亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

We are interested in the problem of learning the directed acyclic graph (DAG) when data are generated from a linear structural equation model (SEM) and the causal structure can be characterized by a polytree. Under the Gaussian polytree models, we study sufficient conditions on the sample sizes for the well-known Chow-Liu algorithm to exactly recover both the skeleton and the equivalence class of the polytree, which is uniquely represented by a CPDAG. On the other hand, necessary conditions on the required sample sizes for both skeleton and CPDAG recovery are also derived in terms of information-theoretic lower bounds, which match the respective sufficient conditions and thereby give a sharp characterization of the difficulty of these tasks. We also consider the problem of inverse correlation matrix estimation under the linear polytree models, and establish the estimation error bound in terms of the dimension and the total number of v-structures. We also consider an extension of group linear polytree models, in which each node represents a group of variables. Our theoretical findings are illustrated by comprehensive numerical simulations, and experiments on benchmark data also demonstrate the robustness of polytree learning when the true graphical structures can only be approximated by polytrees.

相關內容

A wide range of machine learning algorithms iteratively add data to the training sample. Examples include semi-supervised learning, active learning, multi-armed bandits, and Bayesian optimization. We embed this kind of data addition into decision theory by framing data selection as a decision problem. This paves the way for finding Bayes-optimal selections of data. For the illustrative case of self-training in semi-supervised learning, we derive the respective Bayes criterion. We further show that deploying this criterion mitigates the issue of confirmation bias by empirically assessing our method for generalized linear models, semi-parametric generalized additive models, and Bayesian neural networks on simulated and real-world data.

We study learnability of linear utility functions from pairwise comparison queries. In particular, we consider two learning objectives. The first objective is to predict out-of-sample responses to pairwise comparisons, whereas the second is to approximately recover the true parameters of the utility function. We show that in the passive learning setting, linear utilities are efficiently learnable with respect to the first objective, both when query responses are uncorrupted by noise, and under Tsybakov noise when the distributions are sufficiently "nice". In contrast, we show that utility parameters are not learnable for a large set of data distributions without strong modeling assumptions, even when query responses are noise-free. Next, we proceed to analyze the learning problem in an active learning setting. In this case, we show that even the second objective is efficiently learnable, and present algorithms for both the noise-free and noisy query response settings. Our results thus exhibit a qualitative learnability gap between passive and active learning from pairwise preference queries, demonstrating the value of the ability to select pairwise queries for utility learning.

Equivariant deep learning architectures exploit symmetries in learning problems to improve the sample efficiency of neural-network-based models and their ability to generalise. However, when modelling real-world data, learning problems are often not exactly equivariant, but only approximately. For example, when estimating the global temperature field from weather station observations, local topographical features like mountains break translation equivariance. In these scenarios, it is desirable to construct architectures that can flexibly depart from exact equivariance in a data-driven way. In this paper, we develop a general approach to achieving this using existing equivariant architectures. Our approach is agnostic to both the choice of symmetry group and model architecture, making it widely applicable. We consider the use of approximately equivariant architectures in neural processes (NPs), a popular family of meta-learning models. We demonstrate the effectiveness of our approach on a number of synthetic and real-world regression experiments, demonstrating that approximately equivariant NP models can outperform both their non-equivariant and strictly equivariant counterparts.

This paper studies a multiple intelligent reflecting surfaces (IRSs) collaborative localization system where multiple semi-passive IRSs are deployed in the network to locate one or more targets based on time-of-arrival. It is assumed that each semi-passive IRS is equipped with reflective elements and sensors, which are used to establish the line-of-sight links from the base station (BS) to multiple targets and process echo signals, respectively. Based on the above model, we derive the Fisher information matrix of the echo signal with respect to the time delay. By employing the chain rule and exploiting the geometric relationship between time delay and position, the Cramer-Rao bound (CRB) for estimating the target's Cartesian coordinate position is derived. Then, we propose a two-stage algorithmic framework to minimize CRB in single- and multi-target localization systems by joint optimizing active beamforming at BS, passive beamforming at multiple IRSs and IRS selection. For the single-target case, we derive the optimal closed-form solution for multiple IRSs coefficients design and propose a lowcomplexity algorithm based on alternating direction method of multipliers to obtain the optimal solution for active beaming design. For the multi-target case, alternating optimization is used to transform the original problem into two subproblems where semi-definite relaxation and successive convex approximation are applied to tackle the quadraticity and indefiniteness in the CRB expression, respectively. Finally, numerical simulation results validate the effectiveness of the proposed algorithm for multiple IRSs collaborative localization system compared to other benchmark schemes as well as the significant performance gains.

We consider an online decision-making problem with a reward function defined over graph-structured data. We formally formulate the problem as an instance of graph action bandit. We then propose \texttt{GNN-TS}, a Graph Neural Network (GNN) powered Thompson Sampling (TS) algorithm which employs a GNN approximator for estimating the mean reward function and the graph neural tangent features for uncertainty estimation. We prove that, under certain boundness assumptions on the reward function, GNN-TS achieves a state-of-the-art regret bound which is (1) sub-linear of order $\tilde{\mathcal{O}}((\tilde{d} T)^{1/2})$ in the number of interaction rounds, $T$, and a notion of effective dimension $\tilde{d}$, and (2) independent of the number of graph nodes. Empirical results validate that our proposed \texttt{GNN-TS} exhibits competitive performance and scales well on graph action bandit problems.

Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.

Graph Neural Networks (GNN) is an emerging field for learning on non-Euclidean data. Recently, there has been increased interest in designing GNN that scales to large graphs. Most existing methods use "graph sampling" or "layer-wise sampling" techniques to reduce training time. However, these methods still suffer from degrading performance and scalability problems when applying to graphs with billions of edges. This paper presents GBP, a scalable GNN that utilizes a localized bidirectional propagation process from both the feature vectors and the training/testing nodes. Theoretical analysis shows that GBP is the first method that achieves sub-linear time complexity for both the precomputation and the training phases. An extensive empirical study demonstrates that GBP achieves state-of-the-art performance with significantly less training/testing time. Most notably, GBP can deliver superior performance on a graph with over 60 million nodes and 1.8 billion edges in less than half an hour on a single machine.

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

We investigate a lattice-structured LSTM model for Chinese NER, which encodes a sequence of input characters as well as all potential words that match a lexicon. Compared with character-based methods, our model explicitly leverages word and word sequence information. Compared with word-based methods, lattice LSTM does not suffer from segmentation errors. Gated recurrent cells allow our model to choose the most relevant characters and words from a sentence for better NER results. Experiments on various datasets show that lattice LSTM outperforms both word-based and character-based LSTM baselines, achieving the best results.

The dominant sequence transduction models are based on complex recurrent or convolutional neural networks in an encoder-decoder configuration. The best performing models also connect the encoder and decoder through an attention mechanism. We propose a new simple network architecture, the Transformer, based solely on attention mechanisms, dispensing with recurrence and convolutions entirely. Experiments on two machine translation tasks show these models to be superior in quality while being more parallelizable and requiring significantly less time to train. Our model achieves 28.4 BLEU on the WMT 2014 English-to-German translation task, improving over the existing best results, including ensembles by over 2 BLEU. On the WMT 2014 English-to-French translation task, our model establishes a new single-model state-of-the-art BLEU score of 41.8 after training for 3.5 days on eight GPUs, a small fraction of the training costs of the best models from the literature. We show that the Transformer generalizes well to other tasks by applying it successfully to English constituency parsing both with large and limited training data.

北京阿比特科技有限公司