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Error slice discovery associates structured patterns with model errors. Existing methods discover error slices by clustering the error-prone samples with similar patterns or assigning discrete attributes to each sample for post-hoc analysis. While these methods aim for interpretability and easier mitigation through reweighting or rebalancing, they may not capture the full complexity of error patterns due to incomplete or missing attributes. Contrary to the existing approach, this paper utilizes the reasoning capabilities of the Large Language Model (LLM) to analyze complex error patterns and generate testable hypotheses. This paper proposes LADDER: Language Driven slice Discovery and Error Rectification. It first projects the model's representation into a language-aligned feature space (\eg CLIP) to preserve semantics in the original model feature space. This ensures the accurate retrieval of sentences that highlight the model's errors. Next, the LLM utilizes the sentences and generates hypotheses to discover error slices. Finally, we mitigate the error by fine-tuning the classification head by creating a group-balanced dataset using the hypotheses. Our entire method does not require any attribute annotation, either explicitly or through external tagging models. We validate our method with \textbf{five} image classification datasets. The code is available\footnote{\url{//github.com/batmanlab/Ladder}}

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · UniFormer · 流形 · Analysis · 近似 ·
2024 年 10 月 1 日

Dimensionality reduction (DR) techniques help analysts to understand patterns in high-dimensional spaces. These techniques, often represented by scatter plots, are employed in diverse science domains and facilitate similarity analysis among clusters and data samples. For datasets containing many granularities or when analysis follows the information visualization mantra, hierarchical DR techniques are the most suitable approach since they present major structures beforehand and details on demand. This work presents HUMAP, a novel hierarchical dimensionality reduction technique designed to be flexible on preserving local and global structures and preserve the mental map throughout hierarchical exploration. We provide empirical evidence of our technique's superiority compared with current hierarchical approaches and show a case study applying HUMAP for dataset labelling.

We introduce Unimotion, the first unified multi-task human motion model capable of both flexible motion control and frame-level motion understanding. While existing works control avatar motion with global text conditioning, or with fine-grained per frame scripts, none can do both at once. In addition, none of the existing works can output frame-level text paired with the generated poses. In contrast, Unimotion allows to control motion with global text, or local frame-level text, or both at once, providing more flexible control for users. Importantly, Unimotion is the first model which by design outputs local text paired with the generated poses, allowing users to know what motion happens and when, which is necessary for a wide range of applications. We show Unimotion opens up new applications: 1.) Hierarchical control, allowing users to specify motion at different levels of detail, 2.) Obtaining motion text descriptions for existing MoCap data or YouTube videos 3.) Allowing for editability, generating motion from text, and editing the motion via text edits. Moreover, Unimotion attains state-of-the-art results for the frame-level text-to-motion task on the established HumanML3D dataset. The pre-trained model and code are available available on our project page at //coral79.github.io/uni-motion/.

Planning for sequential robotics tasks often requires integrated symbolic and geometric reasoning. TAMP algorithms typically solve these problems by performing a tree search over high-level task sequences while checking for kinematic and dynamic feasibility. This can be inefficient because, typically, candidate task plans resulting from the tree search ignore geometric information. This often leads to motion planning failures that require expensive backtracking steps to find alternative task plans. We propose a novel approach to TAMP called Stein Task and Motion Planning (STAMP) that relaxes the hybrid optimization problem into a continuous domain. This allows us to leverage gradients from differentiable physics simulation to fully optimize discrete and continuous plan parameters for TAMP. In particular, we solve the optimization problem using a gradient-based variational inference algorithm called Stein Variational Gradient Descent. This allows us to find a distribution of solutions within a single optimization run. Furthermore, we use an off-the-shelf differentiable physics simulator that is parallelized on the GPU to run parallelized inference over diverse plan parameters. We demonstrate our method on a variety of problems and show that it can find multiple diverse plans in a single optimization run while also being significantly faster than existing approaches.

World models are progressively being employed across diverse fields, extending from basic environment simulation to complex scenario construction. However, existing models are mainly trained on domain-specific states and actions, and confined to single-modality state representations. In this paper, We introduce WorldGPT, a generalist world model built upon Multimodal Large Language Model (MLLM). WorldGPT acquires an understanding of world dynamics through analyzing millions of videos across various domains. To further enhance WorldGPT's capability in specialized scenarios and long-term tasks, we have integrated it with a novel cognitive architecture that combines memory offloading, knowledge retrieval, and context reflection. As for evaluation, we build WorldNet, a multimodal state transition prediction benchmark encompassing varied real-life scenarios. Conducting evaluations on WorldNet directly demonstrates WorldGPT's capability to accurately model state transition patterns, affirming its effectiveness in understanding and predicting the dynamics of complex scenarios. We further explore WorldGPT's emerging potential in serving as a world simulator, helping multimodal agents generalize to unfamiliar domains through efficiently synthesising multimodal instruction instances which are proved to be as reliable as authentic data for fine-tuning purposes. The project is available on \url{//github.com/DCDmllm/WorldGPT}.

This work introduces Text2FX, a method that leverages CLAP embeddings and differentiable digital signal processing to control audio effects, such as equalization and reverberation, using open-vocabulary natural language prompts (e.g., "make this sound in-your-face and bold"). Text2FX operates without retraining any models, relying instead on single-instance optimization within the existing embedding space. We show that CLAP encodes valuable information for controlling audio effects and propose two optimization approaches using CLAP to map text to audio effect parameters. While we demonstrate with CLAP, this approach is applicable to any shared text-audio embedding space. Similarly, while we demonstrate with equalization and reverberation, any differentiable audio effect may be controlled. We conduct a listener study with diverse text prompts and source audio to evaluate the quality and alignment of these methods with human perception.

Training deep learning models is a repetitive and resource-intensive process. Data scientists often train several models before landing on set of parameters (e.g., hyper-parameter tuning), model architecture (e.g., neural architecture search), among other things that yields the highest accuracy. The computational efficiency of these training tasks depends highly on how well we can supply the training process with training data. The repetitive nature of these tasks results in the same data processing pipelines running over and over exacerbating the need for and costs of computational resources. In this paper, we present Tensorsocket to reduce the computational needs of deep learning training by enabling simultaneous training processes to share the same data loader. Tensorsocket mitigates CPU-side bottlenecks in cases where the collocated training workloads have high throughput on GPU, but are held back by lower data-loading throughput on CPU. Tensorsocket achieves this by reducing redundant computations across collocated training processes and leveraging modern GPU-GPU interconnects. We demonstrate the hardware- and pipeline-agnostic nature of Tensorsocket and evaluate it using a variety of training scenarios. Our evaluation shows that Tensorsocket enables scenarios that are infeasible without data sharing, increases training throughput by up to $100\%$, and when utilizing cloud instances, Tensorsocket achieves cost savings of $50\%$ by reducing the hardware resource needs on the CPU side. Furthermore, Tensorsocket outperforms the state-of-the-art solutions for shared data loading such as CoorDL and Joader. It is easier to use, maintain, and deploy, and either achieves higher or matches the throughput of other solutions while requiring less CPU resources.

Secure training, while protecting the confidentiality of both data and model weights, typically incurs significant training overhead. Traditional Fully Homomorphic Encryption (FHE)-based non-inter-active training models are heavily burdened by computationally demanding bootstrapping. To develop an efficient secure training system, we established a foundational framework, CryptoTrain-B, utilizing a hybrid cryptographic protocol that merges FHE with Oblivious Transfer (OT) for handling linear and non-linear operations, respectively. This integration eliminates the need for costly bootstrapping. Although CryptoTrain-B sets a new baseline in performance, reducing its training overhead remains essential. We found that ciphertext-ciphertext multiplication (CCMul) is a critical bottleneck in operations involving encrypted inputs and models. Our solution, the CCMul-Precompute technique, involves precomputing CCMul offline and resorting to the less resource-intensive ciphertext-plaintext multiplication (CPMul) during private training. Furthermore, conventional polynomial convolution in FHE systems tends to encode irrelevant and redundant values into polynomial slots, necessitating additional polynomials and ciphertexts for input representation and leading to extra multiplications. Addressing this, we introduce correlated polynomial convolution, which encodes only related input values into polynomials, thus drastically reducing the number of computations and overheads. By integrating CCMul-Precompute and correlated polynomial convolution into CryptoTrain-B, we facilitate a rapid and efficient secure training framework, CryptoTrain. Extensive experiments demonstrate that CryptoTrain achieves a ~5.3X training time reduction compared to prior methods.

Explainable recommendation attempts to develop models that generate not only high-quality recommendations but also intuitive explanations. The explanations may either be post-hoc or directly come from an explainable model (also called interpretable or transparent model in some context). Explainable recommendation tries to address the problem of why: by providing explanations to users or system designers, it helps humans to understand why certain items are recommended by the algorithm, where the human can either be users or system designers. Explainable recommendation helps to improve the transparency, persuasiveness, effectiveness, trustworthiness, and satisfaction of recommendation systems. In this survey, we review works on explainable recommendation in or before the year of 2019. We first highlight the position of explainable recommendation in recommender system research by categorizing recommendation problems into the 5W, i.e., what, when, who, where, and why. We then conduct a comprehensive survey of explainable recommendation on three perspectives: 1) We provide a chronological research timeline of explainable recommendation, including user study approaches in the early years and more recent model-based approaches. 2) We provide a two-dimensional taxonomy to classify existing explainable recommendation research: one dimension is the information source (or display style) of the explanations, and the other dimension is the algorithmic mechanism to generate explainable recommendations. 3) We summarize how explainable recommendation applies to different recommendation tasks, such as product recommendation, social recommendation, and POI recommendation. We also devote a section to discuss the explanation perspectives in broader IR and AI/ML research. We end the survey by discussing potential future directions to promote the explainable recommendation research area and beyond.

The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.

Deep learning applies multiple processing layers to learn representations of data with multiple levels of feature extraction. This emerging technique has reshaped the research landscape of face recognition since 2014, launched by the breakthroughs of Deepface and DeepID methods. Since then, deep face recognition (FR) technique, which leverages the hierarchical architecture to learn discriminative face representation, has dramatically improved the state-of-the-art performance and fostered numerous successful real-world applications. In this paper, we provide a comprehensive survey of the recent developments on deep FR, covering the broad topics on algorithms, data, and scenes. First, we summarize different network architectures and loss functions proposed in the rapid evolution of the deep FR methods. Second, the related face processing methods are categorized into two classes: `one-to-many augmentation' and `many-to-one normalization'. Then, we summarize and compare the commonly used databases for both model training and evaluation. Third, we review miscellaneous scenes in deep FR, such as cross-factor, heterogenous, multiple-media and industry scenes. Finally, potential deficiencies of the current methods and several future directions are highlighted.

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