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We present Flow-Guided Density Ratio Learning (FDRL), a simple and scalable approach to generative modeling which builds on the stale (time-independent) approximation of the gradient flow of entropy-regularized f-divergences introduced in DGflow. In DGflow, the intractable time-dependent density ratio is approximated by a stale estimator given by a GAN discriminator. This is sufficient in the case of sample refinement, where the source and target distributions of the flow are close to each other. However, this assumption is invalid for generation and a naive application of the stale estimator fails due to the large chasm between the two distributions. FDRL proposes to train a density ratio estimator such that it learns from progressively improving samples during the training process. We show that this simple method alleviates the density chasm problem, allowing FDRL to generate images of dimensions as high as $128\times128$, as well as outperform existing gradient flow baselines on quantitative benchmarks. We also show the flexibility of FDRL with two use cases. First, unconditional FDRL can be easily composed with external classifiers to perform class-conditional generation. Second, FDRL can be directly applied to unpaired image-to-image translation with no modifications needed to the framework. Code is publicly available at //github.com/ajrheng/FDRL.

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We present a unified framework for studying the identifiability of representations learned from simultaneously observed views, such as different data modalities. We allow a partially observed setting in which each view constitutes a nonlinear mixture of a subset of underlying latent variables, which can be causally related. We prove that the information shared across all subsets of any number of views can be learned up to a smooth bijection using contrastive learning and a single encoder per view. We also provide graphical criteria indicating which latent variables can be identified through a simple set of rules, which we refer to as identifiability algebra. Our general framework and theoretical results unify and extend several previous works on multi-view nonlinear ICA, disentanglement, and causal representation learning. We experimentally validate our claims on numerical, image, and multi-modal data sets. Further, we demonstrate that the performance of prior methods is recovered in different special cases of our setup. Overall, we find that access to multiple partial views enables us to identify a more fine-grained representation, under the generally milder assumption of partial observability.

We introduce the Approximated Optimal Transport (AOT) technique, a novel training scheme for diffusion-based generative models. Our approach aims to approximate and integrate optimal transport into the training process, significantly enhancing the ability of diffusion models to estimate the denoiser outputs accurately. This improvement leads to ODE trajectories of diffusion models with lower curvature and reduced truncation errors during sampling. We achieve superior image quality and reduced sampling steps by employing AOT in training. Specifically, we achieve FID scores of 1.88 with just 27 NFEs and 1.73 with 29 NFEs in unconditional and conditional generations, respectively. Furthermore, when applying AOT to train the discriminator for guidance, we establish new state-of-the-art FID scores of 1.68 and 1.58 for unconditional and conditional generations, respectively, each with 29 NFEs. This outcome demonstrates the effectiveness of AOT in enhancing the performance of diffusion models.

Reinforcement learning with human feedback (RLHF) is an emerging paradigm to align models with human preferences. Typically, RLHF aggregates preferences from multiple individuals who have diverse viewpoints that may conflict with each other. Our work \textit{initiates} the theoretical study of multi-party RLHF that explicitly models the diverse preferences of multiple individuals. We show how traditional RLHF approaches can fail since learning a single reward function cannot capture and balance the preferences of multiple individuals. To overcome such limitations, we incorporate meta-learning to learn multiple preferences and adopt different social welfare functions to aggregate the preferences across multiple parties. We focus on the offline learning setting and establish sample complexity bounds, along with efficiency and fairness guarantees, for optimizing diverse social welfare functions such as Nash, Utilitarian, and Leximin welfare functions. Our results show a separation between the sample complexities of multi-party RLHF and traditional single-party RLHF. Furthermore, we consider a reward-free setting, where each individual's preference is no longer consistent with a reward model, and give pessimistic variants of the von Neumann Winner based on offline preference data. Taken together, our work showcases the advantage of multi-party RLHF but also highlights its more demanding statistical complexity.

We propose a hybrid model predictive control algorithm, consensus complementarity control (C3), for systems that make and break contact with their environment. Many state-of-the-art controllers for tasks which require initiating contact with the environment, such as locomotion and manipulation, require a priori mode schedules or are too computationally complex to run at real-time rates. We present a method based on the alternating direction method of multipliers (ADMM) that is capable of high-speed reasoning over potential contact events. Via a consensus formulation, our approach enables parallelization of the contact scheduling problem. We validate our results on five numerical examples, including four high-dimensional frictional contact problems, and a physical experimentation on an underactuated multi-contact system. We further demonstrate the effectiveness of our method on a physical experiment accomplishing a high-dimensional, multi-contact manipulation task with a robot arm.

Large Language Models (LLMs) have unlocked new capabilities and applications; however, evaluating the alignment with human preferences still poses significant challenges. To address this issue, we introduce Chatbot Arena, an open platform for evaluating LLMs based on human preferences. Our methodology employs a pairwise comparison approach and leverages input from a diverse user base through crowdsourcing. The platform has been operational for several months, amassing over 240K votes. This paper describes the platform, analyzes the data we have collected so far, and explains the tried-and-true statistical methods we are using for efficient and accurate evaluation and ranking of models. We confirm that the crowdsourced questions are sufficiently diverse and discriminating and that the crowdsourced human votes are in good agreement with those of expert raters. These analyses collectively establish a robust foundation for the credibility of Chatbot Arena. Because of its unique value and openness, Chatbot Arena has emerged as one of the most referenced LLM leaderboards, widely cited by leading LLM developers and companies. Our demo is publicly available at \url{//chat.lmsys.org}.

Code Clone Detection, which aims to retrieve functionally similar programs from large code bases, has been attracting increasing attention. Modern software often involves a diverse range of programming languages. However, current code clone detection methods are generally limited to only a few popular programming languages due to insufficient annotated data as well as their own model design constraints. To address these issues, we present AdaCCD, a novel cross-lingual adaptation method that can detect cloned codes in a new language without annotations in that language. AdaCCD leverages language-agnostic code representations from pre-trained programming language models and propose an Adaptively Refined Contrastive Learning framework to transfer knowledge from resource-rich languages to resource-poor languages. We evaluate the cross-lingual adaptation results of AdaCCD by constructing a multilingual code clone detection benchmark consisting of 5 programming languages. AdaCCD achieves significant improvements over other baselines, and achieve comparable performance to supervised fine-tuning.

Pretrained language models (PLMs) have shown remarkable few-shot learning capabilities when provided with properly formatted examples. However, selecting the "best" examples remains an open challenge. We propose a complexity-based prompt selection approach for sequence tagging tasks. This approach avoids the training of a dedicated model for selection of examples, and instead uses certain metrics to align the syntactico-semantic complexity of test sentences and examples. We use both sentence- and word-level metrics to match the complexity of examples to the (test) sentence being considered. Our results demonstrate that our approach extracts greater performance from PLMs: it achieves state-of-the-art performance on few-shot NER, achieving a 5% absolute improvement in F1 score on the CoNLL2003 dataset for GPT-4. We also see large gains of upto 28.85 points (F1/Acc.) in smaller models like GPT-j-6B.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

Recently, contrastive learning (CL) has emerged as a successful method for unsupervised graph representation learning. Most graph CL methods first perform stochastic augmentation on the input graph to obtain two graph views and maximize the agreement of representations in the two views. Despite the prosperous development of graph CL methods, the design of graph augmentation schemes -- a crucial component in CL -- remains rarely explored. We argue that the data augmentation schemes should preserve intrinsic structures and attributes of graphs, which will force the model to learn representations that are insensitive to perturbation on unimportant nodes and edges. However, most existing methods adopt uniform data augmentation schemes, like uniformly dropping edges and uniformly shuffling features, leading to suboptimal performance. In this paper, we propose a novel graph contrastive representation learning method with adaptive augmentation that incorporates various priors for topological and semantic aspects of the graph. Specifically, on the topology level, we design augmentation schemes based on node centrality measures to highlight important connective structures. On the node attribute level, we corrupt node features by adding more noise to unimportant node features, to enforce the model to recognize underlying semantic information. We perform extensive experiments of node classification on a variety of real-world datasets. Experimental results demonstrate that our proposed method consistently outperforms existing state-of-the-art baselines and even surpasses some supervised counterparts, which validates the effectiveness of the proposed contrastive framework with adaptive augmentation.

We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.

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