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This paper introduces a simulation algorithm for evaluating the log-likelihood function of a large supermodular binary-action game. Covered examples include (certain types of) peer effect, technology adoption, strategic network formation, and multi-market entry games. More generally, the algorithm facilitates simulated maximum likelihood (SML) estimation of games with large numbers of players, $T$, and/or many binary actions per player, $M$ (e.g., games with tens of thousands of strategic actions, $TM=O(10^4)$). In such cases the likelihood of the observed pure strategy combination is typically (i) very small and (ii) a $TM$-fold integral who region of integration has a complicated geometry. Direct numerical integration, as well as accept-reject Monte Carlo integration, are computationally impractical in such settings. In contrast, we introduce a novel importance sampling algorithm which allows for accurate likelihood simulation with modest numbers of simulation draws.

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Integration:Integration, the VLSI Journal。 Explanation:集成,VLSI雜志。 Publisher:Elsevier。 SIT:

Not being able to understand and predict the behavior of deep learning systems makes it hard to decide what architecture and algorithm to use for a given problem. In science and engineering, modeling is a methodology used to understand complex systems whose internal processes are opaque. Modeling replaces a complex system with a simpler, more interpretable surrogate. Drawing inspiration from this, we construct a class of surrogate models for neural networks using Gaussian processes. Rather than deriving kernels for infinite neural networks, we learn kernels empirically from the naturalistic behavior of finite neural networks. We demonstrate our approach captures existing phenomena related to the spectral bias of neural networks, and then show that our surrogate models can be used to solve practical problems such as identifying which points most influence the behavior of specific neural networks and predicting which architectures and algorithms will generalize well for specific datasets.

The analysis of structured complex data, such as clustered graph based datasets, usually applies a variety of visual representation techniques and formats. The majority of currently available tools and approaches to exploratory visualization are built on integrated schemes for simultaneous displaying of multiple aspects of studying objects and processes. Usually, such schemes partition screen space that is composed of multiple views and adopt interaction patterns to focus on data-driven items. Widely known concepts as overview plus-detail and focus-plus-context are ambiguous in interpretation by means of technical terms. Therefore, their implementation by UI design practitioners need reviews and a classification of the basic approaches to visual composition of graphical representation modules. We propose a description of basic components of the view and focus and an overview of their multiple combinations.

Automatic related work generation must ground their outputs to the content of the cited papers to avoid non-factual hallucinations, but due to the length of scientific documents, existing abstractive approaches have conditioned only on the cited paper \textit{abstracts}. We demonstrate that the abstract is not always the most appropriate input for citation generation and that models trained in this way learn to hallucinate. We propose to condition instead on the \textit{cited text span} (CTS) as an alternative to the abstract. Because manual CTS annotation is extremely time- and labor-intensive, we experiment with automatic, ROUGE-based labeling of candidate CTS sentences, achieving sufficiently strong performance to substitute for expensive human annotations, and we propose a human-in-the-loop, keyword-based CTS retrieval approach that makes generating citation texts grounded in the full text of cited papers both promising and practical.

We propose a novel sensitivity analysis framework for linear estimands when identification failure can be viewed as seeing the wrong distribution of outcomes. Our family of assumptions bounds the density ratio between the observed and true conditional outcome distribution. This framework links naturally to selection models, generalizes existing assumptions for the Regression Discontinuity (RD) and Inverse Propensity Weighting (IPW) estimand, and provides a novel nonparametric perspective on violations of identification assumptions for ordinary least squares (OLS). Our sharp partial identification results extend existing results for IPW to cover other estimands and assumptions that allow even unbounded likelihood ratios, yielding a simple and unified characterization of bounds under assumptions like c-dependence of Masten and Poirier (2018). The sharp bounds can be written as a simple closed form moment of the data, the nuisance functions estimated in the primary analysis, and the conditional outcome quantile function. We find our method does well in simulations even when targeting a discontinuous and nearly infinite bound.

This paper investigates task-oriented communication for multi-device cooperative edge inference, where a group of distributed low-end edge devices transmit the extracted features of local samples to a powerful edge server for inference. While cooperative edge inference can overcome the limited sensing capability of a single device, it substantially increases the communication overhead and may incur excessive latency. To enable low-latency cooperative inference, we propose a learning-based communication scheme that optimizes local feature extraction and distributed feature encoding in a task-oriented manner, i.e., to remove data redundancy and transmit information that is essential for the downstream inference task rather than reconstructing the data samples at the edge server. Specifically, we leverage an information bottleneck (IB) principle to extract the task-relevant feature at each edge device and adopt a distributed information bottleneck (DIB) framework to formalize a single-letter characterization of the optimal rate-relevance tradeoff for distributed feature encoding. To admit flexible control of the communication overhead, we extend the DIB framework to a distributed deterministic information bottleneck (DDIB) objective that explicitly incorporates the representational costs of the encoded features. As the IB-based objectives are computationally prohibitive for high-dimensional data, we adopt variational approximations to make the optimization problems tractable. To compensate the potential performance loss due to the variational approximations, we also develop a selective retransmission (SR) mechanism to identify the redundancy in the encoded features of multiple edge devices to attain additional communication overhead reduction. Extensive experiments evidence that the proposed task-oriented communication scheme achieves a better rate-relevance tradeoff than baseline methods.

We explore the novel application of Large Language Models to code optimization. We present a 7B-parameter transformer model trained from scratch to optimize LLVM assembly for code size. The model takes as input unoptimized assembly and outputs a list of compiler options to best optimize the program. Crucially, during training, we ask the model to predict the instruction counts before and after optimization, and the optimized code itself. These auxiliary learning tasks significantly improve the optimization performance of the model and improve the model's depth of understanding. We evaluate on a large suite of test programs. Our approach achieves a 3.0% improvement in reducing instruction counts over the compiler, outperforming two state-of-the-art baselines that require thousands of compilations. Furthermore, the model shows surprisingly strong code reasoning abilities, generating compilable code 91% of the time and perfectly emulating the output of the compiler 70% of the time.

Geometric deep learning (GDL), which is based on neural network architectures that incorporate and process symmetry information, has emerged as a recent paradigm in artificial intelligence. GDL bears particular promise in molecular modeling applications, in which various molecular representations with different symmetry properties and levels of abstraction exist. This review provides a structured and harmonized overview of molecular GDL, highlighting its applications in drug discovery, chemical synthesis prediction, and quantum chemistry. Emphasis is placed on the relevance of the learned molecular features and their complementarity to well-established molecular descriptors. This review provides an overview of current challenges and opportunities, and presents a forecast of the future of GDL for molecular sciences.

Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.

Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).

We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.

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