Controllable 3D indoor scene synthesis stands at the forefront of technological progress, offering various applications like gaming, film, and augmented/virtual reality. The capability to stylize and de-couple objects within these scenarios is a crucial factor, providing an advanced level of control throughout the editing process. This control extends not just to manipulating geometric attributes like translation and scaling but also includes managing appearances, such as stylization. Current methods for scene stylization are limited to applying styles to the entire scene, without the ability to separate and customize individual objects. Addressing the intricacies of this challenge, we introduce a unique pipeline designed for synthesis 3D indoor scenes. Our approach involves strategically placing objects within the scene, utilizing information from professionally designed bounding boxes. Significantly, our pipeline prioritizes maintaining style consistency across multiple objects within the scene, ensuring a cohesive and visually appealing result aligned with the desired aesthetic. The core strength of our pipeline lies in its ability to generate 3D scenes that are not only visually impressive but also exhibit features like photorealism, multi-view consistency, and diversity. These scenes are crafted in response to various natural language prompts, demonstrating the versatility and adaptability of our model.
In the realm of autonomous vehicles, dynamic user preferences are critical yet challenging to accommodate. Existing methods often misrepresent these preferences, either by overlooking their dynamism or overburdening users as humans often find it challenging to express their objectives mathematically. The previously introduced framework, which interprets dynamic preferences as inherent uncertainty and includes a ``human-on-the-loop'' mechanism enabling users to give feedback when dissatisfied with system behaviors, addresses this gap. In this study, we further enhance the approach with a user study of 20 participants, focusing on aligning system behavior with user expectations through feedback-driven adaptation. The findings affirm the approach's ability to effectively merge algorithm-driven adjustments with user complaints, leading to improved participants' subjective satisfaction in autonomous systems.
Training a robotic policy from scratch using deep reinforcement learning methods can be prohibitively expensive due to sample inefficiency. To address this challenge, transferring policies trained in the source domain to the target domain becomes an attractive paradigm. Previous research has typically focused on domains with similar state and action spaces but differing in other aspects. In this paper, our primary focus lies in domains with different state and action spaces, which has broader practical implications, i.e. transfer the policy from robot A to robot B. Unlike prior methods that rely on paired data, we propose a novel approach for learning the mapping functions between state and action spaces across domains using unpaired data. We propose effect cycle consistency, which aligns the effects of transitions across two domains through a symmetrical optimization structure for learning these mapping functions. Once the mapping functions are learned, we can seamlessly transfer the policy from the source domain to the target domain. Our approach has been tested on three locomotion tasks and two robotic manipulation tasks. The empirical results demonstrate that our method can reduce alignment errors significantly and achieve better performance compared to the state-of-the-art method.
The hybrid nature of multi-contact robotic systems, due to making and breaking contact with the environment, creates significant challenges for high-quality control. Existing model-based methods typically rely on either good prior knowledge of the multi-contact model or require significant offline model tuning effort, thus resulting in low adaptability and robustness. In this paper, we propose a real-time adaptive multi-contact model predictive control framework, which enables online adaption of the hybrid multi-contact model and continuous improvement of the control performance for contact-rich tasks. This framework includes an adaption module, which continuously learns a residual of the hybrid model to minimize the gap between the prior model and reality, and a real-time multi-contact MPC controller. We demonstrated the effectiveness of the framework in synthetic examples, and applied it on hardware to solve contact-rich manipulation tasks, where a robot uses its end-effector to roll different unknown objects on a table to track given paths. The hardware experiments show that with a rough prior model, the multi-contact MPC controller adapts itself on-the-fly with an adaption rate around 20 Hz and successfully manipulates previously unknown objects with non-smooth surface geometries.
For scientific software, especially those used for large-scale simulations, achieving good performance and efficiently using the available hardware resources is essential. It is important to regularly perform benchmarks to ensure the efficient use of hardware and software when systems are changing and the software evolves. However, this can become quickly very tedious when many options for parameters, solvers, and hardware architectures are available. We present a continuous benchmarking strategy that automates benchmarking new code changes on high-performance computing clusters. This makes it possible to track how each code change affects the performance and how it evolves.
A key feature of federated learning (FL) is to preserve the data privacy of end users. However, there still exist potential privacy leakage in exchanging gradients under FL. As a result, recent research often explores the differential privacy (DP) approaches to add noises to the computing results to address privacy concerns with low overheads, which however degrade the model performance. In this paper, we strike the balance of data privacy and efficiency by utilizing the pervasive social connections between users. Specifically, we propose SCFL, a novel Social-aware Clustered Federated Learning scheme, where mutually trusted individuals can freely form a social cluster and aggregate their raw model updates (e.g., gradients) inside each cluster before uploading to the cloud for global aggregation. By mixing model updates in a social group, adversaries can only eavesdrop the social-layer combined results, but not the privacy of individuals. We unfold the design of SCFL in three steps.i) Stable social cluster formation. Considering users' heterogeneous training samples and data distributions, we formulate the optimal social cluster formation problem as a federation game and devise a fair revenue allocation mechanism to resist free-riders. ii) Differentiated trust-privacy mapping}. For the clusters with low mutual trust, we design a customizable privacy preservation mechanism to adaptively sanitize participants' model updates depending on social trust degrees. iii) Distributed convergence}. A distributed two-sided matching algorithm is devised to attain an optimized disjoint partition with Nash-stable convergence. Experiments on Facebook network and MNIST/CIFAR-10 datasets validate that our SCFL can effectively enhance learning utility, improve user payoff, and enforce customizable privacy protection.
When deploying segmentation models in practice, it is critical to evaluate their behaviors in varied and complex scenes. Different from the previous evaluation paradigms only in consideration of global attribute variations (e.g. adverse weather), we investigate both local and global attribute variations for robustness evaluation. To achieve this, we construct a mask-preserved attribute editing pipeline to edit visual attributes of real images with precise control of structural information. Therefore, the original segmentation labels can be reused for the edited images. Using our pipeline, we construct a benchmark covering both object and image attributes (e.g. color, material, pattern, style). We evaluate a broad variety of semantic segmentation models, spanning from conventional close-set models to recent open-vocabulary large models on their robustness to different types of variations. We find that both local and global attribute variations affect segmentation performances, and the sensitivity of models diverges across different variation types. We argue that local attributes have the same importance as global attributes, and should be considered in the robustness evaluation of segmentation models. Code: //github.com/PRIS-CV/Pascal-EA.
Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. This thesis is concerned with multi-task learning in the context of computer vision. First, we review existing approaches for MTL. Next, we propose several methods that tackle important aspects of multi-task learning. The proposed methods are evaluated on various benchmarks. The results show several advances in the state-of-the-art of multi-task learning. Finally, we discuss several possibilities for future work.
Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and complete relations between nodes. However, graphs in the real world are inevitably noisy or incomplete, which could even exacerbate the quality of graph representations. In this work, we propose a novel Variational Information Bottleneck guided Graph Structure Learning framework, namely VIB-GSL, in the perspective of information theory. VIB-GSL advances the Information Bottleneck (IB) principle for graph structure learning, providing a more elegant and universal framework for mining underlying task-relevant relations. VIB-GSL learns an informative and compressive graph structure to distill the actionable information for specific downstream tasks. VIB-GSL deduces a variational approximation for irregular graph data to form a tractable IB objective function, which facilitates training stability. Extensive experimental results demonstrate that the superior effectiveness and robustness of VIB-GSL.
Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.
Graph Neural Networks (GNN) has demonstrated the superior performance in many challenging applications, including the few-shot learning tasks. Despite its powerful capacity to learn and generalize from few samples, GNN usually suffers from severe over-fitting and over-smoothing as the model becomes deep, which limit the model scalability. In this work, we propose a novel Attentive GNN to tackle these challenges, by incorporating a triple-attention mechanism, \ie node self-attention, neighborhood attention, and layer memory attention. We explain why the proposed attentive modules can improve GNN for few-shot learning with theoretical analysis and illustrations. Extensive experiments show that the proposed Attentive GNN outperforms the state-of-the-art GNN-based methods for few-shot learning over the mini-ImageNet and Tiered-ImageNet datasets, with both inductive and transductive settings.