Feature selection plays a vital role in promoting the classifier's performance. However, current methods ineffectively distinguish the complex interaction in the selected features. To further remove these hidden negative interactions, we propose a GA-like dynamic probability (GADP) method with mutual information which has a two-layer structure. The first layer applies the mutual information method to obtain a primary feature subset. The GA-like dynamic probability algorithm, as the second layer, mines more supportive features based on the former candidate features. Essentially, the GA-like method is one of the population-based algorithms so its work mechanism is similar to the GA. Different from the popular works which frequently focus on improving GA's operators for enhancing the search ability and lowering the converge time, we boldly abandon GA's operators and employ the dynamic probability that relies on the performance of each chromosome to determine feature selection in the new generation. The dynamic probability mechanism significantly reduces the parameter number in GA that making it easy to use. As each gene's probability is independent, the chromosome variety in GADP is more notable than in traditional GA, which ensures GADP has a wider search space and selects relevant features more effectively and accurately. To verify our method's superiority, we evaluate our method under multiple conditions on 15 datasets. The results demonstrate the outperformance of the proposed method. Generally, it has the best accuracy. Further, we also compare the proposed model to the popular heuristic methods like POS, FPA, and WOA. Our model still owns advantages over them.
Prior work has shown that Visual Recognition datasets frequently underrepresent bias groups $B$ (\eg Female) within class labels $Y$ (\eg Programmers). This dataset bias can lead to models that learn spurious correlations between class labels and bias groups such as age, gender, or race. Most recent methods that address this problem require significant architectural changes or additional loss functions requiring more hyper-parameter tuning. Alternatively, data sampling baselines from the class imbalance literature (\eg Undersampling, Upweighting), which can often be implemented in a single line of code and often have no hyperparameters, offer a cheaper and more efficient solution. However, these methods suffer from significant shortcomings. For example, Undersampling drops a significant part of the input distribution while Oversampling repeats samples, causing overfitting. To address these shortcomings, we introduce a new class conditioned sampling method: Bias Mimicking. The method is based on the observation that if a class $c$ bias distribution, \ie $P_D(B|Y=c)$ is mimicked across every $c^{\prime}\neq c$, then $Y$ and $B$ are statistically independent. Using this notion, BM, through a novel training procedure, ensures that the model is exposed to the entire distribution without repeating samples. Consequently, Bias Mimicking improves underrepresented groups average accuracy of sampling methods by 3\% over four benchmarks while maintaining and sometimes improving performance over non sampling methods. Code can be found in //github.com/mqraitem/Bias-Mimicking
We study a fundamental model of online preference aggregation, where an algorithm maintains an ordered list of $n$ elements. An input is a stream of preferred sets $R_1, R_2, \dots, R_t, \dots$. Upon seeing $R_t$ and without knowledge of any future sets, an algorithm has to rerank elements (change the list ordering), so that at least one element of $R_t$ is found near the list front. The incurred cost is a sum of the list update costs (the number of swaps of neighboring list elements) and access costs (position of the first element of $R_t$ on the list). This scenario occurs naturally in applications such as ordering items in an online shop using aggregated preferences of shop customers. The theoretical underpinning of this problem is known as Min-Sum Set Cover. Unlike previous work (Fotakis et al., ICALP 2020, NIPS 2020) that mostly studied the performance of an online algorithm ALG against the static optimal solution (a single optimal list ordering), in this paper, we study an arguably harder variant where the benchmark is the provably stronger optimal dynamic solution OPT (that may also modify the list ordering). In terms of an online shop, this means that the aggregated preferences of its user base evolve with time. We construct a computationally efficient randomized algorithm whose competitive ratio (ALG-to-OPT cost ratio) is $O(r^2)$ and prove the existence of a deterministic $O(r^4)$-competitive algorithm. Here, $r$ is the maximum cardinality of sets $R_t$. This is the first algorithm whose ratio does not depend on $n$: the previously best algorithm for this problem was $O(r^{3/2} \cdot \sqrt{n})$-competitive and $\Omega(r)$ is a lower bound on the performance of any deterministic online algorithm.
We study bandit model selection in stochastic environments. Our approach relies on a meta-algorithm that selects between candidate base algorithms. We develop a meta-algorithm-base algorithm abstraction that can work with general classes of base algorithms and different type of adversarial meta-algorithms. Our methods rely on a novel and generic smoothing transformation for bandit algorithms that permits us to obtain optimal $O(\sqrt{T})$ model selection guarantees for stochastic contextual bandit problems as long as the optimal base algorithm satisfies a high probability regret guarantee. We show through a lower bound that even when one of the base algorithms has $O(\log T)$ regret, in general it is impossible to get better than $\Omega(\sqrt{T})$ regret in model selection, even asymptotically. Using our techniques, we address model selection in a variety of problems such as misspecified linear contextual bandits, linear bandit with unknown dimension and reinforcement learning with unknown feature maps. Our algorithm requires the knowledge of the optimal base regret to adjust the meta-algorithm learning rate. We show that without such prior knowledge any meta-algorithm can suffer a regret larger than the optimal base regret.
We consider the problem of reconstructing the signal and the hidden variables from observations coming from a multi-layer network with rotationally invariant weight matrices. The multi-layer structure models inference from deep generative priors, and the rotational invariance imposed on the weights generalizes the i.i.d.\ Gaussian assumption by allowing for a complex correlation structure, which is typical in applications. In this work, we present a new class of approximate message passing (AMP) algorithms and give a state evolution recursion which precisely characterizes their performance in the large system limit. In contrast with the existing multi-layer VAMP (ML-VAMP) approach, our proposed AMP -- dubbed multi-layer rotationally invariant generalized AMP (ML-RI-GAMP) -- provides a natural generalization beyond Gaussian designs, in the sense that it recovers the existing Gaussian AMP as a special case. Furthermore, ML-RI-GAMP exhibits a significantly lower complexity than ML-VAMP, as the computationally intensive singular value decomposition is replaced by an estimation of the moments of the design matrices. Finally, our numerical results show that this complexity gain comes at little to no cost in the performance of the algorithm.
Legged systems have many advantages when compared to their wheeled counterparts. For example, they can more easily navigate extreme, uneven terrain. However, there are disadvantages as well, particularly the difficulty seen in modeling the nonlinearities of the system. Research has shown that using flexible components within legged locomotive systems improves performance measures such as efficiency and running velocity. Because of the difficulties encountered in modeling flexible systems, control methods such as reinforcement learning can be used to define control strategies. Furthermore, reinforcement learning can be tasked with learning mechanical parameters of a system to match a control input. It is shown in this work that when deploying reinforcement learning to find design parameters for a pogo-stick jumping system, the designs the agents learn are optimal within the design space provided to the agents.
Multi-label learning is often used to mine the correlation between variables and multiple labels, and its research focuses on fully extracting the information between variables and labels. The $\ell_{2,1}$ regularization is often used to get a sparse coefficient matrix, but the problem of multicollinearity among variables cannot be effectively solved. In this paper, the proposed model can choose the most relevant variables by solving a joint constraint optimization problem using the $\ell_{2,1}$ regularization and Frobenius regularization. In manifold regularization, we carry out a random walk strategy based on the joint structure to construct a neighborhood graph, which is highly robust to outliers. In addition, we give an iterative algorithm of the proposed method and proved the convergence of this algorithm. The experiments on the real-world data sets also show that the comprehensive performance of our method is consistently better than the classical method.
Many NLP tasks can be regarded as a selection problem from a set of options, such as classification tasks, multi-choice question answering, etc. Textual entailment (TE) has been shown as the state-of-the-art (SOTA) approach to dealing with those selection problems. TE treats input texts as premises (P), options as hypotheses (H), then handles the selection problem by modeling (P, H) pairwise. Two limitations: first, the pairwise modeling is unaware of other options, which is less intuitive since humans often determine the best options by comparing competing candidates; second, the inference process of pairwise TE is time-consuming, especially when the option space is large. To deal with the two issues, this work first proposes a contextualized TE model (Context-TE) by appending other k options as the context of the current (P, H) modeling. Context-TE is able to learn more reliable decision for the H since it considers various context. Second, we speed up Context-TE by coming up with Parallel-TE, which learns the decisions of multiple options simultaneously. Parallel-TE significantly improves the inference speed while keeping comparable performance with Context-TE. Our methods are evaluated on three tasks (ultra-fine entity typing, intent detection and multi-choice QA) that are typical selection problems with different sizes of options. Experiments show our models set new SOTA performance; particularly, Parallel-TE is faster than the pairwise TE by k times in inference. Our code is publicly available at //github.com/jiangshdd/LearningToSelect.
In large-scale systems there are fundamental challenges when centralised techniques are used for task allocation. The number of interactions is limited by resource constraints such as on computation, storage, and network communication. We can increase scalability by implementing the system as a distributed task-allocation system, sharing tasks across many agents. However, this also increases the resource cost of communications and synchronisation, and is difficult to scale. In this paper we present four algorithms to solve these problems. The combination of these algorithms enable each agent to improve their task allocation strategy through reinforcement learning, while changing how much they explore the system in response to how optimal they believe their current strategy is, given their past experience. We focus on distributed agent systems where the agents' behaviours are constrained by resource usage limits, limiting agents to local rather than system-wide knowledge. We evaluate these algorithms in a simulated environment where agents are given a task composed of multiple subtasks that must be allocated to other agents with differing capabilities, to then carry out those tasks. We also simulate real-life system effects such as networking instability. Our solution is shown to solve the task allocation problem to 6.7% of the theoretical optimal within the system configurations considered. It provides 5x better performance recovery over no-knowledge retention approaches when system connectivity is impacted, and is tested against systems up to 100 agents with less than a 9% impact on the algorithms' performance.
Feature attribution methods are popular in interpretable machine learning. These methods compute the attribution of each input feature to represent its importance, but there is no consensus on the definition of "attribution", leading to many competing methods with little systematic evaluation, complicated in particular by the lack of ground truth attribution. To address this, we propose a dataset modification procedure to induce such ground truth. Using this procedure, we evaluate three common methods: saliency maps, rationales, and attentions. We identify several deficiencies and add new perspectives to the growing body of evidence questioning the correctness and reliability of these methods applied on datasets in the wild. We further discuss possible avenues for remedy and recommend new attribution methods to be tested against ground truth before deployment. The code is available at \url{//github.com/YilunZhou/feature-attribution-evaluation}.
Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.