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Augmented reality technology is one of the leading technologies in the context of Industry 4.0. The promising potential application of augmented reality in industrial production systems has received much attention, which led to the concept of industrial augmented reality. On the one hand, this technology provides a suitable platform that facilitates the registration of information and access to them to help make decisions and allows concurrent training for the user while executing the production processes. This leads to increased work speed and accuracy of the user as a process operator and consequently offers economic benefits to the companies. Moreover, recent advances in the internet of things, smart sensors, and advanced algorithms have increased the possibility of widespread and more effective use of augmented reality. Currently, many research pieces are being done to expand the application of augmented reality and increase its effectiveness in industrial production processes. This research demonstrates the influence of augmented reality in Industry 4.0 while critically reviewing the industrial augmented reality history. Afterward, the paper discusses the critical role of industrial augmented reality by analyzing some use cases and their prospects. With a systematic analysis, this paper discusses the main future directions for industrial augmented reality applications in industry 4.0. The article investigates various areas of application for this technology and its impact on improving production conditions. Finally, the challenges that this technology faces and its research opportunities are discussed.

相關內容

 增強現實(Augmented Reality,簡稱 AR),是一種實時地計算攝影機影像的位置及角度并加上相應圖像的技術,這種技術的目標是在屏幕上把虛擬世界套在現實世界并進行互動。

In the coming years, quantum networks will allow quantum applications to thrive thanks to the new opportunities offered by end-to-end entanglement of qubits on remote hosts via quantum repeaters. On a geographical scale, this will lead to the dawn of the Quantum Internet. While a full-blown deployment is yet to come, the research community is already working on a variety of individual enabling technologies and solutions. In this paper, with the guidance of extensive simulations, we take a broader view and investigate the problems of Quality of Service (QoS) and provisioning in the context of quantum networks, which are very different from their counterparts in classical data networks due to some of their fundamental properties. Our work leads the way towards a new class of studies that will allow the research community to better understand the challenges of quantum networks and their potential commercial exploitation.

The Internet of Things (IoT) is one of the emerging technologies that has grabbed the attention of researchers from academia and industry. The idea behind Internet of things is the interconnection of internet enabled things or devices to each other and to humans, to achieve some common goals. In near future IoT is expected to be seamlessly integrated into our environment and human will be wholly solely dependent on this technology for comfort and easy life style. Any security compromise of the system will directly affect human life. Therefore security and privacy of this technology is foremost important issue to resolve. In this paper we present a thorough study of security problems in IoT and classify possible cyberattacks on each layer of IoT architecture. We also discuss challenges to traditional security solutions such as cryptographic solutions, authentication mechanisms and key management in IoT. Device authentication and access controls is an essential area of IoT security, which is not surveyed so far. We spent our efforts to bring the state of the art device authentication and access control techniques on a single paper.

Community detection refers to the problem of clustering the nodes of a network into groups. Existing inferential methods for community structure mainly focus on unweighted (binary) networks. Many real-world networks are nonetheless weighted and a common practice is to dichotomize a weighted network to an unweighted one which is known to result in information loss. Literature on hypothesis testing in the latter situation is still missing. In this paper, we study the problem of testing the existence of community structure in weighted networks. Our contributions are threefold: (a). We use the (possibly infinite-dimensional) exponential family to model the weights and derive the sharp information-theoretic limit for the existence of consistent test. Within the limit, any test is inconsistent; and beyond the limit, we propose a useful consistent test. (b). Based on the information-theoretic limits, we provide the first formal way to quantify the loss of information incurred by dichotomizing weighted graphs into unweighted graphs in the context of hypothesis testing. (c). We propose several new and practically useful test statistics. Simulation study show that the proposed tests have good performance. Finally, we apply the proposed tests to an animal social network.

Recruitment in large organisations often involves interviewing a large number of candidates. The process is resource intensive and complex. Therefore, it is important to carry it out efficiently and effectively. Planning the selection process consists of several problems, each of which maps to one or the other well-known computing problem. Research that looks at each of these problems in isolation is rich and mature. However, research that takes an integrated view of the problem is not common. In this paper, we take two of the most important aspects of the application processing problem, namely review/interview panel creation and interview scheduling. We have implemented our approach as a prototype system and have used it to automatically plan the interview process of a real-life data set. Our system provides a distinctly better plan than the existing practice, which is predominantly manual. We have explored various algorithmic options and have customised them to solve these panel creation and interview scheduling problems. We have evaluated these design options experimentally on a real data set and have presented our observations. Our prototype and experimental process and results may be a very good starting point for a full-fledged development project for automating application processing process.

With the rapid development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary theory underlying AR is human visual confusion, which allows users to perceive the real-world scenes and augmented contents (virtual-world scenes) simultaneously by superimposing them together. To achieve good Quality of Experience (QoE), it is important to understand the interaction between two scenarios, and harmoniously display AR contents. However, studies on how this superimposition will influence the human visual attention are lacking. Therefore, in this paper, we mainly analyze the interaction effect between background (BG) scenes and AR contents, and study the saliency prediction problem in AR. Specifically, we first construct a Saliency in AR Dataset (SARD), which contains 450 BG images, 450 AR images, as well as 1350 superimposed images generated by superimposing BG and AR images in pair with three mixing levels. A large-scale eye-tracking experiment among 60 subjects is conducted to collect eye movement data. To better predict the saliency in AR, we propose a vector quantized saliency prediction method and generalize it for AR saliency prediction. For comparison, three benchmark methods are proposed and evaluated together with our proposed method on our SARD. Experimental results demonstrate the superiority of our proposed method on both of the common saliency prediction problem and the AR saliency prediction problem over benchmark methods. Our data collection methodology, dataset, benchmark methods, and proposed saliency models will be publicly available to facilitate future research.

With its powerful capability to deal with graph data widely found in practical applications, graph neural networks (GNNs) have received significant research attention. However, as societies become increasingly concerned with data privacy, GNNs face the need to adapt to this new normal. This has led to the rapid development of federated graph neural networks (FedGNNs) research in recent years. Although promising, this interdisciplinary field is highly challenging for interested researchers to enter into. The lack of an insightful survey on this topic only exacerbates this problem. In this paper, we bridge this gap by offering a comprehensive survey of this emerging field. We propose a unique 3-tiered taxonomy of the FedGNNs literature to provide a clear view into how GNNs work in the context of Federated Learning (FL). It puts existing works into perspective by analyzing how graph data manifest themselves in FL settings, how GNN training is performed under different FL system architectures and degrees of graph data overlap across data silo, and how GNN aggregation is performed under various FL settings. Through discussions of the advantages and limitations of existing works, we envision future research directions that can help build more robust, dynamic, efficient, and interpretable FedGNNs.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.

Recommender systems exploit interaction history to estimate user preference, having been heavily used in a wide range of industry applications. However, static recommendation models are difficult to answer two important questions well due to inherent shortcomings: (a) What exactly does a user like? (b) Why does a user like an item? The shortcomings are due to the way that static models learn user preference, i.e., without explicit instructions and active feedback from users. The recent rise of conversational recommender systems (CRSs) changes this situation fundamentally. In a CRS, users and the system can dynamically communicate through natural language interactions, which provide unprecedented opportunities to explicitly obtain the exact preference of users. Considerable efforts, spread across disparate settings and applications, have been put into developing CRSs. Existing models, technologies, and evaluation methods for CRSs are far from mature. In this paper, we provide a systematic review of the techniques used in current CRSs. We summarize the key challenges of developing CRSs into five directions: (1) Question-based user preference elicitation. (2) Multi-turn conversational recommendation strategies. (3) Dialogue understanding and generation. (4) Exploitation-exploration trade-offs. (5) Evaluation and user simulation. These research directions involve multiple research fields like information retrieval (IR), natural language processing (NLP), and human-computer interaction (HCI). Based on these research directions, we discuss some future challenges and opportunities. We provide a road map for researchers from multiple communities to get started in this area. We hope this survey helps to identify and address challenges in CRSs and inspire future research.

Since deep neural networks were developed, they have made huge contributions to everyday lives. Machine learning provides more rational advice than humans are capable of in almost every aspect of daily life. However, despite this achievement, the design and training of neural networks are still challenging and unpredictable procedures. To lower the technical thresholds for common users, automated hyper-parameter optimization (HPO) has become a popular topic in both academic and industrial areas. This paper provides a review of the most essential topics on HPO. The first section introduces the key hyper-parameters related to model training and structure, and discusses their importance and methods to define the value range. Then, the research focuses on major optimization algorithms and their applicability, covering their efficiency and accuracy especially for deep learning networks. This study next reviews major services and toolkits for HPO, comparing their support for state-of-the-art searching algorithms, feasibility with major deep learning frameworks, and extensibility for new modules designed by users. The paper concludes with problems that exist when HPO is applied to deep learning, a comparison between optimization algorithms, and prominent approaches for model evaluation with limited computational resources.

Driven by the visions of Internet of Things and 5G communications, the edge computing systems integrate computing, storage and network resources at the edge of the network to provide computing infrastructure, enabling developers to quickly develop and deploy edge applications. Nowadays the edge computing systems have received widespread attention in both industry and academia. To explore new research opportunities and assist users in selecting suitable edge computing systems for specific applications, this survey paper provides a comprehensive overview of the existing edge computing systems and introduces representative projects. A comparison of open source tools is presented according to their applicability. Finally, we highlight energy efficiency and deep learning optimization of edge computing systems. Open issues for analyzing and designing an edge computing system are also studied in this survey.

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