Although existing speech-driven talking face generation methods achieve significant progress, they are far from real-world application due to the avatar-specific training demand and unstable lip movements. To address the above issues, we propose the GSmoothFace, a novel two-stage generalized talking face generation model guided by a fine-grained 3d face model, which can synthesize smooth lip dynamics while preserving the speaker's identity. Our proposed GSmoothFace model mainly consists of the Audio to Expression Prediction (A2EP) module and the Target Adaptive Face Translation (TAFT) module. Specifically, we first develop the A2EP module to predict expression parameters synchronized with the driven speech. It uses a transformer to capture the long-term audio context and learns the parameters from the fine-grained 3D facial vertices, resulting in accurate and smooth lip-synchronization performance. Afterward, the well-designed TAFT module, empowered by Morphology Augmented Face Blending (MAFB), takes the predicted expression parameters and target video as inputs to modify the facial region of the target video without distorting the background content. The TAFT effectively exploits the identity appearance and background context in the target video, which makes it possible to generalize to different speakers without retraining. Both quantitative and qualitative experiments confirm the superiority of our method in terms of realism, lip synchronization, and visual quality. See the project page for code, data, and request pre-trained models: //zhanghm1995.github.io/GSmoothFace.
We present experimental results highlighting two key differences resulting from the choice of training algorithm for two-layer neural networks. The spectral bias of neural networks is well known, while the spectral bias dependence on the choice of training algorithm is less studied. Our experiments demonstrate that an adaptive random Fourier features algorithm (ARFF) can yield a spectral bias closer to zero compared to the stochastic gradient descent optimizer (SGD). Additionally, we train two identically structured classifiers, employing SGD and ARFF, to the same accuracy levels and empirically assess their robustness against adversarial noise attacks.
Zero-shot Natural Language-Video Localization (NLVL) methods have exhibited promising results in training NLVL models exclusively with raw video data by dynamically generating video segments and pseudo-query annotations. However, existing pseudo-queries often lack grounding in the source video, resulting in unstructured and disjointed content. In this paper, we investigate the effectiveness of commonsense reasoning in zero-shot NLVL. Specifically, we present CORONET, a zero-shot NLVL framework that leverages commonsense to bridge the gap between videos and generated pseudo-queries via a commonsense enhancement module. CORONET employs Graph Convolution Networks (GCN) to encode commonsense information extracted from a knowledge graph, conditioned on the video, and cross-attention mechanisms to enhance the encoded video and pseudo-query representations prior to localization. Through empirical evaluations on two benchmark datasets, we demonstrate that CORONET surpasses both zero-shot and weakly supervised baselines, achieving improvements up to 32.13% across various recall thresholds and up to 6.33% in mIoU. These results underscore the significance of leveraging commonsense reasoning for zero-shot NLVL.
Large language models (LLMs) like Llama, Baichuan and Bloom models show remarkable ability with instruction fine-tuning in many natural language tasks. Nevertheless, for the dialogue summarization task, which aims to generate summaries for different roles in dialogue, most of the state-of-the-art methods conduct on small models (e.g Bart and Bert). Existing methods try to add task specified optimization on small models like adding global-local centrality score to models. In this paper, we propose an instruction fine-tuning model: Baichuan2-Sum, for role-oriented diaglouge summarization. By setting different instructions for different roles, the model can learn from the dialogue interactions and output the expected summaries. Furthermore, we applied NEFTune technique to add suitable noise during training to improve the results. The experiments demonstrate that the proposed model achieves the new state-of-the-art results on two public dialogue summarization datasets: CSDS and SAMSUM. We release our model and related codes to facilitate future studies on dialogue summarization task.
Recent studies have demonstrated the great power of Transformer models for time series forecasting. One of the key elements that lead to the transformer's success is the channel-independent (CI) strategy to improve the training robustness. However, the ignorance of the correlation among different channels in CI would limit the model's forecasting capacity. In this work, we design a special Transformer, i.e., {\bf C}hannel {\bf A}ligned {\bf R}obust Blen{\bf d} Transformer (CARD for short), that addresses key shortcomings of CI type Transformer in time series forecasting. First, CARD introduces a channel-aligned attention structure that allows it to capture both temporal correlations among signals and dynamical dependence among multiple variables over time. Second, in order to efficiently utilize the multi-scale knowledge, we design a token blend module to generate tokens with different resolutions. Third, we introduce a robust loss function for time series forecasting to alleviate the potential overfitting issue. This new loss function weights the importance of forecasting over a finite horizon based on prediction uncertainties. Our evaluation of multiple long-term and short-term forecasting datasets demonstrates that CARD significantly outperforms state-of-the-art time series forecasting methods. The code is available at the following anonymous repository: \url{//anonymous.4open.science/r/CARD-6EEC}
Recent advancements have significantly augmented the reasoning capabilities of Large Language Models (LLMs) through various methodologies, especially chain-of-thought (CoT) reasoning. However, previous methods fail to address reasoning errors in intermediate steps, leading to accumulative errors.In this paper, we propose Deductive Beam Search (DBS), which seamlessly integrates CoT and deductive reasoning with step-wise beam search for LLMs. Our approach deploys a verifier, verifying the deducibility of a reasoning step and its premises, thus alleviating the error accumulation. Furthermore, we introduce a scalable and labor-free data construction method to amplify our model's verification capabilities. Extensive experiments demonstrate that our approach significantly enhances the base performance of LLMs of various scales (7B, 13B, 70B, and ChatGPT) across 8 reasoning datasets from 3 diverse reasoning genres, including arithmetic, commonsense, and symbolic. Moreover, our analysis proves DBS's capability of detecting diverse and subtle reasoning errors and robustness on different model scales.
Extensive fine-tuning on Large Language Models does not always yield better results. Oftentimes, models tend to get better at imitating one form of data without gaining greater reasoning ability and may even end up losing some intelligence. Here I introduce EvoMerge, a systematic approach to large language model training and merging. Leveraging model merging for weight crossover and fine-tuning for weight mutation, EvoMerge establishes an evolutionary process aimed at pushing models beyond the limits of conventional fine-tuning.
Large language models (LLMs) are increasingly relied upon for complex multi-turn conversations across diverse real-world applications. However, existing benchmarks predominantly focus on single-turn evaluations, overlooking the models' capabilities in multi-turn interactions. To address this gap, we introduce MT-Eval, a comprehensive benchmark designed to evaluate multi-turn conversational abilities. By analyzing human-LLM conversations, we categorize interaction patterns into four types: recollection, expansion, refinement, and follow-up. We construct multi-turn queries for each category either by augmenting existing datasets or by creating new examples with GPT-4 to avoid data leakage. To study the factors impacting multi-turn abilities, we create single-turn versions of the 1170 multi-turn queries and compare performance. Our evaluation of 11 well-known LLMs shows that while closed-source models generally surpass open-source ones, certain open-source models exceed GPT-3.5-Turbo in specific tasks. We observe significant performance degradation in multi-turn settings compared to single-turn settings in most models, which is not correlated with the models' fundamental capabilities. Moreover, we identify the distance to relevant content and susceptibility to error propagation as the key factors influencing multi-turn performance. MT-Eval is released publicly to encourage future research towards more robust conversational models.
Large Language Models (LLMs) are becoming increasingly smart and autonomous, targeting real-world pragmatic missions beyond traditional NLP tasks. As a result, there has been an urgent need to evaluate LLMs as agents on challenging tasks in interactive environments. We present AgentBench, a multi-dimensional evolving benchmark that currently consists of 8 distinct environments to assess LLM-as-Agent's reasoning and decision-making abilities in a multi-turn open-ended generation setting. Our extensive test over 25 LLMs (including APIs and open-sourced models) shows that, while top commercial LLMs present a strong ability of acting as agents in complex environments, there is a significant disparity in performance between them and open-sourced competitors. It also serves as a component of an ongoing project with wider coverage and deeper consideration towards systematic LLM evaluation. Datasets, environments, and an integrated evaluation package for AgentBench are released at //github.com/THUDM/AgentBench
The past few years have seen rapid progress in combining reinforcement learning (RL) with deep learning. Various breakthroughs ranging from games to robotics have spurred the interest in designing sophisticated RL algorithms and systems. However, the prevailing workflow in RL is to learn tabula rasa, which may incur computational inefficiency. This precludes continuous deployment of RL algorithms and potentially excludes researchers without large-scale computing resources. In many other areas of machine learning, the pretraining paradigm has shown to be effective in acquiring transferable knowledge, which can be utilized for a variety of downstream tasks. Recently, we saw a surge of interest in Pretraining for Deep RL with promising results. However, much of the research has been based on different experimental settings. Due to the nature of RL, pretraining in this field is faced with unique challenges and hence requires new design principles. In this survey, we seek to systematically review existing works in pretraining for deep reinforcement learning, provide a taxonomy of these methods, discuss each sub-field, and bring attention to open problems and future directions.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.