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Large language models~(LLMs) demonstrate significant potential to revolutionize software engineering (SE) by exhibiting outstanding performance in SE tasks such as code and document generation. However, the high reliability and risk control requirements in software engineering raise concerns about the lack of interpretability of LLMs. To address this concern, we conducted a study to evaluate the capabilities of LLMs and their limitations for code analysis in SE. We break down the abilities needed for artificial intelligence~(AI) models to address SE tasks related to code analysis into three categories: 1) syntax understanding, 2) static behavior understanding, and 3) dynamic behavior understanding. Our investigation focused on the ability of LLMs to comprehend code syntax and semantic structures, which include abstract syntax trees (AST), control flow graphs (CFG), and call graphs (CG). We employed four state-of-the-art foundational models, GPT4, GPT3.5, StarCoder and CodeLlama-13b-instruct. We assessed the performance of LLMs on cross-language tasks involving C, Java, Python, and Solidity. Our findings revealed that while LLMs have a talent for understanding code syntax, they struggle with comprehending code semantics, particularly dynamic semantics. We conclude that LLMs possess capabilities similar to an Abstract Syntax Tree (AST) parser, demonstrating initial competencies in static code analysis. Furthermore, our study highlights that LLMs are susceptible to hallucinations when interpreting code semantic structures and fabricating nonexistent facts. These results indicate the need to explore methods to verify the correctness of LLM output to ensure its dependability in SE. More importantly, our study provides an initial answer to why the codes generated by LLM are usually syntax-correct but vulnerable.

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As large language models (LLMs) take on complex tasks, their inputs are supplemented with longer contexts that incorporate domain knowledge or user-specific information. Yet using long contexts poses a challenge for responsive LLM systems, as nothing can be generated until the whole context is processed by the LLM. While the context-processing delay can be reduced by reusing the KV cache of a context across different inputs, fetching the KV cache, which contains large tensors, over the network can cause extra network delays. CacheGen is a fast context-loading module for LLM systems. First, CacheGen uses a custom tensor encoder, which embraces KV cache's distributional properties, to encode a KV cache into more compact bitstream representations with negligible encoding/decoding overhead. This reduces the bandwidth demand to fetch the KV cache. Second, to maintain low context-loading delay and high generation quality, CacheGen adapts the streaming strategies to cope with changes in available bandwidth. When available bandwidth drops, CacheGen may raise the compression level for a part of the context or choose to recompute its KV cache on the fly. We test CacheGen on four popular LLMs of various sizes and four datasets (662 contexts in total). Compared to the recent systems that reuse the KV cache, CacheGen reduces the KV cache size by 3.7-4.3x and the total delay in fetching and processing contexts by 2.7-3.2x while having negligible impact on the LLM response quality in accuracy or perplexity.

We introduce LightIt, a method for explicit illumination control for image generation. Recent generative methods lack lighting control, which is crucial to numerous artistic aspects of image generation such as setting the overall mood or cinematic appearance. To overcome these limitations, we propose to condition the generation on shading and normal maps. We model the lighting with single bounce shading, which includes cast shadows. We first train a shading estimation module to generate a dataset of real-world images and shading pairs. Then, we train a control network using the estimated shading and normals as input. Our method demonstrates high-quality image generation and lighting control in numerous scenes. Additionally, we use our generated dataset to train an identity-preserving relighting model, conditioned on an image and a target shading. Our method is the first that enables the generation of images with controllable, consistent lighting and performs on par with specialized relighting state-of-the-art methods.

The impressive performance of large language models (LLMs) on code-related tasks has shown the potential of fully automated software development. In light of this, we introduce a new software engineering task, namely Natural Language to code Repository (NL2Repo). This task aims to generate an entire code repository from its natural language requirements. To address this task, we propose a simple yet effective framework CodeS, which decomposes NL2Repo into multiple sub-tasks by a multi-layer sketch. Specifically, CodeS includes three modules: RepoSketcher, FileSketcher, and SketchFiller. RepoSketcher first generates a repository's directory structure for given requirements; FileSketcher then generates a file sketch for each file in the generated structure; SketchFiller finally fills in the details for each function in the generated file sketch. To rigorously assess CodeS on the NL2Repo task, we carry out evaluations through both automated benchmarking and manual feedback analysis. For benchmark-based evaluation, we craft a repository-oriented benchmark, SketchEval, and design an evaluation metric, SketchBLEU. For feedback-based evaluation, we develop a VSCode plugin for CodeS and engage 30 participants in conducting empirical studies. Extensive experiments prove the effectiveness and practicality of CodeS on the NL2Repo task.

Formal program specifications play a crucial role in various stages of software development. However, manually crafting formal program specifications is rather difficult, making the job time-consuming and labor-intensive. It is even more challenging to write specifications that correctly and comprehensively describe the semantics of complex programs. To reduce the burden on software developers, automated specification generation methods have emerged. However, existing methods usually rely on predefined templates or grammar, making them struggle to accurately describe the behavior and functionality of complex real-world programs. To tackle this challenge, we introduce SpecGen, a novel technique for formal program specification generation based on Large Language Models. Our key insight is to overcome the limitations of existing methods by leveraging the code comprehension capability of LLMs. The process of SpecGen consists of two phases. The first phase employs a conversational approach that guides the LLM to generate appropriate specifications for a given program. The second phase, designed for where the LLM fails to generate correct specifications, applies four mutation operators to the model-generated specifications and selects verifiable specifications from the mutated ones through a novel heuristic selection strategy. We evaluate SpecGen on two datasets, including the SV-COMP Java category benchmark and a manually constructed dataset. Experimental results demonstrate that SpecGen succeeds in generating verifiable specifications for 279 out of 385 programs, outperforming the existing purely LLM-based approaches and conventional specification generation tools like Houdini and Daikon. Further investigations on the quality of generated specifications indicate that SpecGen can comprehensively articulate the behaviors of the input program.

Current federated learning (FL) approaches view decentralized training data as a single table, divided among participants either horizontally (by rows) or vertically (by columns). However, these approaches are inadequate for handling distributed relational tables across databases. This scenario requires intricate SQL operations like joins and unions to obtain the training data, which is either costly or restricted by privacy concerns. This raises the question: can we directly run FL on distributed relational tables? In this paper, we formalize this problem as relational federated learning (RFL). We propose TablePuppet, a generic framework for RFL that decomposes the learning process into two steps: (1) learning over join (LoJ) followed by (2) learning over union (LoU). In a nutshell, LoJ pushes learning down onto the vertical tables being joined, and LoU further pushes learning down onto the horizontal partitions of each vertical table. TablePuppet incorporates computation/communication optimizations to deal with the duplicate tuples introduced by joins, as well as differential privacy (DP) to protect against both feature and label leakages. We demonstrate the efficiency of TablePuppet in combination with two widely-used ML training algorithms, stochastic gradient descent (SGD) and alternating direction method of multipliers (ADMM), and compare their computation/communication complexity. We evaluate the SGD/ADMM algorithms developed atop TablePuppet by training diverse ML models. Our experimental results show that TablePuppet achieves model accuracy comparable to the centralized baselines running directly atop the SQL results. Moreover, ADMM takes less communication time than SGD to converge to similar model accuracy.

Context and motivation: Software Product Lines (SPL) enable the creation of software product families with shared core components using feature models to model variability. Choosing features from a feature model to generate a product may not be sufficient in certain situations because the application engineer may need to be able to decide on configuration time the system's elements to which a certain feature will be applied. Therefore, there is a need to select which features have to be included in the product but also to which of its elements they have to be applied. Objective: We introduce local features that are selectively applied to specific parts of the system during product configuration. Results: We formalize local features using multimodels to establish relationships between local features and other elements of the system models. The paper includes examples illustrating the motivation for local features, a formal definition, and a domain-specific language for specification and implementation. Finally, we present a case study in a real scenario that shows how the concept of local features allowed us to define the variability of a complex system. The examples and the application case show that the proposal achieves higher customization levels at the application engineering phase.

A critical bottleneck limiting imitation learning in robotics is the lack of data. This problem is more severe in mobile manipulation, where collecting demonstrations is harder than in stationary manipulation due to the lack of available and easy-to-use teleoperation interfaces. In this work, we demonstrate TeleMoMa, a general and modular interface for whole-body teleoperation of mobile manipulators. TeleMoMa unifies multiple human interfaces including RGB and depth cameras, virtual reality controllers, keyboard, joysticks, etc., and any combination thereof. In its more accessible version, TeleMoMa works using simply vision (e.g., an RGB-D camera), lowering the entry bar for humans to provide mobile manipulation demonstrations. We demonstrate the versatility of TeleMoMa by teleoperating several existing mobile manipulators - PAL Tiago++, Toyota HSR, and Fetch - in simulation and the real world. We demonstrate the quality of the demonstrations collected with TeleMoMa by training imitation learning policies for mobile manipulation tasks involving synchronized whole-body motion. Finally, we also show that TeleMoMa's teleoperation channel enables teleoperation on site, looking at the robot, or remote, sending commands and observations through a computer network, and perform user studies to evaluate how easy it is for novice users to learn to collect demonstrations with different combinations of human interfaces enabled by our system. We hope TeleMoMa becomes a helpful tool for the community enabling researchers to collect whole-body mobile manipulation demonstrations. For more information and video results, //robin-lab.cs.utexas.edu/telemoma-web.

There has been a significant societal push towards sustainable practices, including in computing. Modern interactive workloads such as geo-distributed web-services exhibit various spatiotemporal and performance flexibility, enabling the possibility to adapt the location, time, and intensity of processing to align with the availability of renewable and low-carbon energy. An example is a web application hosted across multiple cloud regions, each with varying carbon intensity based on their local electricity mix. Distributed load-balancing enables the exploitation of low-carbon energy through load migration across regions, reducing web applications carbon footprint. In this paper, we present CASPER, a carbon-aware scheduling and provisioning system that primarily minimizes the carbon footprint of distributed web services while also respecting their Service Level Objectives (SLO). We formulate CASPER as an multi-objective optimization problem that considers both the variable carbon intensity and latency constraints of the network. Our evaluation reveals the significant potential of CASPER in achieving substantial reductions in carbon emissions. Compared to baseline methods, CASPER demonstrates improvements of up to 70% with no latency performance degradation.

Recent large-scale vision-language models (VLMs) have demonstrated remarkable capabilities in understanding and generating textual descriptions for visual content. However, these models lack an understanding of user-specific concepts. In this work, we take a first step toward the personalization of VLMs, enabling them to learn and reason over user-provided concepts. For example, we explore whether these models can learn to recognize you in an image and communicate what you are doing, tailoring the model to reflect your personal experiences and relationships. To effectively recognize a variety of user-specific concepts, we augment the VLM with external concept heads that function as toggles for the model, enabling the VLM to identify the presence of specific target concepts in a given image. Having recognized the concept, we learn a new concept embedding in the intermediate feature space of the VLM. This embedding is tasked with guiding the language model to naturally integrate the target concept in its generated response. We apply our technique to BLIP-2 and LLaVA for personalized image captioning and further show its applicability for personalized visual question-answering. Our experiments demonstrate our ability to generalize to unseen images of learned concepts while preserving the model behavior on unrelated inputs.

The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.

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