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Medical imaging diagnosis increasingly relies on Machine Learning (ML) models. This is a task that is often hampered by severely imbalanced datasets, where positive cases can be quite rare. Their use is further compromised by their limited interpretability, which is becoming increasingly important. While post-hoc interpretability techniques such as SHAP and LIME have been used with some success on so-called black box models, the use of inherently understandable models makes such endeavors more fruitful. This paper addresses these issues by demonstrating how a relatively new synthetic data generation technique, STEM, can be used to produce data to train models produced by Grammatical Evolution (GE) that are inherently understandable. STEM is a recently introduced combination of the Synthetic Minority Oversampling Technique (SMOTE), Edited Nearest Neighbour (ENN), and Mixup; it has previously been successfully used to tackle both between class and within class imbalance issues. We test our technique on the Digital Database for Screening Mammography (DDSM) and the Wisconsin Breast Cancer (WBC) datasets and compare Area Under the Curve (AUC) results with an ensemble of the top three performing classifiers from a set of eight standard ML classifiers with varying degrees of interpretability. We demonstrate that the GE-derived models present the best AUC while still maintaining interpretable solutions.

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Text generation with Large Language Models (LLMs) is known to be memory bound due to the combination of their auto-regressive nature, huge parameter counts, and limited memory bandwidths, often resulting in low token rates. Speculative decoding has been proposed as a solution for LLM inference acceleration. However, since draft models are often unavailable in the modern open-source LLM families, e.g., for Llama 2 7B, training a high-quality draft model is required to enable inference acceleration via speculative decoding. In this paper, we propose a simple draft model training framework for direct alignment to chat-capable target models. With the proposed framework, we train Llama 2 Chat Drafter 115M, a draft model for Llama 2 Chat 7B or larger, with only 1.64\% of the original size. Our training framework only consists of pretraining, distillation dataset generation, and finetuning with knowledge distillation, with no additional alignment procedure. For the finetuning step, we use instruction-response pairs generated by target model for distillation in plausible data distribution, and propose a new Total Variation Distance++ (TVD++) loss that incorporates variance reduction techniques inspired from the policy gradient method in reinforcement learning. Our empirical results show that Llama 2 Chat Drafter 115M with speculative decoding achieves up to 2.3 block efficiency and 2.4$\times$ speed-up relative to autoregressive decoding on various tasks with no further task-specific fine-tuning.

Image Coding for Machines (ICM) is an image compression technique for image recognition. This technique is essential due to the growing demand for image recognition AI. In this paper, we propose a method for ICM that focuses on encoding and decoding only the edge information of object parts in an image, which we call SA-ICM. This is an Learned Image Compression (LIC) model trained using edge information created by Segment Anything. Our method can be used for image recognition models with various tasks. SA-ICM is also robust to changes in input data, making it effective for a variety of use cases. Additionally, our method provides benefits from a privacy point of view, as it removes human facial information on the encoder's side, thus protecting one's privacy. Furthermore, this LIC model training method can be used to train Neural Representations for Videos (NeRV), which is a video compression model. By training NeRV using edge information created by Segment Anything, it is possible to create a NeRV that is effective for image recognition (SA-NeRV). Experimental results confirm the advantages of SA-ICM, presenting the best performance in image compression for image recognition. We also show that SA-NeRV is superior to ordinary NeRV in video compression for machines.

Human brain and behavior provide a rich venue that can inspire novel control and learning methods for robotics. In an attempt to exemplify such a development by inspiring how humans acquire knowledge and transfer skills among tasks, we introduce a novel multi-task reinforcement learning framework named Episodic Return Progress with Bidirectional Progressive Neural Networks (ERP-BPNN). The proposed ERP-BPNN model (1) learns in a human-like interleaved manner by (2) autonomous task switching based on a novel intrinsic motivation signal and, in contrast to existing methods, (3) allows bidirectional skill transfer among tasks. ERP-BPNN is a general architecture applicable to several multi-task learning settings; in this paper, we present the details of its neural architecture and show its ability to enable effective learning and skill transfer among morphologically different robots in a reaching task. The developed Bidirectional Progressive Neural Network (BPNN) architecture enables bidirectional skill transfer without requiring incremental training and seamlessly integrates with online task arbitration. The task arbitration mechanism developed is based on soft Episodic Return progress (ERP), a novel intrinsic motivation (IM) signal. To evaluate our method, we use quantifiable robotics metrics such as 'expected distance to goal' and 'path straightness' in addition to the usual reward-based measure of episodic return common in reinforcement learning. With simulation experiments, we show that ERP-BPNN achieves faster cumulative convergence and improves performance in all metrics considered among morphologically different robots compared to the baselines.

Virtual reality (VR) is a promising data engine for autonomous driving (AD). However, data fidelity in this paradigm is often degraded by VR inconsistency, for which the existing VR approaches become ineffective, as they ignore the inter-dependency between low-level VR synchronizer designs (i.e., data collector) and high-level VR synthesizer designs (i.e., data processor). This paper presents a seamless virtual reality SVR platform for AD, which mitigates such inconsistency, enabling VR agents to interact with each other in a shared symbiotic world. The crux to SVR is an integrated synchronizer and synthesizer IS2 design, which consists of a drift-aware lidar-inertial synchronizer for VR colocation and a motion-aware deep visual synthesis network for augmented reality image generation. We implement SVR on car-like robots in two sandbox platforms, achieving a cm-level VR colocalization accuracy and 3.2% VR image deviation, thereby avoiding missed collisions or model clippings. Experiments show that the proposed SVR reduces the intervention times, missed turns, and failure rates compared to other benchmarks. The SVR-trained neural network can handle unseen situations in real-world environments, by leveraging its knowledge learnt from the VR space.

Most continual segmentation methods tackle the problem as a per-pixel classification task. However, such a paradigm is very challenging, and we find query-based segmenters with built-in objectness have inherent advantages compared with per-pixel ones, as objectness has strong transfer ability and forgetting resistance. Based on these findings, we propose CoMasTRe by disentangling continual segmentation into two stages: forgetting-resistant continual objectness learning and well-researched continual classification. CoMasTRe uses a two-stage segmenter learning class-agnostic mask proposals at the first stage and leaving recognition to the second stage. During continual learning, a simple but effective distillation is adopted to strengthen objectness. To further mitigate the forgetting of old classes, we design a multi-label class distillation strategy suited for segmentation. We assess the effectiveness of CoMasTRe on PASCAL VOC and ADE20K. Extensive experiments show that our method outperforms per-pixel and query-based methods on both datasets. Code will be available at //github.com/jordangong/CoMasTRe.

We consider in this work an inverse acoustic scattering problem when only phaseless data is available. The inverse problem is highly nonlinear and ill-posed due to the lack of the phase information. Solving inverse scattering problems with phaseless data is important in applications as the collection of physically acceptable phased data is usually difficult and expensive. A novel direct sampling method (DSM) will be developed to effectively estimate the locations and geometric shapes of the unknown scatterers from phaseless data generated by a very limited number of incident waves. With a careful theoretical analysis of the behavior of the index function and some representative numerical examples, the new DSM is shown to be computationally efficient, easy to implement, robust to large noise, and does not require any prior knowledge of the unknown scatterers. Furthermore, to fully exploit the index functions obtained from the DSM, we also propose to integrate the DSM with a deep learning technique (DSM-DL) to achieve high-quality reconstructions. Several challenging and representative numerical experiments are carried out to demonstrate the accuracy and robustness of reconstructions by DSM-DL. The DSM-DL networks trained by phased data are further theoretically and numerically shown to be able to solve problems with phaseless data. Additionally, our numerical experiments also show the DSM-DL can solve inverse scattering problems with mixed types of scatterers, which renders its applications in many important practical scenarios.

Graph Convolutional Networks (GCNs) have been widely applied in various fields due to their significant power on processing graph-structured data. Typical GCN and its variants work under a homophily assumption (i.e., nodes with same class are prone to connect to each other), while ignoring the heterophily which exists in many real-world networks (i.e., nodes with different classes tend to form edges). Existing methods deal with heterophily by mainly aggregating higher-order neighborhoods or combing the immediate representations, which leads to noise and irrelevant information in the result. But these methods did not change the propagation mechanism which works under homophily assumption (that is a fundamental part of GCNs). This makes it difficult to distinguish the representation of nodes from different classes. To address this problem, in this paper we design a novel propagation mechanism, which can automatically change the propagation and aggregation process according to homophily or heterophily between node pairs. To adaptively learn the propagation process, we introduce two measurements of homophily degree between node pairs, which is learned based on topological and attribute information, respectively. Then we incorporate the learnable homophily degree into the graph convolution framework, which is trained in an end-to-end schema, enabling it to go beyond the assumption of homophily. More importantly, we theoretically prove that our model can constrain the similarity of representations between nodes according to their homophily degree. Experiments on seven real-world datasets demonstrate that this new approach outperforms the state-of-the-art methods under heterophily or low homophily, and gains competitive performance under homophily.

Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.

Pre-trained deep neural network language models such as ELMo, GPT, BERT and XLNet have recently achieved state-of-the-art performance on a variety of language understanding tasks. However, their size makes them impractical for a number of scenarios, especially on mobile and edge devices. In particular, the input word embedding matrix accounts for a significant proportion of the model's memory footprint, due to the large input vocabulary and embedding dimensions. Knowledge distillation techniques have had success at compressing large neural network models, but they are ineffective at yielding student models with vocabularies different from the original teacher models. We introduce a novel knowledge distillation technique for training a student model with a significantly smaller vocabulary as well as lower embedding and hidden state dimensions. Specifically, we employ a dual-training mechanism that trains the teacher and student models simultaneously to obtain optimal word embeddings for the student vocabulary. We combine this approach with learning shared projection matrices that transfer layer-wise knowledge from the teacher model to the student model. Our method is able to compress the BERT_BASE model by more than 60x, with only a minor drop in downstream task metrics, resulting in a language model with a footprint of under 7MB. Experimental results also demonstrate higher compression efficiency and accuracy when compared with other state-of-the-art compression techniques.

Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.

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