亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

In-Context Learning (ICL) is suffering from unsatisfactory performance and under-calibration due to high prior bias and unfaithful confidence. Some previous works fine-tuned language models for better ICL performance with enormous datasets and computing costs. In this paper, we propose NoisyICL, simply perturbing the model parameters by random noises to strive for better performance and calibration. Our experiments on two models and 12 downstream datasets show that NoisyICL can help ICL produce more accurate predictions. Our further analysis indicates that NoisyICL enables the model to provide more fair predictions, and also with more faithful confidence. Therefore, we believe that NoisyICL is an effective calibration of ICL. Our experimental code is uploaded to Github.

相關內容

We present GlotScript, an open resource and tool for low resource writing system identification. GlotScript-R is a resource that provides the attested writing systems for more than 7,000 languages. It is compiled by aggregating information from existing writing system resources. GlotScript-T is a writing system identification tool that covers all 161 Unicode 15.0 scripts. For an input text, it returns its script distribution where scripts are identified by ISO 15924 codes. We also present two use cases for GlotScript. First, we demonstrate that GlotScript can help cleaning multilingual corpora such as mC4 and OSCAR. Second, we analyze the tokenization of a number of language models such as GPT-4 using GlotScript and provide insights on the coverage of low resource scripts and languages by each language model. We hope that GlotScript will become a useful resource for work on low resource languages in the NLP community. GlotScript-R and GlotScript-T are available at //github.com/cisnlp/GlotScript.

The widespread use of Large Language Models (LLMs), celebrated for their ability to generate human-like text, has raised concerns about misinformation and ethical implications. Addressing these concerns necessitates the development of robust methods to detect and attribute text generated by LLMs. This paper investigates "Cross-Model Detection," by evaluating whether a classifier trained to distinguish between source LLM-generated and human-written text can also detect text from a target LLM without further training. The study comprehensively explores various LLM sizes and families, and assesses the impact of conversational fine-tuning techniques, quantization, and watermarking on classifier generalization. The research also explores Model Attribution, encompassing source model identification, model family, and model size classification, in addition to quantization and watermarking detection. Our results reveal several key findings: a clear inverse relationship between classifier effectiveness and model size, with larger LLMs being more challenging to detect, especially when the classifier is trained on data from smaller models. Training on data from similarly sized LLMs can improve detection performance from larger models but may lead to decreased performance when dealing with smaller models. Additionally, model attribution experiments show promising results in identifying source models and model families, highlighting detectable signatures in LLM-generated text, with particularly remarkable outcomes in watermarking detection, while no detectable signatures of quantization were observed. Overall, our study contributes valuable insights into the interplay of model size, family, and training data in LLM detection and attribution.

Traditional approaches to semantic communication tasks rely on the knowledge of the signal-to-noise ratio (SNR) to mitigate channel noise. However, these methods necessitate training under specific SNR conditions, entailing considerable time and computational resources. In this paper, we propose GeNet, a Graph Neural Network (GNN)-based paradigm for semantic communication aimed at combating noise, thereby facilitating Task-Oriented Communication (TOC). We propose a novel approach where we first transform the input data image into graph structures. Then we leverage a GNN-based encoder to extract semantic information from the source data. This extracted semantic information is then transmitted through the channel. At the receiver's end, a GNN-based decoder is utilized to reconstruct the relevant semantic information from the source data for TOC. Through experimental evaluation, we show GeNet's effectiveness in anti-noise TOC while decoupling the SNR dependency. We further evaluate GeNet's performance by varying the number of nodes, revealing its versatility as a new paradigm for semantic communication. Additionally, we show GeNet's robustness to geometric transformations by testing it with different rotation angles, without resorting to data augmentation.

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potential for real-time rendering, 3D-GS encounters rendering bottlenecks in large scenes with complex details due to an excessive number of Gaussian primitives located within the viewing frustum. This limitation is particularly noticeable in zoom-out views and can lead to inconsistent rendering speeds in scenes with varying details. Moreover, it often struggles to capture the corresponding level of details at different scales with its heuristic density control operation. Inspired by the Level-of-Detail (LOD) techniques, we introduce Octree-GS, featuring an LOD-structured 3D Gaussian approach supporting level-of-detail decomposition for scene representation that contributes to the final rendering results. Our model dynamically selects the appropriate level from the set of multi-resolution anchor points, ensuring consistent rendering performance with adaptive LOD adjustments while maintaining high-fidelity rendering results.

Machine Unlearning (MU) has gained considerable attention recently for its potential to achieve Safe AI by removing the influence of specific data from trained machine learning models. This process, known as knowledge removal, addresses AI governance concerns of training data such as quality, sensitivity, copyright restrictions, and obsolescence. This capability is also crucial for ensuring compliance with privacy regulations such as the Right To Be Forgotten. Furthermore, effective knowledge removal mitigates the risk of harmful outcomes, safeguarding against biases, misinformation, and unauthorized data exploitation, thereby enhancing the safe and responsible use of AI systems. Efforts have been made to design efficient unlearning approaches, with MU services being examined for integration with existing machine learning as a service, allowing users to submit requests to remove specific data from the training corpus. However, recent research highlights vulnerabilities in machine unlearning systems, such as information leakage and malicious unlearning requests, that can lead to significant security and privacy concerns. Moreover, extensive research indicates that unlearning methods and prevalent attacks fulfill diverse roles within MU systems. For instance, unlearning can act as a mechanism to recover models from backdoor attacks, while backdoor attacks themselves can serve as an evaluation metric for unlearning effectiveness. This underscores the intricate relationship and complex interplay among these mechanisms in maintaining system functionality and safety. This survey aims to fill the gap between the extensive number of studies on threats, attacks, and defenses in machine unlearning and the absence of a comprehensive review that categorizes their taxonomy, methods, and solutions, thus offering valuable insights for future research directions and practical implementations.

Safety-critical 3D scene understanding tasks necessitate not only accurate but also confident predictions from 3D perception models. This study introduces Calib3D, a pioneering effort to benchmark and scrutinize the reliability of 3D scene understanding models from an uncertainty estimation viewpoint. We comprehensively evaluate 28 state-of-the-art models across 10 diverse 3D datasets, uncovering insightful phenomena that cope with both the aleatoric and epistemic uncertainties in 3D scene understanding. We discover that despite achieving impressive levels of accuracy, existing models frequently fail to provide reliable uncertainty estimates -- a pitfall that critically undermines their applicability in safety-sensitive contexts. Through extensive analysis of key factors such as network capacity, LiDAR representations, rasterization resolutions, and 3D data augmentation techniques, we correlate these aspects directly with the model calibration efficacy. Furthermore, we introduce DeptS, a novel depth-aware scaling approach aimed at enhancing 3D model calibration. Extensive experiments across a wide range of configurations validate the superiority of our method. We hope this work could serve as a cornerstone for fostering reliable 3D scene understanding. Code and benchmark toolkits are publicly available.

Recent innovations on text-to-3D generation have featured Score Distillation Sampling (SDS), which enables the zero-shot learning of implicit 3D models (NeRF) by directly distilling prior knowledge from 2D diffusion models. However, current SDS-based models still struggle with intricate text prompts and commonly result in distorted 3D models with unrealistic textures or cross-view inconsistency issues. In this work, we introduce a novel Visual Prompt-guided text-to-3D diffusion model (VP3D) that explicitly unleashes the visual appearance knowledge in 2D visual prompt to boost text-to-3D generation. Instead of solely supervising SDS with text prompt, VP3D first capitalizes on 2D diffusion model to generate a high-quality image from input text, which subsequently acts as visual prompt to strengthen SDS optimization with explicit visual appearance. Meanwhile, we couple the SDS optimization with additional differentiable reward function that encourages rendering images of 3D models to better visually align with 2D visual prompt and semantically match with text prompt. Through extensive experiments, we show that the 2D Visual Prompt in our VP3D significantly eases the learning of visual appearance of 3D models and thus leads to higher visual fidelity with more detailed textures. It is also appealing in view that when replacing the self-generating visual prompt with a given reference image, VP3D is able to trigger a new task of stylized text-to-3D generation. Our project page is available at //vp3d-cvpr24.github.io.

Reinforcement Learning with Human Feedback (RLHF) has received significant attention for performing tasks without the need for costly manual reward design by aligning human preferences. It is crucial to consider diverse human feedback types and various learning methods in different environments. However, quantifying progress in RLHF with diverse feedback is challenging due to the lack of standardized annotation platforms and widely used unified benchmarks. To bridge this gap, we introduce Uni-RLHF, a comprehensive system implementation tailored for RLHF. It aims to provide a complete workflow from real human feedback, fostering progress in the development of practical problems. Uni-RLHF contains three packages: 1) a universal multi-feedback annotation platform, 2) large-scale crowdsourced feedback datasets, and 3) modular offline RLHF baseline implementations. Uni-RLHF develops a user-friendly annotation interface tailored to various feedback types, compatible with a wide range of mainstream RL environments. We then establish a systematic pipeline of crowdsourced annotations, resulting in large-scale annotated datasets comprising more than 15 million steps across 30+ popular tasks. Through extensive experiments, the results in the collected datasets demonstrate competitive performance compared to those from well-designed manual rewards. We evaluate various design choices and offer insights into their strengths and potential areas of improvement. We wish to build valuable open-source platforms, datasets, and baselines to facilitate the development of more robust and reliable RLHF solutions based on realistic human feedback. The website is available at //uni-rlhf.github.io/.

Multi-modal Large Language Models (MLLMs) tuned on machine-generated instruction-following data have demonstrated remarkable performance in various multi-modal understanding and generation tasks. However, the hallucinations inherent in machine-generated data, which could lead to hallucinatory outputs in MLLMs, remain under-explored. This work aims to investigate various hallucinations (i.e., object, relation, attribute hallucinations) and mitigate those hallucinatory toxicities in large-scale machine-generated visual instruction datasets. Drawing on the human ability to identify factual errors, we present a novel hallucination detection and elimination framework, HalluciDoctor, based on the cross-checking paradigm. We use our framework to identify and eliminate hallucinations in the training data automatically. Interestingly, HalluciDoctor also indicates that spurious correlations arising from long-tail object co-occurrences contribute to hallucinations. Based on that, we execute counterfactual visual instruction expansion to balance data distribution, thereby enhancing MLLMs' resistance to hallucinations. Comprehensive experiments on hallucination evaluation benchmarks show that our method successfully mitigates 44.6% hallucinations relatively and maintains competitive performance compared to LLaVA. The data and code for this paper are publicly available. \url{//github.com/Yuqifan1117/HalluciDoctor}.

Amodal Instance Segmentation (AIS) presents a challenging task as it involves predicting both visible and occluded parts of objects within images. Existing AIS methods rely on a bidirectional approach, encompassing both the transition from amodal features to visible features (amodal-to-visible) and from visible features to amodal features (visible-to-amodal). Our observation shows that the utilization of amodal features through the amodal-to-visible can confuse the visible features due to the extra information of occluded/hidden segments not presented in visible display. Consequently, this compromised quality of visible features during the subsequent visible-to-amodal transition. To tackle this issue, we introduce ShapeFormer, a decoupled Transformer-based model with a visible-to-amodal transition. It facilitates the explicit relationship between output segmentations and avoids the need for amodal-to-visible transitions. ShapeFormer comprises three key modules: (i) Visible-Occluding Mask Head for predicting visible segmentation with occlusion awareness, (ii) Shape-Prior Amodal Mask Head for predicting amodal and occluded masks, and (iii) Category-Specific Shape Prior Retriever aims to provide shape prior knowledge. Comprehensive experiments and extensive ablation studies across various AIS benchmarks demonstrate the effectiveness of our ShapeFormer. The code is available at: //github.com/UARK-AICV/ShapeFormer

北京阿比特科技有限公司