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This paper studies a novel energy-based cooperative learning framework for multi-domain image-to-image translation. The framework consists of four components: descriptor, translator, style encoder, and style generator. The descriptor is a multi-head energy-based model that represents a multi-domain image distribution. The components of translator, style encoder, and style generator constitute a diversified image generator. Specifically, given an input image from a source domain, the translator turns it into a stylised output image of the target domain according to a style code, which can be inferred by the style encoder from a reference image or produced by the style generator from a random noise. Since the style generator is represented as an domain-specific distribution of style codes, the translator can provide a one-to-many transformation (i.e., diversified generation) between source domain and target domain. To train our framework, we propose a likelihood-based multi-domain cooperative learning algorithm to jointly train the multi-domain descriptor and the diversified image generator (including translator, style encoder, and style generator modules) via multi-domain MCMC teaching, in which the descriptor guides the diversified image generator to shift its probability density toward the data distribution, while the diversified image generator uses its randomly translated images to initialize the descriptor's Langevin dynamics process for efficient sampling.

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With the emerging diffusion models, recently, text-to-video generation has aroused increasing attention. But an important bottleneck therein is that generative videos often tend to carry some flickers and artifacts. In this work, we propose a dual-stream diffusion net (DSDN) to improve the consistency of content variations in generating videos. In particular, the designed two diffusion streams, video content and motion branches, could not only run separately in their private spaces for producing personalized video variations as well as content, but also be well-aligned between the content and motion domains through leveraging our designed cross-transformer interaction module, which would benefit the smoothness of generated videos. Besides, we also introduce motion decomposer and combiner to faciliate the operation on video motion. Qualitative and quantitative experiments demonstrate that our method could produce amazing continuous videos with fewer flickers.

Physical experiments often involve multiple imaging representations, such as X-ray scans and microscopic images. Deep learning models have been widely used for supervised analysis in these experiments. Combining different image representations is frequently required to analyze and make a decision properly. Consequently, multi-view data has emerged - datasets where each sample is described by views from different angles, sources, or modalities. These problems are addressed with the concept of multi-view learning. Understanding the decision-making process of deep learning models is essential for reliable and credible analysis. Hence, many explainability methods have been devised recently. Nonetheless, there is a lack of proper explainability in multi-view models, which are challenging to explain due to their architectures. In this paper, we suggest different multi-view architectures for the vision domain, each suited to another problem, and we also present a methodology for explaining these models. To demonstrate the effectiveness of our methodology, we focus on the domain of High Energy Density Physics (HEDP) experiments, where multiple imaging representations are used to assess the quality of foam samples. We apply our methodology to classify the foam samples quality using the suggested multi-view architectures. Through experimental results, we showcase the improvement of accurate architecture choice on both accuracy - 78% to 84% and AUC - 83% to 93% and present a trade-off between performance and explainability. Specifically, we demonstrate that our approach enables the explanation of individual one-view models, providing insights into the decision-making process of each view. This understanding enhances the interpretability of the overall multi-view model. The sources of this work are available at: //github.com/Scientific-Computing-Lab-NRCN/Multi-View-Explainability.

Modern large language models (LLMs), such as ChatGPT, exhibit a remarkable capacity for role-playing, enabling them to embody not only human characters but also non-human entities like a Linux terminal. This versatility allows them to simulate complex human-like interactions and behaviors within various contexts, as well as to emulate specific objects or systems. While these capabilities have enhanced user engagement and introduced novel modes of interaction, the influence of role-playing on LLMs' reasoning abilities remains underexplored. In this study, we introduce a strategically designed role-play prompting methodology and assess its performance under the zero-shot setting across twelve diverse reasoning benchmarks, encompassing arithmetic, commonsense reasoning, symbolic reasoning, and more. Leveraging models such as ChatGPT and Llama 2, our empirical results illustrate that role-play prompting consistently surpasses the standard zero-shot approach across most datasets. Notably, accuracy on AQuA rises from 53.5% to 63.8%, and on Last Letter from 23.8% to 84.2%. Beyond enhancing contextual understanding, we posit that role-play prompting serves as an implicit Chain-of-Thought (CoT) trigger, thereby improving the quality of reasoning. By comparing our approach with the Zero-Shot-CoT technique, which prompts the model to "think step by step", we further demonstrate that role-play prompting can generate a more effective CoT. This highlights its potential to augment the reasoning capabilities of LLMs.

This paper proposes a novel method for computing bijective density-equalizing quasiconformal (DEQ) flattening maps for multiply-connected open surfaces. In conventional density-equalizing maps, shape deformations are solely driven by prescribed constraints on the density distribution, defined as the population per unit area, while the bijectivity and local geometric distortions of the mappings are uncontrolled. Also, prior methods have primarily focused on simply-connected open surfaces but not surfaces with more complicated topologies. Our proposed method overcomes these issues by formulating the density diffusion process as a quasiconformal flow, which allows us to effectively control the local geometric distortion and guarantee the bijectivity of the mapping by solving an energy minimization problem involving the Beltrami coefficient of the mapping. To achieve an optimal parameterization of multiply-connected surfaces, we develop an iterative scheme that optimizes both the shape of the target planar circular domain and the density-equalizing quasiconformal map onto it. In addition, landmark constraints can be incorporated into our proposed method for consistent feature alignment. The method can also be naturally applied to simply-connected open surfaces. By changing the prescribed population, a large variety of surface flattening maps with different desired properties can be achieved. The method is tested on both synthetic and real examples, demonstrating its efficacy in various applications in computer graphics and medical imaging.

We present a simple yet novel parameterized form of linear mapping to achieves remarkable network compression performance: a pseudo SVD called Ternary SVD (TSVD). Unlike vanilla SVD, TSVD limits the $U$ and $V$ matrices in SVD to ternary matrices form in $\{\pm 1, 0\}$. This means that instead of using the expensive multiplication instructions, TSVD only requires addition instructions when computing $U(\cdot)$ and $V(\cdot)$. We provide direct and training transition algorithms for TSVD like Post Training Quantization and Quantization Aware Training respectively. Additionally, we analyze the convergence of the direct transition algorithms in theory. In experiments, we demonstrate that TSVD can achieve state-of-the-art network compression performance in various types of networks and tasks, including current baseline models such as ConvNext, Swim, BERT, and large language model like OPT.

This paper presents an improved loss function for neural source code summarization. Code summarization is the task of writing natural language descriptions of source code. Neural code summarization refers to automated techniques for generating these descriptions using neural networks. Almost all current approaches involve neural networks as either standalone models or as part of a pretrained large language models e.g., GPT, Codex, LLaMA. Yet almost all also use a categorical cross-entropy (CCE) loss function for network optimization. Two problems with CCE are that 1) it computes loss over each word prediction one-at-a-time, rather than evaluating a whole sentence, and 2) it requires a perfect prediction, leaving no room for partial credit for synonyms. We propose and evaluate a loss function to alleviate this problem. In essence, we propose to use a semantic similarity metric to calculate loss over the whole output sentence prediction per training batch, rather than just loss for each word. We also propose to combine our loss with traditional CCE for each word, which streamlines the training process compared to baselines. We evaluate our approach over several baselines and report an improvement in the vast majority of conditions.

We present a large-scale study on unsupervised spatiotemporal representation learning from videos. With a unified perspective on four recent image-based frameworks, we study a simple objective that can easily generalize all these methods to space-time. Our objective encourages temporally-persistent features in the same video, and in spite of its simplicity, it works surprisingly well across: (i) different unsupervised frameworks, (ii) pre-training datasets, (iii) downstream datasets, and (iv) backbone architectures. We draw a series of intriguing observations from this study, e.g., we discover that encouraging long-spanned persistency can be effective even if the timespan is 60 seconds. In addition to state-of-the-art results in multiple benchmarks, we report a few promising cases in which unsupervised pre-training can outperform its supervised counterpart. Code is made available at //github.com/facebookresearch/SlowFast

The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.

Dense video captioning aims to generate text descriptions for all events in an untrimmed video. This involves both detecting and describing events. Therefore, all previous methods on dense video captioning tackle this problem by building two models, i.e. an event proposal and a captioning model, for these two sub-problems. The models are either trained separately or in alternation. This prevents direct influence of the language description to the event proposal, which is important for generating accurate descriptions. To address this problem, we propose an end-to-end transformer model for dense video captioning. The encoder encodes the video into appropriate representations. The proposal decoder decodes from the encoding with different anchors to form video event proposals. The captioning decoder employs a masking network to restrict its attention to the proposal event over the encoding feature. This masking network converts the event proposal to a differentiable mask, which ensures the consistency between the proposal and captioning during training. In addition, our model employs a self-attention mechanism, which enables the use of efficient non-recurrent structure during encoding and leads to performance improvements. We demonstrate the effectiveness of this end-to-end model on ActivityNet Captions and YouCookII datasets, where we achieved 10.12 and 6.58 METEOR score, respectively.

In this paper, we propose the joint learning attention and recurrent neural network (RNN) models for multi-label classification. While approaches based on the use of either model exist (e.g., for the task of image captioning), training such existing network architectures typically require pre-defined label sequences. For multi-label classification, it would be desirable to have a robust inference process, so that the prediction error would not propagate and thus affect the performance. Our proposed model uniquely integrates attention and Long Short Term Memory (LSTM) models, which not only addresses the above problem but also allows one to identify visual objects of interests with varying sizes without the prior knowledge of particular label ordering. More importantly, label co-occurrence information can be jointly exploited by our LSTM model. Finally, by advancing the technique of beam search, prediction of multiple labels can be efficiently achieved by our proposed network model.

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