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Causal discovery is a major task with the utmost importance for machine learning since causal structures can enable models to go beyond pure correlation-based inference and significantly boost their performance. However, finding causal structures from data poses a significant challenge both in computational effort and accuracy, let alone its impossibility without interventions in general. In this paper, we develop a meta-reinforcement learning algorithm that performs causal discovery by learning to perform interventions such that it can construct an explicit causal graph. Apart from being useful for possible downstream applications, the estimated causal graph also provides an explanation for the data-generating process. In this article, we show that our algorithm estimates a good graph compared to the SOTA approaches, even in environments whose underlying causal structure is previously unseen. Further, we make an ablation study that shows how learning interventions contribute to the overall performance of our approach. We conclude that interventions indeed help boost the performance, efficiently yielding an accurate estimate of the causal structure of a possibly unseen environment.

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Existing data-driven and feedback traffic control strategies do not consider the heterogeneity of real-time data measurements. Besides, traditional reinforcement learning (RL) methods for traffic control usually converge slowly for lacking data efficiency. Moreover, conventional optimal perimeter control schemes require exact knowledge of the system dynamics and thus would be fragile to endogenous uncertainties. To handle these challenges, this work proposes an integral reinforcement learning (IRL) based approach to learning the macroscopic traffic dynamics for adaptive optimal perimeter control. This work makes the following primary contributions to the transportation literature: (a) A continuous-time control is developed with discrete gain updates to adapt to the discrete-time sensor data. (b) To reduce the sampling complexity and use the available data more efficiently, the experience replay (ER) technique is introduced to the IRL algorithm. (c) The proposed method relaxes the requirement on model calibration in a "model-free" manner that enables robustness against modeling uncertainty and enhances the real-time performance via a data-driven RL algorithm. (d) The convergence of the IRL-based algorithms and the stability of the controlled traffic dynamics are proven via the Lyapunov theory. The optimal control law is parameterized and then approximated by neural networks (NN), which moderates the computational complexity. Both state and input constraints are considered while no model linearization is required. Numerical examples and simulation experiments are presented to verify the effectiveness and efficiency of the proposed method.

Causal discovery (CD) from time-varying data is important in neuroscience, medicine, and machine learning. Techniques for CD include randomized experiments which are generally unbiased but expensive. It also includes algorithms like regression, matching, and Granger causality, which are only correct under strong assumptions made by human designers. However, as we found in other areas of machine learning, humans are usually not quite right and are usually outperformed by data-driven approaches. Here we test if we can improve causal discovery in a data-driven way. We take a system with a large number of causal components (transistors), the MOS 6502 processor, and meta-learn the causal discovery procedure represented as a neural network. We find that this procedure far outperforms human-designed causal discovery procedures, such as Mutual Information and Granger Causality. We argue that the causality field should consider, where possible, a supervised approach, where CD procedures are learned from large datasets with known causal relations instead of being designed by a human specialist. Our findings promise a new approach toward CD in neural and medical data and for the broader machine learning community.

Effective exploration is critical for reinforcement learning agents in environments with sparse rewards or high-dimensional state-action spaces. Recent works based on state-visitation counts, curiosity and entropy-maximization generate intrinsic reward signals to motivate the agent to visit novel states for exploration. However, the agent can get distracted by perturbations to sensor inputs that contain novel but task-irrelevant information, e.g. due to sensor noise or changing background. In this work, we introduce the sequential information bottleneck objective for learning compressed and temporally coherent representations by modelling and compressing sequential predictive information in time-series observations. For efficient exploration in noisy environments, we further construct intrinsic rewards that capture task-relevant state novelty based on the learned representations. We derive a variational upper bound of our sequential information bottleneck objective for practical optimization and provide an information-theoretic interpretation of the derived upper bound. Our experiments on a set of challenging image-based simulated control tasks show that our method achieves better sample efficiency, and robustness to both white noise and natural video backgrounds compared to state-of-art methods based on curiosity, entropy maximization and information-gain.

Although deep reinforcement learning has recently been very successful at learning complex behaviors, it requires tremendous amount of data to learn a task, let alone being able to adapt to new tasks. One of the fundamental reasons causing this limitation lies in the nature of the trial-and-error learning paradigm of reinforcement learning, where the agent communicates with the task and progresses the learning only relying on the reward signal, which is implicit and insufficient to learn a task well. On the contrary, human beings mainly learn new skills via semantic representations or natural language instructions. However, utilizing language instructions towards robotic motion control to improve the adaptability is a newly emerged topic and challenging as well. In this paper, we present an meta-RL algorithm that addresses the challenge of learning skills with language instructions in multiple manipulation tasks. On the one hand, our algorithm utilizes the language instructions to shape its interpretation of the task, on the other hand, it still learns to solve task in a trial-and-error process. We evaluate our algorithm on the robotic manipulation benchmark (Meta-World) and significantly outperforms state-of-the-arts method in terms of training and testing success rates. The code is available at \url{//tumi6robot.wixsite.com/million}.

The marriage between mean-field theory and reinforcement learning has shown a great capacity to solve large-scale control problems with homogeneous agents. To break the homogeneity restriction of mean-field theory, a recent interest is to introduce graphon theory to the mean-field paradigm. In this paper, we propose a graphon mean-field control (GMFC) framework to approximate cooperative multi-agent reinforcement learning (MARL) with nonuniform interactions and show that the approximate order is of $\mathcal{O}(\frac{1}{\sqrt{N}})$, with $N$ the number of agents. By discretizing the graphon index of GMFC, we further introduce a smaller class of GMFC called block GMFC, which is shown to well approximate cooperative MARL. Our empirical studies on several examples demonstrate that our GMFC approach is comparable with the state-of-art MARL algorithms while enjoying better scalability.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.

This paper surveys the field of transfer learning in the problem setting of Reinforcement Learning (RL). RL has been the key solution to sequential decision-making problems. Along with the fast advance of RL in various domains. including robotics and game-playing, transfer learning arises as an important technique to assist RL by leveraging and transferring external expertise to boost the learning process. In this survey, we review the central issues of transfer learning in the RL domain, providing a systematic categorization of its state-of-the-art techniques. We analyze their goals, methodologies, applications, and the RL frameworks under which these transfer learning techniques would be approachable. We discuss the relationship between transfer learning and other relevant topics from an RL perspective and also explore the potential challenges as well as future development directions for transfer learning in RL.

Reinforcement learning (RL) is a popular paradigm for addressing sequential decision tasks in which the agent has only limited environmental feedback. Despite many advances over the past three decades, learning in many domains still requires a large amount of interaction with the environment, which can be prohibitively expensive in realistic scenarios. To address this problem, transfer learning has been applied to reinforcement learning such that experience gained in one task can be leveraged when starting to learn the next, harder task. More recently, several lines of research have explored how tasks, or data samples themselves, can be sequenced into a curriculum for the purpose of learning a problem that may otherwise be too difficult to learn from scratch. In this article, we present a framework for curriculum learning (CL) in reinforcement learning, and use it to survey and classify existing CL methods in terms of their assumptions, capabilities, and goals. Finally, we use our framework to find open problems and suggest directions for future RL curriculum learning research.

Reinforcement learning is one of the core components in designing an artificial intelligent system emphasizing real-time response. Reinforcement learning influences the system to take actions within an arbitrary environment either having previous knowledge about the environment model or not. In this paper, we present a comprehensive study on Reinforcement Learning focusing on various dimensions including challenges, the recent development of different state-of-the-art techniques, and future directions. The fundamental objective of this paper is to provide a framework for the presentation of available methods of reinforcement learning that is informative enough and simple to follow for the new researchers and academics in this domain considering the latest concerns. First, we illustrated the core techniques of reinforcement learning in an easily understandable and comparable way. Finally, we analyzed and depicted the recent developments in reinforcement learning approaches. My analysis pointed out that most of the models focused on tuning policy values rather than tuning other things in a particular state of reasoning.

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