Spiking Neural Networks (SNNs) have attracted great attention for their energy-efficient operations and biologically inspired structures, offering potential advantages over Artificial Neural Networks (ANNs) in terms of energy efficiency and interpretability. Nonetheless, similar to ANNs, the robustness of SNNs remains a challenge, especially when facing adversarial attacks. Existing techniques, whether adapted from ANNs or specifically designed for SNNs, exhibit limitations in training SNNs or defending against strong attacks. In this paper, we propose a novel approach to enhance the robustness of SNNs through gradient sparsity regularization. We observe that SNNs exhibit greater resilience to random perturbations compared to adversarial perturbations, even at larger scales. Motivated by this, we aim to narrow the gap between SNNs under adversarial and random perturbations, thereby improving their overall robustness. To achieve this, we theoretically prove that this performance gap is upper bounded by the gradient sparsity of the probability associated with the true label concerning the input image, laying the groundwork for a practical strategy to train robust SNNs by regularizing the gradient sparsity. We validate the effectiveness of our approach through extensive experiments on both image-based and event-based datasets. The results demonstrate notable improvements in the robustness of SNNs. Our work highlights the importance of gradient sparsity in SNNs and its role in enhancing robustness.
Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous environmental interactions. ORL exploits a dataset of pre-collected transitions and thus expands the range of application of RL to tasks in which the excessive environment queries increase training time and decrease efficiency, such as in modern AAA games. This paper introduces OfflineMania a novel environment for ORL research. It is inspired by the iconic TrackMania series and developed using the Unity 3D game engine. The environment simulates a single-agent racing game in which the objective is to complete the track through optimal navigation. We provide a variety of datasets to assess ORL performance. These datasets, created from policies of varying ability and in different sizes, aim to offer a challenging testbed for algorithm development and evaluation. We further establish a set of baselines for a range of Online RL, ORL, and hybrid Offline to Online RL approaches using our environment.
The Tsetlin Machine (TM) has gained significant attention in Machine Learning (ML). By employing logical fundamentals, it facilitates pattern learning and representation, offering an alternative approach for developing comprehensible Artificial Intelligence (AI) with a specific focus on pattern classification in the form of conjunctive clauses. In the domain of Natural Language Processing (NLP), TM is utilised to construct word embedding and describe target words using clauses. To enhance the descriptive capacity of these clauses, we study the concept of Reasoning by Elimination (RbE) in clauses' formulation, which involves incorporating feature negations to provide a more comprehensive representation. In more detail, this paper employs the Tsetlin Machine Auto-Encoder (TM-AE) architecture to generate dense word vectors, aiming at capturing contextual information by extracting feature-dense vectors for a given vocabulary. Thereafter, the principle of RbE is explored to improve descriptivity and optimise the performance of the TM. Specifically, the specificity parameter s and the voting margin parameter T are leveraged to regulate feature distribution in the state space, resulting in a dense representation of information for each clause. In addition, we investigate the state spaces of TM-AE, especially for the forgotten/excluded features. Empirical investigations on artificially generated data, the IMDB dataset, and the 20 Newsgroups dataset showcase the robustness of the TM, with accuracy reaching 90.62\% for the IMDB.
Instruction following is one of the fundamental capabilities of large language models (LLMs). As the ability of LLMs is constantly improving, they have been increasingly applied to deal with complex human instructions in real-world scenarios. Therefore, how to evaluate the ability of complex instruction-following of LLMs has become a critical research problem. Existing benchmarks mainly focus on modeling different types of constraints in human instructions while neglecting the composition of different constraints, which is an indispensable constituent in complex instructions. To this end, we propose ComplexBench, a benchmark for comprehensively evaluating the ability of LLMs to follow complex instructions composed of multiple constraints. We propose a hierarchical taxonomy for complex instructions, including 4 constraint types, 19 constraint dimensions, and 4 composition types, and manually collect a high-quality dataset accordingly. To make the evaluation reliable, we augment LLM-based evaluators with rules to effectively verify whether generated texts can satisfy each constraint and composition. Furthermore, we obtain the final evaluation score based on the dependency structure determined by different composition types. ComplexBench identifies significant deficiencies in existing LLMs when dealing with complex instructions with multiple constraints composition.
The emergence of Large Language Models (LLMs) has demonstrated promising progress in solving logical reasoning tasks effectively. Several recent approaches have proposed to change the role of the LLM from the reasoner into a translator between natural language statements and symbolic representations which are then sent to external symbolic solvers to resolve. This paradigm has established the current state-of-the-art result in logical reasoning (i.e., deductive reasoning). However, it remains unclear whether the variance in performance of these approaches stems from the methodologies employed or the specific symbolic solvers utilized. There is a lack of consistent comparison between symbolic solvers and how they influence the overall reported performance. This is important, as each symbolic solver also has its own input symbolic language, presenting varying degrees of challenge in the translation process. To address this gap, we perform experiments on 3 deductive reasoning benchmarks with LLMs augmented with widely used symbolic solvers: Z3, Pyke, and Prover9. The tool-executable rates of symbolic translation generated by different LLMs exhibit a near 50% performance variation. This highlights a significant difference in performance rooted in very basic choices of tools. The almost linear correlation between the executable rate of translations and the accuracy of the outcomes from Prover9 highlight a strong alignment between LLMs ability to translate into Prover9 symbolic language, and the correctness of those translations.
We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that it relies on volume rendering that can be computationally expensive and does not utilize the advancements in modern graphics hardware. Many existing methods fall short when it comes to modelling volumetric effects as they rely purely on surface rendering. We thus propose to model the scene with polygons, which can then be used to obtain the quadrature points required to model volumetric effects, and also their opacity and colour from the texture. To obtain such polygonal mesh, we train a specialized field whose zero-crossings would correspond to the quadrature points when volume rendering, and perform marching cubes on this field. We then perform ray-tracing and utilize the ray-tracing shader to obtain the final colour image. Our method allows an easy integration with existing graphics frameworks allowing rendering speed of over 100 frames-per-second for a $1920\times1080$ image, while still being able to represent non-opaque objects.
Large Language Models (LLMs) have shown excellent generalization capabilities that have led to the development of numerous models. These models propose various new architectures, tweaking existing architectures with refined training strategies, increasing context length, using high-quality training data, and increasing training time to outperform baselines. Analyzing new developments is crucial for identifying changes that enhance training stability and improve generalization in LLMs. This survey paper comprehensively analyses the LLMs architectures and their categorization, training strategies, training datasets, and performance evaluations and discusses future research directions. Moreover, the paper also discusses the basic building blocks and concepts behind LLMs, followed by a complete overview of LLMs, including their important features and functions. Finally, the paper summarizes significant findings from LLM research and consolidates essential architectural and training strategies for developing advanced LLMs. Given the continuous advancements in LLMs, we intend to regularly update this paper by incorporating new sections and featuring the latest LLM models.
Graph Convolutional Networks (GCNs) have been widely applied in various fields due to their significant power on processing graph-structured data. Typical GCN and its variants work under a homophily assumption (i.e., nodes with same class are prone to connect to each other), while ignoring the heterophily which exists in many real-world networks (i.e., nodes with different classes tend to form edges). Existing methods deal with heterophily by mainly aggregating higher-order neighborhoods or combing the immediate representations, which leads to noise and irrelevant information in the result. But these methods did not change the propagation mechanism which works under homophily assumption (that is a fundamental part of GCNs). This makes it difficult to distinguish the representation of nodes from different classes. To address this problem, in this paper we design a novel propagation mechanism, which can automatically change the propagation and aggregation process according to homophily or heterophily between node pairs. To adaptively learn the propagation process, we introduce two measurements of homophily degree between node pairs, which is learned based on topological and attribute information, respectively. Then we incorporate the learnable homophily degree into the graph convolution framework, which is trained in an end-to-end schema, enabling it to go beyond the assumption of homophily. More importantly, we theoretically prove that our model can constrain the similarity of representations between nodes according to their homophily degree. Experiments on seven real-world datasets demonstrate that this new approach outperforms the state-of-the-art methods under heterophily or low homophily, and gains competitive performance under homophily.
Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and complete relations between nodes. However, graphs in the real world are inevitably noisy or incomplete, which could even exacerbate the quality of graph representations. In this work, we propose a novel Variational Information Bottleneck guided Graph Structure Learning framework, namely VIB-GSL, in the perspective of information theory. VIB-GSL advances the Information Bottleneck (IB) principle for graph structure learning, providing a more elegant and universal framework for mining underlying task-relevant relations. VIB-GSL learns an informative and compressive graph structure to distill the actionable information for specific downstream tasks. VIB-GSL deduces a variational approximation for irregular graph data to form a tractable IB objective function, which facilitates training stability. Extensive experimental results demonstrate that the superior effectiveness and robustness of VIB-GSL.
Graph Neural Networks (GNNs) have received considerable attention on graph-structured data learning for a wide variety of tasks. The well-designed propagation mechanism which has been demonstrated effective is the most fundamental part of GNNs. Although most of GNNs basically follow a message passing manner, litter effort has been made to discover and analyze their essential relations. In this paper, we establish a surprising connection between different propagation mechanisms with a unified optimization problem, showing that despite the proliferation of various GNNs, in fact, their proposed propagation mechanisms are the optimal solution optimizing a feature fitting function over a wide class of graph kernels with a graph regularization term. Our proposed unified optimization framework, summarizing the commonalities between several of the most representative GNNs, not only provides a macroscopic view on surveying the relations between different GNNs, but also further opens up new opportunities for flexibly designing new GNNs. With the proposed framework, we discover that existing works usually utilize naive graph convolutional kernels for feature fitting function, and we further develop two novel objective functions considering adjustable graph kernels showing low-pass or high-pass filtering capabilities respectively. Moreover, we provide the convergence proofs and expressive power comparisons for the proposed models. Extensive experiments on benchmark datasets clearly show that the proposed GNNs not only outperform the state-of-the-art methods but also have good ability to alleviate over-smoothing, and further verify the feasibility for designing GNNs with our unified optimization framework.
Graph Neural Networks (GNNs) have recently become increasingly popular due to their ability to learn complex systems of relations or interactions arising in a broad spectrum of problems ranging from biology and particle physics to social networks and recommendation systems. Despite the plethora of different models for deep learning on graphs, few approaches have been proposed thus far for dealing with graphs that present some sort of dynamic nature (e.g. evolving features or connectivity over time). In this paper, we present Temporal Graph Networks (TGNs), a generic, efficient framework for deep learning on dynamic graphs represented as sequences of timed events. Thanks to a novel combination of memory modules and graph-based operators, TGNs are able to significantly outperform previous approaches being at the same time more computationally efficient. We furthermore show that several previous models for learning on dynamic graphs can be cast as specific instances of our framework. We perform a detailed ablation study of different components of our framework and devise the best configuration that achieves state-of-the-art performance on several transductive and inductive prediction tasks for dynamic graphs.