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In his seminal paper, Phan Minh Dung (1995) proposed abstract argumentation framework, which models argumentation using directed graphs where structureless arguments are the nodes and attacks among the arguments are the edges. In the following years, many extensions of this framework were introduced. These extensions typically add a certain form of structure to the arguments. This thesis showcases two such extensions -- value-based argumentation framework by Trevor Bench-Capon (2002) and semi-abstract argumentation framework by Esther Anna Corsi and Christian Ferm\"uller (2017). The former introduces a mapping function that links individual arguments to a set of ordered values, enabling a distinction between objectively and subjectively acceptable arguments. The latter links claims of individual arguments to propositional formulae and then applies newly-introduced attack principles in order to make implicit attacks explicit and to enable a definition of a consequence relation that relies on neither the truth values nor the interpretations in the usual sense. The contribution of this thesis is two-fold. Firstly, the new semi-abstract value-based argumentation framework is introduced. This framework maps propositional formulae associated with individual arguments to a set of ordered values. Secondly, a complex moral dilemma is formulated using the original and the value-based argumentation frameworks showcasing the expressivity of these formalisms.

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iOS 8 提供的應用間和應用跟系統的功能交互特性。
  • Today (iOS and OS X): widgets for the Today view of Notification Center
  • Share (iOS and OS X): post content to web services or share content with others
  • Actions (iOS and OS X): app extensions to view or manipulate inside another app
  • Photo Editing (iOS): edit a photo or video in Apple's Photos app with extensions from a third-party apps
  • Finder Sync (OS X): remote file storage in the Finder with support for Finder content annotation
  • Storage Provider (iOS): an interface between files inside an app and other apps on a user's device
  • Custom Keyboard (iOS): system-wide alternative keyboards

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Recent advances in reinforcement learning, for partially-observable Markov decision processes (POMDPs), rely on the biologically implausible backpropagation through time algorithm (BPTT) to perform gradient-descent optimisation. In this paper we propose a novel reinforcement learning algorithm that makes use of random feedback local online learning (RFLO), a biologically plausible approximation of realtime recurrent learning (RTRL) to compute the gradients of the parameters of a recurrent neural network in an online manner. By combining it with TD($\lambda$), a variant of temporaldifference reinforcement learning with eligibility traces, we create a biologically plausible, recurrent actor-critic algorithm, capable of solving discrete and continuous control tasks in POMDPs. We compare BPTT, RTRL and RFLO as well as different network architectures, and find that RFLO can perform just as well as RTRL while exceeding even BPTT in terms of complexity. The proposed method, called real-time recurrent reinforcement learning (RTRRL), serves as a model of learning in biological neural networks mimicking reward pathways in the mammalian brain.

Pipelines, vital for fluid transport, pose an important yet challenging inspection task, particularly in small, flexible biological systems, that robots have yet to master. In this study, we explored the development of an innovative robot inspired by the ovipositor of parasitic wasps to navigate and inspect pipelines. The robot features a flexible locomotion system that adapts to different tube sizes and shapes through a mechanical inflation technique. The flexible locomotion system employs a reciprocating motion, in which groups of three sliders extend and retract in a cyclic fashion. In a proof-of-principle experiment, the robot locomotion efficiency demonstrated positive linear correlation (r=0.6434) with the diameter ratio (ratio of robot diameter to tube diameter). The robot showcased a remarkable ability to traverse tubes of different sizes, shapes and payloads with an average of (70%) locomotion efficiency across all testing conditions, at varying diameter ratios (0.7-1.5). Furthermore, the mechanical inflation mechanism displayed substantial load-carrying capacity, producing considerable holding force of (13 N), equivalent to carrying a payload of approximately (5.8 Kg) inclusive the robot weight. This novel soft robotic system shows promise for inspection and navigation within tubular confined spaces, particularly in scenarios requiring adaptability to different tube shapes, sizes, and load-carrying capacities. This novel design serves as a foundation for a new class of pipeline inspection robots that exhibit versatility across various pipeline environments, potentially including biological systems.

Transformer models trained on long sequences often achieve higher accuracy than short sequences. Unfortunately, conventional transformers struggle with long sequence training due to the overwhelming computation and memory requirements. Existing methods for long sequence training offer limited speedup and memory reduction, and may compromise accuracy. This paper presents a novel and efficient distributed training method, the Long Short-Sequence Transformer (LSS Transformer), for training transformer with long sequences. It distributes a long sequence into segments among GPUs, with each GPU computing a partial self-attention for its segment. Then, it uses a fused communication and a novel double gradient averaging technique to avoid the need to aggregate partial self-attention and minimize communication overhead. We evaluated the performance between LSS Transformer and the state-of-the-art Nvidia sequence parallelism on a Wikipedia enwik8 dataset. Results show that our proposed method lead to 5.6x faster and 10.2x more memory-efficient implementation compared to state-of-the-art sequence parallelism on 144 Nvidia V100 GPUs. Moreover, our algorithm scales to an extreme sequence length of 50,112 at 3,456 GPUs, achieving 161% super-linear parallel efficiency and a throughput of 32 petaflops.

Current methods for few-shot action recognition mainly fall into the metric learning framework following ProtoNet, which demonstrates the importance of prototypes. Although they achieve relatively good performance, the effect of multimodal information is ignored, e.g. label texts. In this work, we propose a novel MultimOdal PRototype-ENhanced Network (MORN), which uses the semantic information of label texts as multimodal information to enhance prototypes. A CLIP visual encoder and a frozen CLIP text encoder are introduced to obtain features with good multimodal initialization. Then in the visual flow, visual prototypes are computed by a Temporal-Relational CrossTransformer (TRX) module for example. In the text flow, a semantic-enhanced (SE) module and an inflating operation are used to obtain text prototypes. The final multimodal prototypes are then computed by a multimodal prototype-enhanced (MPE) module. Besides, we define a PRototype SImilarity DiffErence (PRIDE) to evaluate the quality of prototypes, which is used to verify our improvement on the prototype level and effectiveness of MORN. We conduct extensive experiments on four popular datasets, and MORN achieves state-of-the-art results on HMDB51, UCF101, Kinetics and SSv2. When plugging PRIDE into the training stage, the performance can be further improved.

In the context of the long-tail scenario, models exhibit a strong demand for high-quality data. Data-centric approaches aim to enhance both the quantity and quality of data to improve model performance. Among these approaches, information augmentation has been progressively introduced as a crucial category. It achieves a balance in model performance by augmenting the richness and quantity of samples in the tail classes. However, there is currently a lack of research into the underlying mechanisms explaining the effectiveness of information augmentation methods. Consequently, the utilization of information augmentation in long-tail recognition tasks relies heavily on empirical and intricate fine-tuning. This work makes two primary contributions. Firstly, we approach the problem from the perspectives of feature diversity and distribution shift, introducing the concept of Feature Diversity Gain (FDG) to elucidate why information augmentation is effective. We find that the performance of information augmentation can be explained by FDG, and its performance peaks when FDG achieves an appropriate balance. Experimental results demonstrate that by using FDG to select augmented data, we can further enhance model performance without the need for any modifications to the model's architecture. Thus, data-centric approaches hold significant potential in the field of long-tail recognition, beyond the development of new model structures. Furthermore, we systematically introduce the core components and fundamental tasks of a data-centric long-tail learning framework for the first time. These core components guide the implementation and deployment of the system, while the corresponding fundamental tasks refine and expand the research area.

Vision-language representation learning largely benefits from image-text alignment through contrastive losses (e.g., InfoNCE loss). The success of this alignment strategy is attributed to its capability in maximizing the mutual information (MI) between an image and its matched text. However, simply performing cross-modal alignment (CMA) ignores data potential within each modality, which may result in degraded representations. For instance, although CMA-based models are able to map image-text pairs close together in the embedding space, they fail to ensure that similar inputs from the same modality stay close by. This problem can get even worse when the pre-training data is noisy. In this paper, we propose triple contrastive learning (TCL) for vision-language pre-training by leveraging both cross-modal and intra-modal self-supervision. Besides CMA, TCL introduces an intra-modal contrastive objective to provide complementary benefits in representation learning. To take advantage of localized and structural information from image and text input, TCL further maximizes the average MI between local regions of image/text and their global summary. To the best of our knowledge, ours is the first work that takes into account local structure information for multi-modality representation learning. Experimental evaluations show that our approach is competitive and achieve the new state of the art on various common down-stream vision-language tasks such as image-text retrieval and visual question answering.

We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing method, our GANgealing algorithm trains a Spatial Transformer to map random samples from a GAN trained on unaligned data to a common, jointly-learned target mode. We show results on eight datasets, all of which demonstrate our method successfully aligns complex data and discovers dense correspondences. GANgealing significantly outperforms past self-supervised correspondence algorithms and performs on-par with (and sometimes exceeds) state-of-the-art supervised correspondence algorithms on several datasets -- without making use of any correspondence supervision or data augmentation and despite being trained exclusively on GAN-generated data. For precise correspondence, we improve upon state-of-the-art supervised methods by as much as $3\times$. We show applications of our method for augmented reality, image editing and automated pre-processing of image datasets for downstream GAN training.

Knowledge graphs (KGs) serve as useful resources for various natural language processing applications. Previous KG completion approaches require a large number of training instances (i.e., head-tail entity pairs) for every relation. The real case is that for most of the relations, very few entity pairs are available. Existing work of one-shot learning limits method generalizability for few-shot scenarios and does not fully use the supervisory information; however, few-shot KG completion has not been well studied yet. In this work, we propose a novel few-shot relation learning model (FSRL) that aims at discovering facts of new relations with few-shot references. FSRL can effectively capture knowledge from heterogeneous graph structure, aggregate representations of few-shot references, and match similar entity pairs of reference set for every relation. Extensive experiments on two public datasets demonstrate that FSRL outperforms the state-of-the-art.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

Many recent state-of-the-art recommender systems such as D-ATT, TransNet and DeepCoNN exploit reviews for representation learning. This paper proposes a new neural architecture for recommendation with reviews. Our model operates on a multi-hierarchical paradigm and is based on the intuition that not all reviews are created equal, i.e., only a select few are important. The importance, however, should be dynamically inferred depending on the current target. To this end, we propose a review-by-review pointer-based learning scheme that extracts important reviews, subsequently matching them in a word-by-word fashion. This enables not only the most informative reviews to be utilized for prediction but also a deeper word-level interaction. Our pointer-based method operates with a novel gumbel-softmax based pointer mechanism that enables the incorporation of discrete vectors within differentiable neural architectures. Our pointer mechanism is co-attentive in nature, learning pointers which are co-dependent on user-item relationships. Finally, we propose a multi-pointer learning scheme that learns to combine multiple views of interactions between user and item. Overall, we demonstrate the effectiveness of our proposed model via extensive experiments on \textbf{24} benchmark datasets from Amazon and Yelp. Empirical results show that our approach significantly outperforms existing state-of-the-art, with up to 19% and 71% relative improvement when compared to TransNet and DeepCoNN respectively. We study the behavior of our multi-pointer learning mechanism, shedding light on evidence aggregation patterns in review-based recommender systems.

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