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Safe reinforcement learning (RL) agents accomplish given tasks while adhering to specific constraints. Employing constraints expressed via easily-understandable human language offers considerable potential for real-world applications due to its accessibility and non-reliance on domain expertise. Previous safe RL methods with natural language constraints typically adopt a recurrent neural network, which leads to limited capabilities when dealing with various forms of human language input. Furthermore, these methods often require a ground-truth cost function, necessitating domain expertise for the conversion of language constraints into a well-defined cost function that determines constraint violation. To address these issues, we proposes to use pre-trained language models (LM) to facilitate RL agents' comprehension of natural language constraints and allow them to infer costs for safe policy learning. Through the use of pre-trained LMs and the elimination of the need for a ground-truth cost, our method enhances safe policy learning under a diverse set of human-derived free-form natural language constraints. Experiments on grid-world navigation and robot control show that the proposed method can achieve strong performance while adhering to given constraints. The usage of pre-trained LMs allows our method to comprehend complicated constraints and learn safe policies without the need for ground-truth cost at any stage of training or evaluation. Extensive ablation studies are conducted to demonstrate the efficacy of each part of our method.

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Training models with longer in-context lengths is a significant challenge for multimodal model due to substantial GPU memory and computational costs. This exploratory study does not present state-of-the-art models; rather, it introduces an innovative method designed to increase in-context text length in multi-modality large language models (MLLMs) efficiently. We present Visualized In-Context Text Processing (VisInContext), which processes long in-context text using visual tokens. This technique significantly reduces GPU memory usage and floating point operations (FLOPs) for both training and inferenceing stage. For instance, our method expands the pre-training in-context text length from 256 to 2048 tokens with nearly same FLOPs for a 56 billion parameter MOE model. Experimental results demonstrate that model trained with VisInContext delivers superior performance on common downstream benchmarks for in-context few-shot evaluation. Additionally, VisInContext is complementary to existing methods for increasing in-context text length and enhances document understanding capabilities, showing great potential in document QA tasks and sequential document retrieval.

Class-incremental learning (CIL) aims to train a model to learn new classes from non-stationary data streams without forgetting old ones. In this paper, we propose a new kind of connectionist model by tailoring neural unit dynamics that adapt the behavior of neural networks for CIL. In each training session, it introduces a supervisory mechanism to guide network expansion whose growth size is compactly commensurate with the intrinsic complexity of a newly arriving task. This constructs a near-minimal network while allowing the model to expand its capacity when cannot sufficiently hold new classes. At inference time, it automatically reactivates the required neural units to retrieve knowledge and leaves the remaining inactivated to prevent interference. We name our model AutoActivator, which is effective and scalable. To gain insights into the neural unit dynamics, we theoretically analyze the model's convergence property via a universal approximation theorem on learning sequential mappings, which is under-explored in the CIL community. Experiments show that our method achieves strong CIL performance in rehearsal-free and minimal-expansion settings with different backbones.

Graph-based environments pose unique challenges to multi-agent reinforcement learning. In decentralized approaches, agents operate within a given graph and make decisions based on partial or outdated observations. The size of the observed neighborhood limits the generalizability to different graphs and affects the reactivity of agents, the quality of the selected actions, and the communication overhead. This work focuses on generalizability and resolves the trade-off in observed neighborhood size with a continuous information flow in the whole graph. We propose a recurrent message-passing model that iterates with the environment's steps and allows nodes to create a global representation of the graph by exchanging messages with their neighbors. Agents receive the resulting learned graph observations based on their location in the graph. Our approach can be used in a decentralized manner at runtime and in combination with a reinforcement learning algorithm of choice. We evaluate our method across 1000 diverse graphs in the context of routing in communication networks and find that it enables agents to generalize and adapt to changes in the graph.

Although deep learning models have taken on commercial and political relevance, key aspects of their training and operation remain poorly understood. This has sparked interest in science of deep learning projects, many of which require large amounts of time, money, and electricity. But how much of this research really needs to occur at scale? In this paper, we introduce MNIST-1D: a minimalist, procedurally generated, low-memory, and low-compute alternative to classic deep learning benchmarks. Although the dimensionality of MNIST-1D is only 40 and its default training set size only 4000, MNIST-1D can be used to study inductive biases of different deep architectures, find lottery tickets, observe deep double descent, metalearn an activation function, and demonstrate guillotine regularization in self-supervised learning. All these experiments can be conducted on a GPU or often even on a CPU within minutes, allowing for fast prototyping, educational use cases, and cutting-edge research on a low budget.

Federated learning (FL) systems enable multiple clients to train a machine learning model iteratively through synchronously exchanging the intermediate model weights with a single server. The scalability of such FL systems can be limited by two factors: server idle time due to synchronous communication and the risk of a single server becoming the bottleneck. In this paper, we propose a new FL architecture, to our knowledge, the first multi-server FL system that is entirely asynchronous, and therefore addresses these two limitations simultaneously. Our solution keeps both servers and clients continuously active. As in previous multi-server methods, clients interact solely with their nearest server, ensuring efficient update integration into the model. Differently, however, servers also periodically update each other asynchronously, and never postpone interactions with clients. We compare our solution to three representative baselines - FedAvg, FedAsync and HierFAVG - on the MNIST and CIFAR-10 image classification datasets and on the WikiText-2 language modeling dataset. Our solution converges to similar or higher accuracy levels than previous baselines and requires 61% less time to do so in geo-distributed settings.

We study offline reinforcement learning (RL) with linear MDPs under the infinite-horizon discounted setting which aims to learn a policy that maximizes the expected discounted cumulative reward using a pre-collected dataset. Existing algorithms for this setting either require a uniform data coverage assumptions or are computationally inefficient for finding an $\epsilon$-optimal policy with $O(\epsilon^{-2})$ sample complexity. In this paper, we propose a primal dual algorithm for offline RL with linear MDPs in the infinite-horizon discounted setting. Our algorithm is the first computationally efficient algorithm in this setting that achieves sample complexity of $O(\epsilon^{-2})$ with partial data coverage assumption. Our work is an improvement upon a recent work that requires $O(\epsilon^{-4})$ samples. Moreover, we extend our algorithm to work in the offline constrained RL setting that enforces constraints on additional reward signals.

Decentralized federated learning (DFL) captures FL settings where both (i) model updates and (ii) model aggregations are exclusively carried out by the clients without a central server. Existing DFL works have mostly focused on settings where clients conduct a fixed number of local updates between local model exchanges, overlooking heterogeneity and dynamics in communication and computation capabilities. In this work, we propose Decentralized Sporadic Federated Learning (DSpodFL), a DFL methodology built on a generalized notion of sporadicity in both local gradient and aggregation processes. DSpodFL subsumes many existing decentralized optimization methods under a unified algorithmic framework by modeling the per-iteration (i) occurrence of gradient descent at each client and (ii) exchange of models between client pairs as arbitrary indicator random variables, thus capturing heterogeneous and time-varying computation/communication scenarios. We analytically characterize the convergence behavior of DSpodFL for both convex and non-convex models, for both constant and diminishing learning rates, under mild assumptions on the communication graph connectivity, data heterogeneity across clients, and gradient noises, and show how our bounds recover existing results as special cases. Experiments demonstrate that DSpodFL consistently achieves improved training speeds compared with baselines under various system settings.

Branch-and-bound (BaB) is among the most effective methods for neural network (NN) verification. However, existing works on BaB have mostly focused on NNs with piecewise linear activations, especially ReLU networks. In this paper, we develop a general framework, named GenBaB, to conduct BaB for general nonlinearities in general computational graphs based on linear bound propagation. To decide which neuron to branch, we design a new branching heuristic which leverages linear bounds as shortcuts to efficiently estimate the potential improvement after branching. To decide nontrivial branching points for general nonlinear functions, we propose to optimize branching points offline, which can be efficiently leveraged during verification with a lookup table. We demonstrate the effectiveness of our GenBaB on verifying a wide range of NNs, including networks with activation functions such as Sigmoid, Tanh, Sine and GeLU, as well as networks involving multi-dimensional nonlinear operations such as multiplications in LSTMs and Vision Transformers. Our framework also allows the verification of general nonlinear computation graphs and enables verification applications beyond simple neural networks, particularly for AC Optimal Power Flow (ACOPF). GenBaB is part of the latest $\alpha,\!\beta$-CROWN, the winner of the 4th International Verification of Neural Networks Competition (VNN-COMP 2023).

Tool learning empowers large language models (LLMs) as agents to use external tools to extend their capability. Existing methods employ one single LLM-based agent to iteratively select and execute tools, thereafter incorporating the result into the next action prediction. However, they still suffer from potential performance degradation when addressing complex tasks due to: (1) the limitation of the inherent capability of a single LLM to perform diverse actions, and (2) the struggle to adaptively correct mistakes when the task fails. To mitigate these problems, we propose the ConAgents, a Cooperative and interactive Agents framework, which modularizes the workflow of tool learning into Grounding, Execution, and Observing agents. We also introduce an iterative calibration (IterCali) method, enabling the agents to adapt themselves based on the feedback from the tool environment. Experiments conducted on three datasets demonstrate the superiority of our ConAgents (e.g., 6 point improvement over the SOTA baseline). We further provide fine-granularity analysis for the efficiency and consistency of our framework.

Pre-trained Language Models (PLMs) which are trained on large text corpus via self-supervised learning method, have yielded promising performance on various tasks in Natural Language Processing (NLP). However, though PLMs with huge parameters can effectively possess rich knowledge learned from massive training text and benefit downstream tasks at the fine-tuning stage, they still have some limitations such as poor reasoning ability due to the lack of external knowledge. Research has been dedicated to incorporating knowledge into PLMs to tackle these issues. In this paper, we present a comprehensive review of Knowledge-Enhanced Pre-trained Language Models (KE-PLMs) to provide a clear insight into this thriving field. We introduce appropriate taxonomies respectively for Natural Language Understanding (NLU) and Natural Language Generation (NLG) to highlight these two main tasks of NLP. For NLU, we divide the types of knowledge into four categories: linguistic knowledge, text knowledge, knowledge graph (KG), and rule knowledge. The KE-PLMs for NLG are categorized into KG-based and retrieval-based methods. Finally, we point out some promising future directions of KE-PLMs.

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