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This paper is concerned with the problem of policy evaluation with linear function approximation in discounted infinite horizon Markov decision processes. We investigate the sample complexities required to guarantee a predefined estimation error of the best linear coefficients for two widely-used policy evaluation algorithms: the temporal difference (TD) learning algorithm and the two-timescale linear TD with gradient correction (TDC) algorithm. In both the on-policy setting, where observations are generated from the target policy, and the off-policy setting, where samples are drawn from a behavior policy potentially different from the target policy, we establish the first sample complexity bound with high-probability convergence guarantee that attains the optimal dependence on the tolerance level. We also exhihit an explicit dependence on problem-related quantities, and show in the on-policy setting that our upper bound matches the minimax lower bound on crucial problem parameters, including the choice of the feature maps and the problem dimension.

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Information about action costs is critical for real-world AI planning applications. Rather than rely solely on declarative action models, recent approaches also use black-box external action cost estimators, often learned from data, that are applied during the planning phase. These, however, can be computationally expensive, and produce uncertain values. In this paper we suggest a generalization of deterministic planning with action costs that allows selecting between multiple estimators for action cost, to balance computation time against bounded estimation uncertainty. This enables a much richer -- and correspondingly more realistic -- problem representation. Importantly, it allows planners to bound plan accuracy, thereby increasing reliability, while reducing unnecessary computational burden, which is critical for scaling to large problems. We introduce a search algorithm, generalizing $A^*$, that solves such planning problems, and additional algorithmic extensions. In addition to theoretical guarantees, extensive experiments show considerable savings in runtime compared to alternatives.

The exponential increase in the amount of available data makes taking advantage of them without violating users' privacy one of the fundamental problems of computer science. This question has been investigated thoroughly under the framework of differential privacy. However, most of the literature has not focused on settings where the amount of data is so large that we are not even able to compute the exact answer in the non-private setting (such as in the streaming setting, sublinear-time setting, etc.). This can often make the use of differential privacy unfeasible in practice. In this paper, we show a general approach for making Monte-Carlo randomized approximation algorithms differentially private. We only need to assume the error $R$ of the approximation algorithm is sufficiently concentrated around $0$ (e.g.\ $\mathbb{E}[|R|]$ is bounded) and that the function being approximated has a small global sensitivity $\Delta$. Specifically, if we have a randomized approximation algorithm with sufficiently concentrated error which has time/space/query complexity $T(n,\rho)$ with $\rho$ being an accuracy parameter, we can generally speaking get an algorithm with the same accuracy and complexity $T(n,\Theta(\epsilon \rho))$ that is $\epsilon$-differentially private.

We study robust reinforcement learning (RL) with the goal of determining a well-performing policy that is robust against model mismatch between the training simulator and the testing environment. Previous policy-based robust RL algorithms mainly focus on the tabular setting under uncertainty sets that facilitate robust policy evaluation, but are no longer tractable when the number of states scales up. To this end, we propose two novel uncertainty set formulations, one based on double sampling and the other on an integral probability metric. Both make large-scale robust RL tractable even when one only has access to a simulator. We propose a robust natural actor-critic (RNAC) approach that incorporates the new uncertainty sets and employs function approximation. We provide finite-time convergence guarantees for the proposed RNAC algorithm to the optimal robust policy within the function approximation error. Finally, we demonstrate the robust performance of the policy learned by our proposed RNAC approach in multiple MuJoCo environments and a real-world TurtleBot navigation task.

We investigate a fundamental vertex-deletion problem called (Induced) Subgraph Hitting: given a graph $G$ and a set $\mathcal{F}$ of forbidden graphs, the goal is to compute a minimum-sized set $S$ of vertices of $G$ such that $G-S$ does not contain any graph in $\mathcal{F}$ as an (induced) subgraph. This is a generic problem that encompasses many well-known problems that were extensively studied on their own, particularly (but not only) from the perspectives of both approximation and parameterization. In this paper, we study the approximability of the problem on a large variety of graph classes. Our first result is a linear-time $(1+\varepsilon)$-approximation reduction from (Induced) Subgraph Hitting on any graph class $\mathcal{G}$ of bounded expansion to the same problem on bounded degree graphs within $\mathcal{G}$. This directly yields linear-size $(1+\varepsilon)$-approximation lossy kernels for the problems on any bounded-expansion graph classes. Our second result is a linear-time approximation scheme for (Induced) Subgraph Hitting on any graph class $\mathcal{G}$ of polynomial expansion, based on the local-search framework of Har-Peled and Quanrud [SICOMP 2017]. This approximation scheme can be applied to a more general family of problems that aim to hit all subgraphs satisfying a certain property $\pi$ that is efficiently testable and has bounded diameter. Both of our results have applications to Subgraph Hitting (not induced) on wide classes of geometric intersection graphs, resulting in linear-size lossy kernels and (near-)linear time approximation schemes for the problem.

The infinite horizon setting is widely adopted for problems of reinforcement learning (RL). These invariably result in stationary policies that are optimal. In many situations, finite horizon control problems are of interest and for such problems, the optimal policies are time-varying in general. Another setting that has become popular in recent times is of Constrained Reinforcement Learning, where the agent maximizes its rewards while it also aims to satisfy some given constraint criteria. However, this setting has only been studied in the context of infinite horizon MDPs where stationary policies are optimal. We present an algorithm for constrained RL in the Finite Horizon Setting where the horizon terminates after a fixed (finite) time. We use function approximation in our algorithm which is essential when the state and action spaces are large or continuous and use the policy gradient method to find the optimal policy. The optimal policy that we obtain depends on the stage and so is non-stationary in general. To the best of our knowledge, our paper presents the first policy gradient algorithm for the finite horizon setting with constraints. We show the convergence of our algorithm to a constrained optimal policy. We also compare and analyze the performance of our algorithm through experiments and show that our algorithm performs better than some other well known algorithms.

In this article we perform an asymptotic analysis of parallel Bayesian logspline density estimators. Such estimators are useful for the analysis of datasets that are partitioned into subsets and stored in separate databases without the capability of accessing the full dataset from a single computer. The parallel estimator we introduce is in the spirit of a kernel density estimator introduced in recent studies. We provide a numerical procedure that produces the normalized density estimator itself in place of the sampling algorithm. We then derive an error bound for the mean integrated squared error of the full dataset posterior estimator. The error bound depends upon the parameters that arise in logspline density estimation and the numerical approximation procedure. In our analysis, we identify the choices for the parameters that result in the error bound scaling optimally in relation to the number of samples. This provides our method with increased estimation accuracy, while also minimizing the computational cost.

We initiate the study of repeated game dynamics in the population model, in which we are given a population of $n$ nodes, each with its local strategy, which interact uniformly at random by playing multi-round, two-player games. After each game, the two participants receive rewards according to a given payoff matrix, and may update their local strategies depending on this outcome. In this setting, we ask how the distribution of player strategies evolves with respect to the number of node interactions (time complexity), as well as the number of possible player states (space complexity), determining the stationary properties of such game dynamics. Our main technical results analyze the behavior of a family of Repeated Prisoner's Dilemma dynamics in this model, for which we provide an exact characterization of the stationary distribution, and give bounds on convergence time and on the optimality gap of its expected rewards. Our results follow from a new connection between Repeated Prisoner's Dilemma dynamics in a population, and a class of high-dimensional, weighted Ehrenfest random walks, which we analyze for the first time. The results highlight non-trivial trade-offs between the state complexity of each node's strategy, the convergence of the process, and the expected average reward of nodes in the population. Our approach opens the door towards the characterization of other natural evolutionary game dynamics in the population model.

We introduce a new quantum algorithm for computing the Betti numbers of a simplicial complex. In contrast to previous quantum algorithms that work by estimating the eigenvalues of the combinatorial Laplacian, our algorithm is an instance of the generic Incremental Algorithm for computing Betti numbers that incrementally adds simplices to the simplicial complex and tests whether or not they create a cycle. In contrast to existing quantum algorithms for computing Betti numbers that work best when the complex has close to the maximal number of simplices, our algorithm works best for sparse complexes. To test whether a simplex creates a cycle, we introduce a quantum span-program algorithm. We show that the query complexity of our span program is parameterized by quantities called the effective resistance and effective capacitance of the boundary of the simplex. Unfortunately, we also prove upper and lower bounds on the effective resistance and capacitance, showing both quantities can be exponentially large with respect to the size of the complex, implying that our algorithm would have to run for exponential time to exactly compute Betti numbers. However, as a corollary to these bounds, we show that the spectral gap of the combinatorial Laplacian can be exponentially small. As the runtime of all previous quantum algorithms for computing Betti numbers are parameterized by the inverse of the spectral gap, our bounds show that all quantum algorithms for computing Betti numbers must run for exponentially long to exactly compute Betti numbers. Finally, we prove some novel formulas for effective resistance and effective capacitance to give intuition for these quantities.

We study the problem of learning general (i.e., not necessarily homogeneous) halfspaces with Random Classification Noise under the Gaussian distribution. We establish nearly-matching algorithmic and Statistical Query (SQ) lower bound results revealing a surprising information-computation gap for this basic problem. Specifically, the sample complexity of this learning problem is $\widetilde{\Theta}(d/\epsilon)$, where $d$ is the dimension and $\epsilon$ is the excess error. Our positive result is a computationally efficient learning algorithm with sample complexity $\tilde{O}(d/\epsilon + d/(\max\{p, \epsilon\})^2)$, where $p$ quantifies the bias of the target halfspace. On the lower bound side, we show that any efficient SQ algorithm (or low-degree test) for the problem requires sample complexity at least $\Omega(d^{1/2}/(\max\{p, \epsilon\})^2)$. Our lower bound suggests that this quadratic dependence on $1/\epsilon$ is inherent for efficient algorithms.

Off-policy evaluation (OPE) aims to estimate the benefit of following a counterfactual sequence of actions, given data collected from executed sequences. However, existing OPE estimators often exhibit high bias and high variance in problems involving large, combinatorial action spaces. We investigate how to mitigate this issue using factored action spaces i.e. expressing each action as a combination of independent sub-actions from smaller action spaces. This approach facilitates a finer-grained analysis of how actions differ in their effects. In this work, we propose a new family of "decomposed" importance sampling (IS) estimators based on factored action spaces. Given certain assumptions on the underlying problem structure, we prove that the decomposed IS estimators have less variance than their original non-decomposed versions, while preserving the property of zero bias. Through simulations, we empirically verify our theoretical results, probing the validity of various assumptions. Provided with a technique that can derive the action space factorisation for a given problem, our work shows that OPE can be improved "for free" by utilising this inherent problem structure.

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