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We thoroughly study a novel but basic combinatorial matrix completion problem: Given a binary incomplete matrix, fill in the missing entries so that every pair of rows in the resulting matrix has a Hamming distance within a specified range. We obtain an almost complete picture of the complexity landscape regarding the distance constraints and the maximum number of missing entries in any row. We develop polynomial-time algorithms for maximum diameter three based on Deza's theorem [Discret. Math. 1973] from extremal set theory. We also prove NP-hardness for diameter at least four. For the number of missing entries per row, we show polynomial-time solvability when there is only one and NP-hardness when there can be at least two. In many of our algorithms, we heavily rely on Deza's theorem to identify sunflower structures. This paves the way towards polynomial-time algorithms which are based on finding graph factors and solving 2-SAT instances.

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Given the family $P$ of all nonempty subsets of a set $U$ of alternatives, a choice over $U$ is a function $c \colon \Omega \to P$ such that $\Omega \subseteq P$ and $c(B) \subseteq B$ for all menus $B \in \Omega$. A choice is total if $\Omega = P$, and partial otherwise. In economics, an agent is considered rational whenever her choice behavior satisfies suitable axioms of consistency, which are properties quantified over menus. Here we address the following lifting problem: Given a partial choice satisfying one or more axioms of consistency, is it possible to extend it to a total choice satisfying the same axioms? After characterizing the lifting of some choice properties that are well-known in the economics literature, we study the decidability of the connected satisfiability problem for unquantified formulae of an elementary fragment of set theory, which involves a choice function symbol, the Boolean set operators, the singleton, the equality and inclusion predicates, and the propositional connectives. In two cases we prove that the satisfiability problem is NP-complete, whereas in the remaining cases we obtain NP-completeness under the additional assumption that the number of choice terms is constant.

Task allocation is an important problem for robot swarms to solve, allowing agents to use reduce task completion time by performing tasks in a distributed fashion. Existing task allocation algorithms often assume prior knowledge of task location and demand or fail to consider the effects of the geometric distribution of tasks on the completion time and communication cost of the algorithms. In this paper, we examine an environment where agents must explore and discover tasks with positive demand and successfully assign themselves to complete all such tasks. We propose two new task allocation algorithms for initially unknown environments -- one based on N-site selection and the other on virtual pheromones. We analyze each algorithm separately and also evaluate the effectiveness of the two algorithms in dense vs. sparse task distributions. Compared to the Levy walk, which has been theorized to be optimal for foraging, our virtual pheromone inspired algorithm is much faster in sparse to medium task densities but is communication and agent intensive. Our site selection inspired algorithm also outperforms Levy walk in sparse task densities and is a less resource-intensive option than our virtual pheromone algorithm for this case. Because the performance of both algorithms relative to random walk is dependent on task density, our results shed light on how task density is important in choosing a task allocation algorithm in initially unknown environments.

In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of desired strategies, can we design a set of payment promises such that if the players take the payment promises into account, then all undominated strategies are desired? Furthermore, we aim to minimize the cost, that is, the worst-case amount of payments. We study the tractability of computing such payment promises and determine more closely what obstructions we may have to overcome in doing so. We show that GAME IMPLEMENTATION is NP-hard even for two players, solving in particular a long open question (Eidenbenz et al. 2011) and suggesting more restrictions are necessary to obtain tractability results. We thus study the regime in which players have only a small constant number of strategies and obtain the following. First, this case remains NP-hard even if each player's utility depends only on three others. Second, we repair a flawed efficient algorithm for the case of both small number of strategies and small number of players. Among further results, we characterize sets of desired strategies that can be implemented at zero cost as a kind of stable core of the game.

Using techniques developed recently in the field of compressed sensing we prove new upper bounds for general (non-linear) sampling numbers of (quasi-)Banach smoothness spaces in $L^2$. In relevant cases such as mixed and isotropic weighted Wiener classes or Sobolev spaces with mixed smoothness, sampling numbers in $L^2$ can be upper bounded by best $n$-term trigonometric widths in $L^{\infty}$. We describe a recovery procedure based on $\ell^1$-minimization (basis pursuit denoising) using only $m$ function values with $m$ close to $n$. With this method, a significant gain in the rate of convergence compared to recently developed linear recovery methods is achieved. In this deterministic worst-case setting we see an additional speed-up of $n^{-1/2}$ compared to linear methods in case of weighted Wiener spaces. For their quasi-Banach counterparts even arbitrary polynomial speed-up is possible. Surprisingly, our approach allows to recover mixed smoothness Sobolev functions belonging to $S^r_pW(\mathbb{T}^d)$ on the $d$-torus with a logarithmically better error decay than any linear method can achieve when $1 < p < 2$ and $d$ is large. This effect is not present for isotropic Sobolev spaces.

Interpretability is a pressing issue for machine learning. Common approaches to interpretable machine learning constrain interactions between features of the input, rendering the effects of those features on a model's output comprehensible but at the expense of model complexity. We approach interpretability from a new angle: constrain the information about the features without restricting the complexity of the model. Borrowing from information theory, we use the Distributed Information Bottleneck to find optimal compressions of each feature that maximally preserve information about the output. The learned information allocation, by feature and by feature value, provides rich opportunities for interpretation, particularly in problems with many features and complex feature interactions. The central object of analysis is not a single trained model, but rather a spectrum of models serving as approximations that leverage variable amounts of information about the inputs. Information is allocated to features by their relevance to the output, thereby solving the problem of feature selection by constructing a learned continuum of feature inclusion-to-exclusion. The optimal compression of each feature -- at every stage of approximation -- allows fine-grained inspection of the distinctions among feature values that are most impactful for prediction. We develop a framework for extracting insight from the spectrum of approximate models and demonstrate its utility on a range of tabular datasets.

Security still remains an afterthought in modern Electronic Design Automation (EDA) tools, which solely focus on enhancing performance and reducing the chip size. Typically, the security analysis is conducted by hand, leading to vulnerabilities in the design remaining unnoticed. Security-aware EDA tools assist the designer in the identification and removal of security threats while keeping performance and area in mind. State-of-the-art approaches utilize information flow analysis to spot unintended information leakages in design structures. However, the classification of such threats is binary, resulting in negligible leakages being listed as well. A novel quantitative analysis allows the application of a metric to determine a numeric value for a leakage. Nonetheless, current approximations to quantify the leakage are still prone to overlooking leakages. The mathematical model 2D-QModel introduced in this work aims to overcome this shortcoming. Additionally, as previous work only includes a limited threat model, multiple threat models can be applied using the provided approach. Open-source benchmarks are used to show the capabilities of 2D-QModel to identify hardware Trojans in the design while ignoring insignificant leakages.

This paper proposes a data and Machine Learning-based forecasting solution for the Telecommunications network-rollout planning problem. Milestone completion-time estimation is crucial to network-rollout planning; accurate estimates enable better crew utilisation and optimised cost of materials and logistics. Using historical data of milestone completion times, a model needs to incorporate domain knowledge, handle noise and yet be interpretable to project managers. This paper proposes partition-based regression models that incorporate data-driven statistical models within each partition, as a solution to the problem. Benchmarking experiments demonstrate that the proposed approach obtains competitive to better performance, at a small fraction of the model complexity of the best alternative approach based on Gradient Boosting. Experiments also demonstrate that the proposed approach is effective for both short and long-range forecasts. The proposed idea is applicable in any context requiring time-series regression with noisy and attributed data.

Mixed-Integer Linear Programming (MILP) plays an important role across a range of scientific disciplines and within areas of strategic importance to society. The MILP problems, however, suffer from combinatorial complexity. Because of integer decision variables, as the problem size increases, the number of possible solutions increases super-linearly thereby leading to a drastic increase in the computational effort. To efficiently solve MILP problems, a "price-based" decomposition and coordination approach is developed to exploit 1. the super-linear reduction of complexity upon the decomposition and 2. the geometric convergence potential inherent to Polyak's stepsizing formula for the fastest coordination possible to obtain near-optimal solutions in a computationally efficient manner. Unlike all previous methods to set stepsizes heuristically by adjusting hyperparameters, the key novel way to obtain stepsizes is purely decision-based: a novel "auxiliary" constraint satisfaction problem is solved, from which the appropriate stepsizes are inferred. Testing results for large-scale Generalized Assignment Problems (GAP) demonstrate that for the majority of instances, certifiably optimal solutions are obtained. For stochastic job-shop scheduling as well as for pharmaceutical scheduling, computational results demonstrate the two orders of magnitude speedup as compared to Branch-and-Cut (B&C). The new method has a major impact on the efficient resolution of complex Mixed-Integer Programming (MIP) problems arising within a variety of scientific fields.

Incompleteness is a common problem for existing knowledge graphs (KGs), and the completion of KG which aims to predict links between entities is challenging. Most existing KG completion methods only consider the direct relation between nodes and ignore the relation paths which contain useful information for link prediction. Recently, a few methods take relation paths into consideration but pay less attention to the order of relations in paths which is important for reasoning. In addition, these path-based models always ignore nonlinear contributions of path features for link prediction. To solve these problems, we propose a novel KG completion method named OPTransE. Instead of embedding both entities of a relation into the same latent space as in previous methods, we project the head entity and the tail entity of each relation into different spaces to guarantee the order of relations in the path. Meanwhile, we adopt a pooling strategy to extract nonlinear and complex features of different paths to further improve the performance of link prediction. Experimental results on two benchmark datasets show that the proposed model OPTransE performs better than state-of-the-art methods.

With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.

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