The understanding of complex human interactions and group activities has garnered attention in human-centric computer vision. However, the advancement of the related tasks is hindered due to the difficulty of obtaining large-scale labeled real-world datasets. To mitigate the issue, we propose M3Act, a multi-view multi-group multi-person human atomic action and group activity data generator. Powered by the Unity engine, M3Act contains simulation-ready 3D scenes and human assets, configurable lighting and camera systems, highly parameterized modular group activities, and a large degree of domain randomization during the data generation process. Our data generator is capable of generating large-scale datasets of human activities with multiple viewpoints, modalities (RGB images, 2D poses, 3D motions), and high-quality annotations for individual persons and multi-person groups (2D bounding boxes, instance segmentation masks, individual actions and group activity categories). Using M3Act, we perform synthetic data pre-training for 2D skeleton-based group activity recognition and RGB-based multi-person pose tracking. The results indicate that learning from our synthetic datasets largely improves the model performances on real-world datasets, with the highest gain of 5.59% and 7.32% respectively in group and person recognition accuracy on CAD2, as well as an improvement of 6.63 in MOTP on HiEve. Pre-training with our synthetic data also leads to faster model convergence on downstream tasks (up to 6.8% faster). Moreover, M3Act opens new research problems for 3D group activity generation. We release M3Act3D, an 87.6-hour 3D motion dataset of human activities with larger group sizes and higher complexity of inter-person interactions than previous multi-person datasets. We define multiple metrics and propose a competitive baseline for the novel task.
The widespread proliferation of deep learning applications has triggered the need to accelerate them directly in hardware. General Matrix Multiplication (GEMM) kernels are elemental deep-learning constructs and they inherently map onto Systolic Arrays (SAs). SAs are regular structures that are well-suited for accelerating matrix multiplications. Typical SAs use a pipelined array of Processing Elements (PEs), which communicate with local connections and pre-orchestrated data movements. In this work, we show that the physical layout of SAs should be asymmetric to minimize wirelength and improve energy efficiency. The floorplan of the SA adjusts better to the asymmetric widths of the horizontal and vertical data buses and their switching activity profiles. It is demonstrated that such physically asymmetric SAs reduce interconnect power by 9.1% when executing state-of-the-art Convolutional Neural Network (CNN) layers, as compared to SAs of the same size but with a square (i.e., symmetric) layout. The savings in interconnect power translate, in turn, to 2.1% overall power savings.
Neural radiance fields (NeRFs) have emerged as an effective method for novel-view synthesis and 3D scene reconstruction. However, conventional training methods require access to all training views during scene optimization. This assumption may be prohibitive in continual learning scenarios, where new data is acquired in a sequential manner and a continuous update of the NeRF is desired, as in automotive or remote sensing applications. When naively trained in such a continual setting, traditional scene representation frameworks suffer from catastrophic forgetting, where previously learned knowledge is corrupted after training on new data. Prior works in alleviating forgetting with NeRFs suffer from low reconstruction quality and high latency, making them impractical for real-world application. We propose a continual learning framework for training NeRFs that leverages replay-based methods combined with a hybrid explicit--implicit scene representation. Our method outperforms previous methods in reconstruction quality when trained in a continual setting, while having the additional benefit of being an order of magnitude faster.
Reinforcement learning policy evaluation problems are often modeled as finite or discounted/averaged infinite-horizon MDPs. In this paper, we study undiscounted off-policy policy evaluation for absorbing MDPs. Given the dataset consisting of the i.i.d episodes with a given truncation level, we propose a so-called MWLA algorithm to directly estimate the expected return via the importance ratio of the state-action occupancy measure. The Mean Square Error (MSE) bound for the MWLA method is investigated and the dependence of statistical errors on the data size and the truncation level are analyzed. With an episodic taxi environment, computational experiments illustrate the performance of the MWLA algorithm.
There have been recent advances in the analysis and visualization of 3D symmetric tensor fields, with a focus on the robust extraction of tensor field topology. However, topological features such as degenerate curves and neutral surfaces do not live in isolation. Instead, they intriguingly interact with each other. In this paper, we introduce the notion of {\em topological graph} for 3D symmetric tensor fields to facilitate global topological analysis of such fields. The nodes of the graph include degenerate curves and regions bounded by neutral surfaces in the domain. The edges in the graph denote the adjacency information between the regions and degenerate curves. In addition, we observe that a degenerate curve can be a loop and even a knot and that two degenerate curves (whether in the same region or not) can form a link. We provide a definition and theoretical analysis of individual degenerate curves in order to help understand why knots and links may occur. Moreover, we differentiate between wedges and trisectors, thus making the analysis more detailed about degenerate curves. We incorporate this information into the topological graph. Such a graph can not only reveal the global structure in a 3D symmetric tensor field but also allow two symmetric tensor fields to be compared. We demonstrate our approach by applying it to solid mechanics and material science data sets.
Recent artificial intelligence (AI) systems have reached milestones in "grand challenges" ranging from Go to protein-folding. The capability to retrieve medical knowledge, reason over it, and answer medical questions comparably to physicians has long been viewed as one such grand challenge. Large language models (LLMs) have catalyzed significant progress in medical question answering; Med-PaLM was the first model to exceed a "passing" score in US Medical Licensing Examination (USMLE) style questions with a score of 67.2% on the MedQA dataset. However, this and other prior work suggested significant room for improvement, especially when models' answers were compared to clinicians' answers. Here we present Med-PaLM 2, which bridges these gaps by leveraging a combination of base LLM improvements (PaLM 2), medical domain finetuning, and prompting strategies including a novel ensemble refinement approach. Med-PaLM 2 scored up to 86.5% on the MedQA dataset, improving upon Med-PaLM by over 19% and setting a new state-of-the-art. We also observed performance approaching or exceeding state-of-the-art across MedMCQA, PubMedQA, and MMLU clinical topics datasets. We performed detailed human evaluations on long-form questions along multiple axes relevant to clinical applications. In pairwise comparative ranking of 1066 consumer medical questions, physicians preferred Med-PaLM 2 answers to those produced by physicians on eight of nine axes pertaining to clinical utility (p < 0.001). We also observed significant improvements compared to Med-PaLM on every evaluation axis (p < 0.001) on newly introduced datasets of 240 long-form "adversarial" questions to probe LLM limitations. While further studies are necessary to validate the efficacy of these models in real-world settings, these results highlight rapid progress towards physician-level performance in medical question answering.
As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges.
Deep neural networks have been able to outperform humans in some cases like image recognition and image classification. However, with the emergence of various novel categories, the ability to continuously widen the learning capability of such networks from limited samples, still remains a challenge. Techniques like Meta-Learning and/or few-shot learning showed promising results, where they can learn or generalize to a novel category/task based on prior knowledge. In this paper, we perform a study of the existing few-shot meta-learning techniques in the computer vision domain based on their method and evaluation metrics. We provide a taxonomy for the techniques and categorize them as data-augmentation, embedding, optimization and semantics based learning for few-shot, one-shot and zero-shot settings. We then describe the seminal work done in each category and discuss their approach towards solving the predicament of learning from few samples. Lastly we provide a comparison of these techniques on the commonly used benchmark datasets: Omniglot, and MiniImagenet, along with a discussion towards the future direction of improving the performance of these techniques towards the final goal of outperforming humans.
Translational distance-based knowledge graph embedding has shown progressive improvements on the link prediction task, from TransE to the latest state-of-the-art RotatE. However, N-1, 1-N and N-N predictions still remain challenging. In this work, we propose a novel translational distance-based approach for knowledge graph link prediction. The proposed method includes two-folds, first we extend the RotatE from 2D complex domain to high dimension space with orthogonal transforms to model relations for better modeling capacity. Second, the graph context is explicitly modeled via two directed context representations. These context representations are used as part of the distance scoring function to measure the plausibility of the triples during training and inference. The proposed approach effectively improves prediction accuracy on the difficult N-1, 1-N and N-N cases for knowledge graph link prediction task. The experimental results show that it achieves better performance on two benchmark data sets compared to the baseline RotatE, especially on data set (FB15k-237) with many high in-degree connection nodes.
It is important to detect anomalous inputs when deploying machine learning systems. The use of larger and more complex inputs in deep learning magnifies the difficulty of distinguishing between anomalous and in-distribution examples. At the same time, diverse image and text data are available in enormous quantities. We propose leveraging these data to improve deep anomaly detection by training anomaly detectors against an auxiliary dataset of outliers, an approach we call Outlier Exposure (OE). This enables anomaly detectors to generalize and detect unseen anomalies. In extensive experiments on natural language processing and small- and large-scale vision tasks, we find that Outlier Exposure significantly improves detection performance. We also observe that cutting-edge generative models trained on CIFAR-10 may assign higher likelihoods to SVHN images than to CIFAR-10 images; we use OE to mitigate this issue. We also analyze the flexibility and robustness of Outlier Exposure, and identify characteristics of the auxiliary dataset that improve performance.
Deep neural networks (DNNs) have been found to be vulnerable to adversarial examples resulting from adding small-magnitude perturbations to inputs. Such adversarial examples can mislead DNNs to produce adversary-selected results. Different attack strategies have been proposed to generate adversarial examples, but how to produce them with high perceptual quality and more efficiently requires more research efforts. In this paper, we propose AdvGAN to generate adversarial examples with generative adversarial networks (GANs), which can learn and approximate the distribution of original instances. For AdvGAN, once the generator is trained, it can generate adversarial perturbations efficiently for any instance, so as to potentially accelerate adversarial training as defenses. We apply AdvGAN in both semi-whitebox and black-box attack settings. In semi-whitebox attacks, there is no need to access the original target model after the generator is trained, in contrast to traditional white-box attacks. In black-box attacks, we dynamically train a distilled model for the black-box model and optimize the generator accordingly. Adversarial examples generated by AdvGAN on different target models have high attack success rate under state-of-the-art defenses compared to other attacks. Our attack has placed the first with 92.76% accuracy on a public MNIST black-box attack challenge.