A combined task-level reinforcement learning and motion planning framework is proposed in this paper to address a multi-class in-rack test tube rearrangement problem. At the task level, the framework uses reinforcement learning to infer a sequence of swap actions while ignoring robotic motion details. At the motion level, the framework accepts the swapping action sequences inferred by task-level agents and plans the detailed robotic pick-and-place motion. The task and motion-level planning form a closed loop with the help of a condition set maintained for each rack slot, which allows the framework to perform replanning and effectively find solutions in the presence of low-level failures. Particularly for reinforcement learning, the framework leverages a distributed deep Q-learning structure with the Dueling Double Deep Q Network (D3QN) to acquire near-optimal policies and uses an A${}^\star$-based post-processing technique to amplify the collected training data. The D3QN and distributed learning help increase training efficiency. The post-processing helps complete unfinished action sequences and remove redundancy, thus making the training data more effective. We carry out both simulations and real-world studies to understand the performance of the proposed framework. The results verify the performance of the RL and post-processing and show that the closed-loop combination improves robustness. The framework is ready to incorporate various sensory feedback. The real-world studies also demonstrated the incorporation.
We propose a novel algorithmic framework for distributional reinforcement learning, based on learning finite-dimensional mean embeddings of return distributions. We derive several new algorithms for dynamic programming and temporal-difference learning based on this framework, provide asymptotic convergence theory, and examine the empirical performance of the algorithms on a suite of tabular tasks. Further, we show that this approach can be straightforwardly combined with deep reinforcement learning, and obtain a new deep RL agent that improves over baseline distributional approaches on the Arcade Learning Environment.
In statistics and machine learning, logistic regression is a widely-used supervised learning technique primarily employed for binary classification tasks. When the number of observations greatly exceeds the number of predictor variables, we present a simple, randomized sampling-based algorithm for logistic regression problem that guarantees high-quality approximations to both the estimated probabilities and the overall discrepancy of the model. Our analysis builds upon two simple structural conditions that boil down to randomized matrix multiplication, a fundamental and well-understood primitive of randomized numerical linear algebra. We analyze the properties of estimated probabilities of logistic regression when leverage scores are used to sample observations, and prove that accurate approximations can be achieved with a sample whose size is much smaller than the total number of observations. To further validate our theoretical findings, we conduct comprehensive empirical evaluations. Overall, our work sheds light on the potential of using randomized sampling approaches to efficiently approximate the estimated probabilities in logistic regression, offering a practical and computationally efficient solution for large-scale datasets.
Motion prediction and planning are vital tasks in autonomous driving, and recent efforts have shifted to machine learning-based approaches. The challenges include understanding diverse road topologies, reasoning traffic dynamics over a long time horizon, interpreting heterogeneous behaviors, and generating policies in a large continuous state space. Inspired by the success of large language models in addressing similar complexities through model scaling, we introduce a scalable trajectory model called State Transformer (STR). STR reformulates the motion prediction and motion planning problems by arranging observations, states, and actions into one unified sequence modeling task. Our approach unites trajectory generation problems with other sequence modeling problems, powering rapid iterations with breakthroughs in neighbor domains such as language modeling. Remarkably, experimental results reveal that large trajectory models (LTMs), such as STR, adhere to the scaling laws by presenting outstanding adaptability and learning efficiency. Qualitative results further demonstrate that LTMs are capable of making plausible predictions in scenarios that diverge significantly from the training data distribution. LTMs also learn to make complex reasonings for long-term planning, without explicit loss designs or costly high-level annotations.
Abstractive citation text generation is usually framed as an infilling task, where a sequence-to-sequence model is trained to generate a citation given a reference paper and the context window around the target; the generated citation should be a brief discussion of the reference paper as it relates to the citing context. However, examining a recent LED-based citation generation system, we find that many of the generated citations are generic summaries of the reference papers main contribution, ignoring the citation contexts focus on a different topic. To address this problem, we propose a simple modification to the citation text generation task: the generation target is not only the citation itself, but the entire context window, including the target citation. This approach can be easily applied to any abstractive citation generation system, and our experimental results show that training in this way is preferred by human readers and allows the generation model to make use of contextual clues about what topic to discuss and what stance to take.
This paper tackles the challenge of teaching code semantics to Large Language Models (LLMs) for program analysis by incorporating code symmetries into the model architecture. We introduce a group-theoretic framework that defines code symmetries as semantics-preserving transformations, where forming a code symmetry group enables precise and efficient reasoning of code semantics. Our solution, SymC, develops a novel variant of self-attention that is provably equivariant to code symmetries from the permutation group defined over the program dependence graph. SymC obtains superior performance on five program analysis tasks, outperforming state-of-the-art code models, including GPT-4, without any pre-training. Our results suggest that code LLMs that encode the code structural prior via the code symmetry group generalize better and faster.
Contrastive learning models have achieved great success in unsupervised visual representation learning, which maximize the similarities between feature representations of different views of the same image, while minimize the similarities between feature representations of views of different images. In text summarization, the output summary is a shorter form of the input document and they have similar meanings. In this paper, we propose a contrastive learning model for supervised abstractive text summarization, where we view a document, its gold summary and its model generated summaries as different views of the same mean representation and maximize the similarities between them during training. We improve over a strong sequence-to-sequence text generation model (i.e., BART) on three different summarization datasets. Human evaluation also shows that our model achieves better faithfulness ratings compared to its counterpart without contrastive objectives.
Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.
Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.
We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.