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The emergence of Neural Radiance Fields (NeRF) has promoted the development of synthesized high-fidelity views of the intricate real world. However, it is still a very demanding task to repaint the content in NeRF. In this paper, we propose a novel framework that can take RGB images as input and alter the 3D content in neural scenes. Our work leverages existing diffusion models to guide changes in the designated 3D content. Specifically, we semantically select the target object and a pre-trained diffusion model will guide the NeRF model to generate new 3D objects, which can improve the editability, diversity, and application range of NeRF. Experiment results show that our algorithm is effective for editing 3D objects in NeRF under different text prompts, including editing appearance, shape, and more. We validate our method on both real-world datasets and synthetic-world datasets for these editing tasks. Please visit //repaintnerf.github.io for a better view of our results.

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The artifact used for evaluating the experimental results of Measuring and Mitigating Gaps in Structural Testing is publicly available on GitHub, Software Heritage and figshare, and is reusable. The artifact consists of necessary data, tools, scripts, and detailed documentation for running the experiments and reproducing the results shown in the paper. We have also provided a VirtualBox VM image allowing users to quickly setup and reproduce the results. Users are expected to be familiar using the VirtualBox software and Linux platform for evaluating or reusing the artifact.

Recently emerged technologies based on Deep Learning (DL) achieved outstanding results on a variety of tasks in the field of Artificial Intelligence (AI). However, these encounter several challenges related to robustness to adversarial inputs, ecological impact, and the necessity of huge amounts of training data. In response, researchers are focusing more and more interest on biologically grounded mechanisms, which are appealing due to the impressive capabilities exhibited by biological brains. This survey explores a range of these biologically inspired models of synaptic plasticity, their application in DL scenarios, and the connections with models of plasticity in Spiking Neural Networks (SNNs). Overall, Bio-Inspired Deep Learning (BIDL) represents an exciting research direction, aiming at advancing not only our current technologies but also our understanding of intelligence.

In modern dialogue systems, the use of Large Language Models (LLMs) has grown exponentially due to their capacity to generate diverse, relevant, and creative responses. Despite their strengths, striking a balance between the LLMs' creativity and their faithfulness to external knowledge remains a key challenge. This paper presents an innovative user-controllable mechanism that modulates the balance between an LLM's imaginative capabilities and its adherence to factual information. Our approach incorporates a numerical tag during the fine-tuning phase of the LLM's training, representing the degree of faithfulness to the reference knowledge in the generated responses. This degree is computed through an automated process that measures lexical overlap using ROUGE scores, semantic similarity using Sentence-BERT embeddings, and an LLM's self-evaluation score. During model inference, users can manipulate this numerical tag, thus controlling the degree of the LLM's reliance on external knowledge. We conduct extensive experiments across various scenarios, demonstrating the adaptability of our method and its efficacy in ensuring the quality and accuracy of the LLM's responses. The results highlight the potential of our approach to enhance the versatility of LLMs while maintaining a balance between creativity and hallucination.

The gradual nature of a diffusion process that synthesizes samples in small increments constitutes a key ingredient of Denoising Diffusion Probabilistic Models (DDPM), which have presented unprecedented quality in image synthesis and been recently explored in the motion domain. In this work, we propose to adapt the gradual diffusion concept (operating along a diffusion time-axis) into the temporal-axis of the motion sequence. Our key idea is to extend the DDPM framework to support temporally varying denoising, thereby entangling the two axes. Using our special formulation, we iteratively denoise a motion buffer that contains a set of increasingly-noised poses, which auto-regressively produces an arbitrarily long stream of frames. With a stationary diffusion time-axis, in each diffusion step we increment only the temporal-axis of the motion such that the framework produces a new, clean frame which is removed from the beginning of the buffer, followed by a newly drawn noise vector that is appended to it. This new mechanism paves the way towards a new framework for long-term motion synthesis with applications to character animation and other domains.

Audio-visual person recognition (AVPR) has received extensive attention. However, most datasets used for AVPR research so far are collected in constrained environments, and thus cannot reflect the true performance of AVPR systems in real-world scenarios. To meet the request for research on AVPR in unconstrained conditions, this paper presents a multi-genre AVPR dataset collected `in the wild', named CN-Celeb-AV. This dataset contains more than 419k video segments from 1,136 persons from public media. In particular, we put more emphasis on two real-world complexities: (1) data in multiple genres; (2) segments with partial information. A comprehensive study was conducted to compare CN-Celeb-AV with two popular public AVPR benchmark datasets, and the results demonstrated that CN-Celeb-AV is more in line with real-world scenarios and can be regarded as a new benchmark dataset for AVPR research. The dataset also involves a development set that can be used to boost the performance of AVPR systems in real-life situations. The dataset is free for researchers and can be downloaded from //cnceleb.org/.

Multimodal Emotion Recognition in Conversation (ERC) has garnered growing attention from research communities in various fields. In this paper, we propose a cross-modal fusion network with emotion-shift awareness (CFN-ESA) for ERC. Extant approaches employ each modality equally without distinguishing the amount of emotional information, rendering it hard to adequately extract complementary and associative information from multimodal data. To cope with this problem, in CFN-ESA, textual modalities are treated as the primary source of emotional information, while visual and acoustic modalities are taken as the secondary sources. Besides, most multimodal ERC models ignore emotion-shift information and overfocus on contextual information, leading to the failure of emotion recognition under emotion-shift scenario. We elaborate an emotion-shift module to address this challenge. CFN-ESA mainly consists of the unimodal encoder (RUME), cross-modal encoder (ACME), and emotion-shift module (LESM). RUME is applied to extract conversation-level contextual emotional cues while pulling together the data distributions between modalities; ACME is utilized to perform multimodal interaction centered on textual modality; LESM is used to model emotion shift and capture related information, thereby guide the learning of the main task. Experimental results demonstrate that CFN-ESA can effectively promote performance for ERC and remarkably outperform the state-of-the-art models.

This research paper focuses on the challenges posed by hallucinations in large language models (LLMs), particularly in the context of the medical domain. Hallucination, wherein these models generate plausible yet unverified or incorrect information, can have serious consequences in healthcare applications. We propose a new benchmark and dataset, Med-HALT (Medical Domain Hallucination Test), designed specifically to evaluate and reduce hallucinations. Med-HALT provides a diverse multinational dataset derived from medical examinations across various countries and includes multiple innovative testing modalities. Med-HALT includes two categories of tests reasoning and memory-based hallucination tests, designed to assess LLMs's problem-solving and information retrieval abilities. Our study evaluated leading LLMs, including Text Davinci, GPT-3.5, LlaMa-2, MPT, and Falcon, revealing significant differences in their performance. The paper provides detailed insights into the dataset, promoting transparency and reproducibility. Through this work, we aim to contribute to the development of safer and more reliable language models in healthcare. Our benchmark can be found at medhalt.github.io

Our research focuses on solving the zero-shot text classification problem in NLP, with a particular emphasis on innovative self-training strategies. To achieve this objective, we propose a novel self-training strategy that uses labels rather than text for training, significantly reducing the model's training time. Specifically, we use categories from Wikipedia as our training set and leverage the SBERT pre-trained model to establish positive correlations between pairs of categories within the same text, facilitating associative training. For new test datasets, we have improved the original self-training approach, eliminating the need for prior training and testing data from each target dataset. Instead, we adopt Wikipedia as a unified training dataset to better approximate the zero-shot scenario. This modification allows for rapid fine-tuning and inference across different datasets, greatly reducing the time required for self-training. Our experimental results demonstrate that this method can adapt the model to the target dataset within minutes. Compared to other BERT-based transformer models, our approach significantly reduces the amount of training data by training only on labels, not the actual text, and greatly improves training efficiency by utilizing a unified training set. Additionally, our method achieves state-of-the-art results on both the Yahoo Topic and AG News datasets.

The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.

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