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Existing authentication solutions proposed for Internet of Things (IoT) provide a single Level of Assurance (LoA) regardless of the sensitivity levels of the resources or interactions between IoT devices being protected. For effective (with adequate level of protection) and efficient (with as low overhead costs as possible) protections, it may be desirable to tailor the protection level in response to the sensitivity level of the resources, as a stronger protection level typically imposes a higher level of overheads costs. In this paper, we investigate how to facilitate multi-LoA authentication for IoT by proposing a multi-factor multi-level and interaction based (M2I) authentication framework. The framework implements LoA linked and interaction based authentication. Two interaction modes are investigated, P2P (Peer-to-Peer) and O2M (One-to-Many) via the design of two corresponding protocols. Evaluation results show that adopting the O2M interaction mode in authentication can cut communication cost significantly; compared with that of the Kerberos protocol, the O2M protocol reduces the communication cost by 42% ~ 45%. The protocols also introduce less computational cost. The P2P and O2M protocol, respectively, reduce the computational cost by 70% ~ 72% and 81% ~ 82% in comparison with that of Kerberos. Evaluation results also show that the two factor authentication option costs twice as much as that of the one-factor option.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · 控制器 · 講稿 · Integration · 回合 ·
2022 年 4 月 20 日

The Internet of Things (IoT) is one of the emerging technologies that has grabbed the attention of researchers from academia and industry. The idea behind Internet of things is the interconnection of internet enabled things or devices to each other and to humans, to achieve some common goals. In near future IoT is expected to be seamlessly integrated into our environment and human will be wholly solely dependent on this technology for comfort and easy life style. Any security compromise of the system will directly affect human life. Therefore security and privacy of this technology is foremost important issue to resolve. In this paper we present a thorough study of security problems in IoT and classify possible cyberattacks on each layer of IoT architecture. We also discuss challenges to traditional security solutions such as cryptographic solutions, authentication mechanisms and key management in IoT. Device authentication and access controls is an essential area of IoT security, which is not surveyed so far. We spent our efforts to bring the state of the art device authentication and access control techniques on a single paper.

We present a method to simulate movement in interaction with computers, using Model Predictive Control (MPC). The method starts from understanding interaction from an Optimal Feedback Control (OFC) perspective. We assume that users aim to minimize an internalized cost function, subject to the constraints imposed by the human body and the interactive system. In contrast to previous linear approaches used in HCI, MPC can compute optimal controls for nonlinear systems. This allows us to use state-of-the-art biomechanical models and handle nonlinearities that occur in almost any interactive system. Instead of torque actuation, our model employs second-order muscles acting directly at the joints. We compare three different cost functions and evaluate the simulated trajectories against user movements in a Fitts' Law type pointing study with four different interaction techniques. Our results show that the combination of distance, control, and joint acceleration cost matches individual users' movements best, and predicts movements with an accuracy that is within the between-user variance. To aid HCI researchers and designers, we introduce CFAT, a novel method to identify maximum voluntary torques in joint-actuated models based on experimental data, and give practical advice on how to simulate human movement for different users, interaction techniques, and tasks.

Recruitment in large organisations often involves interviewing a large number of candidates. The process is resource intensive and complex. Therefore, it is important to carry it out efficiently and effectively. Planning the selection process consists of several problems, each of which maps to one or the other well-known computing problem. Research that looks at each of these problems in isolation is rich and mature. However, research that takes an integrated view of the problem is not common. In this paper, we take two of the most important aspects of the application processing problem, namely review/interview panel creation and interview scheduling. We have implemented our approach as a prototype system and have used it to automatically plan the interview process of a real-life data set. Our system provides a distinctly better plan than the existing practice, which is predominantly manual. We have explored various algorithmic options and have customised them to solve these panel creation and interview scheduling problems. We have evaluated these design options experimentally on a real data set and have presented our observations. Our prototype and experimental process and results may be a very good starting point for a full-fledged development project for automating application processing process.

Fog computing is introduced by shifting cloud resources towards the users' proximity to mitigate the limitations possessed by cloud computing. Fog environment made its limited resource available to a large number of users to deploy their serverless applications, composed of several serverless functions. One of the primary intentions behind introducing the fog environment is to fulfil the demand of latency and location-sensitive serverless applications through its limited resources. The recent research mainly focuses on assigning maximum resources to such applications from the fog node and not taking full advantage of the cloud environment. This introduces a negative impact in providing the resources to a maximum number of connected users. To address this issue, in this paper, we investigated the optimum percentage of a user's request that should be fulfilled by fog and cloud. As a result, we proposed DeF-DReL, a Systematic Deployment of Serverless Functions in Fog and Cloud environments using Deep Reinforcement Learning, using several real-life parameters, such as distance and latency of the users from nearby fog node, user's priority, the priority of the serverless applications and their resource demand, etc. The performance of the DeF-DReL algorithm is further compared with recent related algorithms. From the simulation and comparison results, its superiority over other algorithms and its applicability to the real-life scenario can be clearly observed.

The concept of federated learning (FL) was first proposed by Google in 2016. Thereafter, FL has been widely studied for the feasibility of application in various fields due to its potential to make full use of data without compromising the privacy. However, limited by the capacity of wireless data transmission, the employment of federated learning on mobile devices has been making slow progress in practical. The development and commercialization of the 5th generation (5G) mobile networks has shed some light on this. In this paper, we analyze the challenges of existing federated learning schemes for mobile devices and propose a novel cross-device federated learning framework, which utilizes the anonymous communication technology and ring signature to protect the privacy of participants while reducing the computation overhead of mobile devices participating in FL. In addition, our scheme implements a contribution-based incentive mechanism to encourage mobile users to participate in FL. We also give a case study of autonomous driving. Finally, we present the performance evaluation of the proposed scheme and discuss some open issues in federated learning.

With the growing advances in the Internet of Things (IoT) technology, IoT device management platforms are becoming increasingly important. We conducted a web-based survey and usability study with 43 participants who use IoT devices frequently to: 1) examine their smart home IoT usage patterns and privacy preferences, and 2) evaluate a web-based prototype for smart home IoT device management. We found that participants perceived privacy as more important than the convenience afforded by the IoT devices. Based on their average scores of privacy vs. convenience importance, participants with low privacy and low convenience significantly reported less privacy control and convenience preferences than participants with high privacy and high convenience. Overall, all participants were satisfied with the proposed website prototype and their actual usability evaluation demonstrated a good understanding of the website features. This paper provides an empirical examination of the privacy versus convenience trade-offs smart home users make when managing their IoT devices.

With the rapid growth of new technological paradigms such as the Internet of Things (IoT), it opens new doors for many applications in the modern era for the betterment of human life. One of the recent applications of the IoT is the Internet of Vehicles (IoV) which helps to see unprecedented growth of connected vehicles on the roads. The IoV is gaining attention due to enhancing traffic safety and providing low route information. One of the most important and major requirements of the IoV is preserving security and privacy under strict latency. Moreover, vehicles are required to be authenticated frequently and fast considering limited bandwidth, high mobility, and density of the vehicles. To address the security vulnerabilities and data integrity, an ultralight authentication scheme has been proposed in this article. Physical Unclonable Function (PUF) and XOR function are used to authenticate both server and vehicle in two message flow which makes the proposed scheme ultralight, and less computation is required. The proposed Easy-Sec can authenticate vehicles maintaining low latency and resisting known security threats. Furthermore, the proposed Easy-Sec needs low overhead so that it does not increase the burden of the IoV network. Computational ( around 4 ms) and Communication (32 bytes) overhead shows the feasibility, efficiency, and also security features are depicted using formal analysis, Burrows, Abadi, and Needham (BAN) logic, and informal analysis to show the robustness of the proposed mechanisms against security threats.

Although nanorobots have been used as clinical prescriptions for work such as gastroscopy, and even photoacoustic tomography technology has been proposed to control nanorobots to deliver drugs at designated delivery points in real time, and there are cases of eliminating "superbacteria" in blood through nanorobots, most technologies are immature, either with low efficiency or low accuracy, Either it can not be mass produced, so the most effective way to treat cancer diseases at this stage is through chemotherapy and radiotherapy. Patients are suffering and can not be cured. Therefore, this paper proposes an ideal model of a treatment method that can completely cure cancer, a cooperative treatment method based on nano robot queue through team member communication and computer vision image classification (target detection).

Underlying computational model has an important role in any computation. The state and transition (such as in automata) and rule and value (such as in Lisp and logic programming) are two comparable and counterpart computational models. Both of deductive and model checking verification techniques are relying on a notion of state and as a result, their underlying computational models are state dependent. Some verification problems (such as compliance checking by which an under compliance system is verified against some regulations and rules) have not a strong notion of state nor transition. Behalf of it, these systems have a strong notion of value symbols and declarative rules defined on them. SARV (Stateless And Rule-Based Verification) is a verification framework that designed to simplify the overall process of verification for stateless and rule-based verification problems (e.g. compliance checking). In this paper, a formal logic-based framework for creating intelligent compliance checking systems is presented. We define and introduce this framework, report a case study and present results of an experiment on it. The case study is about protocol compliance checking for smart cities. Using this solution, a Rescue Scenario use case and its compliance checking are sketched and modeled. An automation engine for and a compliance solution with SARV are introduced. Based on 300 data experiments, the SARV-based compliance solution outperforms famous machine learning methods on a 3125-records software quality dataset.

To address the sparsity and cold start problem of collaborative filtering, researchers usually make use of side information, such as social networks or item attributes, to improve recommendation performance. This paper considers the knowledge graph as the source of side information. To address the limitations of existing embedding-based and path-based methods for knowledge-graph-aware recommendation, we propose Ripple Network, an end-to-end framework that naturally incorporates the knowledge graph into recommender systems. Similar to actual ripples propagating on the surface of water, Ripple Network stimulates the propagation of user preferences over the set of knowledge entities by automatically and iteratively extending a user's potential interests along links in the knowledge graph. The multiple "ripples" activated by a user's historically clicked items are thus superposed to form the preference distribution of the user with respect to a candidate item, which could be used for predicting the final clicking probability. Through extensive experiments on real-world datasets, we demonstrate that Ripple Network achieves substantial gains in a variety of scenarios, including movie, book and news recommendation, over several state-of-the-art baselines.

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