a complicated sequence modeling architecture, and for any neural NER model, it requires only subtle adjustment of the character representation layer to introduce the lexicon information. Experimental studies on four benchmark Chinese NER datasets show that our method achieves an inference speed up to 6.15 times faster than those of state-ofthe-art methods, along with a better performance. The experimental results also show that the proposed method can be easily incorporated with pre-trained models like BERT.

Stochastic gradient Markov chain Monte Carlo (SGMCMC) has become a popular method for scalable Bayesian inference. These methods are based on sampling a discrete-time approximation to a continuous time process, such as the Langevin diffusion. When applied to distributions defined on a constrained space, such as the simplex, the time-discretisation error can dominate when we are near the boundary of the space. We demonstrate that while current SGMCMC methods for the simplex perform well in certain cases, they struggle with sparse simplex spaces; when many of the components are close to zero. However, most popular large-scale applications of Bayesian inference on simplex spaces, such as network or topic models, are sparse. We argue that this poor performance is due to the biases of SGMCMC caused by the discretization error. To get around this, we propose the stochastic CIR process, which removes all discretization error and we prove that samples from the stochastic CIR process are asymptotically unbiased. Use of the stochastic CIR process within a SGMCMC algorithm is shown to give substantially better performance for a topic model and a Dirichlet process mixture model than existing SGMCMC approaches.

Seam-cutting and seam-driven techniques have been proven effective for handling imperfect image series in image stitching. Generally, seam-driven is to utilize seam-cutting to find a best seam from one or finite alignment hypotheses based on a predefined seam quality metric. However, the quality metrics in most methods are defined to measure the average performance of the pixels on the seam without considering the relevance and variance among them. This may cause that the seam with the minimal measure is not optimal (perception-inconsistent) in human perception. In this paper, we propose a novel coarse-to-fine seam estimation method which applies the evaluation in a different way. For pixels on the seam, we develop a patch-point evaluation algorithm concentrating more on the correlation and variation of them. The evaluations are then used to recalculate the difference map of the overlapping region and reestimate a stitching seam. This evaluation-reestimation procedure iterates until the current seam changes negligibly comparing with the previous seams. Experiments show that our proposed method can finally find a nearly perception-consistent seam after several iterations, which outperforms the conventional seam-cutting and other seam-driven methods.

Image foreground extraction is a classical problem in image processing and vision, with a large range of applications. In this dissertation, we focus on the extraction of text and graphics in mixed-content images, and design novel approaches for various aspects of this problem. We first propose a sparse decomposition framework, which models the background by a subspace containing smooth basis vectors, and foreground as a sparse and connected component. We then formulate an optimization framework to solve this problem, by adding suitable regularizations to the cost function to promote the desired characteristics of each component. We present two techniques to solve the proposed optimization problem, one based on alternating direction method of multipliers (ADMM), and the other one based on robust regression. Promising results are obtained for screen content image segmentation using the proposed algorithm. We then propose a robust subspace learning algorithm for the representation of the background component using training images that could contain both background and foreground components, as well as noise. With the learnt subspace for the background, we can further improve the segmentation results, compared to using a fixed subspace. Lastly, we investigate a different class of signal/image decomposition problem, where only one signal component is active at each signal element. In this case, besides estimating each component, we need to find their supports, which can be specified by a binary mask. We propose a mixed-integer programming problem, that jointly estimates the two components and their supports through an alternating optimization scheme. We show the application of this algorithm on various problems, including image segmentation, video motion segmentation, and also separation of text from textured images.

Many problems on signal processing reduce to nonparametric function estimation. We propose a new methodology, piecewise convex fitting (PCF), and give a two-stage adaptive estimate. In the first stage, the number and location of the change points is estimated using strong smoothing. In the second stage, a constrained smoothing spline fit is performed with the smoothing level chosen to minimize the MSE. The imposed constraint is that a single change point occurs in a region about each empirical change point of the first-stage estimate. This constraint is equivalent to requiring that the third derivative of the second-stage estimate has a single sign in a small neighborhood about each first-stage change point. We sketch how PCF may be applied to signal recovery, instantaneous frequency estimation, surface reconstruction, image segmentation, spectral estimation and multivariate adaptive regression.

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