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In this paper, we introduce Hunyuan-Large, which is currently the largest open-source Transformer-based mixture of experts model, with a total of 389 billion parameters and 52 billion activation parameters, capable of handling up to 256K tokens. We conduct a thorough evaluation of Hunyuan-Large's superior performance across various benchmarks including language understanding and generation, logical reasoning, mathematical problem-solving, coding, long-context, and aggregated tasks, where it outperforms LLama3.1-70B and exhibits comparable performance when compared to the significantly larger LLama3.1-405B model. Key practice of Hunyuan-Large include large-scale synthetic data that is orders larger than in previous literature, a mixed expert routing strategy, a key-value cache compression technique, and an expert-specific learning rate strategy. Additionally, we also investigate the scaling laws and learning rate schedule of mixture of experts models, providing valuable insights and guidances for future model development and optimization. The code and checkpoints of Hunyuan-Large are released to facilitate future innovations and applications. Codes: //github.com/Tencent/Hunyuan-Large Models: //huggingface.co/tencent/Tencent-Hunyuan-Large

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · FAST · 數據集 · 計算成本 · 代價 ·
2024 年 12 月 18 日

Given an input video of a person and a new garment, the objective of this paper is to synthesize a new video where the person is wearing the specified garment while maintaining spatiotemporal consistency. Although significant advances have been made in image-based virtual try-on, extending these successes to video often leads to frame-to-frame inconsistencies. Some approaches have attempted to address this by increasing the overlap of frames across multiple video chunks, but this comes at a steep computational cost due to the repeated processing of the same frames, especially for long video sequences. To tackle these challenges, we reconceptualize video virtual try-on as a conditional video inpainting task, with garments serving as input conditions. Specifically, our approach enhances image diffusion models by incorporating temporal attention layers to improve temporal coherence. To reduce computational overhead, we propose ShiftCaching, a novel technique that maintains temporal consistency while minimizing redundant computations. Furthermore, we introduce the TikTokDress dataset, a new video try-on dataset featuring more complex backgrounds, challenging movements, and higher resolution compared to existing public datasets. Extensive experiments demonstrate that our approach outperforms current baselines, particularly in terms of video consistency and inference speed. The project page is available at //swift-try.github.io/.

In this work, we consider an online robust Markov Decision Process (MDP) where we have the information of finitely many prototypes of the underlying transition kernel. We consider an adaptively updated ambiguity set of the prototypes and propose an algorithm that efficiently identifies the true underlying transition kernel while guaranteeing the performance of the corresponding robust policy. To be more specific, we provide a sublinear regret of the subsequent optimal robust policy. We also provide an early stopping mechanism and a worst-case performance bound of the value function. In numerical experiments, we demonstrate that our method outperforms existing approaches, particularly in the early stage with limited data. This work contributes to robust MDPs by considering possible prior information about the underlying transition probability and online learning, offering both theoretical insights and practical algorithms for improved decision-making under uncertainty.

We present a lighting-aware image editing pipeline that, given a portrait image and a text prompt, performs single image relighting. Our model modifies the lighting and color of both the foreground and background to align with the provided text description. The unbounded nature in creativeness of a text allows us to describe the lighting of a scene with any sensory features including temperature, emotion, smell, time, and so on. However, the modeling of such mapping between the unbounded text and lighting is extremely challenging due to the lack of dataset where there exists no scalable data that provides large pairs of text and relighting, and therefore, current text-driven image editing models does not generalize to lighting-specific use cases. We overcome this problem by introducing a novel data synthesis pipeline: First, diverse and creative text prompts that describe the scenes with various lighting are automatically generated under a crafted hierarchy using a large language model (*e.g.,* ChatGPT). A text-guided image generation model creates a lighting image that best matches the text. As a condition of the lighting images, we perform image-based relighting for both foreground and background using a single portrait image or a set of OLAT (One-Light-at-A-Time) images captured from lightstage system. Particularly for the background relighting, we represent the lighting image as a set of point lights and transfer them to other background images. A generative diffusion model learns the synthesized large-scale data with auxiliary task augmentation (*e.g.,* portrait delighting and light positioning) to correlate the latent text and lighting distribution for text-guided portrait relighting.

3D editing has shown remarkable capability in editing scenes based on various instructions. However, existing methods struggle with achieving intuitive, localized editing, such as selectively making flowers blossom. Drag-style editing has shown exceptional capability to edit images with direct manipulation instead of ambiguous text commands. Nevertheless, extending drag-based editing to 3D scenes presents substantial challenges due to multi-view inconsistency. To this end, we introduce DragScene, a framework that integrates drag-style editing with diverse 3D representations. First, latent optimization is performed on a reference view to generate 2D edits based on user instructions. Subsequently, coarse 3D clues are reconstructed from the reference view using a point-based representation to capture the geometric details of the edits. The latent representation of the edited view is then mapped to these 3D clues, guiding the latent optimization of other views. This process ensures that edits are propagated seamlessly across multiple views, maintaining multi-view consistency. Finally, the target 3D scene is reconstructed from the edited multi-view images. Extensive experiments demonstrate that DragScene facilitates precise and flexible drag-style editing of 3D scenes, supporting broad applicability across diverse 3D representations.

We propose Dyn-HaMR, to the best of our knowledge, the first approach to reconstruct 4D global hand motion from monocular videos recorded by dynamic cameras in the wild. Reconstructing accurate 3D hand meshes from monocular videos is a crucial task for understanding human behaviour, with significant applications in augmented and virtual reality (AR/VR). However, existing methods for monocular hand reconstruction typically rely on a weak perspective camera model, which simulates hand motion within a limited camera frustum. As a result, these approaches struggle to recover the full 3D global trajectory and often produce noisy or incorrect depth estimations, particularly when the video is captured by dynamic or moving cameras, which is common in egocentric scenarios. Our Dyn-HaMR consists of a multi-stage, multi-objective optimization pipeline, that factors in (i) simultaneous localization and mapping (SLAM) to robustly estimate relative camera motion, (ii) an interacting-hand prior for generative infilling and to refine the interaction dynamics, ensuring plausible recovery under (self-)occlusions, and (iii) hierarchical initialization through a combination of state-of-the-art hand tracking methods. Through extensive evaluations on both in-the-wild and indoor datasets, we show that our approach significantly outperforms state-of-the-art methods in terms of 4D global mesh recovery. This establishes a new benchmark for hand motion reconstruction from monocular video with moving cameras. Our project page is at //dyn-hamr.github.io/.

This paper introduces a novel method for open-vocabulary 3D scene querying in autonomous driving by combining Language Embedded 3D Gaussians with Large Language Models (LLMs). We propose utilizing LLMs to generate both contextually canonical phrases and helping positive words for enhanced segmentation and scene interpretation. Our method leverages GPT-3.5 Turbo as an expert model to create a high-quality text dataset, which we then use to fine-tune smaller, more efficient LLMs for on-device deployment. Our comprehensive evaluation on the WayveScenes101 dataset demonstrates that LLM-guided segmentation significantly outperforms traditional approaches based on predefined canonical phrases. Notably, our fine-tuned smaller models achieve performance comparable to larger expert models while maintaining faster inference times. Through ablation studies, we discover that the effectiveness of helping positive words correlates with model scale, with larger models better equipped to leverage additional semantic information. This work represents a significant advancement towards more efficient, context-aware autonomous driving systems, effectively bridging 3D scene representation with high-level semantic querying while maintaining practical deployment considerations.

In this paper, we investigate the potential of image-to-image translation (I2I) techniques for transferring realism to 3D-rendered facial images in the context of Face Recognition (FR) systems. The primary motivation for using 3D-rendered facial images lies in their ability to circumvent the challenges associated with collecting large real face datasets for training FR systems. These images are generated entirely by 3D rendering engines, facilitating the generation of synthetic identities. However, it has been observed that FR systems trained on such synthetic datasets underperform when compared to those trained on real datasets, on various FR benchmarks. In this work, we demonstrate that by transferring the realism to 3D-rendered images (i.e., making the 3D-rendered images look more real), we can boost the performance of FR systems trained on these more photorealistic images. This improvement is evident when these systems are evaluated against FR benchmarks utilizing real-world data, thereby paving new pathways for employing synthetic data in real-world applications.

This paper shows that dimensionality reduction methods such as UMAP and t-SNE, can be approximately recast as MAP inference methods corresponding to a model introduced in ProbDR, that describes the graph Laplacian (an estimate for the precision/inverse covariance) matrix using a Wishart distribution, with a mean given by a non-linear covariance function evaluated on the latents. This interpretation offers deeper theoretical and semantic insights into such algorithms, by showing that variances corresponding to these covariances are low (and misspecified), and forging a connection to Gaussian process latent variable models by showing that well-known kernels can be used to describe covariances implied by graph Laplacians. We also introduce tools with which similar dimensionality reduction methods can be studied, and pose two areas of research arising from these interpretations.

In this paper, we introduce a two-level attention schema, Poolingformer, for long document modeling. Its first level uses a smaller sliding window pattern to aggregate information from neighbors. Its second level employs a larger window to increase receptive fields with pooling attention to reduce both computational cost and memory consumption. We first evaluate Poolingformer on two long sequence QA tasks: the monolingual NQ and the multilingual TyDi QA. Experimental results show that Poolingformer sits atop three official leaderboards measured by F1, outperforming previous state-of-the-art models by 1.9 points (79.8 vs. 77.9) on NQ long answer, 1.9 points (79.5 vs. 77.6) on TyDi QA passage answer, and 1.6 points (67.6 vs. 66.0) on TyDi QA minimal answer. We further evaluate Poolingformer on a long sequence summarization task. Experimental results on the arXiv benchmark continue to demonstrate its superior performance.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

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