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Federated learning (FL) is a collaborative learning paradigm that allows different clients to train one powerful global model without sharing their private data. Although FL has demonstrated promising results in various applications, it is known to suffer from convergence issues caused by the data distribution shift across different clients, especially on non-independent and identically distributed (non-IID) data. In this paper, we study the convergence of FL on non-IID data and propose a novel \emph{Dog Walking Theory} to formulate and identify the missing element in existing research. The Dog Walking Theory describes the process of a dog walker leash walking multiple dogs from one side of the park to the other. The goal of the dog walker is to arrive at the right destination while giving the dogs enough exercise (i.e., space exploration). In FL, the server is analogous to the dog walker while the clients are analogous to the dogs. This analogy allows us to identify one crucial yet missing element in existing FL algorithms: the leash that guides the exploration of the clients. To address this gap, we propose a novel FL algorithm \emph{FedWalk} that leverages an external easy-to-converge task at the server side as a \emph{leash task} to guide the local training of the clients. We theoretically analyze the convergence of FedWalk with respect to data heterogeneity (between server and clients) and task discrepancy (between the leash and the original tasks). Experiments on multiple benchmark datasets demonstrate the superiority of FedWalk over state-of-the-art FL methods under both IID and non-IID settings.

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Federated Learning(FL) is a privacy-preserving machine learning paradigm where a global model is trained in-situ across a large number of distributed edge devices. These systems are often comprised of millions of user devices and only a subset of available devices can be used for training in each epoch. Designing a device selection strategy is challenging, given that devices are highly heterogeneous in both their system resources and training data. This heterogeneity makes device selection very crucial for timely model convergence and sufficient model accuracy. To tackle the FL client heterogeneity problem, various client selection algorithms have been developed, showing promising performance improvement in terms of model coverage and accuracy. In this work, we study the overhead of client selection algorithms in a large scale FL environment. Then we propose an efficient data distribution summary calculation algorithm to reduce the overhead in a real-world large scale FL environment. The evaluation shows that our proposed solution could achieve up to 30x reduction in data summary time, and up to 360x reduction in clustering time.

Federated learning is a framework for collaborative machine learning where clients only share gradient updates and not their private data with a server. However, it was recently shown that gradient inversion attacks can reconstruct this data from the shared gradients. In the important honest-but-curious setting, existing attacks enable exact reconstruction only for a batch size of $b=1$, with larger batches permitting only approximate reconstruction. In this work, we propose SPEAR, the first algorithm reconstructing whole batches with $b >1$ exactly. SPEAR combines insights into the explicit low-rank structure of gradients with a sampling-based algorithm. Crucially, we leverage ReLU-induced gradient sparsity to precisely filter out large numbers of incorrect samples, making a final reconstruction step tractable. We provide an efficient GPU implementation for fully connected networks and show that it recovers high-dimensional ImageNet inputs in batches of up to $b \lesssim 25$ exactly while scaling to large networks. Finally, we show theoretically that much larger batches can be reconstructed with high probability given exponential time.

Federated learning (FL) has emerged as a collaborative approach that allows multiple clients to jointly learn a machine learning model without sharing their private data. The concern about privacy leakage, albeit demonstrated under specific conditions, has triggered numerous follow-up research in designing powerful attacking methods and effective defending mechanisms aiming to thwart these attacking methods. Nevertheless, privacy-preserving mechanisms employed in these defending methods invariably lead to compromised model performances due to a fixed obfuscation applied to private data or gradients. In this article, we, therefore, propose a novel adaptive obfuscation mechanism, coined FedAdOb, to protect private data without yielding original model performances. Technically, FedAdOb utilizes passport-based adaptive obfuscation to ensure data privacy in both horizontal and vertical federated learning settings. The privacy-preserving capabilities of FedAdOb, specifically with regard to private features and labels, are theoretically proven through Theorems 1 and 2. Furthermore, extensive experimental evaluations conducted on various datasets and network architectures demonstrate the effectiveness of FedAdOb by manifesting its superior trade-off between privacy preservation and model performance, surpassing existing methods.

In Federated Learning (FL), a set of clients collaboratively train a machine learning model (called global model) without sharing their local training data. The local training data of clients is typically non-i.i.d. and heterogeneous, resulting in varying contributions from individual clients to the final performance of the global model. In response, many contribution evaluation methods were proposed, where the server could evaluate the contribution made by each client and incentivize the high-contributing clients to sustain their long-term participation in FL. Existing studies mainly focus on developing new metrics or algorithms to better measure the contribution of each client. However, the security of contribution evaluation methods of FL operating in adversarial environments is largely unexplored. In this paper, we propose the first model poisoning attack on contribution evaluation methods in FL, termed ACE. Specifically, we show that any malicious client utilizing ACE could manipulate the parameters of its local model such that it is evaluated to have a high contribution by the server, even when its local training data is indeed of low quality. We perform both theoretical analysis and empirical evaluations of ACE. Theoretically, we show our design of ACE can effectively boost the malicious client's perceived contribution when the server employs the widely-used cosine distance metric to measure contribution. Empirically, our results show ACE effectively and efficiently deceive five state-of-the-art contribution evaluation methods. In addition, ACE preserves the accuracy of the final global models on testing inputs. We also explore six countermeasures to defend ACE. Our results show they are inadequate to thwart ACE, highlighting the urgent need for new defenses to safeguard the contribution evaluation methods in FL.

In a federated learning (FL) system, decentralized data owners (clients) could upload their locally trained models to a central server, to jointly train a global model. Malicious clients may plant backdoors into the global model through uploading poisoned local models, causing misclassification to a target class when encountering attacker-defined triggers. Existing backdoor defenses show inconsistent performance under different system and adversarial settings, especially when the malicious updates are made statistically close to the benign ones. In this paper, we first reveal the fact that planting subsequent backdoors with the same target label could significantly help to maintain the accuracy of previously planted backdoors, and then propose a novel proactive backdoor detection mechanism for FL named BackdoorIndicator, which has the server inject indicator tasks into the global model leveraging out-of-distribution (OOD) data, and then utilizing the fact that any backdoor samples are OOD samples with respect to benign samples, the server, who is completely agnostic of the potential backdoor types and target labels, can accurately detect the presence of backdoors in uploaded models, via evaluating the indicator tasks. We perform systematic and extensive empirical studies to demonstrate the consistently superior performance and practicality of BackdoorIndicator over baseline defenses, across a wide range of system and adversarial settings.

Graph neural networks (GNNs) are a type of deep learning models that learning over graphs, and have been successfully applied in many domains. Despite the effectiveness of GNNs, it is still challenging for GNNs to efficiently scale to large graphs. As a remedy, distributed computing becomes a promising solution of training large-scale GNNs, since it is able to provide abundant computing resources. However, the dependency of graph structure increases the difficulty of achieving high-efficiency distributed GNN training, which suffers from the massive communication and workload imbalance. In recent years, many efforts have been made on distributed GNN training, and an array of training algorithms and systems have been proposed. Yet, there is a lack of systematic review on the optimization techniques from graph processing to distributed execution. In this survey, we analyze three major challenges in distributed GNN training that are massive feature communication, the loss of model accuracy and workload imbalance. Then we introduce a new taxonomy for the optimization techniques in distributed GNN training that address the above challenges. The new taxonomy classifies existing techniques into four categories that are GNN data partition, GNN batch generation, GNN execution model, and GNN communication protocol.We carefully discuss the techniques in each category. In the end, we summarize existing distributed GNN systems for multi-GPUs, GPU-clusters and CPU-clusters, respectively, and give a discussion about the future direction on scalable GNNs.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

Reinforcement learning (RL) is a popular paradigm for addressing sequential decision tasks in which the agent has only limited environmental feedback. Despite many advances over the past three decades, learning in many domains still requires a large amount of interaction with the environment, which can be prohibitively expensive in realistic scenarios. To address this problem, transfer learning has been applied to reinforcement learning such that experience gained in one task can be leveraged when starting to learn the next, harder task. More recently, several lines of research have explored how tasks, or data samples themselves, can be sequenced into a curriculum for the purpose of learning a problem that may otherwise be too difficult to learn from scratch. In this article, we present a framework for curriculum learning (CL) in reinforcement learning, and use it to survey and classify existing CL methods in terms of their assumptions, capabilities, and goals. Finally, we use our framework to find open problems and suggest directions for future RL curriculum learning research.

Deep learning has emerged as a powerful machine learning technique that learns multiple layers of representations or features of the data and produces state-of-the-art prediction results. Along with the success of deep learning in many other application domains, deep learning is also popularly used in sentiment analysis in recent years. This paper first gives an overview of deep learning and then provides a comprehensive survey of its current applications in sentiment analysis.

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