亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

In the realm of multi-agent reinforcement learning, intrinsic motivations have emerged as a pivotal tool for exploration. While the computation of many intrinsic rewards relies on estimating variational posteriors using neural network approximators, a notable challenge has surfaced due to the limited expressive capability of these neural statistics approximators. We pinpoint this challenge as the "revisitation" issue, where agents recurrently explore confined areas of the task space. To combat this, we propose a dynamic reward scaling approach. This method is crafted to stabilize the significant fluctuations in intrinsic rewards in previously explored areas and promote broader exploration, effectively curbing the revisitation phenomenon. Our experimental findings underscore the efficacy of our approach, showcasing enhanced performance in demanding environments like Google Research Football and StarCraft II micromanagement tasks, especially in sparse reward settings.

相關內容

Causal representation learning has emerged as the center of action in causal machine learning research. In particular, multi-domain datasets present a natural opportunity for showcasing the advantages of causal representation learning over standard unsupervised representation learning. While recent works have taken crucial steps towards learning causal representations, they often lack applicability to multi-domain datasets due to over-simplifying assumptions about the data; e.g. each domain comes from a different single-node perfect intervention. In this work, we relax these assumptions and capitalize on the following observation: there often exists a subset of latents whose certain distributional properties (e.g., support, variance) remain stable across domains; this property holds when, for example, each domain comes from a multi-node imperfect intervention. Leveraging this observation, we show that autoencoders that incorporate such invariances can provably identify the stable set of latents from the rest across different settings.

The application of self-supervision to speech representation learning has garnered significant interest in recent years, due to its scalability to large amounts of unlabeled data. However, much progress, both in terms of pre-training and downstream evaluation, has remained concentrated in monolingual models that only consider English. Few models consider other languages, and even fewer consider indigenous ones. In our submission to the New Language Track of the ASRU 2023 ML-SUPERB Challenge, we present an ASR corpus for Quechua, an indigenous South American Language. We benchmark the efficacy of large SSL models on Quechua, along with 6 other indigenous languages such as Guarani and Bribri, on low-resource ASR. Our results show surprisingly strong performance by state-of-the-art SSL models, showing the potential generalizability of large-scale models to real-world data.

Analyzing model performance in various unseen environments is a critical research problem in the machine learning community. To study this problem, it is important to construct a testbed with out-of-distribution test sets that have broad coverage of environmental discrepancies. However, existing testbeds typically either have a small number of domains or are synthesized by image corruptions, hindering algorithm design that demonstrates real-world effectiveness. In this paper, we introduce CIFAR-10-Warehouse, consisting of 180 datasets collected by prompting image search engines and diffusion models in various ways. Generally sized between 300 and 8,000 images, the datasets contain natural images, cartoons, certain colors, or objects that do not naturally appear. With CIFAR-10-W, we aim to enhance the evaluation and deepen the understanding of two generalization tasks: domain generalization and model accuracy prediction in various out-of-distribution environments. We conduct extensive benchmarking and comparison experiments and show that CIFAR-10-W offers new and interesting insights inherent to these tasks. We also discuss other fields that would benefit from CIFAR-10-W.

It is important to retrain a machine learning (ML) model in order to maintain its performance as the data changes over time. However, this can be costly as it usually requires processing the entire dataset again. This creates a trade-off between retraining too frequently, which leads to unnecessary computing costs, and not retraining often enough, which results in stale and inaccurate ML models. To address this challenge, we propose ML systems that make automated and cost-effective decisions about when to retrain an ML model. We aim to optimize the trade-off by considering the costs associated with each decision. Our research focuses on determining whether to retrain or keep an existing ML model based on various factors, including the data, the model, and the predictive queries answered by the model. Our main contribution is a Cost-Aware Retraining Algorithm called Cara, which optimizes the trade-off over streams of data and queries. To evaluate the performance of Cara, we analyzed synthetic datasets and demonstrated that Cara can adapt to different data drifts and retraining costs while performing similarly to an optimal retrospective algorithm. We also conducted experiments with real-world datasets and showed that Cara achieves better accuracy than drift detection baselines while making fewer retraining decisions, ultimately resulting in lower total costs.

A pivotal aim in contemporary AI research is to develop agents proficient in multi-agent coordination, enabling effective collaboration with both humans and other systems. Large Language Models (LLMs), with their notable ability to understand, generate, and interpret language in a human-like manner, stand out as promising candidates for the development of such agents. In this study, we build and assess the effectiveness of agents crafted using LLMs in various coordination scenarios. We introduce the LLM-Coordination (LLM-Co) Framework, specifically designed to enable LLMs to play coordination games. With the LLM-Co framework, we conduct our evaluation with three game environments and organize the evaluation into five aspects: Theory of Mind, Situated Reasoning, Sustained Coordination, Robustness to Partners, and Explicit Assistance. First, the evaluation of the Theory of Mind and Situated Reasoning reveals the capabilities of LLM to infer the partner's intention and reason actions accordingly. Then, the evaluation around Sustained Coordination and Robustness to Partners further showcases the ability of LLMs to coordinate with an unknown partner in complex long-horizon tasks, outperforming Reinforcement Learning baselines. Lastly, to test Explicit Assistance, which refers to the ability of an agent to offer help proactively, we introduce two novel layouts into the Overcooked-AI benchmark, examining if agents can prioritize helping their partners, sacrificing time that could have been spent on their tasks. This research underscores the promising capabilities of LLMs in sophisticated coordination environments and reveals the potential of LLMs in building strong real-world agents for multi-agent coordination.

A mainstream type of current self-supervised learning methods pursues a general-purpose representation that can be well transferred to downstream tasks, typically by optimizing on a given pretext task such as instance discrimination. In this work, we argue that existing pretext tasks inevitably introduce biases into the learned representation, which in turn leads to biased transfer performance on various downstream tasks. To cope with this issue, we propose Maximum Entropy Coding (MEC), a more principled objective that explicitly optimizes on the structure of the representation, so that the learned representation is less biased and thus generalizes better to unseen downstream tasks. Inspired by the principle of maximum entropy in information theory, we hypothesize that a generalizable representation should be the one that admits the maximum entropy among all plausible representations. To make the objective end-to-end trainable, we propose to leverage the minimal coding length in lossy data coding as a computationally tractable surrogate for the entropy, and further derive a scalable reformulation of the objective that allows fast computation. Extensive experiments demonstrate that MEC learns a more generalizable representation than previous methods based on specific pretext tasks. It achieves state-of-the-art performance consistently on various downstream tasks, including not only ImageNet linear probe, but also semi-supervised classification, object detection, instance segmentation, and object tracking. Interestingly, we show that existing batch-wise and feature-wise self-supervised objectives could be seen equivalent to low-order approximations of MEC. Code and pre-trained models are available at //github.com/xinliu20/MEC.

As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

Deep learning applies multiple processing layers to learn representations of data with multiple levels of feature extraction. This emerging technique has reshaped the research landscape of face recognition since 2014, launched by the breakthroughs of Deepface and DeepID methods. Since then, deep face recognition (FR) technique, which leverages the hierarchical architecture to learn discriminative face representation, has dramatically improved the state-of-the-art performance and fostered numerous successful real-world applications. In this paper, we provide a comprehensive survey of the recent developments on deep FR, covering the broad topics on algorithms, data, and scenes. First, we summarize different network architectures and loss functions proposed in the rapid evolution of the deep FR methods. Second, the related face processing methods are categorized into two classes: `one-to-many augmentation' and `many-to-one normalization'. Then, we summarize and compare the commonly used databases for both model training and evaluation. Third, we review miscellaneous scenes in deep FR, such as cross-factor, heterogenous, multiple-media and industry scenes. Finally, potential deficiencies of the current methods and several future directions are highlighted.

The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.

北京阿比特科技有限公司