Constructing personalized and anthropomorphic agents holds significant importance in the simulation of social networks. However, there are still two key problems in existing works: the agent possesses world knowledge that does not belong to its personas, and it cannot eliminate the interference of diverse persona information on current actions, which reduces the personalization and anthropomorphism of the agent. To solve the above problems, we construct the social media agent based on personalized knowledge and dynamic persona information. For personalized knowledge, we add external knowledge sources and match them with the persona information of agents, thereby giving the agent personalized world knowledge. For dynamic persona information, we use current action information to internally retrieve the persona information of the agent, thereby reducing the interference of diverse persona information on the current action. To make the agent suitable for social media, we design five basic modules for it: persona, planning, action, memory and reflection. To provide an interaction and verification environment for the agent, we build a social media simulation sandbox. In the experimental verification, automatic and human evaluations demonstrated the effectiveness of the agent we constructed.
Robot manipulation policies have shown unsatisfactory action performance when confronted with novel task or object instances. Hence, the capability to automatically detect and self-correct failure action is essential for a practical robotic system. Recently, Multimodal Large Language Models (MLLMs) have shown promise in visual instruction following and demonstrated strong reasoning abilities in various tasks. To unleash general MLLMs as an end-to-end robotic agent, we introduce a Self-Corrected (SC)-MLLM, equipping our model not only to predict end-effector poses but also to autonomously recognize and correct failure actions. Specifically, we first conduct parameter-efficient fine-tuning to empower MLLM with pose prediction ability, which is reframed as a language modeling problem. When facing execution failures, our model learns to identify low-level action error causes (i.e., position and rotation errors) and adaptively seeks prompt feedback from experts. Based on the feedback, SC-MLLM rethinks the current failure scene and generates the corrected actions. Furthermore, we design a continuous policy learning method for successfully corrected samples, enhancing the model's adaptability to the current scene configuration and reducing the frequency of expert intervention. To evaluate our SC-MLLM, we conduct extensive experiments in both simulation and real-world settings. SC-MLLM agent significantly improve manipulation accuracy compared to previous state-of-the-art robotic MLLM (ManipLLM), increasing from 57\% to 79\% on seen object categories and from 47\% to 69\% on unseen novel categories.
Shape learning, or the ability to leverage shape information, could be a desirable property of convolutional neural networks (CNNs) when target objects have specific shapes. While some research on the topic is emerging, there is no systematic study to conclusively determine whether and under what circumstances CNNs learn shape. Here, we present such a study in the context of segmentation networks where shapes are particularly important. We define shape and propose a new behavioral metric to measure the extent to which a CNN utilizes shape information. We then execute a set of experiments with synthetic and real-world data to progressively uncover under which circumstances CNNs learn shape and what can be done to encourage such behavior. We conclude that (i) CNNs do not learn shape in typical settings but rather rely on other features available to identify the objects of interest, (ii) CNNs can learn shape, but only if the shape is the only feature available to identify the object, (iii) sufficiently large receptive field size relative to the size of target objects is necessary for shape learning; (iv) a limited set of augmentations can encourage shape learning; (v) learning shape is indeed useful in the presence of out-of-distribution data.
Text-to-image diffusion models have demonstrated unprecedented capabilities for flexible and realistic image synthesis. Nevertheless, these models rely on a time-consuming sampling procedure, which has motivated attempts to reduce their latency. When improving efficiency, researchers often use the original diffusion model to train an additional network designed specifically for fast image generation. In contrast, our approach seeks to reduce latency directly, without any retraining, fine-tuning, or knowledge distillation. In particular, we find the repeated calculation of attention maps to be costly yet redundant, and instead suggest reusing them during sampling. Our specific reuse strategies are based on ODE theory, which implies that the later a map is reused, the smaller the distortion in the final image. We empirically compare these reuse strategies with few-step sampling procedures of comparable latency, finding that reuse generates images that are closer to those produced by the original high-latency diffusion model.
Large Language Model (LLM) agents, capable of performing a broad range of actions, such as invoking tools and controlling robots, show great potential in tackling real-world challenges. LLM agents are typically prompted to produce actions by generating JSON or text in a pre-defined format, which is usually limited by constrained action space (e.g., the scope of pre-defined tools) and restricted flexibility (e.g., inability to compose multiple tools). This work proposes to use executable Python code to consolidate LLM agents' actions into a unified action space (CodeAct). Integrated with a Python interpreter, CodeAct can execute code actions and dynamically revise prior actions or emit new actions upon new observations through multi-turn interactions. Our extensive analysis of 17 LLMs on API-Bank and a newly curated benchmark shows that CodeAct outperforms widely used alternatives (up to 20% higher success rate). The encouraging performance of CodeAct motivates us to build an open-source LLM agent that interacts with environments by executing interpretable code and collaborates with users using natural language. To this end, we collect an instruction-tuning dataset CodeActInstruct that consists of 7k multi-turn interactions using CodeAct. We show that it can be used with existing data to improve models in agent-oriented tasks without compromising their general capability. CodeActAgent, finetuned from Llama2 and Mistral, is integrated with Python interpreter and uniquely tailored to perform sophisticated tasks (e.g., model training) using existing libraries and autonomously self-debug.
We relax the constraint of a shared language between agents in a semantic and goal-oriented communication system to explore the effect of language mismatch in distributed task solving. We propose a mathematical framework, which provides a modelling and a measure of the semantic distortion introduced in the communication when agents use distinct languages. We then propose a new approach to semantic channel equalization with proven effectiveness through numerical evaluations.
Recent artificial intelligence (AI) systems have reached milestones in "grand challenges" ranging from Go to protein-folding. The capability to retrieve medical knowledge, reason over it, and answer medical questions comparably to physicians has long been viewed as one such grand challenge. Large language models (LLMs) have catalyzed significant progress in medical question answering; Med-PaLM was the first model to exceed a "passing" score in US Medical Licensing Examination (USMLE) style questions with a score of 67.2% on the MedQA dataset. However, this and other prior work suggested significant room for improvement, especially when models' answers were compared to clinicians' answers. Here we present Med-PaLM 2, which bridges these gaps by leveraging a combination of base LLM improvements (PaLM 2), medical domain finetuning, and prompting strategies including a novel ensemble refinement approach. Med-PaLM 2 scored up to 86.5% on the MedQA dataset, improving upon Med-PaLM by over 19% and setting a new state-of-the-art. We also observed performance approaching or exceeding state-of-the-art across MedMCQA, PubMedQA, and MMLU clinical topics datasets. We performed detailed human evaluations on long-form questions along multiple axes relevant to clinical applications. In pairwise comparative ranking of 1066 consumer medical questions, physicians preferred Med-PaLM 2 answers to those produced by physicians on eight of nine axes pertaining to clinical utility (p < 0.001). We also observed significant improvements compared to Med-PaLM on every evaluation axis (p < 0.001) on newly introduced datasets of 240 long-form "adversarial" questions to probe LLM limitations. While further studies are necessary to validate the efficacy of these models in real-world settings, these results highlight rapid progress towards physician-level performance in medical question answering.
We study the problem of multi-agent control of a dynamical system with known dynamics and adversarial disturbances. Our study focuses on optimal control without centralized precomputed policies, but rather with adaptive control policies for the different agents that are only equipped with a stabilizing controller. We give a reduction from any (standard) regret minimizing control method to a distributed algorithm. The reduction guarantees that the resulting distributed algorithm has low regret relative to the optimal precomputed joint policy. Our methodology involves generalizing online convex optimization to a multi-agent setting and applying recent tools from nonstochastic control derived for a single agent. We empirically evaluate our method on a model of an overactuated aircraft. We show that the distributed method is robust to failure and to adversarial perturbations in the dynamics.
Recommender systems play a fundamental role in web applications in filtering massive information and matching user interests. While many efforts have been devoted to developing more effective models in various scenarios, the exploration on the explainability of recommender systems is running behind. Explanations could help improve user experience and discover system defects. In this paper, after formally introducing the elements that are related to model explainability, we propose a novel explainable recommendation model through improving the transparency of the representation learning process. Specifically, to overcome the representation entangling problem in traditional models, we revise traditional graph convolution to discriminate information from different layers. Also, each representation vector is factorized into several segments, where each segment relates to one semantic aspect in data. Different from previous work, in our model, factor discovery and representation learning are simultaneously conducted, and we are able to handle extra attribute information and knowledge. In this way, the proposed model can learn interpretable and meaningful representations for users and items. Unlike traditional methods that need to make a trade-off between explainability and effectiveness, the performance of our proposed explainable model is not negatively affected after considering explainability. Finally, comprehensive experiments are conducted to validate the performance of our model as well as explanation faithfulness.
Weakly supervised phrase grounding aims at learning region-phrase correspondences using only image-sentence pairs. A major challenge thus lies in the missing links between image regions and sentence phrases during training. To address this challenge, we leverage a generic object detector at training time, and propose a contrastive learning framework that accounts for both region-phrase and image-sentence matching. Our core innovation is the learning of a region-phrase score function, based on which an image-sentence score function is further constructed. Importantly, our region-phrase score function is learned by distilling from soft matching scores between the detected object class names and candidate phrases within an image-sentence pair, while the image-sentence score function is supervised by ground-truth image-sentence pairs. The design of such score functions removes the need of object detection at test time, thereby significantly reducing the inference cost. Without bells and whistles, our approach achieves state-of-the-art results on the task of visual phrase grounding, surpassing previous methods that require expensive object detectors at test time.
Modern neural network training relies heavily on data augmentation for improved generalization. After the initial success of label-preserving augmentations, there has been a recent surge of interest in label-perturbing approaches, which combine features and labels across training samples to smooth the learned decision surface. In this paper, we propose a new augmentation method that leverages the first and second moments extracted and re-injected by feature normalization. We replace the moments of the learned features of one training image by those of another, and also interpolate the target labels. As our approach is fast, operates entirely in feature space, and mixes different signals than prior methods, one can effectively combine it with existing augmentation methods. We demonstrate its efficacy across benchmark data sets in computer vision, speech, and natural language processing, where it consistently improves the generalization performance of highly competitive baseline networks.