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In this paper, we propose a game between an exogenous adversary and a network of agents connected via a multigraph. The multigraph is composed of (1) a global graph structure, capturing the virtual interactions among the agents, and (2) a local graph structure, capturing physical/local interactions among the agents. The aim of each agent is to achieve consensus with the other agents in a decentralized manner by minimizing a local cost associated with its local graph and a global cost associated with the global graph. The exogenous adversary, on the other hand, aims to maximize the average cost incurred by all agents in the multigraph. We derive Nash equilibrium policies for the agents and the adversary in the Mean-Field Game setting, when the agent population in the global graph is arbitrarily large and the ``homogeneous mixing" hypothesis holds on local graphs. This equilibrium is shown to be unique and the equilibrium Markov policies for each agent depend on the local state of the agent, as well as the influences on the agent by the local and global mean fields.

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The choice of crossover and mutation strategies plays a crucial role in the search ability, convergence efficiency and precision of genetic algorithms. In this paper, a new improved genetic algorithm is proposed by improving the crossover and mutation operation of the simple genetic algorithm, and it is verified by four test functions. Simulation results show that, comparing with three other mainstream swarm intelligence optimization algorithms, the algorithm can not only improve the global search ability, convergence efficiency and precision, but also increase the success rate of convergence to the optimal value under the same experimental conditions. Finally, the algorithm is applied to neural networks adversarial attacks. The applied results show that the method does not need the structure and parameter information inside the neural network model, and it can obtain the adversarial samples with high confidence in a brief time just by the classification and confidence information output from the neural network.

The black-box adversarial attack has attracted impressive attention for its practical use in the field of deep learning security, meanwhile, it is very challenging as there is no access to the network architecture or internal weights of the target model. Based on the hypothesis that if an example remains adversarial for multiple models, then it is more likely to transfer the attack capability to other models, the ensemble-based adversarial attack methods are efficient and widely used for black-box attacks. However, ways of ensemble attack are rather less investigated, and existing ensemble attacks simply fuse the outputs of all the models evenly. In this work, we treat the iterative ensemble attack as a stochastic gradient descent optimization process, in which the variance of the gradients on different models may lead to poor local optima. To this end, we propose a novel attack method called the stochastic variance reduced ensemble (SVRE) attack, which could reduce the gradient variance of the ensemble models and take full advantage of the ensemble attack. Empirical results on the standard ImageNet dataset demonstrate that the proposed method could boost the adversarial transferability and outperforms existing ensemble attacks significantly.

In this paper, we study multi-agent consensus problems under Denial-of-Service (DoS) attacks with data rate constraints. We first consider the leaderless consensus problem and after that we briefly present the analysis of leader-follower consensus. The dynamics of the agents take general forms modeled as homogeneous linear time-invariant systems. In our analysis, we derive lower bounds on the data rate for the multi-agent systems to achieve leaderless and leader-follower consensus in the presence of DoS attacks, under which the issue of overflow of quantizer is prevented. The main contribution of the paper is the characterization of the trade-off between the tolerable DoS attack levels for leaderless and leader-follower consensus and the required data rates for the quantizers during the communication attempts among the agents. To mitigate the influence of DoS attacks, we employ dynamic quantization with zooming-in and zooming-out capabilities for avoiding quantizer saturation.

Recent advances in the theoretical understanding of SGD led to a formula for the optimal batch size minimizing the number of effective data passes, i.e., the number of iterations times the batch size. However, this formula is of no practical value as it depends on the knowledge of the variance of the stochastic gradients evaluated at the optimum. In this paper we design a practical SGD method capable of learning the optimal batch size adaptively throughout its iterations for strongly convex and smooth functions. Our method does this provably, and in our experiments with synthetic and real data robustly exhibits nearly optimal behaviour; that is, it works as if the optimal batch size was known a-priori. Further, we generalize our method to several new batch strategies not considered in the literature before, including a sampling suitable for distributed implementations.

Adversarial attacks during training can strongly influence the performance of multi-agent reinforcement learning algorithms. It is, thus, highly desirable to augment existing algorithms such that the impact of adversarial attacks on cooperative networks is eliminated, or at least bounded. In this work, we consider a fully decentralized network, where each agent receives a local reward and observes the global state and action. We propose a resilient consensus-based actor-critic algorithm, whereby each agent estimates the team-average reward and value function, and communicates the associated parameter vectors to its immediate neighbors. We show that in the presence of Byzantine agents, whose estimation and communication strategies are completely arbitrary, the estimates of the cooperative agents converge to a bounded consensus value with probability one, provided that there are at most $H$ Byzantine agents in the neighborhood of each cooperative agent and the network is $(2H+1)$-robust. Furthermore, we prove that the policy of the cooperative agents converges with probability one to a bounded neighborhood around a local maximizer of their team-average objective function under the assumption that the policies of the adversarial agents asymptotically become stationary.

Bipartite graph embedding has recently attracted much attention due to the fact that bipartite graphs are widely used in various application domains. Most previous methods, which adopt random walk-based or reconstruction-based objectives, are typically effective to learn local graph structures. However, the global properties of bipartite graph, including community structures of homogeneous nodes and long-range dependencies of heterogeneous nodes, are not well preserved. In this paper, we propose a bipartite graph embedding called BiGI to capture such global properties by introducing a novel local-global infomax objective. Specifically, BiGI first generates a global representation which is composed of two prototype representations. BiGI then encodes sampled edges as local representations via the proposed subgraph-level attention mechanism. Through maximizing the mutual information between local and global representations, BiGI enables nodes in bipartite graph to be globally relevant. Our model is evaluated on various benchmark datasets for the tasks of top-K recommendation and link prediction. Extensive experiments demonstrate that BiGI achieves consistent and significant improvements over state-of-the-art baselines. Detailed analyses verify the high effectiveness of modeling the global properties of bipartite graph.

Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.

Reinforcement learning (RL) has advanced greatly in the past few years with the employment of effective deep neural networks (DNNs) on the policy networks. With the great effectiveness came serious vulnerability issues with DNNs that small adversarial perturbations on the input can change the output of the network. Several works have pointed out that learned agents with a DNN policy network can be manipulated against achieving the original task through a sequence of small perturbations on the input states. In this paper, we demonstrate furthermore that it is also possible to impose an arbitrary adversarial reward on the victim policy network through a sequence of attacks. Our method involves the latest adversarial attack technique, Adversarial Transformer Network (ATN), that learns to generate the attack and is easy to integrate into the policy network. As a result of our attack, the victim agent is misguided to optimise for the adversarial reward over time. Our results expose serious security threats for RL applications in safety-critical systems including drones, medical analysis, and self-driving cars.

Existing multi-agent reinforcement learning methods are limited typically to a small number of agents. When the agent number increases largely, the learning becomes intractable due to the curse of the dimensionality and the exponential growth of agent interactions. In this paper, we present Mean Field Reinforcement Learning where the interactions within the population of agents are approximated by those between a single agent and the average effect from the overall population or neighboring agents; the interplay between the two entities is mutually reinforced: the learning of the individual agent's optimal policy depends on the dynamics of the population, while the dynamics of the population change according to the collective patterns of the individual policies. We develop practical mean field Q-learning and mean field Actor-Critic algorithms and analyze the convergence of the solution to Nash equilibrium. Experiments on Gaussian squeeze, Ising model, and battle games justify the learning effectiveness of our mean field approaches. In addition, we report the first result to solve the Ising model via model-free reinforcement learning methods.

Meta-learning enables a model to learn from very limited data to undertake a new task. In this paper, we study the general meta-learning with adversarial samples. We present a meta-learning algorithm, ADML (ADversarial Meta-Learner), which leverages clean and adversarial samples to optimize the initialization of a learning model in an adversarial manner. ADML leads to the following desirable properties: 1) it turns out to be very effective even in the cases with only clean samples; 2) it is model-agnostic, i.e., it is compatible with any learning model that can be trained with gradient descent; and most importantly, 3) it is robust to adversarial samples, i.e., unlike other meta-learning methods, it only leads to a minor performance degradation when there are adversarial samples. We show via extensive experiments that ADML delivers the state-of-the-art performance on two widely-used image datasets, MiniImageNet and CIFAR100, in terms of both accuracy and robustness.

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