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Communication traits in text-based human-AI conversations play pivotal roles in shaping user experiences and perceptions of systems. With the advancement of large language models (LLMs), it is now feasible to analyze these traits at a more granular level. In this study, we explore the preferences of information workers regarding chatbot communication traits across seven applications. Participants were invited to participate in an interactive survey, which featured adjustable sliders, allowing them to adjust and express their preferences for five key communication traits: formality, personification, empathy, sociability, and humor. Our findings reveal distinct communication preferences across different applications; for instance, there was a preference for relatively high empathy in wellbeing contexts and relatively low personification in coding. Similarities in preferences were also noted between applications such as chatbots for customer service and scheduling. These insights offer crucial design guidelines for future chatbots, emphasizing the need for nuanced trait adjustments for each application.

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《計算機信息》雜志發表高質量的論文,擴大了運籌學和計算的范圍,尋求有關理論、方法、實驗、系統和應用方面的原創研究論文、新穎的調查和教程論文,以及描述新的和有用的軟件工具的論文。官網鏈接: · 會議 · AI · Integration · CASE ·
2024 年 12 月 13 日

This paper introduces the human-like embodied AI interviewer which integrates android robots equipped with advanced conversational capabilities, including attentive listening, conversational repairs, and user fluency adaptation. Moreover, it can analyze and present results post-interview. We conducted a real-world case study at SIGDIAL 2024 with 42 participants, of whom 69% reported positive experiences. This study demonstrated the system's effectiveness in conducting interviews just like a human and marked the first employment of such a system at an international conference. The demonstration video is available at //youtu.be/jCuw9g99KuE.

Data de-identification makes it possible to glean insights from data while preserving user privacy. The use of Trusted Execution Environments (TEEs) allow for the execution of de-identification applications on the cloud without the need for a user to trust the third-party application provider. In this paper, we present \textit{SPIDEr - Secure Pipeline for Information De-Identification with End-to-End Encryption}, our implementation of an end-to-end encrypted data de-identification pipeline. SPIDEr supports classical anonymisation techniques such as suppression, pseudonymisation, generalisation, and aggregation, as well as techniques that offer a formal privacy guarantee such as k-anonymisation and differential privacy. To enable scalability and improve performance on constrained TEE hardware, we enable batch processing of data for differential privacy computations. We present our design of the control flows for end-to-end secure execution of de-identification operations within a TEE. As part of the control flow for running SPIDEr within the TEE, we perform attestation, a process that verifies that the software binaries were properly instantiated on a known, trusted platform.

Federated learning (FL) enables collaborative learning among decentralized clients while safeguarding the privacy of their local data. Existing studies on FL typically assume offline labeled data available at each client when the training starts. Nevertheless, the training data in practice often arrive at clients in a streaming fashion without ground-truth labels. Given the expensive annotation cost, it is critical to identify a subset of informative samples for labeling on clients. However, selecting samples locally while accommodating the global training objective presents a challenge unique to FL. In this work, we tackle this conundrum by framing the data querying process in FL as a collaborative decentralized decision-making problem and proposing an effective solution named LeaDQ, which leverages multi-agent reinforcement learning algorithms. In particular, under the implicit guidance from global information, LeaDQ effectively learns the local policies for distributed clients and steers them towards selecting samples that can enhance the global model's accuracy. Extensive simulations on image and text tasks show that LeaDQ advances the model performance in various FL scenarios, outperforming the benchmarking algorithms.

Modern artificial intelligence (AI) applications require large quantities of training and test data. This need creates critical challenges not only concerning the availability of such data, but also regarding its quality. For example, incomplete, erroneous, or inappropriate training data can lead to unreliable models that ultimately produce poor decisions. Trustworthy AI applications require high-quality training and test data along many quality dimensions, such as accuracy, completeness, and consistency. We explore empirically the relationship between six data quality dimensions and the performance of 19 popular machine learning algorithms covering the tasks of classification, regression, and clustering, with the goal of explaining their performance in terms of data quality. Our experiments distinguish three scenarios based on the AI pipeline steps that were fed with polluted data: polluted training data, test data, or both. We conclude the paper with an extensive discussion of our observations.

Learning from Demonstration (LfD) systems are commonly used to teach robots new tasks by generating a set of skills from user-provided demonstrations. These skills can then be sequenced by planning algorithms to execute complex tasks. However, LfD systems typically require a full demonstration of the entire task, even when parts of it are already known to the robot. This limitation comes from the system's inability to recognize which sub-tasks are already familiar, leading to a repetitive and burdensome demonstration process for users. In this paper, we introduce a new method for guided demonstrations that reduces this burden, by helping the robot to identify which parts of the task it already knows, considering the overall task goal and the robot's existing skills. In particular, through a combinatorial search, the method finds the smallest necessary change in the initial task conditions that allows the robot to solve the task with its current knowledge. This state is referred to as the excuse state. The human demonstrator is then only required to teach how to reach the excuse state (missing sub-task), rather than demonstrating the entire task. Empirical results and a pilot user study show that our method reduces demonstration time by 61% and decreases the size of demonstrations by 72%.

Virtual Reality (VR) creates a highly realistic and controllable simulation environment that can manipulate users' sense of space and time. While the sensation of "losing track of time" is often associated with enjoyable experiences, the link between time perception and user experience in VR and its underlying mechanisms remains largely unexplored. This study investigates how different zeitgebers-light color, music tempo, and task factor-influence time perception. We introduced the Relative Subjective Time Change (RSTC) method to explore the relationship between time perception and user experience. Additionally, we applied a data-driven approach called the Time Perception Modeling Network (TPM-Net), which integrates Convolutional Neural Network (CNN) and Transformer architectures to model time perception based on multimodal physiological and zeitgebers data. With 56 participants in a between-subject experiment, our results show that task factors significantly influence time perception, with red light and slow-tempo music further contributing to time underestimation. The RSTC method reveals that underestimating time in VR is strongly associated with improved user experience, presence, and engagement. Furthermore, TPM-Net shows potential for modeling time perception in VR, enabling inference of relative changes in users' time perception and corresponding changes in user experience. This study provides insights into the relationship between time perception and user experience in VR, with applications in VR-based therapy and specialized training.

The widespread application of large language models (LLMs) underscores the importance of deep learning (DL) technologies that rely on foundational DL libraries such as PyTorch and TensorFlow. Despite their robust features, these libraries face challenges with scalability and adaptation to rapid advancements in the LLM community. In response, tech giants like Apple and Huawei are developing their own DL libraries to enhance performance, increase scalability, and safeguard intellectual property. Ensuring the security of these libraries is crucial, with fuzzing being a vital solution. However, existing fuzzing frameworks struggle with target flexibility, effectively testing bug-prone API sequences, and leveraging the limited available information in new libraries. To address these limitations, we propose FUTURE, the first universal fuzzing framework tailored for newly introduced and prospective DL libraries. FUTURE leverages historical bug information from existing libraries and fine-tunes LLMs for specialized code generation. This strategy helps identify bugs in new libraries and uses insights from these libraries to enhance security in existing ones, creating a cycle from history to future and back. To evaluate FUTURE's effectiveness, we conduct comprehensive evaluations on three newly introduced DL libraries. Evaluation results demonstrate that FUTURE significantly outperforms existing fuzzers in bug detection, success rate of bug reproduction, validity rate of code generation, and API coverage. Notably, FUTURE has detected 148 bugs across 452 targeted APIs, including 142 previously unknown bugs. Among these, 10 have been assigned CVE IDs. Additionally, FUTURE detects 7 bugs in PyTorch, demonstrating its ability to enhance security in existing libraries in reverse.

Intent inferral, the process by which a robotic device predicts a user's intent from biosignals, offers an effective and intuitive way to control wearable robots. Classical intent inferral methods treat biosignal inputs as unidirectional ground truths for training machine learning models, where the internal state of the model is not directly observable by the user. In this work, we propose reciprocal learning, a bidirectional paradigm that facilitates human adaptation to an intent inferral classifier. Our paradigm consists of iterative, interwoven stages that alternate between updating machine learning models and guiding human adaptation with the use of augmented visual feedback. We demonstrate this paradigm in the context of controlling a robotic hand orthosis for stroke, where the device predicts open, close, and relax intents from electromyographic (EMG) signals and provides appropriate assistance. We use LED progress-bar displays to communicate to the user the predicted probabilities for open and close intents by the classifier. Our experiments with stroke subjects show reciprocal learning improving performance in a subset of subjects (two out of five) without negatively impacting performance on the others. We hypothesize that, during reciprocal learning, subjects can learn to reproduce more distinguishable muscle activation patterns and generate more separable biosignals.

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not yet mastered. This popular game has an enormous game tree on the order of $10^{535}$ nodes, i.e., $10^{175}$ times larger than that of Go. It has the additional complexity of requiring decision-making under imperfect information, similar to Texas hold'em poker, which has a significantly smaller game tree (on the order of $10^{164}$ nodes). Decisions in Stratego are made over a large number of discrete actions with no obvious link between action and outcome. Episodes are long, with often hundreds of moves before a player wins, and situations in Stratego can not easily be broken down into manageably-sized sub-problems as in poker. For these reasons, Stratego has been a grand challenge for the field of AI for decades, and existing AI methods barely reach an amateur level of play. DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego via self-play. The Regularised Nash Dynamics (R-NaD) algorithm, a key component of DeepNash, converges to an approximate Nash equilibrium, instead of 'cycling' around it, by directly modifying the underlying multi-agent learning dynamics. DeepNash beats existing state-of-the-art AI methods in Stratego and achieved a yearly (2022) and all-time top-3 rank on the Gravon games platform, competing with human expert players.

Automatic KB completion for commonsense knowledge graphs (e.g., ATOMIC and ConceptNet) poses unique challenges compared to the much studied conventional knowledge bases (e.g., Freebase). Commonsense knowledge graphs use free-form text to represent nodes, resulting in orders of magnitude more nodes compared to conventional KBs (18x more nodes in ATOMIC compared to Freebase (FB15K-237)). Importantly, this implies significantly sparser graph structures - a major challenge for existing KB completion methods that assume densely connected graphs over a relatively smaller set of nodes. In this paper, we present novel KB completion models that can address these challenges by exploiting the structural and semantic context of nodes. Specifically, we investigate two key ideas: (1) learning from local graph structure, using graph convolutional networks and automatic graph densification and (2) transfer learning from pre-trained language models to knowledge graphs for enhanced contextual representation of knowledge. We describe our method to incorporate information from both these sources in a joint model and provide the first empirical results for KB completion on ATOMIC and evaluation with ranking metrics on ConceptNet. Our results demonstrate the effectiveness of language model representations in boosting link prediction performance and the advantages of learning from local graph structure (+1.5 points in MRR for ConceptNet) when training on subgraphs for computational efficiency. Further analysis on model predictions shines light on the types of commonsense knowledge that language models capture well.

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