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In this report, we present MagicEdit, a surprisingly simple yet effective solution to the text-guided video editing task. We found that high-fidelity and temporally coherent video-to-video translation can be achieved by explicitly disentangling the learning of content, structure and motion signals during training. This is in contradict to most existing methods which attempt to jointly model both the appearance and temporal representation within a single framework, which we argue, would lead to degradation in per-frame quality. Despite its simplicity, we show that MagicEdit supports various downstream video editing tasks, including video stylization, local editing, video-MagicMix and video outpainting.

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We propose MM-Vet, an evaluation benchmark that examines large multimodal models (LMMs) on complicated multimodal tasks. Recent LMMs have shown various intriguing abilities, such as solving math problems written on the blackboard, reasoning about events and celebrities in news images, and explaining visual jokes. Rapid model advancements pose challenges to evaluation benchmark development. Problems include: (1) How to systematically structure and evaluate the complicated multimodal tasks; (2) How to design evaluation metrics that work well across question and answer types; and (3) How to give model insights beyond a simple performance ranking. To this end, we present MM-Vet, designed based on the insight that the intriguing ability to solve complicated tasks is often achieved by a generalist model being able to integrate different core vision-language (VL) capabilities. MM-Vet defines 6 core VL capabilities and examines the 16 integrations of interest derived from the capability combination. For evaluation metrics, we propose an LLM-based evaluator for open-ended outputs. The evaluator enables the evaluation across different question types and answer styles, resulting in a unified scoring metric. We evaluate representative LMMs on MM-Vet, providing insights into the capabilities of different LMM system paradigms and models. Code and data are available at //github.com/yuweihao/MM-Vet.

In this proof of concept, we use Computer Vision (CV) methods to extract pose information out of exercise videos. We then employ a modified version of Dynamic Time Warping (DTW) to calculate the deviation from a gold standard execution of the exercise. Specifically, we calculate the distance between each body part individually to get a more precise measure for exercise accuracy. We can show that exercise mistakes are clearly visible, identifiable and localizable through this metric.

In this work we present a new method for the estimation of Mutual Information (MI) between random variables. Our approach is based on an original interpretation of the Girsanov theorem, which allows us to use score-based diffusion models to estimate the Kullback Leibler divergence between two densities as a difference between their score functions. As a by-product, our method also enables the estimation of the entropy of random variables. Armed with such building blocks, we present a general recipe to measure MI, which unfolds in two directions: one uses conditional diffusion process, whereas the other uses joint diffusion processes that allow simultaneous modelling of two random variables. Our results, which derive from a thorough experimental protocol over all the variants of our approach, indicate that our method is more accurate than the main alternatives from the literature, especially for challenging distributions. Furthermore, our methods pass MI self-consistency tests, including data processing and additivity under independence, which instead are a pain-point of existing methods.

Face Recognition systems (FRS) have been found to be vulnerable to morphing attacks, where the morphed face image is generated by blending the face images from contributory data subjects. This work presents a novel direction for generating face-morphing attacks in 3D. To this extent, we introduced a novel approach based on blending 3D face point clouds corresponding to contributory data subjects. The proposed method generates 3D face morphing by projecting the input 3D face point clouds onto depth maps and 2D color images, followed by image blending and wrapping operations performed independently on the color images and depth maps. We then back-projected the 2D morphing color map and the depth map to the point cloud using the canonical (fixed) view. Given that the generated 3D face morphing models will result in holes owing to a single canonical view, we have proposed a new algorithm for hole filling that will result in a high-quality 3D face morphing model. Extensive experiments were conducted on the newly generated 3D face dataset comprising 675 3D scans corresponding to 41 unique data subjects and a publicly available database (Facescape) with 100 data subjects. Experiments were performed to benchmark the vulnerability of the {proposed 3D morph-generation scheme against} automatic 2D, 3D FRS, and human observer analysis. We also presented a quantitative assessment of the quality of the generated 3D face-morphing models using eight different quality metrics. Finally, we propose three different 3D face Morphing Attack Detection (3D-MAD) algorithms to benchmark the performance of 3D face morphing attack detection techniques.

This paper aims to tackle the challenge of dynamic view synthesis from multi-view videos. The key observation is that while previous grid-based methods offer consistent rendering, they fall short in capturing appearance details of a complex dynamic scene, a domain where multi-view image-based rendering methods demonstrate the opposite properties. To combine the best of two worlds, we introduce Im4D, a hybrid scene representation that consists of a grid-based geometry representation and a multi-view image-based appearance representation. Specifically, the dynamic geometry is encoded as a 4D density function composed of spatiotemporal feature planes and a small MLP network, which globally models the scene structure and facilitates the rendering consistency. We represent the scene appearance by the original multi-view videos and a network that learns to predict the color of a 3D point from image features, instead of memorizing detailed appearance totally with networks, thereby naturally making the learning of networks easier. Our method is evaluated on five dynamic view synthesis datasets including DyNeRF, ZJU-MoCap, NHR, DNA-Rendering and ENeRF-Outdoor datasets. The results show that Im4D exhibits state-of-the-art performance in rendering quality and can be trained efficiently, while realizing real-time rendering with a speed of 79.8 FPS for 512x512 images, on a single RTX 3090 GPU.

This paper introduces BarlowRL, a data-efficient reinforcement learning agent that combines the Barlow Twins self-supervised learning framework with DER (Data-Efficient Rainbow) algorithm. BarlowRL outperforms both DER and its contrastive counterpart CURL on the Atari 100k benchmark. BarlowRL avoids dimensional collapse by enforcing information spread to the whole space. This helps RL algorithms to utilize uniformly spread state representation that eventually results in a remarkable performance. The integration of Barlow Twins with DER enhances data efficiency and achieves superior performance in the RL tasks. BarlowRL demonstrates the potential of incorporating self-supervised learning techniques to improve RL algorithms.

In this work, we leverage pre-trained Large Language Models (LLMs) to enhance time-series forecasting. Mirroring the growing interest in unifying models for Natural Language Processing and Computer Vision, we envision creating an analogous model for long-term time-series forecasting. Due to limited large-scale time-series data for building robust foundation models, our approach LLM4TS focuses on leveraging the strengths of pre-trained LLMs. By combining time-series patching with temporal encoding, we have enhanced the capability of LLMs to handle time-series data effectively. Inspired by the supervised fine-tuning in chatbot domains, we prioritize a two-stage fine-tuning process: first conducting supervised fine-tuning to orient the LLM towards time-series data, followed by task-specific downstream fine-tuning. Furthermore, to unlock the flexibility of pre-trained LLMs without extensive parameter adjustments, we adopt several Parameter-Efficient Fine-Tuning (PEFT) techniques. Drawing on these innovations, LLM4TS has yielded state-of-the-art results in long-term forecasting. Our model has also shown exceptional capabilities as both a robust representation learner and an effective few-shot learner, thanks to the knowledge transferred from the pre-trained LLM.

Large Language models (LLM) have demonstrated the capability to handle a variety of generative tasks. This paper presents the UniAudio system, which, unlike prior task-specific approaches, leverages LLM techniques to generate multiple types of audio (including speech, sounds, music, and singing) with given input conditions. UniAudio 1) first tokenizes all types of target audio along with other condition modalities, 2) concatenates source-target pair as a single sequence, and 3) performs next-token prediction using LLM. Also, a multi-scale Transformer model is proposed to handle the overly long sequences caused by the residual vector quantization based neural codec in tokenization. Training of UniAudio is scaled up to 165K hours of audio and 1B parameters, based on all generative tasks, aiming to obtain sufficient prior knowledge not only in the intrinsic properties of audio but also the inter-relationship between audio and other modalities. Therefore, the trained UniAudio model has the potential to become a foundation model for universal audio generation: it shows strong capability in all trained tasks and can seamlessly support new audio generation tasks after simple fine-tuning. Experiments demonstrate that UniAudio achieves state-of-the-art or at least competitive results on most of the 11 tasks. Demo and code are released at //github.com/yangdongchao/UniAudio

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

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