The availability and accessibility of diffusion models (DMs) have significantly increased in recent years, making them a popular tool for analyzing and predicting the spread of information, behaviors, or phenomena through a population. Particularly, text-to-image diffusion models (e.g., DALLE 2 and Latent Diffusion Models (LDMs) have gained significant attention in recent years for their ability to generate high-quality images and perform various image synthesis tasks. Despite their widespread adoption in many fields, DMs are often susceptible to various intellectual property violations. These can include not only copyright infringement but also more subtle forms of misappropriation, such as unauthorized use or modification of the model. Therefore, DM owners must be aware of these potential risks and take appropriate steps to protect their models. In this work, we are the first to protect the intellectual property of DMs. We propose a simple but effective watermarking scheme that injects the watermark into the DMs and can be verified by the pre-defined prompts. In particular, we propose two different watermarking methods, namely NAIVEWM and FIXEDWM. The NAIVEWM method injects the watermark into the LDMs and activates it using a prompt containing the watermark. On the other hand, the FIXEDWM is considered more advanced and stealthy compared to the NAIVEWM, as it can only activate the watermark when using a prompt containing a trigger in a fixed position. We conducted a rigorous evaluation of both approaches, demonstrating their effectiveness in watermark injection and verification with minimal impact on the LDM's functionality.
With the advance of text-to-image models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest their imagination into high-quality images at an affordable cost. Subsequently, there is a great demand for image animation techniques to further combine generated static images with motion dynamics. In this report, we propose a practical framework to animate most of the existing personalized text-to-image models once and for all, saving efforts in model-specific tuning. At the core of the proposed framework is to insert a newly initialized motion modeling module into the frozen text-to-image model and train it on video clips to distill reasonable motion priors. Once trained, by simply injecting this motion modeling module, all personalized versions derived from the same base T2I readily become text-driven models that produce diverse and personalized animated images. We conduct our evaluation on several public representative personalized text-to-image models across anime pictures and realistic photographs, and demonstrate that our proposed framework helps these models generate temporally smooth animation clips while preserving the domain and diversity of their outputs. Code and pre-trained weights will be publicly available at //animatediff.github.io/ .
Due to the increasing complexity of technical systems, accurate first principle models can often not be obtained. Supervised machine learning can mitigate this issue by inferring models from measurement data. Gaussian process regression is particularly well suited for this purpose due to its high data-efficiency and its explicit uncertainty representation, which allows the derivation of prediction error bounds. These error bounds have been exploited to show tracking accuracy guarantees for a variety of control approaches, but their direct dependency on the training data is generally unclear. We address this issue by deriving a Bayesian prediction error bound for GP regression, which we show to decay with the growth of a novel, kernel-based measure of data density. Based on the prediction error bound, we prove time-varying tracking accuracy guarantees for learned GP models used as feedback compensation of unknown nonlinearities, and show to achieve vanishing tracking error with increasing data density. This enables us to develop an episodic approach for learning Gaussian process models, such that an arbitrary tracking accuracy can be guaranteed. The effectiveness of the derived theory is demonstrated in several simulations.
Large amounts of tabular data remain underutilized due to privacy, data quality, and data sharing limitations. While training a generative model producing synthetic data resembling the original distribution addresses some of these issues, most applications require additional constraints from the generated data. Existing synthetic data approaches are limited as they typically only handle specific constraints, e.g., differential privacy (DP) or increased fairness, and lack an accessible interface for declaring general specifications. In this work, we introduce ProgSyn, the first programmable synthetic tabular data generation algorithm that allows for comprehensive customization over the generated data. To ensure high data quality while adhering to custom specifications, ProgSyn pre-trains a generative model on the original dataset and fine-tunes it on a differentiable loss automatically derived from the provided specifications. These can be programmatically declared using statistical and logical expressions, supporting a wide range of requirements (e.g., DP or fairness, among others). We conduct an extensive experimental evaluation of ProgSyn on a number of constraints, achieving a new state-of-the-art on some, while remaining general. For instance, at the same fairness level we achieve 2.3% higher downstream accuracy than the state-of-the-art in fair synthetic data generation on the Adult dataset. Overall, ProgSyn provides a versatile and accessible framework for generating constrained synthetic tabular data, allowing for specifications that generalize beyond the capabilities of prior work.
Building on the success of Neural Radiance Fields (NeRFs), recent years have seen significant advances in the domain of novel view synthesis. These models capture the scene's volumetric radiance field, creating highly convincing dense photorealistic models through the use of simple, differentiable rendering equations. Despite their popularity, these algorithms suffer from severe ambiguities in visual data inherent to the RGB sensor, which means that although images generated with view synthesis can visually appear very believable, the underlying 3D model will often be wrong. This considerably limits the usefulness of these models in practical applications like Robotics and Extended Reality (XR), where an accurate dense 3D reconstruction otherwise would be of significant value. In this technical report, we present the vital differences between view synthesis models and 3D reconstruction models. We also comment on why a depth sensor is essential for modeling accurate geometry in general outward-facing scenes using the current paradigm of novel view synthesis methods. Focusing on the structure-from-motion task, we practically demonstrate this need by extending the Plenoxel radiance field model: Presenting an analytical differential approach for dense mapping and tracking with radiance fields based on RGB-D data without a neural network. Our method achieves state-of-the-art results in both the mapping and tracking tasks while also being faster than competing neural network-based approaches.
Large language models (LLMs) are gaining increasing popularity in both academia and industry, owing to their unprecedented performance in various applications. As LLMs continue to play a vital role in both research and daily use, their evaluation becomes increasingly critical, not only at the task level, but also at the society level for better understanding of their potential risks. Over the past years, significant efforts have been made to examine LLMs from various perspectives. This paper presents a comprehensive review of these evaluation methods for LLMs, focusing on three key dimensions: what to evaluate, where to evaluate, and how to evaluate. Firstly, we provide an overview from the perspective of evaluation tasks, encompassing general natural language processing tasks, reasoning, medical usage, ethics, educations, natural and social sciences, agent applications, and other areas. Secondly, we answer the `where' and `how' questions by diving into the evaluation methods and benchmarks, which serve as crucial components in assessing performance of LLMs. Then, we summarize the success and failure cases of LLMs in different tasks. Finally, we shed light on several future challenges that lie ahead in LLMs evaluation. Our aim is to offer invaluable insights to researchers in the realm of LLMs evaluation, thereby aiding the development of more proficient LLMs. Our key point is that evaluation should be treated as an essential discipline to better assist the development of LLMs. We consistently maintain the related open-source materials at: //github.com/MLGroupJLU/LLM-eval-survey.
Recent text-to-image diffusion models have shown surprising performance in generating high-quality images. However, concerns have arisen regarding the unauthorized usage of data during the training process. One example is when a model trainer collects a set of images created by a particular artist and attempts to train a model capable of generating similar images without obtaining permission from the artist. To address this issue, it becomes crucial to detect unauthorized data usage. In this paper, we propose a method for detecting such unauthorized data usage by planting injected memorization into the text-to-image diffusion models trained on the protected dataset. Specifically, we modify the protected image dataset by adding unique contents on the images such as stealthy image wrapping functions that are imperceptible to human vision but can be captured and memorized by diffusion models. By analyzing whether the model has memorization for the injected content (i.e., whether the generated images are processed by the chosen post-processing function), we can detect models that had illegally utilized the unauthorized data. Our experiments conducted on Stable Diffusion and LoRA model demonstrate the effectiveness of the proposed method in detecting unauthorized data usages.
Deep learning shows great potential in generation tasks thanks to deep latent representation. Generative models are classes of models that can generate observations randomly with respect to certain implied parameters. Recently, the diffusion Model becomes a raising class of generative models by virtue of its power-generating ability. Nowadays, great achievements have been reached. More applications except for computer vision, speech generation, bioinformatics, and natural language processing are to be explored in this field. However, the diffusion model has its natural drawback of a slow generation process, leading to many enhanced works. This survey makes a summary of the field of the diffusion model. We firstly state the main problem with two landmark works - DDPM and DSM. Then, we present a diverse range of advanced techniques to speed up the diffusion models - training schedule, training-free sampling, mixed-modeling, and score & diffusion unification. Regarding existing models, we also provide a benchmark of FID score, IS, and NLL according to specific NFE. Moreover, applications with diffusion models are introduced including computer vision, sequence modeling, audio, and AI for science. Finally, there is a summarization of this field together with limitations & further directions.
Diffusion models have shown incredible capabilities as generative models; indeed, they power the current state-of-the-art models on text-conditioned image generation such as Imagen and DALL-E 2. In this work we review, demystify, and unify the understanding of diffusion models across both variational and score-based perspectives. We first derive Variational Diffusion Models (VDM) as a special case of a Markovian Hierarchical Variational Autoencoder, where three key assumptions enable tractable computation and scalable optimization of the ELBO. We then prove that optimizing a VDM boils down to learning a neural network to predict one of three potential objectives: the original source input from any arbitrary noisification of it, the original source noise from any arbitrarily noisified input, or the score function of a noisified input at any arbitrary noise level. We then dive deeper into what it means to learn the score function, and connect the variational perspective of a diffusion model explicitly with the Score-based Generative Modeling perspective through Tweedie's Formula. Lastly, we cover how to learn a conditional distribution using diffusion models via guidance.
In many visual systems, visual tracking often bases on RGB image sequences, in which some targets are invalid in low-light conditions, and tracking performance is thus affected significantly. Introducing other modalities such as depth and infrared data is an effective way to handle imaging limitations of individual sources, but multi-modal imaging platforms usually require elaborate designs and cannot be applied in many real-world applications at present. Near-infrared (NIR) imaging becomes an essential part of many surveillance cameras, whose imaging is switchable between RGB and NIR based on the light intensity. These two modalities are heterogeneous with very different visual properties and thus bring big challenges for visual tracking. However, existing works have not studied this challenging problem. In this work, we address the cross-modal object tracking problem and contribute a new video dataset, including 654 cross-modal image sequences with over 481K frames in total, and the average video length is more than 735 frames. To promote the research and development of cross-modal object tracking, we propose a new algorithm, which learns the modality-aware target representation to mitigate the appearance gap between RGB and NIR modalities in the tracking process. It is plug-and-play and could thus be flexibly embedded into different tracking frameworks. Extensive experiments on the dataset are conducted, and we demonstrate the effectiveness of the proposed algorithm in two representative tracking frameworks against 17 state-of-the-art tracking methods. We will release the dataset for free academic usage, dataset download link and code will be released soon.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.