Compiler error messages serve as an initial resource for programmers dealing with compilation errors. However, previous studies indicate that they often lack sufficient targeted information to resolve code issues. Consequently, programmers typically rely on their own research to fix errors. Historically, Stack Overflow has been the primary resource for such information, but recent advances in large language models offer alternatives. This study systematically examines 100 compiler error messages from three sources to determine the most effective approach for programmers encountering compiler errors. Factors considered include Stack Overflow search methods and the impact of model version and prompt phrasing when using large language models. The results reveal that GPT-4 outperforms Stack Overflow in explaining compiler error messages, the effectiveness of adding code snippets to Stack Overflow searches depends on the search method, and results for Stack Overflow differ significantly between Google and StackExchange API searches. Furthermore, GPT-4 surpasses GPT-3.5, with "How to fix" prompts yielding superior outcomes to "What does this error mean" prompts. These results offer valuable guidance for programmers seeking assistance with compiler error messages, underscoring the transformative potential of advanced large language models like GPT-4 in debugging and opening new avenues of exploration for researchers in AI-assisted programming.
Deep neural networks (DNNs) underpin many machine learning applications. Production quality DNN models achieve high inference accuracy by training millions of DNN parameters which has a significant resource footprint. This presents a challenge for resources operating at the extreme edge of the network, such as mobile and embedded devices that have limited computational and memory resources. To address this, models are pruned to create lightweight, more suitable variants for these devices. Existing pruning methods are unable to provide similar quality models compared to their unpruned counterparts without significant time costs and overheads or are limited to offline use cases. Our work rapidly derives suitable model variants while maintaining the accuracy of the original model. The model variants can be swapped quickly when system and network conditions change to match workload demand. This paper presents DNNShifter, an end-to-end DNN training, spatial pruning, and model switching system that addresses the challenges mentioned above. At the heart of DNNShifter is a novel methodology that prunes sparse models using structured pruning. The pruned model variants generated by DNNShifter are smaller in size and thus faster than dense and sparse model predecessors, making them suitable for inference at the edge while retaining near similar accuracy as of the original dense model. DNNShifter generates a portfolio of model variants that can be swiftly interchanged depending on operational conditions. DNNShifter produces pruned model variants up to 93x faster than conventional training methods. Compared to sparse models, the pruned model variants are up to 5.14x smaller and have a 1.67x inference latency speedup, with no compromise to sparse model accuracy. In addition, DNNShifter has up to 11.9x lower overhead for switching models and up to 3.8x lower memory utilisation than existing approaches.
Reversible debuggers help programmers to find the causes of misbehaviours in concurrent programs more quickly, by executing a program backwards from the point where a misbehaviour was observed, and looking for the bug(s) that caused it. Reversible debuggers can be founded on the well-studied theory of causal-consistent reversibility, which only allows one to undo an action provided that its consequences, if any, are undone beforehand. Causal-consistent reversibility yields more efficient debugging by reducing the number of states to be explored when looking backwards. Till now, causal-consistent reversibility has never considered time, which is a key aspect in real-world applications. Here, we study the interplay between reversibility and time in concurrent systems via a process algebra. The Temporal Process Language (TPL) by Hennessy and Regan is a well-understood extension of CCS with discrete-time and a timeout operator. We define revTPL, a reversible extension of TPL, and we show that it satisfies the properties expected from a causal-consistent reversible calculus. We show that, alternatively, revTPL can be interpreted as an extension of reversible CCS with time.
Earnings calls influence stock prices and are traditionally analyzed using sentiment and linguistic traces. Our research introduces a "Topic-Switching Index," a novel metric quantified through the transformer model FinBERT, to measure managerial evasion during Q$\&$A sessions in earnings calls. We find a negative correlation between this index and subsequent stock prices, indicating that investors penalize managerial evasiveness. This study is the first to quantify such evasive tactics, adding a new dimension to how earnings calls are understood and suggesting that topic shifting is an overlooked but significant factor. We also show the predictability of the index under three different classifier models and it stands out in all circumstances.
With the extremely rapid advances in remote sensing (RS) technology, a great quantity of Earth observation (EO) data featuring considerable and complicated heterogeneity is readily available nowadays, which renders researchers an opportunity to tackle current geoscience applications in a fresh way. With the joint utilization of EO data, much research on multimodal RS data fusion has made tremendous progress in recent years, yet these developed traditional algorithms inevitably meet the performance bottleneck due to the lack of the ability to comprehensively analyse and interpret these strongly heterogeneous data. Hence, this non-negligible limitation further arouses an intense demand for an alternative tool with powerful processing competence. Deep learning (DL), as a cutting-edge technology, has witnessed remarkable breakthroughs in numerous computer vision tasks owing to its impressive ability in data representation and reconstruction. Naturally, it has been successfully applied to the field of multimodal RS data fusion, yielding great improvement compared with traditional methods. This survey aims to present a systematic overview in DL-based multimodal RS data fusion. More specifically, some essential knowledge about this topic is first given. Subsequently, a literature survey is conducted to analyse the trends of this field. Some prevalent sub-fields in the multimodal RS data fusion are then reviewed in terms of the to-be-fused data modalities, i.e., spatiospectral, spatiotemporal, light detection and ranging-optical, synthetic aperture radar-optical, and RS-Geospatial Big Data fusion. Furthermore, We collect and summarize some valuable resources for the sake of the development in multimodal RS data fusion. Finally, the remaining challenges and potential future directions are highlighted.
Deep learning on graphs has attracted significant interests recently. However, most of the works have focused on (semi-) supervised learning, resulting in shortcomings including heavy label reliance, poor generalization, and weak robustness. To address these issues, self-supervised learning (SSL), which extracts informative knowledge through well-designed pretext tasks without relying on manual labels, has become a promising and trending learning paradigm for graph data. Different from SSL on other domains like computer vision and natural language processing, SSL on graphs has an exclusive background, design ideas, and taxonomies. Under the umbrella of graph self-supervised learning, we present a timely and comprehensive review of the existing approaches which employ SSL techniques for graph data. We construct a unified framework that mathematically formalizes the paradigm of graph SSL. According to the objectives of pretext tasks, we divide these approaches into four categories: generation-based, auxiliary property-based, contrast-based, and hybrid approaches. We further conclude the applications of graph SSL across various research fields and summarize the commonly used datasets, evaluation benchmark, performance comparison and open-source codes of graph SSL. Finally, we discuss the remaining challenges and potential future directions in this research field.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.
Compared with cheap addition operation, multiplication operation is of much higher computation complexity. The widely-used convolutions in deep neural networks are exactly cross-correlation to measure the similarity between input feature and convolution filters, which involves massive multiplications between float values. In this paper, we present adder networks (AdderNets) to trade these massive multiplications in deep neural networks, especially convolutional neural networks (CNNs), for much cheaper additions to reduce computation costs. In AdderNets, we take the $\ell_1$-norm distance between filters and input feature as the output response. The influence of this new similarity measure on the optimization of neural network have been thoroughly analyzed. To achieve a better performance, we develop a special back-propagation approach for AdderNets by investigating the full-precision gradient. We then propose an adaptive learning rate strategy to enhance the training procedure of AdderNets according to the magnitude of each neuron's gradient. As a result, the proposed AdderNets can achieve 74.9% Top-1 accuracy 91.7% Top-5 accuracy using ResNet-50 on the ImageNet dataset without any multiplication in convolution layer.
With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.
We give an overview of recent exciting achievements of deep reinforcement learning (RL). We discuss six core elements, six important mechanisms, and twelve applications. We start with background of machine learning, deep learning and reinforcement learning. Next we discuss core RL elements, including value function, in particular, Deep Q-Network (DQN), policy, reward, model, planning, and exploration. After that, we discuss important mechanisms for RL, including attention and memory, unsupervised learning, transfer learning, multi-agent RL, hierarchical RL, and learning to learn. Then we discuss various applications of RL, including games, in particular, AlphaGo, robotics, natural language processing, including dialogue systems, machine translation, and text generation, computer vision, neural architecture design, business management, finance, healthcare, Industry 4.0, smart grid, intelligent transportation systems, and computer systems. We mention topics not reviewed yet, and list a collection of RL resources. After presenting a brief summary, we close with discussions. Please see Deep Reinforcement Learning, arXiv:1810.06339, for a significant update.