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Promising solutions exist today that can accurately track mobile entities indoor using visual inertial odometry in favorable visual conditions, or by leveraging fine-grained ranging (RF, ultrasonic, IR, etc.) to reference anchors. However, they are unable to directly cater to "dynamic" indoor environments (e.g. first responder scenarios, multi-player AR/VR gaming in everyday spaces, etc.) that are devoid of such favorable conditions. Indeed, we show that the need for "infrastructure-free", and robustness to "node mobility" and "visual conditions" in such environments, motivates a robust RF-based approach along with the need to address a novel and challenging variant of its infrastructure-free (i.e. peer-to-peer) localization problem that is latency-bounded - accurate tracking of mobile entities imposes a latency budget that not only affects the solution computation but also the collection of peer-to-peer ranges themselves. In this work, we present the design and deployment of DynoLoc that addresses this latency-bounded infrastructure-free RF localization problem. To this end, DynoLoc unravels the fundamental tradeoff between latency and localization accuracy and incorporates design elements that judiciously leverage the available ranging resources to adaptively estimate the joint topology of nodes, coupled with robust algorithm that maximizes the localization accuracy even in the face of practical environmental artifacts (wireless connectivity and multipath, node mobility, etc.). This allows DynoLoc to track (every second) a network of few tens of mobile entities even at speeds of 1-2 m/s with median accuracies under 1-2 m (compared to 5m+ with baselines), without infrastructure support. We demonstrate DynoLoc's potential in a real-world firefighters' drill, as well as two other use cases of (i) multi-player AR/VR gaming, and (ii) active shooter tracking by first responders.

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In this paper, we propose an inverse-kinematics controller for a class of multi-robot systems in the scenario of sampled communication. The goal is to make a group of robots perform trajectory tracking {in a coordinated way} when the sampling time of communications is non-negligible, disrupting the theoretical convergence guarantees of standard control designs. Given a feasible desired trajectory in the configuration space, the proposed controller receives measurements from the system at sampled time instants and computes velocity references for the robots, which are tracked by a low-level controller. We propose a jointly designed feedback plus feedforward controller with provable stability and error convergence guarantees, and further show that the obtained controller is amenable of decentralized implementation. We test the proposed control strategy via numerical simulations in the scenario of cooperative aerial manipulation of a cable-suspended load using a realistic simulator (Fly-Crane). Finally, we compare our proposed decentralized controller with centralized approaches that adapt the feedback gain online through smart heuristics, and show that it achieves comparable performance.

Localizing the camera in a known indoor environment is a key building block for scene mapping, robot navigation, AR, etc. Recent advances estimate the camera pose via optimization over the 2D/3D-3D correspondences established between the coordinates in 2D/3D camera space and 3D world space. Such a mapping is estimated with either a convolution neural network or a decision tree using only the static input image sequence, which makes these approaches vulnerable to dynamic indoor environments that are quite common yet challenging in the real world. To address the aforementioned issues, in this paper, we propose a novel outlier-aware neural tree which bridges the two worlds, deep learning and decision tree approaches. It builds on three important blocks; (a) a hierarchical space partition over the indoor scene to construct the decision tree; (b) a neural routing function, implemented as a deep classification network, employed for better 3D scene understanding; and (c) an outlier rejection module used to filter out dynamic points during the hierarchical routing process. Our proposed algorithm is evaluated on the RIO-10 benchmark developed for camera relocalization in dynamic indoor environment. It achieves robust neural routing through space partitions and outperforms the state-of-the-art approaches by around 30\% on camera pose accuracy, while running comparably fast for evaluation.

Vision-based Simultaneous Localization And Mapping (VSLAM) is a mature problem in Robotics. Most VSLAM systems are feature based methods, which are robust and present high accuracy, but yield sparse maps with limited application for further navigation tasks. Most recently, direct methods which operate directly on image intensity have been introduced, capable of reconstructing richer maps at the cost of higher processing power. In this work, an edge-based monocular SLAM system (SE-SLAM) is proposed as a middle point: edges present good localization as point features, while enabling a structural semidense map reconstruction. However, edges are not easy to associate, track and optimize over time, as they lack descriptors and biunivocal correspondence, unlike point features. To tackle these issues, this paper presents a method to match edges between frames in a consistent manner; a feasible strategy to solve the optimization problem, since its size rapidly increases when working with edges; and the use of non-linear optimization techniques. The resulting system achieves comparable precision to state of the art feature-based and dense/semi-dense systems, while inherently building a structural semi-dense reconstruction of the environment, providing relevant structure data for further navigation algorithms. To achieve such accuracy, state of the art non-linear optimization is needed, over a continuous feed of 10000 edgepoints per frame, to optimize the full semi-dense output. Despite its heavy processing requirements, the system achieves near to real-time operation, thanks to a custom built solver and parallelization of its key stages. In order to encourage further development of edge-based SLAM systems, SE-SLAM source code will be released as open source.

We present a monocular Simultaneous Localization and Mapping (SLAM) using high level object and plane landmarks, in addition to points. The resulting map is denser, more compact and meaningful compared to point only SLAM. We first propose a high order graphical model to jointly infer the 3D object and layout planes from single image considering occlusions and semantic constraints. The extracted cuboid object and layout planes are further optimized in a unified SLAM framework. Objects and planes can provide more semantic constraints such as Manhattan and object supporting relationships compared to points. Experiments on various public and collected datasets including ICL NUIM and TUM mono show that our algorithm can improve camera localization accuracy compared to state-of-the-art SLAM and also generate dense maps in many structured environments.

Planar object tracking is an actively studied problem in vision-based robotic applications. While several benchmarks have been constructed for evaluating state-of-the-art algorithms, there is a lack of video sequences captured in the wild rather than in constrained laboratory environment. In this paper, we present a carefully designed planar object tracking benchmark containing 210 videos of 30 planar objects sampled in the natural environment. In particular, for each object, we shoot seven videos involving various challenging factors, namely scale change, rotation, perspective distortion, motion blur, occlusion, out-of-view, and unconstrained. The ground truth is carefully annotated semi-manually to ensure the quality. Moreover, eleven state-of-the-art algorithms are evaluated on the benchmark using two evaluation metrics, with detailed analysis provided for the evaluation results. We expect the proposed benchmark to benefit future studies on planar object tracking.

We present an end-to-end framework for solving the Vehicle Routing Problem (VRP) using reinforcement learning. In this approach, we train a single model that finds near-optimal solutions for problem instances sampled from a given distribution, only by observing the reward signals and following feasibility rules. Our model represents a parameterized stochastic policy, and by applying a policy gradient algorithm to optimize its parameters, the trained model produces the solution as a sequence of consecutive actions in real time, without the need to re-train for every new problem instance. On capacitated VRP, our approach outperforms classical heuristics and Google's OR-Tools on medium-sized instances in solution quality with comparable computation time (after training). We demonstrate how our approach can handle problems with split delivery and explore the effect of such deliveries on the solution quality. Our proposed framework can be applied to other variants of the VRP such as the stochastic VRP, and has the potential to be applied more generally to combinatorial optimization problems.

During the recent years, correlation filters have shown dominant and spectacular results for visual object tracking. The types of the features that are employed in these family of trackers significantly affect the performance of visual tracking. The ultimate goal is to utilize robust features invariant to any kind of appearance change of the object, while predicting the object location as properly as in the case of no appearance change. As the deep learning based methods have emerged, the study of learning features for specific tasks has accelerated. For instance, discriminative visual tracking methods based on deep architectures have been studied with promising performance. Nevertheless, correlation filter based (CFB) trackers confine themselves to use the pre-trained networks which are trained for object classification problem. To this end, in this manuscript the problem of learning deep fully convolutional features for the CFB visual tracking is formulated. In order to learn the proposed model, a novel and efficient backpropagation algorithm is presented based on the loss function of the network. The proposed learning framework enables the network model to be flexible for a custom design. Moreover, it alleviates the dependency on the network trained for classification. Extensive performance analysis shows the efficacy of the proposed custom design in the CFB tracking framework. By fine-tuning the convolutional parts of a state-of-the-art network and integrating this model to a CFB tracker, which is the top performing one of VOT2016, 18% increase is achieved in terms of expected average overlap, and tracking failures are decreased by 25%, while maintaining the superiority over the state-of-the-art methods in OTB-2013 and OTB-2015 tracking datasets.

The robust and efficient recognition of visual relations in images is a hallmark of biological vision. Here, we argue that, despite recent progress in visual recognition, modern machine vision algorithms are severely limited in their ability to learn visual relations. Through controlled experiments, we demonstrate that visual-relation problems strain convolutional neural networks (CNNs). The networks eventually break altogether when rote memorization becomes impossible such as when the intra-class variability exceeds their capacity. We further show that another type of feedforward network, called a relational network (RN), which was shown to successfully solve seemingly difficult visual question answering (VQA) problems on the CLEVR datasets, suffers similar limitations. Motivated by the comparable success of biological vision, we argue that feedback mechanisms including working memory and attention are the key computational components underlying abstract visual reasoning.

Network Virtualization is one of the most promising technologies for future networking and considered as a critical IT resource that connects distributed, virtualized Cloud Computing services and different components such as storage, servers and application. Network Virtualization allows multiple virtual networks to coexist on same shared physical infrastructure simultaneously. One of the crucial keys in Network Virtualization is Virtual Network Embedding, which provides a method to allocate physical substrate resources to virtual network requests. In this paper, we investigate Virtual Network Embedding strategies and related issues for resource allocation of an Internet Provider(InP) to efficiently embed virtual networks that are requested by Virtual Network Operators(VNOs) who share the same infrastructure provided by the InP. In order to achieve that goal, we design a heuristic Virtual Network Embedding algorithm that simultaneously embeds virtual nodes and virtual links of each virtual network request onto physic infrastructure. Through extensive simulations, we demonstrate that our proposed scheme improves significantly the performance of Virtual Network Embedding by enhancing the long-term average revenue as well as acceptance ratio and resource utilization of virtual network requests compared to prior algorithms.

Object tracking is one of the most challenging task and has secured significant attention of computer vision researchers in the past two decades. Recent deep learning based trackers have shown good performance on various tracking challenges. A tracking method should track objects in sequential frames accurately in challenges such as deformation, low resolution, occlusion, scale and light variations. Most trackers achieve good performance on specific challenges instead of all tracking problems, hence there is a lack of general purpose tracking algorithms that can perform well in all conditions. Moreover, performance of tracking techniques has not been evaluated in noisy environments. Visual object tracking has real world applications and there is good chance that noise may get added during image acquisition in surveillance cameras. We aim to study the robustness of two state of the art trackers in the presence of noise including Efficient Convolutional Operators (ECO) and Correlation Filter Network (CFNet). Our study demonstrates that the performance of these trackers degrades as the noise level increases, which demonstrate the need to design more robust tracking algorithms.

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