Transforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduces MOCHA, a novel online motion characterization framework that transfers both motion styles and body proportions from a target character to an input source motion. MOCHA begins by encoding the input motion into a motion feature that structures the body part topology and captures motion dependencies for effective characterization. Central to our framework is the Neural Context Matcher, which generates a motion feature for the target character with the most similar context to the input motion feature. The conditioned autoregressive model of the Neural Context Matcher can produce temporally coherent character features in each time frame. To generate the final characterized pose, our Characterizer network incorporates the characteristic aspects of the target motion feature into the input motion feature while preserving its context. This is achieved through a transformer model that introduces the adaptive instance normalization and context mapping-based cross-attention, effectively injecting the character feature into the source feature. We validate the performance of our framework through comparisons with prior work and an ablation study. Our framework can easily accommodate various applications, including characterization with only sparse input and real-time characterization. Additionally, we contribute a high-quality motion dataset comprising six different characters performing a range of motions, which can serve as a valuable resource for future research.
Diminished reality (DR) refers to the removal of real objects from the environment by virtually replacing them with their background. Modern DR frameworks use inpainting to hallucinate unobserved regions. While recent deep learning-based inpainting is promising, the DR use case is complicated by the need to generate coherent structure and 3D geometry (i.e., depth), in particular for advanced applications, such as 3D scene editing. In this paper, we propose DeepDR, a first RGB-D inpainting framework fulfilling all requirements of DR: Plausible image and geometry inpainting with coherent structure, running at real-time frame rates, with minimal temporal artifacts. Our structure-aware generative network allows us to explicitly condition color and depth outputs on the scene semantics, overcoming the difficulty of reconstructing sharp and consistent boundaries in regions with complex backgrounds. Experimental results show that the proposed framework can outperform related work qualitatively and quantitatively.
Polygraphs are a higher-dimensional generalization of the notion of directed graph. Based on those as unifying concept, this monograph on polygraphs revisits the theory of rewriting in the context of strict higher categories, adopting the abstract point of view offered by homotopical algebra. The first half explores the theory of polygraphs in low dimensions and its applications to the computation of the coherence of algebraic structures. It is meant to be progressive, with little requirements on the background of the reader, apart from basic category theory, and is illustrated with algorithmic computations on algebraic structures. The second half introduces and studies the general notion of n-polygraph, dealing with the homotopy theory of those. It constructs the folk model structure on the category of strict higher categories and exhibits polygraphs as cofibrant objects. This allows extending to higher dimensional structures the coherence results developed in the first half.
With the recent development of generative models, Text-to-3D generations have also seen significant growth. Nonetheless, achieving precise control over 3D generation continues to be an arduous task, as using text to control often leads to missing objects and imprecise locations. Contemporary strategies for enhancing controllability in 3D generation often entail the introduction of additional parameters, such as customized diffusion models. This often induces hardness in adapting to different diffusion models or creating distinct objects. In this paper, we present LucidDreaming as an effective pipeline capable of fine-grained control over 3D generation. It requires only minimal input of 3D bounding boxes, which can be deduced from a simple text prompt using a Large Language Model. Specifically, we propose clipped ray sampling to separately render and optimize objects with user specifications. We also introduce object-centric density blob bias, fostering the separation of generated objects. With individual rendering and optimizing of objects, our method excels not only in controlled content generation from scratch but also within the pre-trained NeRF scenes. In such scenarios, existing generative approaches often disrupt the integrity of the original scene, and current editing methods struggle to synthesize new content in empty spaces. We show that our method exhibits remarkable adaptability across a spectrum of mainstream Score Distillation Sampling-based 3D generation frameworks, and achieves superior alignment of 3D content when compared to baseline approaches. We also provide a dataset of prompts with 3D bounding boxes, benchmarking 3D spatial controllability.
Large Language Models (LLMs), with their remarkable task-handling capabilities and innovative outputs, have catalyzed significant advancements across a spectrum of fields. However, their proficiency within specialized domains such as biomolecular studies remains limited. To address this challenge, we introduce Mol-Instructions, a comprehensive instruction dataset designed for the biomolecular domain. Mol-Instructions encompasses three key components: molecule-oriented instructions, protein-oriented instructions, and biomolecular text instructions. Each component aims to improve the understanding and prediction capabilities of LLMs concerning biomolecular features and behaviors. Through extensive instruction tuning experiments on LLMs, we demonstrate the effectiveness of Mol-Instructions in enhancing large models' performance in the intricate realm of biomolecular studies, thus fostering progress in the biomolecular research community. Mol-Instructions is publicly available for ongoing research and will undergo regular updates to enhance its applicability.
Modeling in Computer Vision has evolved to MLPs. Vision MLPs naturally lack local modeling capability, to which the simplest treatment is combined with convolutional layers. Convolution, famous for its sliding window scheme, also suffers from this scheme of redundancy and low computational efficiency. In this paper, we seek to dispense with the windowing scheme and introduce a more elaborate and effective approach to exploiting locality. To this end, we propose a new MLP module, namely Shifted-Pillars-Concatenation (SPC), that consists of two steps of processes: (1) Pillars-Shift, which generates four neighboring maps by shifting the input image along four directions, and (2) Pillars-Concatenation, which applies linear transformations and concatenation on the maps to aggregate local features. SPC module offers superior local modeling power and performance gains, making it a promising alternative to the convolutional layer. Then, we build a pure-MLP architecture called Caterpillar by replacing the convolutional layer with the SPC module in a hybrid model of sMLPNet. Extensive experiments show Caterpillar's excellent performance and scalability on both ImageNet-1K and small-scale classification benchmarks.
Neural network training is inherently sequential where the layers finish the forward propagation in succession, followed by the calculation and back-propagation of gradients (based on a loss function) starting from the last layer. The sequential computations significantly slow down neural network training, especially the deeper ones. Prediction has been successfully used in many areas of computer architecture to speed up sequential processing. Therefore, we propose ADA-GP, which uses gradient prediction adaptively to speed up deep neural network (DNN) training while maintaining accuracy. ADA-GP works by incorporating a small neural network to predict gradients for different layers of a DNN model. ADA-GP uses a novel tensor reorganization method to make it feasible to predict a large number of gradients. ADA-GP alternates between DNN training using backpropagated gradients and DNN training using predicted gradients. ADA-GP adaptively adjusts when and for how long gradient prediction is used to strike a balance between accuracy and performance. Last but not least, we provide a detailed hardware extension in a typical DNN accelerator to realize the speed up potential from gradient prediction. Our extensive experiments with fifteen DNN models show that ADA-GP can achieve an average speed up of 1.47X with similar or even higher accuracy than the baseline models. Moreover, it consumes, on average, 34% less energy due to reduced off-chip memory accesses compared to the baseline accelerator.
Deep neural networks, while powerful for image classification, often operate as "black boxes," complicating the understanding of their decision-making processes. Various explanation methods, particularly those generating saliency maps, aim to address this challenge. However, the inconsistency issues of faithfulness metrics hinder reliable benchmarking of explanation methods. This paper employs an approach inspired by psychometrics, utilizing Krippendorf's alpha to quantify the benchmark reliability of post-hoc methods in image classification. The study proposes model training modifications, including feeding perturbed samples and employing focal loss, to enhance robustness and calibration. Empirical evaluations demonstrate significant improvements in benchmark reliability across metrics, datasets, and post-hoc methods. This pioneering work establishes a foundation for more reliable evaluation practices in the realm of post-hoc explanation methods, emphasizing the importance of model robustness in the assessment process.
Most of the existing multi-modal models, hindered by their incapacity to adeptly manage interleaved image-and-text inputs in multi-image, multi-round dialogues, face substantial constraints in resource allocation for training and data accessibility, impacting their adaptability and scalability across varied interaction realms. To address this, we present the DeepSpeed-VisualChat framework, designed to optimize Large Language Models (LLMs) by incorporating multi-modal capabilities, with a focus on enhancing the proficiency of Large Vision and Language Models in handling interleaved inputs. Our framework is notable for (1) its open-source support for multi-round and multi-image dialogues, (2) introducing an innovative multi-modal causal attention mechanism, and (3) utilizing data blending techniques on existing datasets to assure seamless interactions in multi-round, multi-image conversations. Compared to existing frameworks, DeepSpeed-VisualChat shows superior scalability up to 70B parameter language model size, representing a significant advancement in multi-modal language models and setting a solid foundation for future explorations.
Answering complex questions about images is an ambitious goal for machine intelligence, which requires a joint understanding of images, text, and commonsense knowledge, as well as a strong reasoning ability. Recently, multimodal Transformers have made great progress in the task of Visual Commonsense Reasoning (VCR), by jointly understanding visual objects and text tokens through layers of cross-modality attention. However, these approaches do not utilize the rich structure of the scene and the interactions between objects which are essential in answering complex commonsense questions. We propose a Scene Graph Enhanced Image-Text Learning (SGEITL) framework to incorporate visual scene graphs in commonsense reasoning. To exploit the scene graph structure, at the model structure level, we propose a multihop graph transformer for regularizing attention interaction among hops. As for pre-training, a scene-graph-aware pre-training method is proposed to leverage structure knowledge extracted in the visual scene graph. Moreover, we introduce a method to train and generate domain-relevant visual scene graphs using textual annotations in a weakly-supervised manner. Extensive experiments on VCR and other tasks show a significant performance boost compared with the state-of-the-art methods and prove the efficacy of each proposed component.
Joint image-text embedding is the bedrock for most Vision-and-Language (V+L) tasks, where multimodality inputs are jointly processed for visual and textual understanding. In this paper, we introduce UNITER, a UNiversal Image-TExt Representation, learned through large-scale pre-training over four image-text datasets (COCO, Visual Genome, Conceptual Captions, and SBU Captions), which can power heterogeneous downstream V+L tasks with joint multimodal embeddings. We design three pre-training tasks: Masked Language Modeling (MLM), Image-Text Matching (ITM), and Masked Region Modeling (MRM, with three variants). Different from concurrent work on multimodal pre-training that apply joint random masking to both modalities, we use conditioned masking on pre-training tasks (i.e., masked language/region modeling is conditioned on full observation of image/text). Comprehensive analysis shows that conditioned masking yields better performance than unconditioned masking. We also conduct a thorough ablation study to find an optimal setting for the combination of pre-training tasks. Extensive experiments show that UNITER achieves new state of the art across six V+L tasks (over nine datasets), including Visual Question Answering, Image-Text Retrieval, Referring Expression Comprehension, Visual Commonsense Reasoning, Visual Entailment, and NLVR2.