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What makes a presupposition of an utterance -- information taken for granted by its speaker -- different from other pragmatic inferences such as an entailment is projectivity (e.g., the negative sentence the boy did not stop shedding tears presupposes the boy had shed tears before). The projectivity may vary depending on the combination of presupposition triggers and environments. However, prior natural language understanding studies fail to take it into account as they either use no human baseline or include only negation as an entailment-canceling environment to evaluate models' performance. The current study attempts to reconcile these issues. We introduce a new dataset, projectivity of presupposition (PROPRES, which includes 12k premise-hypothesis pairs crossing six triggers involving some lexical variety with five environments. Our human evaluation reveals that humans exhibit variable projectivity in some cases. However, the model evaluation shows that the best-performed model, DeBERTa, does not fully capture it. Our findings suggest that probing studies on pragmatic inferences should take extra care of the human judgment variability and the combination of linguistic items.

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We present the DURel tool that implements the annotation of semantic proximity between uses of words into an online, open source interface. The tool supports standardized human annotation as well as computational annotation, building on recent advances with Word-in-Context models. Annotator judgments are clustered with automatic graph clustering techniques and visualized for analysis. This allows to measure word senses with simple and intuitive micro-task judgments between use pairs, requiring minimal preparation efforts. The tool offers additional functionalities to compare the agreement between annotators to guarantee the inter-subjectivity of the obtained judgments and to calculate summary statistics giving insights into sense frequency distributions, semantic variation or changes of senses over time.

Most multilingual vision-and-language (V&L) research aims to accomplish multilingual and multimodal capabilities within one model. However, the scarcity of multilingual captions for images has hindered the development. To overcome this obstacle, we propose ICU, Image Caption Understanding, which divides a V&L task into two stages: a V&L model performs image captioning in English, and a multilingual language model (mLM), in turn, takes the caption as the alt text and performs cross-lingual language understanding. The burden of multilingual processing is lifted off V&L model and placed on mLM. Since the multilingual text data is relatively of higher abundance and quality, ICU can facilitate the conquering of language barriers for V&L models. In experiments on two tasks across 9 languages in the IGLUE benchmark, we show that ICU can achieve new state-of-the-art results for five languages, and comparable results for the rest.

Large Language Models (LLMs) frequently suffer from knowledge-intensive questions, often being inconsistent by providing different outputs despite given the same input. The response quality worsens when the user expresses a firm opposing stance which causes the LLMs to adjust its response despite the correct initial one. These behaviors decrease the reliability and validity of the responses provided by these models. In this paper, we attempt to 1) raise awareness of the inherent risks that follow from overly relying on AI agents like ChatGPT by showing how Chain-of-Feedback (CoF) triggers LLMs to deviate more from the actual answer and 2) suggest a novel prompting method, Recursive Chain of Feedback (R-CoF), that we are conducting further study. The CoF system takes in an open-ended multi-step question. Then, we repetitively provide meaningless feedback requesting another attempt. Our preliminary experiments show that such feedback only decreases the quality of the response. On the other hand, to mitigate the effects of the aforementioned inconsistencies, we present a novel method of recursively revising the initial incorrect reasoning provided by the LLM by repetitively breaking down each incorrect step into smaller individual problems.

In recent years, a range of neural network-based methods for image rendering have been introduced. For instance, widely-researched neural radiance fields (NeRF) rely on a neural network to represent 3D scenes, allowing for realistic view synthesis from a small number of 2D images. However, most NeRF models are constrained by long training and inference times. In comparison, Gaussian Splatting (GS) is a novel, state-of-theart technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions, warranting fast training and swift, real-time rendering. A drawback of GS is the absence of a well-defined approach for its conditioning due to the necessity to condition several hundred thousand Gaussian components. To solve this, we introduce Gaussian Mesh Splatting (GaMeS) model, a hybrid of mesh and a Gaussian distribution, that pin all Gaussians splats on the object surface (mesh). The unique contribution of our methods is defining Gaussian splats solely based on their location on the mesh, allowing for automatic adjustments in position, scale, and rotation during animation. As a result, we obtain high-quality renders in the real-time generation of high-quality views. Furthermore, we demonstrate that in the absence of a predefined mesh, it is possible to fine-tune the initial mesh during the learning process.

Video diffusion models has been gaining increasing attention for its ability to produce videos that are both coherent and of high fidelity. However, the iterative denoising process makes it computationally intensive and time-consuming, thus limiting its applications. Inspired by the Consistency Model (CM) that distills pretrained image diffusion models to accelerate the sampling with minimal steps and its successful extension Latent Consistency Model (LCM) on conditional image generation, we propose AnimateLCM, allowing for high-fidelity video generation within minimal steps. Instead of directly conducting consistency learning on the raw video dataset, we propose a decoupled consistency learning strategy that decouples the distillation of image generation priors and motion generation priors, which improves the training efficiency and enhance the generation visual quality. Additionally, to enable the combination of plug-and-play adapters in stable diffusion community to achieve various functions (e.g., ControlNet for controllable generation). we propose an efficient strategy to adapt existing adapters to our distilled text-conditioned video consistency model or train adapters from scratch without harming the sampling speed. We validate the proposed strategy in image-conditioned video generation and layout-conditioned video generation, all achieving top-performing results. Experimental results validate the effectiveness of our proposed method. Code and weights will be made public. More details are available at //github.com/G-U-N/AnimateLCM.

Combining the strengths of many existing predictors to obtain a Mixture of Experts which is superior to its individual components is an effective way to improve the performance without having to develop new architectures or train a model from scratch. However, surprisingly, we find that na\"ively combining expert object detectors in a similar way to Deep Ensembles, can often lead to degraded performance. We identify that the primary cause of this issue is that the predictions of the experts do not match their performance, a term referred to as miscalibration. Consequently, the most confident detector dominates the final predictions, preventing the mixture from leveraging all the predictions from the experts appropriately. To address this, when constructing the Mixture of Experts, we propose to combine their predictions in a manner which reflects the individual performance of the experts; an objective we achieve by first calibrating the predictions before filtering and refining them. We term this approach the Mixture of Calibrated Experts and demonstrate its effectiveness through extensive experiments on 5 different detection tasks using a variety of detectors, showing that it: (i) improves object detectors on COCO and instance segmentation methods on LVIS by up to $\sim 2.5$ AP; (ii) reaches state-of-the-art on COCO test-dev with $65.1$ AP and on DOTA with $82.62$ $\mathrm{AP_{50}}$; (iii) outperforms single models consistently on recent detection tasks such as Open Vocabulary Object Detection.

Language models have become a critical technology to tackling a wide range of natural language processing tasks, yet many details about how the best-performing language models were developed are not reported. In particular, information about their pretraining corpora is seldom discussed: commercial language models rarely provide any information about their data; even open models rarely release datasets they are trained on, or an exact recipe to reproduce them. As a result, it is challenging to conduct certain threads of language modeling research, such as understanding how training data impacts model capabilities and shapes their limitations. To facilitate open research on language model pretraining, we release Dolma, a three trillion tokens English corpus, built from a diverse mixture of web content, scientific papers, code, public-domain books, social media, and encyclopedic materials. In addition, we open source our data curation toolkit to enable further experimentation and reproduction of our work. In this report, we document Dolma, including its design principles, details about its construction, and a summary of its contents. We interleave this report with analyses and experimental results from training language models on intermediate states of Dolma to share what we have learned about important data curation practices, including the role of content or quality filters, deduplication, and multi-source mixing. Dolma has been used to train OLMo, a state-of-the-art, open language model and framework designed to build and study the science of language modeling.

Chain-of-thought reasoning, a cognitive process fundamental to human intelligence, has garnered significant attention in the realm of artificial intelligence and natural language processing. However, there still remains a lack of a comprehensive survey for this arena. To this end, we take the first step and present a thorough survey of this research field carefully and widely. We use X-of-Thought to refer to Chain-of-Thought in a broad sense. In detail, we systematically organize the current research according to the taxonomies of methods, including XoT construction, XoT structure variants, and enhanced XoT. Additionally, we describe XoT with frontier applications, covering planning, tool use, and distillation. Furthermore, we address challenges and discuss some future directions, including faithfulness, multi-modal, and theory. We hope this survey serves as a valuable resource for researchers seeking to innovate within the domain of chain-of-thought reasoning.

The advent of large language models marks a revolutionary breakthrough in artificial intelligence. With the unprecedented scale of training and model parameters, the capability of large language models has been dramatically improved, leading to human-like performances in understanding, language synthesizing, and common-sense reasoning, etc. Such a major leap-forward in general AI capacity will change the pattern of how personalization is conducted. For one thing, it will reform the way of interaction between humans and personalization systems. Instead of being a passive medium of information filtering, large language models present the foundation for active user engagement. On top of such a new foundation, user requests can be proactively explored, and user's required information can be delivered in a natural and explainable way. For another thing, it will also considerably expand the scope of personalization, making it grow from the sole function of collecting personalized information to the compound function of providing personalized services. By leveraging large language models as general-purpose interface, the personalization systems may compile user requests into plans, calls the functions of external tools to execute the plans, and integrate the tools' outputs to complete the end-to-end personalization tasks. Today, large language models are still being developed, whereas the application in personalization is largely unexplored. Therefore, we consider it to be the right time to review the challenges in personalization and the opportunities to address them with LLMs. In particular, we dedicate this perspective paper to the discussion of the following aspects: the development and challenges for the existing personalization system, the newly emerged capabilities of large language models, and the potential ways of making use of large language models for personalization.

This work considers the question of how convenient access to copious data impacts our ability to learn causal effects and relations. In what ways is learning causality in the era of big data different from -- or the same as -- the traditional one? To answer this question, this survey provides a comprehensive and structured review of both traditional and frontier methods in learning causality and relations along with the connections between causality and machine learning. This work points out on a case-by-case basis how big data facilitates, complicates, or motivates each approach.

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