Recent studies have shown that contrastive learning, like supervised learning, is highly vulnerable to backdoor attacks wherein malicious functions are injected into target models, only to be activated by specific triggers. However, thus far it remains under-explored how contrastive backdoor attacks fundamentally differ from their supervised counterparts, which impedes the development of effective defenses against the emerging threat. This work represents a solid step toward answering this critical question. Specifically, we define TRL, a unified framework that encompasses both supervised and contrastive backdoor attacks. Through the lens of TRL, we uncover that the two types of attacks operate through distinctive mechanisms: in supervised attacks, the learning of benign and backdoor tasks tends to occur independently, while in contrastive attacks, the two tasks are deeply intertwined both in their representations and throughout their learning processes. This distinction leads to the disparate learning dynamics and feature distributions of supervised and contrastive attacks. More importantly, we reveal that the specificities of contrastive backdoor attacks entail important implications from a defense perspective: existing defenses for supervised attacks are often inadequate and not easily retrofitted to contrastive attacks. We also explore several alternative defenses and discuss their potential challenges. Our findings highlight the need for defenses tailored to the specificities of contrastive backdoor attacks, pointing to promising directions for future research.
In pervasive machine learning, especially in Human Behavior Analysis (HBA), RGB has been the primary modality due to its accessibility and richness of information. However, linked with its benefits are challenges, including sensitivity to lighting conditions and privacy concerns. One possibility to overcome these vulnerabilities is to resort to different modalities. For instance, thermal is particularly adept at accentuating human forms, while depth adds crucial contextual layers. Despite their known benefits, only a few HBA-specific datasets that integrate these modalities exist. To address this shortage, our research introduces a novel generative technique for creating trimodal, i.e., RGB, thermal, and depth, human-focused datasets. This technique capitalizes on human segmentation masks derived from RGB images, combined with thermal and depth backgrounds that are sourced automatically. With these two ingredients, we synthesize depth and thermal counterparts from existing RGB data utilizing conditional image-to-image translation. By employing this approach, we generate trimodal data that can be leveraged to train models for settings with limited data, bad lightning conditions, or privacy-sensitive areas.
Current deep learning models are not designed to simultaneously address three fundamental questions: predict class labels to solve a given classification task (the "What?"), explain task predictions (the "Why?"), and imagine alternative scenarios that could result in different predictions (the "What if?"). The inability to answer these questions represents a crucial gap in deploying reliable AI agents, calibrating human trust, and deepening human-machine interaction. To bridge this gap, we introduce CounterFactual Concept Bottleneck Models (CF-CBMs), a class of models designed to efficiently address the above queries all at once without the need to run post-hoc searches. Our results show that CF-CBMs produce: accurate predictions (the "What?"), simple explanations for task predictions (the "Why?"), and interpretable counterfactuals (the "What if?"). CF-CBMs can also sample or estimate the most probable counterfactual to: (i) explain the effect of concept interventions on tasks, (ii) show users how to get a desired class label, and (iii) propose concept interventions via "task-driven" interventions.
In reinforcement learning (RL), different rewards can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the task efficiently. Choosing a good reward function is hence an extremely important yet challenging problem. In this paper, we explore an alternative approach to using rewards for learning. We introduce max-reward RL, where an agent optimizes the maximum rather than the cumulative reward. Unlike earlier works, our approach works for deterministic and stochastic environments and can be easily combined with state-of-the-art RL algorithms. In the experiments, we study the performance of max-reward RL algorithms in two goal-reaching environments from Gymnasium-Robotics and demonstrate its benefits over standard RL. The code is publicly available.
In recent years, self-supervised learning has excelled for its capacity to learn robust feature representations from unlabelled data. Networks pretrained through self-supervision serve as effective feature extractors for downstream tasks, including Few-Shot Learning. While the evaluation of unsupervised approaches for few-shot learning is well-established in imagery, it is notably absent in acoustics. This study addresses this gap by assessing large-scale self-supervised models' performance in few-shot audio classification. Additionally, we explore the relationship between a model's few-shot learning capability and other downstream task benchmarks. Our findings reveal state-of-the-art performance in some few-shot problems such as SpeechCommandsv2, as well as strong correlations between speech-based few-shot problems and various downstream audio tasks.
Since the objective functions of reinforcement learning problems are typically highly nonconvex, it is desirable that policy gradient, the most popular algorithm, escapes saddle points and arrives at second-order stationary points. Existing results only consider vanilla policy gradient algorithms with unbiased gradient estimators, but practical implementations under the infinite-horizon discounted reward setting are biased due to finite-horizon sampling. Moreover, actor-critic methods, whose second-order convergence has not yet been established, are also biased due to the critic approximation of the value function. We provide a novel second-order analysis of biased policy gradient methods, including the vanilla gradient estimator computed from Monte-Carlo sampling of trajectories as well as the double-loop actor-critic algorithm, where in the inner loop the critic improves the approximation of the value function via TD(0) learning. Separately, we also establish the convergence of TD(0) on Markov chains irrespective of initial state distribution.
Continual learning (CL) is the research field that aims to build machine learning models that can accumulate knowledge continuously over different tasks without retraining from scratch. Previous studies have shown that pre-training graph neural networks (GNN) may lead to negative transfer (Hu et al., 2020) after fine-tuning, a setting which is closely related to CL. Thus, we focus on studying GNN in the continual graph learning (CGL) setting. We propose the first continual graph learning benchmark for spatio-temporal graphs and use it to benchmark well-known CGL methods in this novel setting. The benchmark is based on the N-UCLA and NTU-RGB+D datasets for skeleton-based action recognition. Beyond benchmarking for standard performance metrics, we study the class and task-order sensitivity of CGL methods, i.e., the impact of learning order on each class/task's performance, and the architectural sensitivity of CGL methods with backbone GNN at various widths and depths. We reveal that task-order robust methods can still be class-order sensitive and observe results that contradict previous empirical observations on architectural sensitivity in CL.
In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.
In contrast to batch learning where all training data is available at once, continual learning represents a family of methods that accumulate knowledge and learn continuously with data available in sequential order. Similar to the human learning process with the ability of learning, fusing, and accumulating new knowledge coming at different time steps, continual learning is considered to have high practical significance. Hence, continual learning has been studied in various artificial intelligence tasks. In this paper, we present a comprehensive review of the recent progress of continual learning in computer vision. In particular, the works are grouped by their representative techniques, including regularization, knowledge distillation, memory, generative replay, parameter isolation, and a combination of the above techniques. For each category of these techniques, both its characteristics and applications in computer vision are presented. At the end of this overview, several subareas, where continuous knowledge accumulation is potentially helpful while continual learning has not been well studied, are discussed.
Despite its great success, machine learning can have its limits when dealing with insufficient training data. A potential solution is the additional integration of prior knowledge into the training process which leads to the notion of informed machine learning. In this paper, we present a structured overview of various approaches in this field. We provide a definition and propose a concept for informed machine learning which illustrates its building blocks and distinguishes it from conventional machine learning. We introduce a taxonomy that serves as a classification framework for informed machine learning approaches. It considers the source of knowledge, its representation, and its integration into the machine learning pipeline. Based on this taxonomy, we survey related research and describe how different knowledge representations such as algebraic equations, logic rules, or simulation results can be used in learning systems. This evaluation of numerous papers on the basis of our taxonomy uncovers key methods in the field of informed machine learning.
Machine learning techniques have deeply rooted in our everyday life. However, since it is knowledge- and labor-intensive to pursue good learning performance, human experts are heavily involved in every aspect of machine learning. In order to make machine learning techniques easier to apply and reduce the demand for experienced human experts, automated machine learning (AutoML) has emerged as a hot topic with both industrial and academic interest. In this paper, we provide an up to date survey on AutoML. First, we introduce and define the AutoML problem, with inspiration from both realms of automation and machine learning. Then, we propose a general AutoML framework that not only covers most existing approaches to date but also can guide the design for new methods. Subsequently, we categorize and review the existing works from two aspects, i.e., the problem setup and the employed techniques. Finally, we provide a detailed analysis of AutoML approaches and explain the reasons underneath their successful applications. We hope this survey can serve as not only an insightful guideline for AutoML beginners but also an inspiration for future research.