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Few-shot learning aims to train models that can be generalized to novel classes with only a few samples. Recently, a line of works are proposed to enhance few-shot learning with accessible semantic information from class names. However, these works focus on improving existing modules such as visual prototypes and feature extractors of the standard few-shot learning framework. This limits the full potential use of semantic information. In this paper, we propose a novel few-shot learning framework that uses pre-trained language models based on contrastive learning. To address the challenge of alignment between visual features and textual embeddings obtained from text-based pre-trained language model, we carefully design the textual branch of our framework and introduce a metric module to generalize the cosine similarity. For better transferability, we let the metric module adapt to different few-shot tasks and adopt MAML to train the model via bi-level optimization. Moreover, we conduct extensive experiments on multiple benchmarks to demonstrate the effectiveness of our method.

相關內容

小樣本學習(Few-Shot Learning,以下簡稱 FSL )用于解決當可用的數據量比較少時,如何提升神經網絡的性能。在 FSL 中,經常用到的一類方法被稱為 Meta-learning。和普通的神經網絡的訓練方法一樣,Meta-learning 也包含訓練過程和測試過程,但是它的訓練過程被稱作 Meta-training 和 Meta-testing。

This work is intended as a voice in the discussion over previous claims that a pretrained large language model (LLM) based on the Transformer model architecture can be sentient. Such claims have been made concerning the LaMDA model and also concerning the current wave of LLM-powered chatbots, such as ChatGPT. This claim, if confirmed, would have serious ramifications in the Natural Language Processing (NLP) community due to wide-spread use of similar models. However, here we take the position that such a large language model cannot be sentient, or conscious, and that LaMDA in particular exhibits no advances over other similar models that would qualify it. We justify this by analysing the Transformer architecture through Integrated Information Theory of consciousness. We see the claims of sentience as part of a wider tendency to use anthropomorphic language in NLP reporting. Regardless of the veracity of the claims, we consider this an opportune moment to take stock of progress in language modelling and consider the ethical implications of the task. In order to make this work helpful for readers outside the NLP community, we also present the necessary background in language modelling.

Large Language Models (LLMs) could enhance access to the legal system. However, empirical research on their effectiveness in conducting legal tasks is scant. We study securities cases involving cryptocurrencies as one of numerous contexts where AI could support the legal process, studying LLMs' legal reasoning and drafting capabilities. We examine whether a) an LLM can accurately determine which laws are potentially being violated from a fact pattern, and b) whether there is a difference in juror decision-making based on complaints written by a lawyer compared to an LLM. We feed fact patterns from real-life cases to GPT-3.5 and evaluate its ability to determine correct potential violations from the scenario and exclude spurious violations. Second, we had mock jurors assess complaints written by the LLM and lawyers. GPT-3.5's legal reasoning skills proved weak, though we expect improvement in future models, particularly given the violations it suggested tended to be correct (it merely missed additional, correct violations). GPT-3.5 performed better at legal drafting, and jurors' decisions were not statistically significantly associated with the author of the document upon which they based their decisions. Because LLMs cannot satisfactorily conduct legal reasoning tasks, they would be unable to replace lawyers at this stage. However, their drafting skills (though, perhaps, still inferior to lawyers), could provide access to justice for more individuals by reducing the cost of legal services. Our research is the first to systematically study LLMs' legal drafting and reasoning capabilities in litigation, as well as in securities law and cryptocurrency-related misconduct.

Text-to-motion generation is a formidable task, aiming to produce human motions that align with the input text while also adhering to human capabilities and physical laws. While there have been advancements in diffusion models, their application in discrete spaces remains underexplored. Current methods often overlook the varying significance of different motions, treating them uniformly. It is essential to recognize that not all motions hold the same relevance to a particular textual description. Some motions, being more salient and informative, should be given precedence during generation. In response, we introduce a Priority-Centric Motion Discrete Diffusion Model (M2DM), which utilizes a Transformer-based VQ-VAE to derive a concise, discrete motion representation, incorporating a global self-attention mechanism and a regularization term to counteract code collapse. We also present a motion discrete diffusion model that employs an innovative noise schedule, determined by the significance of each motion token within the entire motion sequence. This approach retains the most salient motions during the reverse diffusion process, leading to more semantically rich and varied motions. Additionally, we formulate two strategies to gauge the importance of motion tokens, drawing from both textual and visual indicators. Comprehensive experiments on the HumanML3D and KIT-ML datasets confirm that our model surpasses existing techniques in fidelity and diversity, particularly for intricate textual descriptions.

Knowledge graph entity typing (KGET) is a task to predict the missing entity types in knowledge graphs (KG). Previously, KG embedding (KGE) methods tried to solve the KGET task by introducing an auxiliary relation, 'hasType', to model the relationship between entities and their types. However, a single auxiliary relation has limited expressiveness for diverse entity-type patterns. We improve the expressiveness of KGE methods by introducing multiple auxiliary relations in this work. Similar entity types are grouped to reduce the number of auxiliary relations and improve their capability to model entity-type patterns with different granularities. With the presence of multiple auxiliary relations, we propose a method adopting an Asynchronous learning scheme for Entity Typing, named AsyncET, which updates the entity and type embeddings alternatively to keep the learned entity embedding up-to-date and informative for entity type prediction. Experiments are conducted on two commonly used KGET datasets to show that the performance of KGE methods on the KGET task can be substantially improved by the proposed multiple auxiliary relations and asynchronous embedding learning. Furthermore, our method has a significant advantage over state-of-the-art methods in model sizes and time complexity.

Self-explainable deep neural networks are a recent class of models that can output ante-hoc local explanations that are faithful to the model's reasoning, and as such represent a step forward toward filling the gap between expressiveness and interpretability. Self-explainable graph neural networks (GNNs) aim at achieving the same in the context of graph data. This begs the question: do these models fulfill their implicit guarantees in terms of faithfulness? In this extended abstract, we analyze the faithfulness of several self-explainable GNNs using different measures of faithfulness, identify several limitations -- both in the models themselves and in the evaluation metrics -- and outline possible ways forward.

Feature attribution methods are popular in interpretable machine learning. These methods compute the attribution of each input feature to represent its importance, but there is no consensus on the definition of "attribution", leading to many competing methods with little systematic evaluation, complicated in particular by the lack of ground truth attribution. To address this, we propose a dataset modification procedure to induce such ground truth. Using this procedure, we evaluate three common methods: saliency maps, rationales, and attentions. We identify several deficiencies and add new perspectives to the growing body of evidence questioning the correctness and reliability of these methods applied on datasets in the wild. We further discuss possible avenues for remedy and recommend new attribution methods to be tested against ground truth before deployment. The code is available at \url{//github.com/YilunZhou/feature-attribution-evaluation}.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

Few sample learning (FSL) is significant and challenging in the field of machine learning. The capability of learning and generalizing from very few samples successfully is a noticeable demarcation separating artificial intelligence and human intelligence since humans can readily establish their cognition to novelty from just a single or a handful of examples whereas machine learning algorithms typically entail hundreds or thousands of supervised samples to guarantee generalization ability. Despite the long history dated back to the early 2000s and the widespread attention in recent years with booming deep learning technologies, little surveys or reviews for FSL are available until now. In this context, we extensively review 200+ papers of FSL spanning from the 2000s to 2019 and provide a timely and comprehensive survey for FSL. In this survey, we review the evolution history as well as the current progress on FSL, categorize FSL approaches into the generative model based and discriminative model based kinds in principle, and emphasize particularly on the meta learning based FSL approaches. We also summarize several recently emerging extensional topics of FSL and review the latest advances on these topics. Furthermore, we highlight the important FSL applications covering many research hotspots in computer vision, natural language processing, audio and speech, reinforcement learning and robotic, data analysis, etc. Finally, we conclude the survey with a discussion on promising trends in the hope of providing guidance and insights to follow-up researches.

Compared with cheap addition operation, multiplication operation is of much higher computation complexity. The widely-used convolutions in deep neural networks are exactly cross-correlation to measure the similarity between input feature and convolution filters, which involves massive multiplications between float values. In this paper, we present adder networks (AdderNets) to trade these massive multiplications in deep neural networks, especially convolutional neural networks (CNNs), for much cheaper additions to reduce computation costs. In AdderNets, we take the $\ell_1$-norm distance between filters and input feature as the output response. The influence of this new similarity measure on the optimization of neural network have been thoroughly analyzed. To achieve a better performance, we develop a special back-propagation approach for AdderNets by investigating the full-precision gradient. We then propose an adaptive learning rate strategy to enhance the training procedure of AdderNets according to the magnitude of each neuron's gradient. As a result, the proposed AdderNets can achieve 74.9% Top-1 accuracy 91.7% Top-5 accuracy using ResNet-50 on the ImageNet dataset without any multiplication in convolution layer.

Language model pre-training has proven to be useful in learning universal language representations. As a state-of-the-art language model pre-training model, BERT (Bidirectional Encoder Representations from Transformers) has achieved amazing results in many language understanding tasks. In this paper, we conduct exhaustive experiments to investigate different fine-tuning methods of BERT on text classification task and provide a general solution for BERT fine-tuning. Finally, the proposed solution obtains new state-of-the-art results on eight widely-studied text classification datasets.

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