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Recognising previously visited locations is an important, but unsolved, task in autonomous navigation. Current visual place recognition (VPR) benchmarks typically challenge models to recover the position of a query image (or images) from sequential datasets that include both spatial and temporal components. Recently, Echo State Network (ESN) varieties have proven particularly powerful at solving machine learning tasks that require spatio-temporal modelling. These networks are simple, yet powerful neural architectures that - exhibiting memory over multiple time-scales and non-linear high-dimensional representations - can discover temporal relations in the data while still maintaining linearity in the learning. In this paper, we present a series of ESNs and analyse their applicability to the VPR problem. We report that the addition of ESNs to pre-processed convolutional neural networks led to a dramatic boost in performance in comparison to non-recurrent networks in five out of six standard benchmarks (GardensPoint, SPEDTest, ESSEX3IN1, Oxford RobotCar, and Nordland) demonstrating that ESNs are able to capture the temporal structure inherent in VPR problems. Moreover, we show that models that include ESNs can outperform class-leading VPR models which also exploit the sequential dynamics of the data. Finally, our results demonstrate that ESNs also improve generalisation abilities, robustness, and accuracy further supporting their suitability to VPR applications.

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Spiking neural networks (SNNs) offer both compelling potential advantages, including energy efficiency and low latencies and challenges including the non-differentiable nature of event spikes. Much of the initial research in this area has converted deep neural networks to equivalent SNNs, but this conversion approach potentially negates some of the advantages of SNN-based approaches developed from scratch. One promising area for high-performance SNNs is template matching and image recognition. This research introduces the first high-performance SNN for the Visual Place Recognition (VPR) task: given a query image, the SNN has to find the closest match out of a list of reference images. At the core of this new system is a novel assignment scheme that implements a form of ambiguity-informed salience, by up-weighting single-place-encoding neurons and down-weighting "ambiguous" neurons that respond to multiple different reference places. In a range of experiments on the challenging Nordland, Oxford RobotCar, SPEDTest, Synthia, and St Lucia datasets, we show that our SNN achieves comparable VPR performance to state-of-the-art and classical techniques, and degrades gracefully in performance with an increasing number of reference places. Our results provide a significant milestone towards SNNs that can provide robust, energy-efficient, and low latency robot localization.

This paper presents an efficient multi-scale vision Transformer, called ResT, that capably served as a general-purpose backbone for image recognition. Unlike existing Transformer methods, which employ standard Transformer blocks to tackle raw images with a fixed resolution, our ResT have several advantages: (1) A memory-efficient multi-head self-attention is built, which compresses the memory by a simple depth-wise convolution, and projects the interaction across the attention-heads dimension while keeping the diversity ability of multi-heads; (2) Position encoding is constructed as spatial attention, which is more flexible and can tackle with input images of arbitrary size without interpolation or fine-tune; (3) Instead of the straightforward tokenization at the beginning of each stage, we design the patch embedding as a stack of overlapping convolution operation with stride on the 2D-reshaped token map. We comprehensively validate ResT on image classification and downstream tasks. Experimental results show that the proposed ResT can outperform the recently state-of-the-art backbones by a large margin, demonstrating the potential of ResT as strong backbones. The code and models will be made publicly available at //github.com/wofmanaf/ResT.

Multi-modal learning, which focuses on utilizing various modalities to improve the performance of a model, is widely used in video recognition. While traditional multi-modal learning offers excellent recognition results, its computational expense limits its impact for many real-world applications. In this paper, we propose an adaptive multi-modal learning framework, called AdaMML, that selects on-the-fly the optimal modalities for each segment conditioned on the input for efficient video recognition. Specifically, given a video segment, a multi-modal policy network is used to decide what modalities should be used for processing by the recognition model, with the goal of improving both accuracy and efficiency. We efficiently train the policy network jointly with the recognition model using standard back-propagation. Extensive experiments on four challenging diverse datasets demonstrate that our proposed adaptive approach yields 35%-55% reduction in computation when compared to the traditional baseline that simply uses all the modalities irrespective of the input, while also achieving consistent improvements in accuracy over the state-of-the-art methods.

Detection and recognition of text in natural images are two main problems in the field of computer vision that have a wide variety of applications in analysis of sports videos, autonomous driving, industrial automation, to name a few. They face common challenging problems that are factors in how text is represented and affected by several environmental conditions. The current state-of-the-art scene text detection and/or recognition methods have exploited the witnessed advancement in deep learning architectures and reported a superior accuracy on benchmark datasets when tackling multi-resolution and multi-oriented text. However, there are still several remaining challenges affecting text in the wild images that cause existing methods to underperform due to there models are not able to generalize to unseen data and the insufficient labeled data. Thus, unlike previous surveys in this field, the objectives of this survey are as follows: first, offering the reader not only a review on the recent advancement in scene text detection and recognition, but also presenting the results of conducting extensive experiments using a unified evaluation framework that assesses pre-trained models of the selected methods on challenging cases, and applies the same evaluation criteria on these techniques. Second, identifying several existing challenges for detecting or recognizing text in the wild images, namely, in-plane-rotation, multi-oriented and multi-resolution text, perspective distortion, illumination reflection, partial occlusion, complex fonts, and special characters. Finally, the paper also presents insight into the potential research directions in this field to address some of the mentioned challenges that are still encountering scene text detection and recognition techniques.

We present SlowFast networks for video recognition. Our model involves (i) a Slow pathway, operating at low frame rate, to capture spatial semantics, and (ii) a Fast pathway, operating at high frame rate, to capture motion at fine temporal resolution. The Fast pathway can be made very lightweight by reducing its channel capacity, yet can learn useful temporal information for video recognition. Our models achieve strong performance for both action classification and detection in video, and large improvements are pin-pointed as contributions by our SlowFast concept. We report state-of-the-art accuracy on major video recognition benchmarks, Kinetics, Charades and AVA. Code will be made publicly available in PyTorch.

Skeleton-based action recognition is an important task that requires the adequate understanding of movement characteristics of a human action from the given skeleton sequence. Recent studies have shown that exploring spatial and temporal features of the skeleton sequence is vital for this task. Nevertheless, how to effectively extract discriminative spatial and temporal features is still a challenging problem. In this paper, we propose a novel Attention Enhanced Graph Convolutional LSTM Network (AGC-LSTM) for human action recognition from skeleton data. The proposed AGC-LSTM can not only capture discriminative features in spatial configuration and temporal dynamics but also explore the co-occurrence relationship between spatial and temporal domains. We also present a temporal hierarchical architecture to increases temporal receptive fields of the top AGC-LSTM layer, which boosts the ability to learn the high-level semantic representation and significantly reduces the computation cost. Furthermore, to select discriminative spatial information, the attention mechanism is employed to enhance information of key joints in each AGC-LSTM layer. Experimental results on two datasets are provided: NTU RGB+D dataset and Northwestern-UCLA dataset. The comparison results demonstrate the effectiveness of our approach and show that our approach outperforms the state-of-the-art methods on both datasets.

State-of-the-art deep convolutional networks (DCNs) such as squeeze-and- excitation (SE) residual networks implement a form of attention, also known as contextual guidance, which is derived from global image features. Here, we explore a complementary form of attention, known as visual saliency, which is derived from local image features. We extend the SE module with a novel global-and-local attention (GALA) module which combines both forms of attention -- resulting in state-of-the-art accuracy on ILSVRC. We further describe ClickMe.ai, a large-scale online experiment designed for human participants to identify diagnostic image regions to co-train a GALA network. Adding humans-in-the-loop is shown to significantly improve network accuracy, while also yielding visual features that are more interpretable and more similar to those used by human observers.

Collecting training data from the physical world is usually time-consuming and even dangerous for fragile robots, and thus, recent advances in robot learning advocate the use of simulators as the training platform. Unfortunately, the reality gap between synthetic and real visual data prohibits direct migration of the models trained in virtual worlds to the real world. This paper proposes a modular architecture for tackling the virtual-to-real problem. The proposed architecture separates the learning model into a perception module and a control policy module, and uses semantic image segmentation as the meta representation for relating these two modules. The perception module translates the perceived RGB image to semantic image segmentation. The control policy module is implemented as a deep reinforcement learning agent, which performs actions based on the translated image segmentation. Our architecture is evaluated in an obstacle avoidance task and a target following task. Experimental results show that our architecture significantly outperforms all of the baseline methods in both virtual and real environments, and demonstrates a faster learning curve than them. We also present a detailed analysis for a variety of variant configurations, and validate the transferability of our modular architecture.

In this paper, a novel video classification methodology is presented that aims to recognize different categories of third-person videos efficiently. The idea is to keep track of motion in videos by following optical flow elements over time. To classify the resulted motion time series efficiently, the idea is letting the machine to learn temporal features along the time dimension. This is done by training a multi-channel one dimensional Convolutional Neural Network (1D-CNN). Since CNNs represent the input data hierarchically, high level features are obtained by further processing of features in lower level layers. As a result, in the case of time series, long-term temporal features are extracted from short-term ones. Besides, the superiority of the proposed method over most of the deep-learning based approaches is that we only try to learn representative temporal features along the time dimension. This reduces the number of learning parameters significantly which results in trainability of our method on even smaller datasets. It is illustrated that the proposed method could reach state-of-the-art results on two public datasets UCF11 and jHMDB with the aid of a more efficient feature vector representation.

In this paper, we propose a new long video dataset (called Track Long and Prosper - TLP) and benchmark for visual object tracking. The dataset consists of 50 videos from real world scenarios, encompassing a duration of over 400 minutes (676K frames), making it more than 20 folds larger in average duration per sequence and more than 8 folds larger in terms of total covered duration, as compared to existing generic datasets for visual tracking. The proposed dataset paves a way to suitably assess long term tracking performance and possibly train better deep learning architectures (avoiding/reducing augmentation, which may not reflect realistic real world behavior). We benchmark the dataset on 17 state of the art trackers and rank them according to tracking accuracy and run time speeds. We further categorize the test sequences with different attributes and present a thorough quantitative and qualitative evaluation. Our most interesting observations are (a) existing short sequence benchmarks fail to bring out the inherent differences in tracking algorithms which widen up while tracking on long sequences and (b) the accuracy of most trackers abruptly drops on challenging long sequences, suggesting the potential need of research efforts in the direction of long term tracking.

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