Few prior works study deep learning on point sets. PointNet by Qi et al. is a pioneer in this direction. However, by design PointNet does not capture local structures induced by the metric space points live in, limiting its ability to recognize fine-grained patterns and generalizability to complex scenes. In this work, we introduce a hierarchical neural network that applies PointNet recursively on a nested partitioning of the input point set. By exploiting metric space distances, our network is able to learn local features with increasing contextual scales. With further observation that point sets are usually sampled with varying densities, which results in greatly decreased performance for networks trained on uniform densities, we propose novel set learning layers to adaptively combine features from multiple scales. Experiments show that our network called PointNet++ is able to learn deep point set features efficiently and robustly. In particular, results significantly better than state-of-the-art have been obtained on challenging benchmarks of 3D point clouds.
Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.
Scale variation is one of the key challenges in object detection. In this work, we first present a controlled experiment to investigate the effect of receptive fields on the detection of different scale objects. Based on the findings from the exploration experiments, we propose a novel Trident Network (TridentNet) aiming to generate scale-specific feature maps with a uniform representational power. We construct a parallel multi-branch architecture in which each branch shares the same transformation parameters but with different receptive fields. Then, we propose a scale-aware training scheme to specialize each branch by sampling object instances of proper scales for training. As a bonus, a fast approximation version of TridentNet could achieve significant improvements without any additional parameters and computational cost. On the COCO dataset, our TridentNet with ResNet-101 backbone achieves state-of-the-art single-model results by obtaining an mAP of 48.4. Code will be made publicly available.
With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.
Despite deep reinforcement learning has recently achieved great successes, however in multiagent environments, a number of challenges still remain. Multiagent reinforcement learning (MARL) is commonly considered to suffer from the problem of non-stationary environments and exponentially increasing policy space. It would be even more challenging to learn effective policies in circumstances where the rewards are sparse and delayed over long trajectories. In this paper, we study Hierarchical Deep Multiagent Reinforcement Learning (hierarchical deep MARL) in cooperative multiagent problems with sparse and delayed rewards, where efficient multiagent learning methods are desperately needed. We decompose the original MARL problem into hierarchies and investigate how effective policies can be learned hierarchically in synchronous/asynchronous hierarchical MARL frameworks. Several hierarchical deep MARL architectures, i.e., Ind-hDQN, hCom and hQmix, are introduced for different learning paradigms. Moreover, to alleviate the issues of sparse experiences in high-level learning and non-stationarity in multiagent settings, we propose a new experience replay mechanism, named as Augmented Concurrent Experience Replay (ACER). We empirically demonstrate the effects and efficiency of our approaches in several classic Multiagent Trash Collection tasks, as well as in an extremely challenging team sports game, i.e., Fever Basketball Defense.
Learning embedding functions, which map semantically related inputs to nearby locations in a feature space supports a variety of classification and information retrieval tasks. In this work, we propose a novel, generalizable and fast method to define a family of embedding functions that can be used as an ensemble to give improved results. Each embedding function is learned by randomly bagging the training labels into small subsets. We show experimentally that these embedding ensembles create effective embedding functions. The ensemble output defines a metric space that improves state of the art performance for image retrieval on CUB-200-2011, Cars-196, In-Shop Clothes Retrieval and VehicleID.
Deep embedding learning becomes more attractive for discriminative feature learning, but many methods still require hard-class mining, which is computationally complex and performance-sensitive. To this end, we propose Adaptive Large Margin N-Pair loss (ALMN) to address the aforementioned issues. Instead of exploring hard example-mining strategy, we introduce the concept of large margin constraint. This constraint aims at encouraging local-adaptive large angular decision margin among dissimilar samples in multimodal feature space so as to significantly encourage intraclass compactness and interclass separability. And it is mainly achieved by a simple yet novel geometrical Virtual Point Generating (VPG) method, which converts artificially setting a fixed margin into automatically generating a boundary training sample in feature space and is an open question. We demonstrate the effectiveness of our method on several popular datasets for image retrieval and clustering tasks.
Deep distance metric learning (DDML), which is proposed to learn image similarity metrics in an end-to-end manner based on the convolution neural network, has achieved encouraging results in many computer vision tasks.$L2$-normalization in the embedding space has been used to improve the performance of several DDML methods. However, the commonly used Euclidean distance is no longer an accurate metric for $L2$-normalized embedding space, i.e., a hyper-sphere. Another challenge of current DDML methods is that their loss functions are usually based on rigid data formats, such as the triplet tuple. Thus, an extra process is needed to prepare data in specific formats. In addition, their losses are obtained from a limited number of samples, which leads to a lack of the global view of the embedding space. In this paper, we replace the Euclidean distance with the cosine similarity to better utilize the $L2$-normalization, which is able to attenuate the curse of dimensionality. More specifically, a novel loss function based on the von Mises-Fisher distribution is proposed to learn a compact hyper-spherical embedding space. Moreover, a new efficient learning algorithm is developed to better capture the global structure of the embedding space. Experiments for both classification and retrieval tasks on several standard datasets show that our method achieves state-of-the-art performance with a simpler training procedure. Furthermore, we demonstrate that, even with a small number of convolutional layers, our model can still obtain significantly better classification performance than the widely used softmax loss.
Interest point descriptors have fueled progress on almost every problem in computer vision. Recent advances in deep neural networks have enabled task-specific learned descriptors that outperform hand-crafted descriptors on many problems. We demonstrate that commonly used metric learning approaches do not optimally leverage the feature hierarchies learned in a Convolutional Neural Network (CNN), especially when applied to the task of geometric feature matching. While a metric loss applied to the deepest layer of a CNN, is often expected to yield ideal features irrespective of the task, in fact the growing receptive field as well as striding effects cause shallower features to be better at high precision matching tasks. We leverage this insight together with explicit supervision at multiple levels of the feature hierarchy for better regularization, to learn more effective descriptors in the context of geometric matching tasks. Further, we propose to use activation maps at different layers of a CNN, as an effective and principled replacement for the multi-resolution image pyramids often used for matching tasks. We propose concrete CNN architectures employing these ideas, and evaluate them on multiple datasets for 2D and 3D geometric matching as well as optical flow, demonstrating state-of-the-art results and generalization across datasets.
This paper aims at developing a faster and a more accurate solution to the amodal 3D object detection problem for indoor scenes. It is achieved through a novel neural network that takes a pair of RGB-D images as the input and delivers oriented 3D bounding boxes as the output. The network, named 3D-SSD, composed of two parts: hierarchical feature fusion and multi-layer prediction. The hierarchical feature fusion combines appearance and geometric features from RGB-D images while the multi-layer prediction utilizes multi-scale features for object detection. As a result, the network can exploit 2.5D representations in a synergetic way to improve the accuracy and efficiency. The issue of object sizes is addressed by attaching a set of 3D anchor boxes with varying sizes to every location of the prediction layers. At the end stage, the category scores for 3D anchor boxes are generated with adjusted positions, sizes and orientations respectively, leading to the final detections using non-maximum suppression. In the training phase, the positive samples are identified with the aid of 2D ground truth to avoid the noisy estimation of depth from raw data, which guide to a better converged model. Experiments performed on the challenging SUN RGB-D dataset show that our algorithm outperforms the state-of-the-art Deep Sliding Shape by 10.2% mAP and 88x faster. Further, experiments also suggest our approach achieves comparable accuracy and is 386x faster than the state-of-art method on the NYUv2 dataset even with a smaller input image size.
In recent years, person re-identification (re-id) catches great attention in both computer vision community and industry. In this paper, we propose a new framework for person re-identification with a triplet-based deep similarity learning using convolutional neural networks (CNNs). The network is trained with triplet input: two of them have the same class labels and the other one is different. It aims to learn the deep feature representation, with which the distance within the same class is decreased, while the distance between the different classes is increased as much as possible. Moreover, we trained the model jointly on six different datasets, which differs from common practice - one model is just trained on one dataset and tested also on the same one. However, the enormous number of possible triplet data among the large number of training samples makes the training impossible. To address this challenge, a double-sampling scheme is proposed to generate triplets of images as effective as possible. The proposed framework is evaluated on several benchmark datasets. The experimental results show that, our method is effective for the task of person re-identification and it is comparable or even outperforms the state-of-the-art methods.