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Counterfactual explanations describe how to modify a feature vector in order to flip the outcome of a trained classifier. Obtaining robust counterfactual explanations is essential to provide valid algorithmic recourse and meaningful explanations. We study the robustness of explanations of randomized ensembles, which are always subject to algorithmic uncertainty even when the training data is fixed. We formalize the generation of robust counterfactual explanations as a probabilistic problem and show the link between the robustness of ensemble models and the robustness of base learners. We develop a practical method with good empirical performance and support it with theoretical guarantees for ensembles of convex base learners. Our results show that existing methods give surprisingly low robustness: the validity of naive counterfactuals is below $50\%$ on most data sets and can fall to $20\%$ on problems with many features. In contrast, our method achieves high robustness with only a small increase in the distance from counterfactual explanations to their initial observations.

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Robotics policies are always subjected to complex, second order dynamics that entangle their actions with resulting states. In reinforcement learning (RL) contexts, policies have the burden of deciphering these complicated interactions over massive amounts of experience and complex reward functions to learn how to accomplish tasks. Moreover, policies typically issue actions directly to controllers like Operational Space Control (OSC) or joint PD control, which induces straightline motion towards these action targets in task or joint space. However, straightline motion in these spaces for the most part do not capture the rich, nonlinear behavior our robots need to exhibit, shifting the burden of discovering these behaviors more completely to the agent. Unlike these simpler controllers, geometric fabrics capture a much richer and desirable set of behaviors via artificial, second order dynamics grounded in nonlinear geometry. These artificial dynamics shift the uncontrolled dynamics of a robot via an appropriate control law to form behavioral dynamics. Behavioral dynamics unlock a new action space and safe, guiding behavior over which RL policies are trained. Behavioral dynamics enable bang-bang-like RL policy actions that are still safe for real robots, simplify reward engineering, and help sequence real-world, high-performance policies. We describe the framework more generally and create a specific instantiation for the problem of dexterous, in-hand reorientation of a cube by a highly actuated robot hand.

We propose SelfVC, a training strategy to iteratively improve a voice conversion model with self-synthesized examples. Previous efforts on voice conversion focus on factorizing speech into explicitly disentangled representations that separately encode speaker characteristics and linguistic content. However, disentangling speech representations to capture such attributes using task-specific loss terms can lead to information loss. In this work, instead of explicitly disentangling attributes with loss terms, we present a framework to train a controllable voice conversion model on entangled speech representations derived from self-supervised learning (SSL) and speaker verification models. First, we develop techniques to derive prosodic information from the audio signal and SSL representations to train predictive submodules in the synthesis model. Next, we propose a training strategy to iteratively improve the synthesis model for voice conversion, by creating a challenging training objective using self-synthesized examples. We demonstrate that incorporating such self-synthesized examples during training improves the speaker similarity of generated speech as compared to a baseline voice conversion model trained solely on heuristically perturbed inputs. Our framework is trained without any text and achieves state-of-the-art results in zero-shot voice conversion on metrics evaluating naturalness, speaker similarity, and intelligibility of synthesized audio.

Optimal transport (OT) and the related Wasserstein metric (W) are powerful and ubiquitous tools for comparing distributions. However, computing pairwise Wasserstein distances rapidly becomes intractable as cohort size grows. An attractive alternative would be to find an embedding space in which pairwise Euclidean distances map to OT distances, akin to standard multidimensional scaling (MDS). We present Wasserstein Wormhole, a transformer-based autoencoder that embeds empirical distributions into a latent space wherein Euclidean distances approximate OT distances. Extending MDS theory, we show that our objective function implies a bound on the error incurred when embedding non-Euclidean distances. Empirically, distances between Wormhole embeddings closely match Wasserstein distances, enabling linear time computation of OT distances. Along with an encoder that maps distributions to embeddings, Wasserstein Wormhole includes a decoder that maps embeddings back to distributions, allowing for operations in the embedding space to generalize to OT spaces, such as Wasserstein barycenter estimation and OT interpolation. By lending scalability and interpretability to OT approaches, Wasserstein Wormhole unlocks new avenues for data analysis in the fields of computational geometry and single-cell biology.

We introduce ObjectAdd, a training-free diffusion modification method to add user-expected objects into user-specified area. The motive of ObjectAdd stems from: first, describing everything in one prompt can be difficult, and second, users often need to add objects into the generated image. To accommodate with real world, our ObjectAdd maintains accurate image consistency after adding objects with technical innovations in: (1) embedding-level concatenation to ensure correct text embedding coalesce; (2) object-driven layout control with latent and attention injection to ensure objects accessing user-specified area; (3) prompted image inpainting in an attention refocusing & object expansion fashion to ensure rest of the image stays the same. With a text-prompted image, our ObjectAdd allows users to specify a box and an object, and achieves: (1) adding object inside the box area; (2) exact content outside the box area; (3) flawless fusion between the two areas

Argument structure learning~(ASL) entails predicting relations between arguments. Because it can structure a document to facilitate its understanding, it has been widely applied in many fields~(medical, commercial, and scientific domains). Despite its broad utilization, ASL remains a challenging task because it involves examining the complex relationships between the sentences in a potentially unstructured discourse. To resolve this problem, we have developed a simple yet effective approach called Dual-tower Multi-scale cOnvolution neural Network~(DMON) for the ASL task. Specifically, we organize arguments into a relationship matrix that together with the argument embeddings forms a relationship tensor and design a mechanism to capture relations with contextual arguments. Experimental results on three different-domain argument mining datasets demonstrate that our framework outperforms state-of-the-art models. The code is available at //github.com/VRCMF/DMON.git .

By combining voice and touch interactions, multimodal interfaces can surpass the efficiency of either modality alone. Traditional multimodal frameworks require laborious developer work to support rich multimodal commands where the user's multimodal command involves possibly exponential combinations of actions/function invocations. This paper presents ReactGenie, a programming framework that better separates multimodal input from the computational model to enable developers to create efficient and capable multimodal interfaces with ease. ReactGenie translates multimodal user commands into NLPL (Natural Language Programming Language), a programming language we created, using a neural semantic parser based on large-language models. The ReactGenie runtime interprets the parsed NLPL and composes primitives in the computational model to implement complex user commands. As a result, ReactGenie allows easy implementation and unprecedented richness in commands for end-users of multimodal apps. Our evaluation showed that 12 developers can learn and build a nontrivial ReactGenie application in under 2.5 hours on average. In addition, compared with a traditional GUI, end-users can complete tasks faster and with less task load using ReactGenie apps.

Software frameworks for behaviour are critical in robotics as they enable the correct and efficient execution of functions. While modern behaviour systems have improved their composability, they do not focus on smooth transitions and often lack functionality. In this work, we present the Director, a novel behaviour framework that addresses these problems. It has functionality for soft transitions, multiple implementations of the same action chosen based on conditionals, and strict resource control. The system was successfully used in the 2022/2023 Virtual Season and RoboCup 2023 Bordeaux, in the Humanoid Kid Size League. It is implemented at //github.com/NUbots/DirectorSoccer, which also contains over thirty automated tests and technical documentation on its implementation in NUClear.

Nowadays, a majority of System-on-Chips (SoCs) make use of Intellectual Property (IP) in order to shorten development cycles. When such IPs are developed, one of the main focuses lies in the high configurability of the design. This flexibility on the design side introduces the challenge of covering a huge state space of IP configurations on the verification side to ensure the functional correctness under every possible parameter setting. The vast number of possibilities does not allow a brute-force approach, and therefore, only a selected number of settings based on typical and extreme assumptions are usually verified. Especially in automotive applications, which need to follow the ISO 26262 functional safety standard, the requirement of covering all significant variants needs to be fulfilled in any case. State-of-the-Art existing verification techniques such as simulation-based verification and formal verification have challenges such as time-space explosion and state-space explosion respectively and therefore, lack behind in verifying highly configurable digital designs efficiently. This paper is focused on a semi-formal verification methodology for efficient configuration coverage of highly configurable digital designs. The methodology focuses on reduced runtime based on simulative and formal methods that allow high configuration coverage. The paper also presents the results when the developed methodology was applied on a highly configurable microprocessor IP and discusses the gained benefits.

Aspect level sentiment classification aims to identify the sentiment expressed towards an aspect given a context sentence. Previous neural network based methods largely ignore the syntax structure in one sentence. In this paper, we propose a novel target-dependent graph attention network (TD-GAT) for aspect level sentiment classification, which explicitly utilizes the dependency relationship among words. Using the dependency graph, it propagates sentiment features directly from the syntactic context of an aspect target. In our experiments, we show our method outperforms multiple baselines with GloVe embeddings. We also demonstrate that using BERT representations further substantially boosts the performance.

Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.

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