Video temporal character grouping locates appearing moments of major characters within a video according to their identities. To this end, recent works have evolved from unsupervised clustering to graph-based supervised clustering. However, graph methods are built upon the premise of fixed affinity graphs, bringing many inexact connections. Besides, they extract multi-modal features with kinds of models, which are unfriendly to deployment. In this paper, we present a unified and dynamic graph (UniDG) framework for temporal character grouping. This is accomplished firstly by a unified representation network that learns representations of multiple modalities within the same space and still preserves the modality's uniqueness simultaneously. Secondly, we present a dynamic graph clustering where the neighbors of different quantities are dynamically constructed for each node via a cyclic matching strategy, leading to a more reliable affinity graph. Thirdly, a progressive association method is introduced to exploit spatial and temporal contexts among different modalities, allowing multi-modal clustering results to be well fused. As current datasets only provide pre-extracted features, we evaluate our UniDG method on a collected dataset named MTCG, which contains each character's appearing clips of face and body and speaking voice tracks. We also evaluate our key components on existing clustering and retrieval datasets to verify the generalization ability. Experimental results manifest that our method can achieve promising results and outperform several state-of-the-art approaches.
Bipartite graphs model relationships between two different sets of entities, like actor-movie, user-item, and author-paper. The butterfly, a 4-vertices 4-edges $2\times 2$ bi-clique, is the simplest cohesive motif in a bipartite graph and is the fundamental component of higher-order substructures. Counting and enumerating the butterflies offer significant benefits across various applications, including fraud detection, graph embedding, and community search. While the corresponding motif, the triangle, in the unipartite graphs has been widely studied in both static and temporal settings, the extension of butterfly to temporal bipartite graphs remains unexplored. In this paper, we investigate the temporal butterfly counting and enumeration problem: count and enumerate the butterflies whose edges establish following a certain order within a given duration. Towards efficient computation, we devise a non-trivial baseline rooted in the state-of-the-art butterfly counting algorithm on static graphs, further, explore the intrinsic property of the temporal butterfly, and develop a new optimization framework with a compact data structure and effective priority strategy. The time complexity is proved to be significantly reduced without compromising on space efficiency. In addition, we generalize our algorithms to practical streaming settings and multi-core computing architectures. Our extensive experiments on 11 large-scale real-world datasets demonstrate the efficiency and scalability of our solutions.
Realistic physics engines play a crucial role for learning to manipulate deformable objects such as garments in simulation. By doing so, researchers can circumvent challenges such as sensing the deformation of the object in the real-world. In spite of the extensive use of simulations for this task, few works have evaluated the reality gap between deformable object simulators and real-world data. We present a benchmark dataset to evaluate the sim-to-real gap in cloth manipulation. The dataset is collected by performing a dynamic cloth manipulation task involving contact with a rigid table. We use the dataset to evaluate the reality gap, computational time, and simulation stability of four popular deformable object simulators: MuJoCo, Bullet, Flex, and SOFA. Additionally, we discuss the benefits and drawbacks of each simulator. The benchmark dataset is open-source. Supplementary material, videos, and code, can be found at //sites.google.com/view/cloth-sim2real-benchmark.
Text-based visual question answering (TextVQA) faces the significant challenge of avoiding redundant relational inference. To be specific, a large number of detected objects and optical character recognition (OCR) tokens result in rich visual relationships. Existing works take all visual relationships into account for answer prediction. However, there are three observations: (1) a single subject in the images can be easily detected as multiple objects with distinct bounding boxes (considered repetitive objects). The associations between these repetitive objects are superfluous for answer reasoning; (2) two spatially distant OCR tokens detected in the image frequently have weak semantic dependencies for answer reasoning; and (3) the co-existence of nearby objects and tokens may be indicative of important visual cues for predicting answers. Rather than utilizing all of them for answer prediction, we make an effort to identify the most important connections or eliminate redundant ones. We propose a sparse spatial graph network (SSGN) that introduces a spatially aware relation pruning technique to this task. As spatial factors for relation measurement, we employ spatial distance, geometric dimension, overlap area, and DIoU for spatially aware pruning. We consider three visual relationships for graph learning: object-object, OCR-OCR tokens, and object-OCR token relationships. SSGN is a progressive graph learning architecture that verifies the pivotal relations in the correlated object-token sparse graph, and then in the respective object-based sparse graph and token-based sparse graph. Experiment results on TextVQA and ST-VQA datasets demonstrate that SSGN achieves promising performances. And some visualization results further demonstrate the interpretability of our method.
Our investigation into the Affective Reasoning in Conversation (ARC) task highlights the challenge of causal discrimination. Almost all existing models, including large language models (LLMs), excel at capturing semantic correlations within utterance embeddings but fall short in determining the specific causal relationships. To overcome this limitation, we propose the incorporation of \textit{i.i.d.} noise terms into the conversation process, thereby constructing a structural causal model (SCM). It explores how distinct causal relationships of fitted embeddings can be discerned through independent conditions. To facilitate the implementation of deep learning, we introduce the cogn frameworks to handle unstructured conversation data, and employ an autoencoder architecture to regard the unobservable noise as learnable "implicit causes." Moreover, we curate a synthetic dataset that includes i.i.d. noise. Through comprehensive experiments, we validate the effectiveness and interpretability of our approach. Our code is available in //github.com/Zodiark-ch/mater-of-our-EMNLP2023-paper.
Can transformers generalize efficiently on problems that require dealing with examples with different levels of difficulty? We introduce a new task tailored to assess generalization over different complexities and present results that indicate that standard transformers face challenges in solving these tasks. These tasks are variations of pointer value retrieval previously introduced by Zhang et al. (2021). We investigate how the use of a mechanism for adaptive and modular computation in transformers facilitates the learning of tasks that demand generalization over the number of sequential computation steps (i.e., the depth of the computation graph). Based on our observations, we propose a transformer-based architecture called Hyper-UT, which combines dynamic function generation from hyper networks with adaptive depth from Universal Transformers. This model demonstrates higher accuracy and a fairer allocation of computational resources when generalizing to higher numbers of computation steps. We conclude that mechanisms for adaptive depth and modularity complement each other in improving efficient generalization concerning example complexity. Additionally, to emphasize the broad applicability of our findings, we illustrate that in a standard image recognition task, Hyper- UT's performance matches that of a ViT model but with considerably reduced computational demands (achieving over 70\% average savings by effectively using fewer layers).
Voice conversion aims to convert source speech into a target voice using recordings of the target speaker as a reference. Newer models are producing increasingly realistic output. But what happens when models are fed with non-standard data, such as speech from a user with a speech impairment? We investigate how a recent voice conversion model performs on non-standard downstream voice conversion tasks. We use a simple but robust approach called k-nearest neighbors voice conversion (kNN-VC). We look at four non-standard applications: stuttered voice conversion, cross-lingual voice conversion, musical instrument conversion, and text-to-voice conversion. The latter involves converting to a target voice specified through a text description, e.g. "a young man with a high-pitched voice". Compared to an established baseline, we find that kNN-VC retains high performance in stuttered and cross-lingual voice conversion. Results are more mixed for the musical instrument and text-to-voice conversion tasks. E.g., kNN-VC works well on some instruments like drums but not on others. Nevertheless, this shows that voice conversion models - and kNN-VC in particular - are increasingly applicable in a range of non-standard downstream tasks. But there are still limitations when samples are very far from the training distribution. Code, samples, trained models: //rf5.github.io/sacair2023-knnvc-demo/.
Knowledge graph completion aims to predict missing relations between entities in a knowledge graph. While many different methods have been proposed, there is a lack of a unifying framework that would lead to state-of-the-art results. Here we develop PathCon, a knowledge graph completion method that harnesses four novel insights to outperform existing methods. PathCon predicts relations between a pair of entities by: (1) Considering the Relational Context of each entity by capturing the relation types adjacent to the entity and modeled through a novel edge-based message passing scheme; (2) Considering the Relational Paths capturing all paths between the two entities; And, (3) adaptively integrating the Relational Context and Relational Path through a learnable attention mechanism. Importantly, (4) in contrast to conventional node-based representations, PathCon represents context and path only using the relation types, which makes it applicable in an inductive setting. Experimental results on knowledge graph benchmarks as well as our newly proposed dataset show that PathCon outperforms state-of-the-art knowledge graph completion methods by a large margin. Finally, PathCon is able to provide interpretable explanations by identifying relations that provide the context and paths that are important for a given predicted relation.
Aspect level sentiment classification aims to identify the sentiment expressed towards an aspect given a context sentence. Previous neural network based methods largely ignore the syntax structure in one sentence. In this paper, we propose a novel target-dependent graph attention network (TD-GAT) for aspect level sentiment classification, which explicitly utilizes the dependency relationship among words. Using the dependency graph, it propagates sentiment features directly from the syntactic context of an aspect target. In our experiments, we show our method outperforms multiple baselines with GloVe embeddings. We also demonstrate that using BERT representations further substantially boosts the performance.
Dense video captioning aims to generate text descriptions for all events in an untrimmed video. This involves both detecting and describing events. Therefore, all previous methods on dense video captioning tackle this problem by building two models, i.e. an event proposal and a captioning model, for these two sub-problems. The models are either trained separately or in alternation. This prevents direct influence of the language description to the event proposal, which is important for generating accurate descriptions. To address this problem, we propose an end-to-end transformer model for dense video captioning. The encoder encodes the video into appropriate representations. The proposal decoder decodes from the encoding with different anchors to form video event proposals. The captioning decoder employs a masking network to restrict its attention to the proposal event over the encoding feature. This masking network converts the event proposal to a differentiable mask, which ensures the consistency between the proposal and captioning during training. In addition, our model employs a self-attention mechanism, which enables the use of efficient non-recurrent structure during encoding and leads to performance improvements. We demonstrate the effectiveness of this end-to-end model on ActivityNet Captions and YouCookII datasets, where we achieved 10.12 and 6.58 METEOR score, respectively.
Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.