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The fusion of LiDARs and cameras has been increasingly adopted in autonomous driving for perception tasks. The performance of such fusion-based algorithms largely depends on the accuracy of sensor calibration, which is challenging due to the difficulty of identifying common features across different data modalities. Previously, many calibration methods involved specific targets and/or manual intervention, which has proven to be cumbersome and costly. Learning-based online calibration methods have been proposed, but their performance is barely satisfactory in most cases. These methods usually suffer from issues such as sparse feature maps, unreliable cross-modality association, inaccurate calibration parameter regression, etc. In this paper, to address these issues, we propose CalibFormer, an end-to-end network for automatic LiDAR-camera calibration. We aggregate multiple layers of camera and LiDAR image features to achieve high-resolution representations. A multi-head correlation module is utilized to identify correlations between features more accurately. Lastly, we employ transformer architectures to estimate accurate calibration parameters from the correlation information. Our method achieved a mean translation error of $0.8751 \mathrm{cm}$ and a mean rotation error of $0.0562 ^{\circ}$ on the KITTI dataset, surpassing existing state-of-the-art methods and demonstrating strong robustness, accuracy, and generalization capabilities.

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Object detectors are typically trained once and for all on a fixed set of classes. However, this closed-world assumption is unrealistic in practice, as new classes will inevitably emerge after the detector is deployed in the wild. In this work, we look at ways to extend a detector trained for a set of base classes so it can i) spot the presence of novel classes, and ii) automatically enrich its repertoire to be able to detect those newly discovered classes together with the base ones. We propose PANDAS, a method for novel class discovery and detection. It discovers clusters representing novel classes from unlabeled data, and represents old and new classes with prototypes. During inference, a distance-based classifier uses these prototypes to assign a label to each detected object instance. The simplicity of our method makes it widely applicable. We experimentally demonstrate the effectiveness of PANDAS on the VOC 2012 and COCO-to-LVIS benchmarks. It performs favorably against the state of the art for this task while being computationally more affordable.

Adapting Large Language Models (LLMs) to new tasks through fine-tuning has been made more efficient by the introduction of Parameter-Efficient Fine-Tuning (PEFT) techniques, such as LoRA. However, these methods often underperform compared to full fine-tuning, particularly in scenarios involving complex datasets. This issue becomes even more pronounced in complex domains, highlighting the need for improved PEFT approaches that can achieve better performance. Through a series of experiments, we have uncovered two critical insights that shed light on the training and parameter inefficiency of LoRA. Building on these insights, we have developed HydraLoRA, a LoRA framework with an asymmetric structure that eliminates the need for domain expertise. Our experiments demonstrate that HydraLoRA outperforms other PEFT approaches, even those that rely on domain knowledge during the training and inference phases. \href{//github.com/Clin0212/HydraLoRA}{Code}.

With the evolution of Text-to-Image (T2I) models, the quality defects of AI-Generated Images (AIGIs) pose a significant barrier to their widespread adoption. In terms of both perception and alignment, existing models cannot always guarantee high-quality results. To mitigate this limitation, we introduce G-Refine, a general image quality refiner designed to enhance low-quality images without compromising the integrity of high-quality ones. The model is composed of three interconnected modules: a perception quality indicator, an alignment quality indicator, and a general quality enhancement module. Based on the mechanisms of the Human Visual System (HVS) and syntax trees, the first two indicators can respectively identify the perception and alignment deficiencies, and the last module can apply targeted quality enhancement accordingly. Extensive experimentation reveals that when compared to alternative optimization methods, AIGIs after G-Refine outperform in 10+ quality metrics across 4 databases. This improvement significantly contributes to the practical application of contemporary T2I models, paving the way for their broader adoption. The code will be released on //github.com/Q-Future/Q-Refine.

In recent years, the widespread application of multi-robot systems in areas such as power inspection, autonomous vehicle fleets has made multi-robot technology a research hotspot in the field of robotics. This paper investigates multi-robot cooperative exploration in unknown environments, proposing a training framework and decision strategy based on multi-agent reinforcement learning. Specifically we propose a Asymmetric Topological Representation based mapping framework (ATR-Mapping), combining the advantages of methods based on raw grid maps and methods based on topology, the structural information from the raw grid maps is extracted and combined with a topological graph constructed based on geometric distance information for decision-making. Leveraging this topological graph representation, we employs a decision network based on topological graph matching to assign corresponding boundary points to each robot as long-term target points for decision-making. We conducts testing and application of the proposed algorithms in real world scenarios using the Gazebo and Gibson simulation environments. It validates that the proposed method, when compared to existing methods, achieves a certain degree of performance improvement.

Incremental scene reconstruction is essential to the navigation in robotics. Most of the conventional methods typically make use of either TSDF (truncated signed distance functions) volume or neural networks to implicitly represent the surface. Due to the voxel representation or involving with time-consuming sampling, they have difficulty in balancing speed, memory storage, and surface quality. In this paper, we propose a novel hybrid voxel-octree approach to effectively fuse octree with voxel structures so that we can take advantage of both implicit surface and explicit triangular mesh representation. Such sparse structure preserves triangular faces in the leaf nodes and produces partial meshes sequentially for incremental reconstruction. This storage scheme allows us to naturally optimize the mesh in explicit 3D space to achieve higher surface quality. We iteratively deform the mesh towards the target and recovers vertex colors by optimizing a shading model. Experimental results on several datasets show that our proposed approach is capable of quickly and accurately reconstructing a scene with realistic colors.

Some of them proposed an approach in which involved stakeholders can freely configure the product line without being constrained by the choices made the other ones. The core of any proposed approach in this context focuses on how conflictual situations are resolved. Few works consider stakeholders preferences in their resolution process. However, to generate a valid solution satisfying all constraints, they generally rely on a process of exponential complexity. In this work, we propose the IRatePL2C approach, which resolution strategy relies on importance degrees assigned by the stakeholders to their initial configuration choices. IRatePL2C starts by merging stakeholders' configurations and then detecting and resolving the conflicts according to their type: explicit or implicit in sequential steps. Finally, domain constraints are propagated and the process is reiterated to reach a final valid configuration. An illustrative example is presented to evaluate the approach. The complexity of IRatePL2C is polynomial which an important advantage compared with previous works.

Multi-camera 3D perception has emerged as a prominent research field in autonomous driving, offering a viable and cost-effective alternative to LiDAR-based solutions. The existing multi-camera algorithms primarily rely on monocular 2D pre-training. However, the monocular 2D pre-training overlooks the spatial and temporal correlations among the multi-camera system. To address this limitation, we propose the first multi-camera unified pre-training framework, called UniScene, which involves initially reconstructing the 3D scene as the foundational stage and subsequently fine-tuning the model on downstream tasks. Specifically, we employ Occupancy as the general representation for the 3D scene, enabling the model to grasp geometric priors of the surrounding world through pre-training. A significant benefit of UniScene is its capability to utilize a considerable volume of unlabeled image-LiDAR pairs for pre-training purposes. The proposed multi-camera unified pre-training framework demonstrates promising results in key tasks such as multi-camera 3D object detection and surrounding semantic scene completion. When compared to monocular pre-training methods on the nuScenes dataset, UniScene shows a significant improvement of about 2.0% in mAP and 2.0% in NDS for multi-camera 3D object detection, as well as a 3% increase in mIoU for surrounding semantic scene completion. By adopting our unified pre-training method, a 25% reduction in 3D training annotation costs can be achieved, offering significant practical value for the implementation of real-world autonomous driving. Codes are publicly available at //github.com/chaytonmin/UniScene.

When faced with accomplishing a task, human experts exhibit intentional behavior. Their unique intents shape their plans and decisions, resulting in experts demonstrating diverse behaviors to accomplish the same task. Due to the uncertainties encountered in the real world and their bounded rationality, experts sometimes adjust their intents, which in turn influences their behaviors during task execution. This paper introduces IDIL, a novel imitation learning algorithm to mimic these diverse intent-driven behaviors of experts. Iteratively, our approach estimates expert intent from heterogeneous demonstrations and then uses it to learn an intent-aware model of their behavior. Unlike contemporary approaches, IDIL is capable of addressing sequential tasks with high-dimensional state representations, while sidestepping the complexities and drawbacks associated with adversarial training (a mainstay of related techniques). Our empirical results suggest that the models generated by IDIL either match or surpass those produced by recent imitation learning benchmarks in metrics of task performance. Moreover, as it creates a generative model, IDIL demonstrates superior performance in intent inference metrics, crucial for human-agent interactions, and aptly captures a broad spectrum of expert behaviors.

Knowledge graphs are important resources for many artificial intelligence tasks but often suffer from incompleteness. In this work, we propose to use pre-trained language models for knowledge graph completion. We treat triples in knowledge graphs as textual sequences and propose a novel framework named Knowledge Graph Bidirectional Encoder Representations from Transformer (KG-BERT) to model these triples. Our method takes entity and relation descriptions of a triple as input and computes scoring function of the triple with the KG-BERT language model. Experimental results on multiple benchmark knowledge graphs show that our method can achieve state-of-the-art performance in triple classification, link prediction and relation prediction tasks.

Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task. On both tasks, the Bottleneck Simulator yields excellent performance beating competing approaches.

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