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3D anomaly detection is an emerging and vital computer vision task in industrial manufacturing (IM). Recently many advanced algorithms have been published, but most of them cannot meet the needs of IM. There are several disadvantages: i) difficult to deploy on production lines since their algorithms heavily rely on large pre-trained models; ii) hugely increase storage overhead due to overuse of memory banks; iii) the inference speed cannot be achieved in real-time. To overcome these issues, we propose an easy and deployment-friendly network (called EasyNet) without using pre-trained models and memory banks: firstly, we design a multi-scale multi-modality feature encoder-decoder to accurately reconstruct the segmentation maps of anomalous regions and encourage the interaction between RGB images and depth images; secondly, we adopt a multi-modality anomaly segmentation network to achieve a precise anomaly map; thirdly, we propose an attention-based information entropy fusion module for feature fusion during inference, making it suitable for real-time deployment. Extensive experiments show that EasyNet achieves an anomaly detection AUROC of 92.6% without using pre-trained models and memory banks. In addition, EasyNet is faster than existing methods, with a high frame rate of 94.55 FPS on a Tesla V100 GPU.

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Networking:IFIP International Conferences on Networking。 Explanation:國際網絡(luo)會議。 Publisher:IFIP。 SIT:

Knowledge graph completion (KGC) aims to discover missing relations of query entities. Current text-based models utilize the entity name and description to infer the tail entity given the head entity and a certain relation. Existing approaches also consider the neighborhood of the head entity. However, these methods tend to model the neighborhood using a flat structure and are only restricted to 1-hop neighbors. In this work, we propose a node neighborhood-enhanced framework for knowledge graph completion. It models the head entity neighborhood from multiple hops using graph neural networks to enrich the head node information. Moreover, we introduce an additional edge link prediction task to improve KGC. Evaluation on two public datasets shows that this framework is simple yet effective. The case study also shows that the model is able to predict explainable predictions.

Reinforcement Learning (RL)-based recommender systems (RSs) have garnered considerable attention due to their ability to learn optimal recommendation policies and maximize long-term user rewards. However, deploying RL models directly in online environments and generating authentic data through A/B tests can pose challenges and require substantial resources. Simulators offer an alternative approach by providing training and evaluation environments for RS models, reducing reliance on real-world data. Existing simulators have shown promising results but also have limitations such as simplified user feedback, lacking consistency with real-world data, the challenge of simulator evaluation, and difficulties in migration and expansion across RSs. To address these challenges, we propose KuaiSim, a comprehensive user environment that provides user feedback with multi-behavior and cross-session responses. The resulting simulator can support three levels of recommendation problems: the request level list-wise recommendation task, the whole-session level sequential recommendation task, and the cross-session level retention optimization task. For each task, KuaiSim also provides evaluation protocols and baseline recommendation algorithms that further serve as benchmarks for future research. We also restructure existing competitive simulators on the KuaiRand Dataset and compare them against KuaiSim to future assess their performance and behavioral differences. Furthermore, to showcase KuaiSim's flexibility in accommodating different datasets, we demonstrate its versatility and robustness when deploying it on the ML-1m dataset.

Video instance segmentation, also known as multi-object tracking and segmentation, is an emerging computer vision research area introduced in 2019, aiming at detecting, segmenting, and tracking instances in videos simultaneously. By tackling the video instance segmentation tasks through effective analysis and utilization of visual information in videos, a range of computer vision-enabled applications (e.g., human action recognition, medical image processing, autonomous vehicle navigation, surveillance, etc) can be implemented. As deep-learning techniques take a dominant role in various computer vision areas, a plethora of deep-learning-based video instance segmentation schemes have been proposed. This survey offers a multifaceted view of deep-learning schemes for video instance segmentation, covering various architectural paradigms, along with comparisons of functional performance, model complexity, and computational overheads. In addition to the common architectural designs, auxiliary techniques for improving the performance of deep-learning models for video instance segmentation are compiled and discussed. Finally, we discuss a range of major challenges and directions for further investigations to help advance this promising research field.

An experimental Quantum Key Distribution (QKD) implementation requires advanced costly hardware, unavailable in most research environments, making protocol testing and performance evaluation complicated. Historically, this has been a major motivation for the development of QKD simulation frameworks, to allow researchers to obtain insight before proceeding into practical implementations. Several simulators have been introduced over the recent years. However, only four are publicly available, only one of which models equipment imperfections. Currently, no open-source simulator includes all following capabilities: channel attenuation modelling, equipment imperfections and effect on key rates, estimation of elapsed time during quantum channel processes, use of truly random binary sequences for qubits and measurement bases, shared-bit fraction customization. In this paper, we present NuQKD, an open-source modular, intuitive simulator, featuring all the above capabilities. NuQKD establishes communication between two computer terminals, accepts custom inputs (iterations, raw key size, interception rate etc.) and evaluates the sifted key length, Quantum Bit Error Rate (QBER), elapsed communication time and more). NuQKD capabilities include optical fiber and free-space simulation, modeling of equipment/channel imperfections, bitstrings from True Random Number Generator, modular design and automated evaluation of performance metrics. We expect NuQKD to enable convenient and accurate representation of actual experimental conditions.

Most existing parametric query optimization (PQO) techniques rely on traditional query optimizer cost models, which are often inaccurate and result in suboptimal query performance. We propose Kepler, an end-to-end learning-based approach to PQO that demonstrates significant speedups in query latency over a traditional query optimizer. Central to our method is Row Count Evolution (RCE), a novel plan generation algorithm based on perturbations in the sub-plan cardinality space. While previous approaches require accurate cost models, we bypass this requirement by evaluating candidate plans via actual execution data and training an ML model to predict the fastest plan given parameter binding values. Our models leverage recent advances in neural network uncertainty in order to robustly predict faster plans while avoiding regressions in query performance. Experimentally, we show that Kepler achieves significant improvements in query runtime on multiple datasets on PostgreSQL.

Roadside camera-driven 3D object detection is a crucial task in intelligent transportation systems, which extends the perception range beyond the limitations of vision-centric vehicles and enhances road safety. While previous studies have limitations in using only depth or height information, we find both depth and height matter and they are in fact complementary. The depth feature encompasses precise geometric cues, whereas the height feature is primarily focused on distinguishing between various categories of height intervals, essentially providing semantic context. This insight motivates the development of Complementary-BEV (CoBEV), a novel end-to-end monocular 3D object detection framework that integrates depth and height to construct robust BEV representations. In essence, CoBEV estimates each pixel's depth and height distribution and lifts the camera features into 3D space for lateral fusion using the newly proposed two-stage complementary feature selection (CFS) module. A BEV feature distillation framework is also seamlessly integrated to further enhance the detection accuracy from the prior knowledge of the fusion-modal CoBEV teacher. We conduct extensive experiments on the public 3D detection benchmarks of roadside camera-based DAIR-V2X-I and Rope3D, as well as the private Supremind-Road dataset, demonstrating that CoBEV not only achieves the accuracy of the new state-of-the-art, but also significantly advances the robustness of previous methods in challenging long-distance scenarios and noisy camera disturbance, and enhances generalization by a large margin in heterologous settings with drastic changes in scene and camera parameters. For the first time, the vehicle AP score of a camera model reaches 80% on DAIR-V2X-I in terms of easy mode. The source code will be made publicly available at //github.com/MasterHow/CoBEV.

Generating controllable and photorealistic digital human avatars is a long-standing and important problem in Vision and Graphics. Recent methods have shown great progress in terms of either photorealism or inference speed while the combination of the two desired properties still remains unsolved. To this end, we propose a novel method, called DELIFFAS, which parameterizes the appearance of the human as a surface light field that is attached to a controllable and deforming human mesh model. At the core, we represent the light field around the human with a deformable two-surface parameterization, which enables fast and accurate inference of the human appearance. This allows perceptual supervision on the full image compared to previous approaches that could only supervise individual pixels or small patches due to their slow runtime. Our carefully designed human representation and supervision strategy leads to state-of-the-art synthesis results and inference time. The video results and code are available at //vcai.mpi-inf.mpg.de/projects/DELIFFAS.

Traffic forecasting is an important factor for the success of intelligent transportation systems. Deep learning models including convolution neural networks and recurrent neural networks have been applied in traffic forecasting problems to model the spatial and temporal dependencies. In recent years, to model the graph structures in the transportation systems as well as the contextual information, graph neural networks (GNNs) are introduced as new tools and have achieved the state-of-the-art performance in a series of traffic forecasting problems. In this survey, we review the rapidly growing body of recent research using different GNNs, e.g., graph convolutional and graph attention networks, in various traffic forecasting problems, e.g., road traffic flow and speed forecasting, passenger flow forecasting in urban rail transit systems, demand forecasting in ride-hailing platforms, etc. We also present a collection of open data and source resources for each problem, as well as future research directions. To the best of our knowledge, this paper is the first comprehensive survey that explores the application of graph neural networks for traffic forecasting problems. We have also created a public Github repository to update the latest papers, open data and source resources.

Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.

We study the problem of learning to reason in large scale knowledge graphs (KGs). More specifically, we describe a novel reinforcement learning framework for learning multi-hop relational paths: we use a policy-based agent with continuous states based on knowledge graph embeddings, which reasons in a KG vector space by sampling the most promising relation to extend its path. In contrast to prior work, our approach includes a reward function that takes the accuracy, diversity, and efficiency into consideration. Experimentally, we show that our proposed method outperforms a path-ranking based algorithm and knowledge graph embedding methods on Freebase and Never-Ending Language Learning datasets.

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